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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements 5.2.3 configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # You can use Minecraft chat colors in Message|DisplayName|Goal, but include double quotes around the whole text: "&4Color".
- # Only spaces, NO tabs. Don't forget the indents (2 spaces per indentation level), plugin won't work otherwise!
- # To check syntax errors in your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any top level (= not indentented) sections in the configuration file.
- # Possible items for rewards/Crafts/Places/Breaks: hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Possible mobs for the Kills section: hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # Default config.yml file: github.com/PyvesB/AdvancedAchievements/blob/master/src/main/resources/config.yml
- # Visit the wiki for some valuable additional documentation: github.com/PyvesB/AdvancedAchievements/wiki
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book (unless user has permission achievement.*).
- TimeBook: 900
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: false
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER, STAR or RANDOM.
- FireworkStyle: BURST
- # Set to true to activate simpler effects and a calm sound when a player receives an achievement.
- # Ignored if Firework parameter is set to true.
- SimplifiedReception: false
- # Number of players displayed in /aach top, week and month commands.
- TopList: 10
- # Set to true to activate particle effects when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- AdditionalEffects: true
- # Set to true to activate sounds when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock, \u2618).
- Icon: \u2618
- # Set the color of the plugin (default: 5, dark purple).
- Color: 2
- # Notify other connected players when an achievement is received.
- # Default behaviour, a player can override what he sees by using /aach toggle.
- NotifyOtherPlayers: false
- # When NotifyOtherPlayers is enabled, notifications are done using action bars when ActionBarNotify is true.
- # When ActionBarNotify is false, chat messages are used.
- ActionBarNotify: true
- # Separator between name, description and date on a book page.
- BookSeparator: ""
- # Set the format of the achievement name in /aach list (default: "%ICON% %NAME% %ICON%").
- ListAchievementFormat: "%ICON% %NAME% %ICON%"
- # Stop all stats from increasing when player in creative mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-creative mode.
- RestrictCreative: false
- # Stop all stats from increasing when player in spectator mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-spectator mode.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- RestrictSpectator: true
- # Stop all stats from increasing when player in adventure mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-adventure mode.
- RestrictAdventure: false
- # Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before adding values).
- # Connection achievements will only be handled once a player enters a non-excluded world.
- ExcludedWorlds:
- - creative
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before adding values).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- # If changed, do a full server restart, and not just /aach reload.
- DisabledCategories:
- - PlayerCommands
- - PetMasterGive
- - PetMasterReceive
- - Places
- - Breaks
- - Crafts
- - Fish
- - Treasures
- - Shear
- - Milk
- - LavaBuckets
- - AnvilsUsed
- - Enchantments
- - Beds
- - MaxLevel
- - ConsumedPotions
- - DistanceBoat
- - DistanceGliding
- - DistanceHorse
- - DistanceLlama
- - DistancePig
- - DistanceMinecart
- - ItemPickups
- - HoePlowings
- - Fertilising
- - Brewing
- - Taming
- - EnderPearls
- # - DistanceLlama
- # - DistanceGliding
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: false
- # Obfuscate progressive achievements:
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. In order for this to work properly, achievements must be sorted
- # in order of increasing difficulty. For example, under Places, stone, the first achievement could have a
- # target of 100 stone, the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories with no achievements yet received in /aach list.
- HideNotReceivedCategories: false
- # Hide categories for which the player does not have the corresponding count permissions.
- HideNoPermissionCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display precise statistic information in the /aach list progress bars.
- EnrichedListProgressBars: true
- # Annotate each achievement displayed in a /aach list category with a number. Due to a Minecraft limitation,
- # if you have more than 64 achievements for a category, the counting will start back at 1 after number 64.
- NumberedItemsInList: false
- # Display achievement Name and Message as screen titles. No effect if using Minecraft 1.7.9 or 1.7.10.
- TitleScreen: true
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this. Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Name of the language file.
- LanguageFileName: lang.yml
- # Time in seconds between each statistic count for the following categories.
- # LavaBuckets, WaterBuckets, Beds, Brewing, MusicDiscs.
- StatisticCooldown: 10
- # Display action bar message when player performs an action while in the cooldown period.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- CooldownActionBar: true
- # Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code.
- # The list of possible language codes can be found at www.loc.gov/standards/iso639-2/php/code_list.php
- DateLocale: en
- # Display time of reception of achievements in /aach book and /aach list in addition to the date. For achievements
- # received in plugin versions prior to 3.0, the precise time information is not available and will be displayed as midnight.
- DateDisplayTime: true
- # Register advancements with a description corresponding to the Goal parameter of each achievement.
- # If changed, run /aach generate to regenerate advancements with the new parameter value taken into account.
- # No effect if using Minecraft versions prior to 1.12.
- RegisterAdvancementDescriptions: true
- # If true, hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
- # No effect if using Minecraft versions prior to 1.12.
- HideAdvancements: false
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a full server restart for this to take effect.
- DatabaseType: sqlite
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server restart for this to take effect.
- TablePrefix: ""
- # Settings to link with MySQL database (ignored if sqlite or postgresql).
- MYSQL:
- Database: "jdbc:mysql://localhost:3306/minecraft"
- User: root
- Password: root
- # Settings to link with PostgresSQL database (ignored if sqlite or mysql).
- # Refer to https://github.com/PyvesB/AdvancedAchievements/wiki/Installation to set up PostgreSQL.
- POSTGRESQL:
- Database: "jdbc:postgresql://localhost:5432/minecraft"
- User: root
- Password: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED USER. The intervals are in seconds.
- # If any of the performance settings are changed, do a full server restart, and not just /aach reload.
- # Frequency of play time checks for players. Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 60
- # Calculates distance traveled by players. Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database.
- PooledRequestsTaskInterval: 10
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Action achievements | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a player connects during the day; statistic increases at most once per day.
- Connections:
- 1:
- Message: "You connected to our server for the first time!"
- Name: connect_1
- DisplayName: "Good Choice"
- 5:
- Message: "Welcome back you connected to the server 5 times!"
- Name: connect_5
- DisplayName: "Becoming a bitcubes he"
- 10:
- Message: "Keep on joining! you connected for 10 times!"
- Name: connect_10
- DisplayName: "you are a bitcuber arent ya"
- 50:
- Message: "you just passed the 50 joins mark!"
- Name: connect_50
- DisplayName: "The Big Bitcubes"
- 100:
- Message: "beeb boep 100 joins beeb boep"
- Name: connect_100
- DisplayName: "BC100 are you a robot"
- 200:
- Message: "a bit addicted are you! you reached 200 joins"
- Name: connect_200
- DisplayName: "Really bitcubes addicted"
- 500:
- Message: "Whoohoo you are really a bitcubes friend you connected 500 times!"
- Name: connect_500
- DisplayName: "The Bitcubes Friend"
- 1000:
- Message: "Advanced members are really worth it you connected 1000 times!"
- Name: connect_1000
- DisplayName: "Advanced bitcubes member"
- 2101:
- Message: "WoW you connected the birthday amount of mmuziek to the server"
- Name: connect_2101
- DisplayName: "Pro bitcuber"
- # When a specific block is placed (specify material name, lower case).
- Places: []
- # When a specific block is broken (specify material name, lower case).
- # Below, the notation sand:1 means sand item with metadata 1 (red sand).
- Breaks: []
- # When a specific mob is killed.
- # Use an Entity name or poweredcreeper, in lower case.
- # Use player to track player kills as a whole.
- # Use specificplayer- followed by player UUID to track how many times a specific player has been killed.
- Kills:
- zombie:
- 1:
- Message: "&8The first time you killed a zombie!"
- DisplayName: "The Walking Dead"
- Name: kills_1_zombie
- Reward:
- Money: 10
- 10:
- Message: "&8Keep em coming! you killed 10 zombies!"
- DisplayName: "The Walking Horde"
- Name: kills_10_zombie
- Reward:
- Money: 20
- 100:
- Message: "&8its an invasion! you killed 100 zombies!"
- DisplayName: "The Invasion"
- Name: kills_100_zombie
- Reward:
- Money: 30
- 1000:
- Message: "&8Cleaning up the Dead you killed 1000 zombies"
- DisplayName: "Spring cleaning"
- Name: kills_1000_zombie
- Reward:
- Money: 40
- 10000:
- Message: "&8Oh my! you killed 10000 zombies!"
- DisplayName: "The Anti zombie squad"
- Name: kills_10000_zombie
- Reward:
- Money: 50
- skeleton:
- 1:
- Message: "&8The first time you killed a skeleton!"
- DisplayName: "Is that an arrow"
- Name: kills_1_skeleton
- Reward:
- Money: 10
- 10:
- Message: "&8Those arrows do hurt you know! you killed 10 skeletons!"
- DisplayName: "Where did that come from"
- Name: kills_10_skeleton
- Reward:
- Money: 20
- 100:
- Message: "&8annoying skeletons arent they! you killed 100 skeletons!"
- DisplayName: "Those stupid skeletons"
- Name: kills_100_skeleton
- Reward:
- Money: 30
- 1000:
- Message: "&8Bone hunting! you killed 1000 skeletons"
- DisplayName: "Lets get some bones"
- Name: kills_1000_skeleton
- Reward:
- Money: 40
- 10000:
- Message: "&8Oh my! you killed 10000 skeletons!"
- DisplayName: "I think thats all of them"
- Name: kills_10000_skeleton
- Reward:
- Money: 50
- creeper:
- 1:
- Message: "&8The first time you killed a creeper!"
- DisplayName: "kaboom"
- Name: kills_1_creeper
- Reward:
- Money: 10
- 10:
- Message: "&8off with a bang! you killed 10 creepers!"
- DisplayName: "Thats a hole"
- Name: kills_10_creeper
- Reward:
- Money: 20
- 100:
- Message: "&8Gunpowder whats that! you killed 100 creepers!"
- DisplayName: "Hey Gunny"
- Name: kills_100_creeper
- Reward:
- Money: 30
- 1000:
- Message: "&8its a bit safer around here! you killed 1000 creepers"
- DisplayName: "Safety first"
- Name: kills_1000_creeper
- Reward:
- Money: 40
- 10000:
- Message: "&8Oh my! you killed 10000 creepers!"
- DisplayName: "The Big Boom"
- Name: kills_10000_creeper
- Reward:
- Money: 50
- # When a specific item is crafted (specify material name, lower case).
- Crafts: []
- # When the player dies.
- Deaths:
- 1:
- Message: "The first time you died!"
- Name: deaths_1
- DisplayName: "Rest in Peace"
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Item: stone 5 Tombstone
- 10:
- Message: "Here we go again! you died 10 times!"
- Name: deaths_10
- DisplayName: "Oops"
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Money: 100
- 100:
- Message: "What are you doing! you died 100 times!"
- Name: deaths_100
- DisplayName: "The 100 returns"
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Money: 200
- 1000:
- Message: "Do you wanna be dead or alive! you died 1000 times!"
- Name: deaths_1000
- DisplayName: "What is real"
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Money: 200
- 10000:
- Message: "Doom is here and its you! you died 10000 times!"
- Name: deaths_10000
- DisplayName: "The Dooms day"
- Reward:
- # Text after the material and quantity is interpreted as a custom name, shown in /aach list and when receiving the reward.
- Money: 200
- # When an arrow is shot.
- Arrows:
- 50:
- Message: "50 arrows shot!"
- Name: arrows_50
- DisplayName: "Arrows Around the Place"
- 500:
- Message: "500 arrows shot!"
- Name: arrows_500
- DisplayName: "Make it Rain"
- 5000:
- Message: "5000 arrows shot!"
- Name: arrows_5000
- DisplayName: "A bit sharp"
- 50000:
- Message: "50000 arrows shot!"
- Name: arrows_50000
- DisplayName: "The Hunter"
- 500000:
- Message: "500000 arrows shot!"
- Name: arrows_500000
- DisplayName: "Flying Death"
- 5000000:
- Message: "5000000 arrows shot!"
- Name: arrows_5000000
- DisplayName: "The Master of the Arrow"
- # When a snowball is thrown.
- Snowballs:
- 1000:
- Message: "1000 snowballs thrown. That's the spirit!"
- Name: snowballs_1000
- DisplayName: "Winter Addict"
- 10000:
- Message: "Where did you get that much snow you trown 10000 snowballs!"
- Name: snowballs_10000
- DisplayName: "Search the Snowballs"
- 100000:
- Message: "Snowball factorys testing lab you trown 100000 snowballs!"
- Name: snowballs_100000
- DisplayName: "Snowball Factory"
- 1000000:
- Message: "Let the snow fall down you trown 1 million snowballs!"
- Name: snowballs_1000000
- DisplayName: "Its raining snowballs"
- # When an egg is thrown.
- Eggs:
- 1000:
- Message: "1000 eggs thrown!"
- Name: eggs_1000
- DisplayName: "Omelet Addict"
- 100000:
- Message: "100000 eggs thrown!"
- Name: eggs_100000
- DisplayName: "Chicken Magnet"
- 1000000:
- Message: "1000000 eggs thrown!"
- Name: eggs_1000000
- DisplayName: "To Small for those chickens"
- # When a fish is caught.
- Fish: []
- # When a treasure is caught with a fishing rod.
- Treasures: []
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- 1:
- Message: "You broke your favorite tool!"
- Name: itembreaks_1
- DisplayName: "&4Clumsy Guy"
- 10:
- Message: "Thats 10 broken tools already are you stupid or what!"
- Name: itembreaks_10
- DisplayName: "&4Im stupid"
- 100:
- Message: "Those 100 tools are lost are you happy now!"
- Name: itembreaks_100
- DisplayName: "&4Breaking the Tool Rack"
- 1000:
- Message: "NEXT TOOL! you broke 1000 tools!"
- Name: itembreaks_1000
- DisplayName: "&4Tool Destroyer"
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- 1:
- Message: "Just had a snack!"
- Name: eatenitems_1
- DisplayName: "First Snack"
- 100:
- Message: "Your getting faaaaat! because you are eating more then 100 snacks!"
- Name: eatenitems_100
- DisplayName: "fat is for losers"
- 1000:
- Message: "You are definetly obese by now.. you ate 1000 snacks!"
- Name: eatenitems_1000
- DisplayName: "obese"
- # When a sheep is sheared.
- Shear: []
- # When a cow is milked.
- Milk: []
- # When a bucket is filled with lava.
- LavaBuckets: []
- # When a bucket is filled with water.
- WaterBuckets:
- 15:
- Message: "15 buckets filled with water!"
- Name: waterbuckets_15
- DisplayName: "Fireman"
- 1500:
- Message: "1500 buckets filled with water!"
- Name: waterbuckets_1500
- DisplayName: "Sewage pump"
- 3000:
- Message: "3000 buckets filled with water!"
- Name: waterbuckets_3000
- DisplayName: "Ocean Drainer"
- # When a trade with a villager is made.
- Trades:
- 1:
- Message: "Doing business with your first villager!"
- Name: trades_1
- DisplayName: "First Trade"
- 10:
- Message: "The business is starting!"
- Name: trades_10
- DisplayName: "Trade til night"
- 100:
- Message: "Your a business man!"
- Name: trades_100
- DisplayName: "Business is in my blood"
- 1000:
- Message: "arent they full yet!"
- Name: trades_1000
- DisplayName: "Emerald storage needed!"
- 10000:
- Message: "I think they are broke!"
- Name: trades_10000
- DisplayName: "Getting broke"
- 100000:
- Message: "Counting the trades"
- Name: trades_100000
- DisplayName: "TradeCounter"
- 1000000:
- Message: "Its a trade emporium!"
- Name: trades_1000000
- DisplayName: "trading emporium"
- 10000000:
- Message: "The Master of the trade!"
- Name: trades_10000000
- DisplayName: "Trade Master"
- # When an anvil is used.
- AnvilsUsed: []
- # When an enchantment is performed.
- Enchantments: []
- # When a bed is entered.
- Beds: []
- # Maximum level reached.
- MaxLevel: []
- # When a potion is consumed.
- ConsumedPotions: []
- # Amount of time played on the server (in hours, use integers).
- PlayedTime:
- 1:
- Message: "You played during one hour on the server!"
- Name: playedtime_1
- DisplayName: "First Hour"
- 12:
- Message: "You played during 12 hours on the server!"
- Name: playedtime_12
- DisplayName: "12 on the clock"
- 24:
- Message: "You played during one day on the server!"
- Name: playedtime_24
- DisplayName: "The first day"
- 168:
- Message: "You played during one week on the server!"
- Name: playedtime_168
- DisplayName: "The First Week"
- 744:
- Message: "You played during one month on the server!"
- Name: playedtime_744
- DisplayName: "A month for Bitcubes"
- 8928:
- Message: "You played during one year on the server!"
- Name: playedtime_8928
- DisplayName: "Make that 1 year"
- 17856:
- Message: "You played during two years on the server!"
- Name: playedtime_17856
- DisplayName: "Are 2 years much"
- 35712:
- Message: "You played during four years on the server!"
- Name: playedtime_35712
- DisplayName: "The Bitcubes Master"
- # When a distance is traveled by foot.
- DistanceFoot:
- 1000:
- Message: "You traveled 1000 blocks by foot!"
- Name: distancefoot_1000
- DisplayName: "Big Walker"
- 100000:
- Message: "You traveled 100000 blocks by foot!"
- Name: distancefoot_100000
- DisplayName: "Hurting feet"
- 10000000:
- Message: "You traveled 10 Million blocks by foot!"
- Name: distancefoot_10000000
- DisplayName: "Bleeding feet"
- 1000000000:
- Message: "You traveled 1 Billion blocks by foot!"
- Name: distancefoot_1000000000
- DisplayName: "New Shoes needed"
- # When a distance is traveled on a pig.
- DistancePig: []
- # When a distance is traveled on a horse.
- DistanceHorse: []
- # When a distance is traveled in a minecart.
- DistanceMinecart: []
- # When a distance is traveled in a boat.
- DistanceBoat: []
- # When a distance is traveled with elytra.
- # Ignored on Minecraft versions prior to 1.9, add it to DisabledCategories list.
- DistanceGliding: []
- # When a distance is traveled on a llama.
- # Ignored on Minecraft versions prior to 1.11, add it to DisabledCategories list.
- DistanceLlama: []
- # When an item is dropped on the ground.
- ItemDrops:
- 15:
- Message: "You're killing the planet!"
- Name: itemdrops_15
- DisplayName: "Polluter"
- 150:
- Message: "You're killing Nature"
- Name: itemdrops_150
- DisplayName: "Anti Nature"
- 1500:
- Message: "Dont you care about the world!"
- Name: itemdrops_1500
- DisplayName: "Dieing world"
- 15000:
- Message: "Where is the trashcan!"
- Name: itemdrops_15000
- DisplayName: "To small trashcan"
- 15000000:
- Message: "Need a mouth cap to breath"
- Name: itemdrops_15000000
- DisplayName: "Toxic air"
- # When an item is picked up from the ground.
- ItemPickups: []
- # When soil is plowed with a hoe.
- HoePlowings: []
- # When bone meal is used to fertilise plants.
- Fertilising: []
- # When an animal is tamed.
- Taming: []
- # When a potion is brewed.
- Brewing: []
- # When a firework is launched.
- Fireworks:
- 10:
- Message: "You launched 10 fireworks!"
- Name: fireworks_10
- DisplayName: "Pyrotechnist"
- Reward:
- Experience: 200
- 1000:
- Message: "You launched 1000 fireworks!"
- Name: fireworks_1000
- DisplayName: "Firework Master"
- Reward:
- Experience: 200
- 1000000:
- Message: "You launched 1 Million fireworks!"
- Name: fireworks_1000000
- DisplayName: "Its a show"
- Reward:
- Experience: 200
- # When a music disc is played.
- MusicDiscs:
- 1:
- Message: "One jukebox used!"
- Name: musicdiscs_1
- DisplayName: "House Party"
- 10:
- Message: "Ten jukebox used!"
- Name: musicdiscs_10
- DisplayName: "DJ"
- 25:
- Message: "25 jukebox used!"
- Name: musicdiscs_25
- DisplayName: "National DJ"
- 50:
- Message: "50 jukebox used!"
- Name: musicdiscs_50
- DisplayName: "Famous DJ"
- # When a player teleports with an enderpearl.
- EnderPearls: []
- # When a player gives a pet to another player (requires Pet Master plugin version 1.4 or above).
- PetMasterGive: []
- # When a player receives a pet from another player (requires Pet Master plugin version 1.4 or above).
- PetMasterReceive: []
- # When an item is smelt in a furnace.
- Smelting:
- 250:
- Message: "250 items smelt in a furnace!"
- Name: smeltitems_250
- DisplayName: "The Smelter"
- 2500:
- Message: "2500 items smelt in a furnace!"
- Name: smeltitems_2500
- DisplayName: "The Smeltery"
- 250000:
- Message: "250000 items smelt in a furnace!"
- Name: smeltitems_250000
- DisplayName: "Liquid is key"
- 25000000:
- Message: "25 Million items smelt in a furnace!"
- Name: smeltitems_25000000
- DisplayName: "Hot Topic"
- 250000000:
- Message: "250 Million items smelt in a furnace!"
- Name: smeltitems_250000000
- DisplayName: "Where did i put my iron"
- # When a player enters a specific command (specify command prefixes in lower case without initial slash).
- # For instance a command /awf add world from the AntiWorldFly plugin matches with subcategory 'awf add'.
- # Aliases of a given command will also be taken into account.
- PlayerCommands: []
- #===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI #
- # | Command achievements | #
- # 6---------------------------------------------------------6 #
- #===========================ooo=ooo===========================#
- # Let achievement commands be given several times.
- MultiCommand: true
- # A player with achievement.give (or the console) can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command does NOT work with other achievements.
- Commands:
- BitcubesSenior:
- Message: "You became a Senior admin"
- Name: bcsenioradmin
- DisplayName: "The Bitcubes Senior Admin"
- Youtuber:
- Message: "You became a Bitcubes Youtuber"
- Name: bcyoutuber
- DisplayName: "Official Bitcubes youtuber"
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Parameters in future plugin versions will appear here | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
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