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- Curslot = 1
- if turtle.getFuelLevel() < 1000 then
- turtle.select(16)
- turtle.refuel(64)
- end
- function gotoGround()
- repeat
- turtle.down()
- until
- turtle.detectDown() == true
- turtle.up()
- end
- function refillMaterials()
- local getItem = turtle.getItemCount(Curslot)
- if getItem < 1 then
- print("No items in current slot.")
- print("Calculating.")
- if Curslot == 16 then
- turtle.select(1)
- noMaterials()
- else
- Curslot = Curslot + 1
- print("Switching to slot ", Curslot)
- turtle.select(Curslot)
- end
- end
- end
- function noMaterials()
- term.clear()
- term.setCursorPos(1,1)
- print("[Error].")
- print("Out of materials please bring me more :(")
- print("press any key to continue...")
- event1, param1 = os.pullEvent()
- refillMaterials()
- end
- function placeBlock(times)
- for blocks = 1, times do
- refillMaterials()
- turtle.placeDown()
- turtle.forward()
- end
- end
- function Tower()
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnRight()
- turtle.forward(20)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.forward(10)
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnLeft()
- placeBlock(10)
- turtle.forward(10)
- turtle.turnLeft()
- turtle.forward(20)
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnRight()
- placeBlock(10)
- turtle.turnRight()
- end
- Tower()
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