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pseudostripy

Old Patch Testing Notes

Jan 12th, 2019
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  1. % Notation:
  2. AD = Archdrake Chime
  3. ID = Idol's Chime
  4. CC = Caitha's Chime
  5.  
  6. % -------------------------
  7. % Useful values for reference:
  8. % Chime cast speed
  9. AD = 120
  10. ID = 105
  11. CC = 145
  12.  
  13. DARK BONUS:
  14. 13int / 26fth = 85
  15. 20int / 26fth = 117
  16. 30int / 30fth = 162
  17.  
  18. % Chime ARs (26FTH)
  19. AD+0 13int -> 105 + 55 = 160 AR
  20. AD+0 18int -> 105 + 70 = 175 AR
  21. AD+0 20int -> 105 + 76 = 181 AR
  22. AD+0 23int -> 105 + 84 = 189 AR
  23.  
  24. AD+3 13int -> 136 + 57 = 193 AR
  25. AD+3 18int -> 136 + 72 = 208 AR
  26. AD+3 20int -> 136 + 78 = 214 AR
  27. AD+3 23int -> 136 + 86 = 222 AR
  28.  
  29. ID+0 13int -> 150 + 65 = 215 AR
  30. ID+0 18int -> 150 + 86 = 236 AR
  31. ID+0 20int -> 150 + 93 = 243 AR
  32. ID+0 23int -> 150 + 104 = 254 AR
  33.  
  34. CC+0 18int -> 125 + 102 = 227 AR
  35. CC+0 20int -> 125 + 111 = 236 AR
  36. CC+0 23int -> 125 + 123 = 248 AR
  37.  
  38. % Chime ARs (30FTH)
  39. AD+10 30int -> 210 + 113 = 323 AR
  40. CC+10 30int -> 250 + 162 = 412 AR
  41.  
  42. % -------------------------
  43. % Number of GRS hits
  44. Royal Soldiers:
  45. AD+0 13int -> 2-shot
  46. AD+3 13int -> 2-shot
  47. ID+0 13int -> 2-shot
  48. ID+0 20int -> 1-shot
  49.  
  50. Dragonriders:
  51. AD+0 13int -> 3 + 7 = 10 hits
  52. AD+3 13int -> 3 + 6 = 9 hits
  53. AD+0 20int -> 3 + 6 = 9 hits
  54. ID+0 13int -> 3 + 6 = 9 hits
  55. ID+0 20int -> 2 + 5 = 7 hits
  56.  
  57. Mirror Knight:
  58. AD+0 13int -> 12 hits
  59. AD+3 13int -> 11 hits
  60. AD+0 20int -> 11 hits
  61. ID+0 13int -> 10 hits
  62. CC+0 20int -> 9 hits
  63.  
  64. Demon of Song:
  65. AD+3 13int -> 9 hits = 3-cycle
  66. AD+0 20int -> 9 hits = 3-cycle
  67. ID+0 13int -> 8 hits = 3-cycle
  68. ID+0 20int -> 7 hits = 2-cycle (tight)
  69. CC+0 20int -> 8 hits = 2-cycle (possible)
  70.  
  71. Velstadt (pre/post buff):
  72. AD+3 13int -> 6 + 13 = 19 hits
  73. ID+0 13int -> 6 + 12 = 18 hits (*might be 6 + 11 just)
  74. ID+0 20int -> 5 + 12 = 17 hits
  75. CC+0 20int -> 5 + 12 = 17 hits
  76.  
  77. % -------------------------
  78. % Timing values:
  79. Per-rest (no warp) = 5s
  80. Per-rest (no warp) with attune = 6s
  81. Per-warp = 7s
  82. Per level-up (already in Majula) = 12s
  83. Killing Licia (punching) vs Talking = 13s (~15 - 2)
  84. Killing Maughlin with Mace = 21s
  85. Standard trip to Blacksmith = 12s
  86. Killing Last Giant with Mace (no rob) = 42s
  87. Killing Last Giant with lightning spear = 31s
  88. Killing Last Giant with 3-shot GRS = 16s
  89. 3-cycle frog compared to 2-cycle = ~6s
  90. Assumed extra time per hit compared
  91. to the minimum number on sheet = 2.5s per hit (cause might be an extra dodge for example)
  92.  
  93.  
  94. % -------------------------
  95. % Decent Route Options (Comparison)
  96. Plenty of combinations of the above chimes/levels are available,
  97. some options that stand out in terms of sensible routes are given below.
  98. The information given only applies until Velstadt is dead, I haven't
  99. yet compared anything for differences in routes after Velstadt.
  100. The square brackets [] below show the difference in hits compared
  101. to the optimal numbers above.
  102. At some point it might be worth adding extra info for time spent picking up
  103. Caitha's chime, and its effect in late game, but I'm too lazy atm.
  104.  
  105. Option 1 (Optimage-based) (AD+3 throughout; 13int)
  106. Bonfire warps | 6 | 42s
  107. Total rest-only | 0 | 0s
  108. Total attune-rests | 0 | 0s
  109. Total level-ups | 2 | 24s
  110. Blacksmith trips | 1 | 12s
  111. Maughlin kill | N/A | 0s
  112. Licia kill | N/A | 0s
  113. Last Giant kill | 3xGRS | 16s
  114. Drangleic gate hits | 4 [+2] | +5s
  115. Dragonriders hits | 3/6 [+2] | +5s
  116. Mirror Knight hits | 11 [+2] | +5s
  117. Frog cycles | 3-cycle | +6s
  118. Velstadt hits | 6/13 [+2] | +5s
  119. TOTAL = 120s
  120.  
  121. Option 2 (Macelemage-based) (ID+0, then CC+0; 20int) - Credits to Stennis for this route
  122. Bonfire warps | 5 | 35s
  123. Total rest-only | 0 | 0s
  124. Total attune-rests | 1 | 6s
  125. Total level-ups | 3 | 36s
  126. Blacksmith trips | 0 | 0s
  127. Maughlin kill | N/A | 0s
  128. Licia kill | Fists | 13s
  129. Last Giant kill | LS | 31s
  130. Drangleic gate hits | 2 [+0] | +0s
  131. Dragonriders hits | 2/5 [+0] | +0s
  132. Mirror Knight hits | 9 [+0] | +0s
  133. Frog cycles | 2-cycle | +0s
  134. Velstadt hits | 5/12 [+0] | +0s
  135. TOTAL = 121s
  136.  
  137. % Conclusion:
  138. Stennis's route is probably still slightly better because its easier to
  139. punish certain attacks twice with Caitha's than Archdrake chime
  140. due to the shorter cast speed.
  141. In reality, this is so marginal it's basically a choice.
  142. Lightning spear does look cool though :thinking:
  143.  
  144. % Well this was a useful way to spend 10 hours
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