Advertisement
kolpastebin

Nuclear Autumn Path Skills

Aug 14th, 2016
258
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.43 KB | None | 0 0
  1. Extra-Thick Skin
  2. Type: Passive
  3. MP Cost: N/A
  4. You've got four times as much skin as a normal person, and it's all crammed into a normal person's worth of skin thickness.
  5. Reduces physical damage against you by 20%
  6.  
  7. Comically Oversized Fist
  8. Type: Combat
  9. MP Cost: 5
  10. One of your hands is constantly curled into a fist, and it's a fist the size of a basketball.
  11. Deals physical damage and briefly stuns foes
  12.  
  13. Overactive Pheromones
  14. Type: Passive
  15. MP Cost: N/A
  16. Your intimacy glands are much more powerful than normal, causing everybody (especially animals, for some reason) to like you more.
  17. +10 to Familiar Weight
  18.  
  19. Dislocatable Jaw
  20. Type: Combat
  21. MP Cost: 5
  22. You can unhinge your jaw to bite things that are way bigger than the things you would normally bite, like sandwiches and shoes and stuff.
  23. Deals physical damage
  24.  
  25. Aluminum Nerves
  26. Type: Passive
  27. MP Cost: N/A
  28. Your neural sheathing is lined with aluminum, making your entire nervous system much more conductive.
  29. Regenerate 8-10 MP per Adventure
  30.  
  31. Noodly Arms
  32. Type: Combat
  33. MP Cost: 5
  34. Your arms don't have any bones in them, which makes it a lot easier to slap somebody who's outside of your normal slapping range.
  35. Deals physical damage
  36.  
  37. Self-Lubricating Feet
  38. Type: Passive
  39. MP Cost: N/A
  40. Your feet constantly exude a thick, oily substance that makes it so you can slide around faster than you can walk. Also you leave a trail behind you like a snail.
  41. +20% Combat Initiative
  42.  
  43. Hollow Canines
  44. Type: Combat
  45. MP Cost: 5
  46. Your canines are razor sharp, hollow, and connected directly to your bloodstream.
  47. Deal physical damage and heal you.
  48.  
  49. Two Right Feet
  50. Type: Passive
  51. MP Cost: N/A
  52. Both of your feet are right feet -- it makes you so good at dancing that even walking around counts as dancing.
  53. +10% Item Drops from Monsters
  54.  
  55. Finger Knives
  56. Type: Combat
  57. MP Cost: 5
  58. About half of your fingers are actually razor-sharp knives made out of bone.
  59. Deal physical damage and weaken your enemy
  60.  
  61. Double-Eidetic Memory
  62. Type: Passive
  63. MP Cost: N/A
  64. A mutation affecting the structure of your brain has made it so you remember everything both perfectly and twice.
  65. +10% to all Muscle Gains
  66. +10% to all Mysticality Gains
  67. +10% to all Moxie Gains
  68.  
  69. Ultrasonic Ululations
  70. Type: Combat
  71. MP Cost: 5
  72. A mutation affecting your vocal cords makes it so you can emit a highly directional high-pitched shriek, breaking any nearby champagne flutes and buffeting your foes with agonizing sonic pain.
  73.  
  74. Boiling Tear Ducts
  75. Type: Combat
  76. MP Cost: 10
  77. A chemical reaction in your eyelids causes your tears to come out boiling hot.
  78.  
  79. Throat Refrigerant
  80. Type: Combat
  81. MP Cost: 10
  82. You've got an intestine-like coil wrapped around your windpipe with a freeon-like enzyme in it. It makes your exhalations really cold.
  83.  
  84. Skunk Glands
  85. Type: Combat
  86. MP Cost: 10
  87. You've got some glands in your hindquarters that allow you to hose people down with a foul-smelling spray. It's a great party trick, assuming you don't mind immediately getting kicked out of the party.
  88. Deals Stench Damage to enemies
  89.  
  90. Translucent Skin
  91. Type: Combat
  92. MP Cost: 10
  93. Your skin is translucent, allowing you to show people your internal organs.
  94. Deal Spooky Damage to opponents
  95.  
  96. Projectile Salivary Glands
  97. Type: Combat
  98. MP Cost: 10
  99. Your salivation has a little more oomph than that of a normal human. You can do a thing that's like gleeking, but instead of a tiny stream it's more like a fire hose.
  100.  
  101. Mind Bullets
  102. Type: Combat
  103. MP Cost: 15
  104. usable once per fight
  105. Just by looking at somebody you can shoot them in the brain with figurative bullets.
  106. Stun opponents for a few rounds
  107.  
  108. Metallic Skin
  109. Type: Passive
  110. MP Cost: N/A
  111. Your skin consists of three parts: a dermis, an epidermis, and an epiepidermis made of aluminum.
  112. So-So Hot Resistance (+2)
  113. So-So Cold Resistance (+2)
  114. So-So Stench Resistance (+2)
  115. So-So Spooky Resistance (+2)
  116. So-So Sleaze Resistance (+2)
  117.  
  118. Adipose Polymers
  119. Type: Passive
  120. MP Cost: N/A
  121. Your subcutaneous fat is shot through with high-tensile-strength polymers, making it like a Kevlar vest you wear under your skin. It also gives you a convenient excuse to not lose weight.
  122. Damage Absorption +100
  123. Damage Reduction: 10
  124.  
  125. Extra Muscles
  126. Type: Passive
  127. MP Cost: N/A
  128. You've got a lot more muscles than the average Adventurer. Not bigger muscles, but more muscles. Some of them are in weird places.
  129. Muscle +50%
  130.  
  131. Extra Brain
  132. Type: Passive
  133. MP Cost: N/A
  134. You've got a second brain between your gall bladder and your stomach. It's small, but it's smart.
  135. Mysticality +50%
  136.  
  137. Hypno-Eyes
  138. Type: Passive
  139. MP Cost: N/A
  140. The fluid in your eyes constantly swirls in a mesmerizing spiral, making it nearly impossible for anybody to resist looking at you.
  141. Moxie +50%
  142.  
  143. Backwards Knees
  144. Type: Passive
  145. MP Cost: N/A
  146. Your knees bend backwards, like a chicken, which makes you fast, like a chicken.
  147. +20% Combat Initiative
  148.  
  149. Sucker Fingers
  150. Type: Passive
  151. MP Cost: N/A
  152. You've got little suction cups on all of your fingers, making it easier for you to pick things up. You can also impress people by being able to palm a novelty oversized basketball, if you can find one of those and also people who would be impressed by your ability to palm it.
  153. +15% Item Drops from Monsters
  154.  
  155. Flappy Ears
  156. Type: Noncombat
  157. MP Cost: 30
  158. You're capable of whipping the ambient air into a frenzied whirlwind with your big floppy elephant ears.
  159. Gives Effect:
  160. Ear Winds
  161. (10 Adventures)
  162. You're surrounded by whirling winds, making it harder for anything other than a punch in the mouth to hurt you.
  163. So-So Hot Resistance (+2)
  164. So-So Cold Resistance (+2)
  165. So-So Stench Resistance (+2)
  166. So-So Spooky Resistance (+2)
  167. So-So Sleaze Resistance (+2)
  168.  
  169. Magic Sweat
  170. Type: Noncombat
  171. MP Cost: 30
  172. You can voluntarily exude a thick layer of sweat, which then hardens into a protective outer layer of skin-goo.
  173. Gives Effect:
  174. Hardened Sweatshirt
  175. (10 Adventures)
  176. You're wearing a shirt (and pants, for that matter) made of your own solidified sweat.
  177. Damage Absorption +100
  178. Damage Reduction: 10
  179.  
  180. Steroid Bladder
  181. Type: Noncombat
  182. MP Cost: 30
  183. You've got a gland inside you that produces anabolic steroids. It's still illegal, but at least you don't have to find a shady doctor.
  184. Gives Effect:
  185. Juiced and Loose
  186. (10 Adventures)
  187. Your muscles are thrumming with steroidy goodness. Let's go break some world records!
  188. Muscle +50%
  189.  
  190. Intracranial Eye
  191. Type: Noncombat
  192. MP Cost: 30
  193. You've got an extra eye embedded in your brain that you can open if you ever want to watch yourself think.
  194. Gives Effect:
  195. Mind Vision
  196. (10 Adventures)
  197. You're watching your thoughts happen in real time, which is helping you to control them better.
  198. Mysticality +50%
  199.  
  200. Self-Combing Hair
  201. Type: Noncombat
  202. MP Cost: 30
  203. Each of your hairs has a tiny brain in it, which makes it so they can work together to make you look really good, and also adds a layer of existential horror to a barber shop visit.
  204. Gives Effect:
  205. Impeccable Coiffure
  206. (10 Adventures)
  207. Your hair has combed itself into absolute perfection.
  208. Moxie +50%
  209.  
  210. Bone Springs
  211. Type: Noncombat
  212. MP Cost: 30
  213. You can elongate and twist the bones of your legs into powerful springs, allowing you to run faster.
  214. Gives Effect:
  215. Bone Springs
  216. (10 Adventures)
  217. You've got springbones connected to your footbones.
  218. +20% Combat Initiative
  219.  
  220. Magnetic Ears
  221. Type: Noncombat
  222. MP Cost: 10
  223. You can, at will, cause your ears to become powerful magnets. It allows you to wear earrings without having to deal with the pain of piercing.
  224. Gives Effect:
  225. Magnetized Ears
  226. (20 Adventures)
  227. Your ears are attracting all sorts of things. Paper clips, iron filings, knives, just a whole world of good stuff.
  228. +15% Item Drops from Monsters
  229.  
  230. Firefly Abdomen
  231. Type: Noncombat
  232. MP Cost: 30
  233. You can light up your belly like a firefly lights up its butt. You're not going to attract any mates that way, though.
  234. Gives Effect:
  235. Blinking Belly
  236. (10 Adventures)
  237. Your belly is alternating between being (fairly) normal and glowing intensely. It's a real attention-getter.
  238. Monsters will be much more attracted to you
  239.  
  240. Squid Glands
  241. Type: Noncombat
  242. MP Cost: 30
  243. You've got the ability to surround yourself with a cloud of ink even when you're not underwater. It's a special kind of low-density ink.
  244. Gives Effect:
  245. Inked Well
  246. (10 Adventures)
  247. You're surrounded with a floating cloud of ink, which makes it a lot harder for enemies to see you.
  248. Monsters will be much less attracted to you
  249.  
  250. Extremely Punchable Face
  251. Type: Noncombat
  252. MP Cost: 30
  253. Your mouth muscles are capable of making a face so obnoxious that nobody can resist punching it.
  254. Gives Effect:
  255. Punchable Face
  256. (10 Adventures)
  257. This is not to say that your normal face is impossible to punch, but your face is currently impossible to not punch.
  258. +30 to Monster Level
  259.  
  260. Extra Gall Bladder
  261. Type: Passive
  262. MP Cost: N/A
  263. You've got one more gall bladder than normal people have, so you've got, what, like... six? I don't know anything about anatomy.
  264. Food gives 100% more Adventures
  265.  
  266. Extra Kidney
  267. Type: Passive
  268. MP Cost: N/A
  269. You've got a third kidney. Now you could donate two kidneys to relatives before it got to be a really serious problem.
  270. Booze gives 100% more Adventures
  271.  
  272. Internal Soda Machine
  273. Type: Noncombat
  274. Cost: 20 Meat
  275. Your internal organs act as a soda machine. You can swallow Meat and turn it into soda, and you don't even have to drink the soda!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement