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- IVAs
- kerbalMale
- - kerbalMale: UnityEngine.GameObject
- * kerbalMale (UnityEngine.Transform)
- * kerbalMale (UnityEngine.Animation)
- * kerbalMale (Kerbal)
- * kerbalMale (kerbalExpressionSystem)
- * kerbalMale (UnityEngine.Animator)
- - body: UnityEngine.GameObject
- * body (UnityEngine.Transform)
- - IVA EyeTransform: UnityEngine.GameObject
- * IVA EyeTransform (UnityEngine.Transform)
- - kbIVA@idle: UnityEngine.GameObject
- * kbIVA@idle (UnityEngine.Transform)
- * kbIVA@idle (UnityEngine.Animator)
- - globalMove01: UnityEngine.GameObject
- * globalMove01 (UnityEngine.Transform)
- - joints01: UnityEngine.GameObject
- * joints01 (UnityEngine.Transform)
- - bn_spA01: UnityEngine.GameObject
- * bn_spA01 (UnityEngine.Transform)
- - bn_l_hip01: UnityEngine.GameObject
- * bn_l_hip01 (UnityEngine.Transform)
- - bn_l_knee_a01: UnityEngine.GameObject
- * bn_l_knee_a01 (UnityEngine.Transform)
- - bn_l_knee_b01: UnityEngine.GameObject
- * bn_l_knee_b01 (UnityEngine.Transform)
- - bn_l_foot01: UnityEngine.GameObject
- * bn_l_foot01 (UnityEngine.Transform)
- - bn_l_ball01: UnityEngine.GameObject
- * bn_l_ball01 (UnityEngine.Transform)
- - be_l_footEnd01: UnityEngine.GameObject
- * be_l_footEnd01 (UnityEngine.Transform)
- - bn_r_hip01: UnityEngine.GameObject
- * bn_r_hip01 (UnityEngine.Transform)
- - bn_r_knee_a01: UnityEngine.GameObject
- * bn_r_knee_a01 (UnityEngine.Transform)
- - bn_r_knee_b01: UnityEngine.GameObject
- * bn_r_knee_b01 (UnityEngine.Transform)
- - bn_r_foot01: UnityEngine.GameObject
- * bn_r_foot01 (UnityEngine.Transform)
- - bn_r_ball01: UnityEngine.GameObject
- * bn_r_ball01 (UnityEngine.Transform)
- - be_r_footEnd01: UnityEngine.GameObject
- * be_r_footEnd01 (UnityEngine.Transform)
- - bn_spB01: UnityEngine.GameObject
- * bn_spB01 (UnityEngine.Transform)
- - bn_spc01: UnityEngine.GameObject
- * bn_spc01 (UnityEngine.Transform)
- - bn_spD01: UnityEngine.GameObject
- * bn_spD01 (UnityEngine.Transform)
- - be_spE01: UnityEngine.GameObject
- * be_spE01 (UnityEngine.Transform)
- - bn_helmet01: UnityEngine.GameObject
- * bn_helmet01 (UnityEngine.Transform)
- - be_helmetEnd01: UnityEngine.GameObject
- * be_helmetEnd01 (UnityEngine.Transform)
- - bn_neck01: UnityEngine.GameObject
- * bn_neck01 (UnityEngine.Transform)
- - be_neck01: UnityEngine.GameObject
- * be_neck01 (UnityEngine.Transform)
- - bn_headPivot_a01: UnityEngine.GameObject
- * bn_headPivot_a01 (UnityEngine.Transform)
- - bn_headPivot_b01: UnityEngine.GameObject
- * bn_headPivot_b01 (UnityEngine.Transform)
- - bn_lowerJaw01: UnityEngine.GameObject
- * bn_lowerJaw01 (UnityEngine.Transform)
- - be_lowerJawEnd01: UnityEngine.GameObject
- * be_lowerJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthCorner01: UnityEngine.GameObject
- * bn_l_mouthCorner01 (UnityEngine.Transform)
- - bn_l_mouthLow_b01: UnityEngine.GameObject
- * bn_l_mouthLow_b01 (UnityEngine.Transform)
- - bn_l_mouthLow_c01: UnityEngine.GameObject
- * bn_l_mouthLow_c01 (UnityEngine.Transform)
- - bn_l_mouthLow_d01: UnityEngine.GameObject
- * bn_l_mouthLow_d01 (UnityEngine.Transform)
- - bn_l_mouthLowMid_a01: UnityEngine.GameObject
- * bn_l_mouthLowMid_a01 (UnityEngine.Transform)
- - bn_lowerTeeth01: UnityEngine.GameObject
- * bn_lowerTeeth01 (UnityEngine.Transform)
- - bn_r_mouthCorner01: UnityEngine.GameObject
- * bn_r_mouthCorner01 (UnityEngine.Transform)
- - bn_r_mouthLow_b01: UnityEngine.GameObject
- * bn_r_mouthLow_b01 (UnityEngine.Transform)
- - bn_r_mouthLow_c01: UnityEngine.GameObject
- * bn_r_mouthLow_c01 (UnityEngine.Transform)
- - bn_r_mouthLow_d01: UnityEngine.GameObject
- * bn_r_mouthLow_d01 (UnityEngine.Transform)
- - bn_tongue_A01: UnityEngine.GameObject
- * bn_tongue_A01 (UnityEngine.Transform)
- - bn_tongue_B01: UnityEngine.GameObject
- * bn_tongue_B01 (UnityEngine.Transform)
- - bn_tongue_C01: UnityEngine.GameObject
- * bn_tongue_C01 (UnityEngine.Transform)
- - bn_tongue_D01: UnityEngine.GameObject
- * bn_tongue_D01 (UnityEngine.Transform)
- - be_tongueEnd01: UnityEngine.GameObject
- * be_tongueEnd01 (UnityEngine.Transform)
- - bn_upperJaw01: UnityEngine.GameObject
- * bn_upperJaw01 (UnityEngine.Transform)
- - be_upperJawEnd01: UnityEngine.GameObject
- * be_upperJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthUp_b01: UnityEngine.GameObject
- * bn_l_mouthUp_b01 (UnityEngine.Transform)
- - bn_l_mouthUp_c01: UnityEngine.GameObject
- * bn_l_mouthUp_c01 (UnityEngine.Transform)
- - bn_l_mouthUp_d01: UnityEngine.GameObject
- * bn_l_mouthUp_d01 (UnityEngine.Transform)
- - bn_l_mouthUpMid_a01: UnityEngine.GameObject
- * bn_l_mouthUpMid_a01 (UnityEngine.Transform)
- - bn_r_mouthUp_b01: UnityEngine.GameObject
- * bn_r_mouthUp_b01 (UnityEngine.Transform)
- - bn_r_mouthUp_c01: UnityEngine.GameObject
- * bn_r_mouthUp_c01 (UnityEngine.Transform)
- - bn_r_mouthUp_d01: UnityEngine.GameObject
- * bn_r_mouthUp_d01 (UnityEngine.Transform)
- - bn_upperTeet01: UnityEngine.GameObject
- * bn_upperTeet01 (UnityEngine.Transform)
- - jntDrv_l_eye01: UnityEngine.GameObject
- * jntDrv_l_eye01 (UnityEngine.Transform)
- - jntDrv_l_eyeEnd01: UnityEngine.GameObject
- * jntDrv_l_eyeEnd01 (UnityEngine.Transform)
- - jntDrv_mouthCenter01: UnityEngine.GameObject
- * jntDrv_mouthCenter01 (UnityEngine.Transform)
- - jntDrv_r_eye01: UnityEngine.GameObject
- * jntDrv_r_eye01 (UnityEngine.Transform)
- - jntDrv_r_eyeEnd01: UnityEngine.GameObject
- * jntDrv_r_eyeEnd01 (UnityEngine.Transform)
- - bn_l_shld01: UnityEngine.GameObject
- * bn_l_shld01 (UnityEngine.Transform)
- - be_l_shldEnd01: UnityEngine.GameObject
- * be_l_shldEnd01 (UnityEngine.Transform)
- - bn_l_arm01: UnityEngine.GameObject
- * bn_l_arm01 (UnityEngine.Transform)
- - bn_l_elbow_a01: UnityEngine.GameObject
- * bn_l_elbow_a01 (UnityEngine.Transform)
- - bn_l_elbow_b01: UnityEngine.GameObject
- * bn_l_elbow_b01 (UnityEngine.Transform)
- - bn_l_wrist01: UnityEngine.GameObject
- * bn_l_wrist01 (UnityEngine.Transform)
- - bn_l_mid_a01: UnityEngine.GameObject
- * bn_l_mid_a01 (UnityEngine.Transform)
- - bn_l_mid_b01: UnityEngine.GameObject
- * bn_l_mid_b01 (UnityEngine.Transform)
- - be_l_mid_c01: UnityEngine.GameObject
- * be_l_mid_c01 (UnityEngine.Transform)
- - bn_l_thumb_a01: UnityEngine.GameObject
- * bn_l_thumb_a01 (UnityEngine.Transform)
- - bn_l_thumb_b01: UnityEngine.GameObject
- * bn_l_thumb_b01 (UnityEngine.Transform)
- - bn_l_thumb_c01: UnityEngine.GameObject
- * bn_l_thumb_c01 (UnityEngine.Transform)
- - be_l_thumb_d01: UnityEngine.GameObject
- * be_l_thumb_d01 (UnityEngine.Transform)
- - bn_r_shld01: UnityEngine.GameObject
- * bn_r_shld01 (UnityEngine.Transform)
- - be_r_shldEnd01: UnityEngine.GameObject
- * be_r_shldEnd01 (UnityEngine.Transform)
- - bn_r_arm01: UnityEngine.GameObject
- * bn_r_arm01 (UnityEngine.Transform)
- - bn_r_elbow_a01: UnityEngine.GameObject
- * bn_r_elbow_a01 (UnityEngine.Transform)
- - bn_r_elbow_b01: UnityEngine.GameObject
- * bn_r_elbow_b01 (UnityEngine.Transform)
- - bn_r_wrist01: UnityEngine.GameObject
- * bn_r_wrist01 (UnityEngine.Transform)
- - bn_r_mid_a01: UnityEngine.GameObject
- * bn_r_mid_a01 (UnityEngine.Transform)
- - bn_r_mid_b01: UnityEngine.GameObject
- * bn_r_mid_b01 (UnityEngine.Transform)
- - be_r_mid_c01: UnityEngine.GameObject
- * be_r_mid_c01 (UnityEngine.Transform)
- - bn_r_thumb_a01: UnityEngine.GameObject
- * bn_r_thumb_a01 (UnityEngine.Transform)
- - bn_r_thumb_b01: UnityEngine.GameObject
- * bn_r_thumb_b01 (UnityEngine.Transform)
- - bn_r_thumb_c01: UnityEngine.GameObject
- * bn_r_thumb_c01 (UnityEngine.Transform)
- - be_r_thumb_d01: UnityEngine.GameObject
- * be_r_thumb_d01 (UnityEngine.Transform)
- - model01: UnityEngine.GameObject
- * model01 (UnityEngine.Transform)
- - body01: UnityEngine.GameObject
- * body01 (UnityEngine.Transform)
- * body01 (UnityEngine.SkinnedMeshRenderer)
- shader: KSP/Bumped Specular (UnityEngine.Shader)
- texture: kerbalMain (UnityEngine.Texture2D)
- - head02: UnityEngine.GameObject
- * head02 (UnityEngine.Transform)
- - eyeballLeft: UnityEngine.GameObject
- * eyeballLeft (UnityEngine.Transform)
- * eyeballLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - eyeballRight: UnityEngine.GameObject
- * eyeballRight (UnityEngine.Transform)
- * eyeballRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - headMesh01: UnityEngine.GameObject
- * headMesh01 (UnityEngine.Transform)
- * headMesh01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - pupilLeft: UnityEngine.GameObject
- * pupilLeft (UnityEngine.Transform)
- * pupilLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - pupilRight: UnityEngine.GameObject
- * pupilRight (UnityEngine.Transform)
- * pupilRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - tongue: UnityEngine.GameObject
- * tongue (UnityEngine.Transform)
- * tongue (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - upTeeth01: UnityEngine.GameObject
- * upTeeth01 (UnityEngine.Transform)
- * upTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - upTeeth02: UnityEngine.GameObject
- * upTeeth02 (UnityEngine.Transform)
- * upTeeth02 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - helmet01: UnityEngine.GameObject
- * helmet01 (UnityEngine.Transform)
- - helmet: UnityEngine.GameObject
- * helmet (UnityEngine.Transform)
- * helmet (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: kerbalHelmetGrey (UnityEngine.Texture2D)
- - visor: UnityEngine.GameObject
- * visor (UnityEngine.Transform)
- * visor (UnityEngine.SkinnedMeshRenderer)
- shader: Transparent/Diffuse (UnityEngine.Shader)
- texture:
- - kerbalCam: UnityEngine.GameObject
- * kerbalCam (UnityEngine.Transform)
- * kerbalCam (UnityEngine.Camera)
- * kerbalCam (UnityEngine.GUILayer)
- * kerbalCam (UnityEngine.FlareLayer)
- * kerbalCam (UnityEngine.AudioListener)
- * kerbalCam (NoiseEffect)
- - screenMessage: UnityEngine.GameObject
- * screenMessage (UnityEngine.Transform)
- * screenMessage (UnityEngine.MeshFilter)
- * screenMessage (UnityEngine.MeshRenderer)
- shader: Unlit/Texture (UnityEngine.Shader)
- texture: screenMessages (UnityEngine.Texture2D)
- * screenMessage (UnityEngine.Animation)
- kerbalFemale
- - kerbalFemale: UnityEngine.GameObject
- * kerbalFemale (UnityEngine.Transform)
- * kerbalFemale (UnityEngine.Animation)
- * kerbalFemale (Kerbal)
- * kerbalFemale (kerbalExpressionSystem)
- * kerbalFemale (UnityEngine.Animator)
- - kbIVA@idle: UnityEngine.GameObject
- * kbIVA@idle (UnityEngine.Transform)
- * kbIVA@idle (UnityEngine.Animator)
- - globalMove01: UnityEngine.GameObject
- * globalMove01 (UnityEngine.Transform)
- - joints01: UnityEngine.GameObject
- * joints01 (UnityEngine.Transform)
- - bn_spA01: UnityEngine.GameObject
- * bn_spA01 (UnityEngine.Transform)
- - bn_l_hip01: UnityEngine.GameObject
- * bn_l_hip01 (UnityEngine.Transform)
- - bn_l_knee_a01: UnityEngine.GameObject
- * bn_l_knee_a01 (UnityEngine.Transform)
- - bn_l_knee_b01: UnityEngine.GameObject
- * bn_l_knee_b01 (UnityEngine.Transform)
- - bn_l_foot01: UnityEngine.GameObject
- * bn_l_foot01 (UnityEngine.Transform)
- - bn_l_ball01: UnityEngine.GameObject
- * bn_l_ball01 (UnityEngine.Transform)
- - be_l_footEnd01: UnityEngine.GameObject
- * be_l_footEnd01 (UnityEngine.Transform)
- - bn_r_hip01: UnityEngine.GameObject
- * bn_r_hip01 (UnityEngine.Transform)
- - bn_r_knee_a01: UnityEngine.GameObject
- * bn_r_knee_a01 (UnityEngine.Transform)
- - bn_r_knee_b01: UnityEngine.GameObject
- * bn_r_knee_b01 (UnityEngine.Transform)
- - bn_r_foot01: UnityEngine.GameObject
- * bn_r_foot01 (UnityEngine.Transform)
- - bn_r_ball01: UnityEngine.GameObject
- * bn_r_ball01 (UnityEngine.Transform)
- - be_r_footEnd01: UnityEngine.GameObject
- * be_r_footEnd01 (UnityEngine.Transform)
- - bn_spB01: UnityEngine.GameObject
- * bn_spB01 (UnityEngine.Transform)
- - bn_spc01: UnityEngine.GameObject
- * bn_spc01 (UnityEngine.Transform)
- - bn_spD01: UnityEngine.GameObject
- * bn_spD01 (UnityEngine.Transform)
- - be_spE01: UnityEngine.GameObject
- * be_spE01 (UnityEngine.Transform)
- - bn_helmet01: UnityEngine.GameObject
- * bn_helmet01 (UnityEngine.Transform)
- - be_helmetEnd01: UnityEngine.GameObject
- * be_helmetEnd01 (UnityEngine.Transform)
- - bn_neck01: UnityEngine.GameObject
- * bn_neck01 (UnityEngine.Transform)
- - be_neck01: UnityEngine.GameObject
- * be_neck01 (UnityEngine.Transform)
- - bn_headPivot_a01: UnityEngine.GameObject
- * bn_headPivot_a01 (UnityEngine.Transform)
- - bn_headPivot_b01: UnityEngine.GameObject
- * bn_headPivot_b01 (UnityEngine.Transform)
- - bn_lowerJaw01: UnityEngine.GameObject
- * bn_lowerJaw01 (UnityEngine.Transform)
- - be_lowerJawEnd01: UnityEngine.GameObject
- * be_lowerJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthCorner01: UnityEngine.GameObject
- * bn_l_mouthCorner01 (UnityEngine.Transform)
- - bn_l_mouthLow_b01: UnityEngine.GameObject
- * bn_l_mouthLow_b01 (UnityEngine.Transform)
- - bn_l_mouthLow_c01: UnityEngine.GameObject
- * bn_l_mouthLow_c01 (UnityEngine.Transform)
- - bn_l_mouthLow_d01: UnityEngine.GameObject
- * bn_l_mouthLow_d01 (UnityEngine.Transform)
- - bn_l_mouthLowMid_a01: UnityEngine.GameObject
- * bn_l_mouthLowMid_a01 (UnityEngine.Transform)
- - bn_lowerTeeth01: UnityEngine.GameObject
- * bn_lowerTeeth01 (UnityEngine.Transform)
- - bn_r_mouthCorner01: UnityEngine.GameObject
- * bn_r_mouthCorner01 (UnityEngine.Transform)
- - bn_r_mouthLow_b01: UnityEngine.GameObject
- * bn_r_mouthLow_b01 (UnityEngine.Transform)
- - bn_r_mouthLow_c01: UnityEngine.GameObject
- * bn_r_mouthLow_c01 (UnityEngine.Transform)
- - bn_r_mouthLow_d01: UnityEngine.GameObject
- * bn_r_mouthLow_d01 (UnityEngine.Transform)
- - bn_upperJaw01: UnityEngine.GameObject
- * bn_upperJaw01 (UnityEngine.Transform)
- - be_upperJawEnd01: UnityEngine.GameObject
- * be_upperJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthUp_b01: UnityEngine.GameObject
- * bn_l_mouthUp_b01 (UnityEngine.Transform)
- - bn_l_mouthUp_c01: UnityEngine.GameObject
- * bn_l_mouthUp_c01 (UnityEngine.Transform)
- - bn_l_mouthUp_d01: UnityEngine.GameObject
- * bn_l_mouthUp_d01 (UnityEngine.Transform)
- - bn_l_mouthUpMid_a01: UnityEngine.GameObject
- * bn_l_mouthUpMid_a01 (UnityEngine.Transform)
- - bn_r_mouthUp_b01: UnityEngine.GameObject
- * bn_r_mouthUp_b01 (UnityEngine.Transform)
- - bn_r_mouthUp_c01: UnityEngine.GameObject
- * bn_r_mouthUp_c01 (UnityEngine.Transform)
- - bn_r_mouthUp_d01: UnityEngine.GameObject
- * bn_r_mouthUp_d01 (UnityEngine.Transform)
- - bn_upperTeet01: UnityEngine.GameObject
- * bn_upperTeet01 (UnityEngine.Transform)
- - jntDrv_l_eye01: UnityEngine.GameObject
- * jntDrv_l_eye01 (UnityEngine.Transform)
- - jntDrv_l_eyeEnd01: UnityEngine.GameObject
- * jntDrv_l_eyeEnd01 (UnityEngine.Transform)
- - jntDrv_mouthCenter01: UnityEngine.GameObject
- * jntDrv_mouthCenter01 (UnityEngine.Transform)
- - jntDrv_r_eye01: UnityEngine.GameObject
- * jntDrv_r_eye01 (UnityEngine.Transform)
- - jntDrv_r_eyeEnd01: UnityEngine.GameObject
- * jntDrv_r_eyeEnd01 (UnityEngine.Transform)
- - bn_l_shld01: UnityEngine.GameObject
- * bn_l_shld01 (UnityEngine.Transform)
- - be_l_shldEnd01: UnityEngine.GameObject
- * be_l_shldEnd01 (UnityEngine.Transform)
- - bn_l_arm01: UnityEngine.GameObject
- * bn_l_arm01 (UnityEngine.Transform)
- - bn_l_elbow_a01: UnityEngine.GameObject
- * bn_l_elbow_a01 (UnityEngine.Transform)
- - bn_l_elbow_b01: UnityEngine.GameObject
- * bn_l_elbow_b01 (UnityEngine.Transform)
- - bn_l_wrist01: UnityEngine.GameObject
- * bn_l_wrist01 (UnityEngine.Transform)
- - bn_l_mid_a01: UnityEngine.GameObject
- * bn_l_mid_a01 (UnityEngine.Transform)
- - bn_l_mid_b01: UnityEngine.GameObject
- * bn_l_mid_b01 (UnityEngine.Transform)
- - be_l_mid_c01: UnityEngine.GameObject
- * be_l_mid_c01 (UnityEngine.Transform)
- - bn_l_thumb_a01: UnityEngine.GameObject
- * bn_l_thumb_a01 (UnityEngine.Transform)
- - bn_l_thumb_b01: UnityEngine.GameObject
- * bn_l_thumb_b01 (UnityEngine.Transform)
- - bn_l_thumb_c01: UnityEngine.GameObject
- * bn_l_thumb_c01 (UnityEngine.Transform)
- - be_l_thumb_d01: UnityEngine.GameObject
- * be_l_thumb_d01 (UnityEngine.Transform)
- - bn_r_shld01: UnityEngine.GameObject
- * bn_r_shld01 (UnityEngine.Transform)
- - be_r_shldEnd01: UnityEngine.GameObject
- * be_r_shldEnd01 (UnityEngine.Transform)
- - bn_r_arm01: UnityEngine.GameObject
- * bn_r_arm01 (UnityEngine.Transform)
- - bn_r_elbow_a01: UnityEngine.GameObject
- * bn_r_elbow_a01 (UnityEngine.Transform)
- - bn_r_elbow_b01: UnityEngine.GameObject
- * bn_r_elbow_b01 (UnityEngine.Transform)
- - bn_r_wrist01: UnityEngine.GameObject
- * bn_r_wrist01 (UnityEngine.Transform)
- - bn_r_mid_a01: UnityEngine.GameObject
- * bn_r_mid_a01 (UnityEngine.Transform)
- - bn_r_mid_b01: UnityEngine.GameObject
- * bn_r_mid_b01 (UnityEngine.Transform)
- - be_r_mid_c01: UnityEngine.GameObject
- * be_r_mid_c01 (UnityEngine.Transform)
- - bn_r_thumb_a01: UnityEngine.GameObject
- * bn_r_thumb_a01 (UnityEngine.Transform)
- - bn_r_thumb_b01: UnityEngine.GameObject
- * bn_r_thumb_b01 (UnityEngine.Transform)
- - bn_r_thumb_c01: UnityEngine.GameObject
- * bn_r_thumb_c01 (UnityEngine.Transform)
- - be_r_thumb_d01: UnityEngine.GameObject
- * be_r_thumb_d01 (UnityEngine.Transform)
- - model01: UnityEngine.GameObject
- * model01 (UnityEngine.Transform)
- - female01: UnityEngine.GameObject
- * female01 (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_body01: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_body01 (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_body01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAtexture (UnityEngine.Texture2D)
- - mesh_female_kerbalAstronaut01_helmet01: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_helmet01 (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_helmet: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_helmet (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_helmet (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAhelmet (UnityEngine.Texture2D)
- - mesh_female_kerbalAstronaut01_visor: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_visor (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_visor (UnityEngine.SkinnedMeshRenderer)
- shader: Transparent/Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_kerbalGirl_base: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_kerbalGirl_base (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_grp_mesh_eyes: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_grp_mesh_eyes (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballLeft: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballLeft (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballRight: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballRight (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_eyeballRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilLeft: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilLeft (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilRight: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilRight (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pupilRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_grp_mesh_head: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_grp_mesh_head (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pCube1: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pCube1 (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_pCube1 (UnityEngine.SkinnedMeshRenderer)
- shader: KSP/Diffuse (UnityEngine.Shader)
- texture: kerbalGirl_06_BaseColor (UnityEngine.Texture2D)
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_polySurface51: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_polySurface51 (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_polySurface51 (UnityEngine.SkinnedMeshRenderer)
- shader: KSP/Diffuse (UnityEngine.Shader)
- texture: kerbalGirl_06_BaseColor (UnityEngine.Texture2D)
- - mesh_female_kerbalAstronaut01_grp_mesh_teeth: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_grp_mesh_teeth (UnityEngine.Transform)
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_downTeeth01: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_downTeeth01 (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_downTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - mesh_female_kerbalAstronaut01_kerbalGirl_mesh_upTeeth01: UnityEngine.GameObject
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_upTeeth01 (UnityEngine.Transform)
- * mesh_female_kerbalAstronaut01_kerbalGirl_mesh_upTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - IVA EyeTransform: UnityEngine.GameObject
- * IVA EyeTransform (UnityEngine.Transform)
- - body: UnityEngine.GameObject
- * body (UnityEngine.Transform)
- - kerbalCam: UnityEngine.GameObject
- * kerbalCam (UnityEngine.Transform)
- * kerbalCam (UnityEngine.Camera)
- * kerbalCam (UnityEngine.GUILayer)
- * kerbalCam (UnityEngine.FlareLayer)
- * kerbalCam (UnityEngine.AudioListener)
- * kerbalCam (NoiseEffect)
- - screenMessage: UnityEngine.GameObject
- * screenMessage (UnityEngine.Transform)
- * screenMessage (UnityEngine.MeshFilter)
- * screenMessage (UnityEngine.MeshRenderer)
- shader: Unlit/Texture (UnityEngine.Shader)
- texture: screenMessages (UnityEngine.Texture2D)
- * screenMessage (UnityEngine.Animation)
- EVAs
- kerbalEVA_female (UnityEngine.Transform)
- - kerbalEVA_female: UnityEngine.GameObject
- * kerbalEVA_female (UnityEngine.Transform)
- * kerbalEVA_female (UnityEngine.Animation)
- * kerbalEVA_female (KerbalEVA)
- * kerbalEVA_female (Part)
- * kerbalEVA_female (UnityEngine.Rigidbody)
- * kerbalEVA_female (AdvancedRagdoll)
- * kerbalEVA_female (kerbalExpressionSystem)
- * kerbalEVA_female (UnityEngine.Animator)
- * kerbalEVA_female (CollisionEnhancer)
- * kerbalEVA_female (PartBuoyancy)
- * kerbalEVA_female (ModuleScienceExperiment)
- * kerbalEVA_female (ModuleScienceExperiment)
- * kerbalEVA_female (ModuleScienceContainer)
- * kerbalEVA_female (PartResource)
- * kerbalEVA_female (FlagDecal)
- * kerbalEVA_female (ModuleTripLogger)
- - referenceTransform: UnityEngine.GameObject
- * referenceTransform (UnityEngine.Transform)
- - globalMove01: UnityEngine.GameObject
- * globalMove01 (UnityEngine.Transform)
- - joints01: UnityEngine.GameObject
- * joints01 (UnityEngine.Transform)
- - bn_spA01: UnityEngine.GameObject
- * bn_spA01 (UnityEngine.Transform)
- * bn_spA01 (UnityEngine.BoxCollider)
- * bn_spA01 (UnityEngine.Rigidbody)
- * bn_spA01 (UnityEngine.CharacterJoint)
- - bn_l_hip01: UnityEngine.GameObject
- * bn_l_hip01 (UnityEngine.Transform)
- * bn_l_hip01 (UnityEngine.CapsuleCollider)
- * bn_l_hip01 (UnityEngine.Rigidbody)
- * bn_l_hip01 (UnityEngine.CharacterJoint)
- - bn_l_knee_a01: UnityEngine.GameObject
- * bn_l_knee_a01 (UnityEngine.Transform)
- - bn_l_knee_b01: UnityEngine.GameObject
- * bn_l_knee_b01 (UnityEngine.Transform)
- * bn_l_knee_b01 (UnityEngine.CapsuleCollider)
- * bn_l_knee_b01 (UnityEngine.Rigidbody)
- * bn_l_knee_b01 (UnityEngine.CharacterJoint)
- - bn_l_foot01: UnityEngine.GameObject
- * bn_l_foot01 (UnityEngine.Transform)
- - bn_l_ball01: UnityEngine.GameObject
- * bn_l_ball01 (UnityEngine.Transform)
- - be_l_footEnd01: UnityEngine.GameObject
- * be_l_footEnd01 (UnityEngine.Transform)
- - footCollider_l: UnityEngine.GameObject
- * footCollider_l (UnityEngine.Transform)
- * footCollider_l (UnityEngine.CapsuleCollider)
- - bn_r_hip01: UnityEngine.GameObject
- * bn_r_hip01 (UnityEngine.Transform)
- * bn_r_hip01 (UnityEngine.CapsuleCollider)
- * bn_r_hip01 (UnityEngine.Rigidbody)
- * bn_r_hip01 (UnityEngine.CharacterJoint)
- - bn_r_knee_a01: UnityEngine.GameObject
- * bn_r_knee_a01 (UnityEngine.Transform)
- - bn_r_knee_b01: UnityEngine.GameObject
- * bn_r_knee_b01 (UnityEngine.Transform)
- * bn_r_knee_b01 (UnityEngine.CapsuleCollider)
- * bn_r_knee_b01 (UnityEngine.Rigidbody)
- * bn_r_knee_b01 (UnityEngine.CharacterJoint)
- - bn_r_foot01: UnityEngine.GameObject
- * bn_r_foot01 (UnityEngine.Transform)
- - bn_r_ball01: UnityEngine.GameObject
- * bn_r_ball01 (UnityEngine.Transform)
- - be_r_footEnd01: UnityEngine.GameObject
- * be_r_footEnd01 (UnityEngine.Transform)
- - footCollider_r: UnityEngine.GameObject
- * footCollider_r (UnityEngine.Transform)
- * footCollider_r (UnityEngine.CapsuleCollider)
- - bn_spB01: UnityEngine.GameObject
- * bn_spB01 (UnityEngine.Transform)
- - bn_spc01: UnityEngine.GameObject
- * bn_spc01 (UnityEngine.Transform)
- - bn_spD01: UnityEngine.GameObject
- * bn_spD01 (UnityEngine.Transform)
- - be_spE01: UnityEngine.GameObject
- * be_spE01 (UnityEngine.Transform)
- * be_spE01 (UnityEngine.Rigidbody)
- * be_spE01 (UnityEngine.CharacterJoint)
- - bn_helmet01: UnityEngine.GameObject
- * bn_helmet01 (UnityEngine.Transform)
- - be_helmetEnd01: UnityEngine.GameObject
- * be_helmetEnd01 (UnityEngine.Transform)
- - trackHeadlamps: UnityEngine.GameObject
- * trackHeadlamps (UnityEngine.Transform)
- - helmetCollider: UnityEngine.GameObject
- * helmetCollider (UnityEngine.Transform)
- * helmetCollider (UnityEngine.SphereCollider)
- - bn_neck01: UnityEngine.GameObject
- * bn_neck01 (UnityEngine.Transform)
- - be_neck01: UnityEngine.GameObject
- * be_neck01 (UnityEngine.Transform)
- * be_neck01 (UnityEngine.Rigidbody)
- * be_neck01 (UnityEngine.CharacterJoint)
- - bn_headPivot_a01: UnityEngine.GameObject
- * bn_headPivot_a01 (UnityEngine.Transform)
- - bn_headPivot_b01: UnityEngine.GameObject
- * bn_headPivot_b01 (UnityEngine.Transform)
- - bn_lowerJaw01: UnityEngine.GameObject
- * bn_lowerJaw01 (UnityEngine.Transform)
- - be_lowerJawEnd01: UnityEngine.GameObject
- * be_lowerJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthCorner01: UnityEngine.GameObject
- * bn_l_mouthCorner01 (UnityEngine.Transform)
- - bn_l_mouthLow_b01: UnityEngine.GameObject
- * bn_l_mouthLow_b01 (UnityEngine.Transform)
- - bn_l_mouthLow_c01: UnityEngine.GameObject
- * bn_l_mouthLow_c01 (UnityEngine.Transform)
- - bn_l_mouthLow_d01: UnityEngine.GameObject
- * bn_l_mouthLow_d01 (UnityEngine.Transform)
- - bn_l_mouthLowMid_a01: UnityEngine.GameObject
- * bn_l_mouthLowMid_a01 (UnityEngine.Transform)
- - bn_lowerTeeth01: UnityEngine.GameObject
- * bn_lowerTeeth01 (UnityEngine.Transform)
- - bn_r_mouthCorner01: UnityEngine.GameObject
- * bn_r_mouthCorner01 (UnityEngine.Transform)
- - bn_r_mouthLow_b01: UnityEngine.GameObject
- * bn_r_mouthLow_b01 (UnityEngine.Transform)
- - bn_r_mouthLow_c01: UnityEngine.GameObject
- * bn_r_mouthLow_c01 (UnityEngine.Transform)
- - bn_r_mouthLow_d01: UnityEngine.GameObject
- * bn_r_mouthLow_d01 (UnityEngine.Transform)
- - bn_upperJaw01: UnityEngine.GameObject
- * bn_upperJaw01 (UnityEngine.Transform)
- - be_upperJawEnd01: UnityEngine.GameObject
- * be_upperJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthUp_b01: UnityEngine.GameObject
- * bn_l_mouthUp_b01 (UnityEngine.Transform)
- - bn_l_mouthUp_c01: UnityEngine.GameObject
- * bn_l_mouthUp_c01 (UnityEngine.Transform)
- - bn_l_mouthUp_d01: UnityEngine.GameObject
- * bn_l_mouthUp_d01 (UnityEngine.Transform)
- - bn_l_mouthUpMid_a01: UnityEngine.GameObject
- * bn_l_mouthUpMid_a01 (UnityEngine.Transform)
- - bn_r_mouthUp_b01: UnityEngine.GameObject
- * bn_r_mouthUp_b01 (UnityEngine.Transform)
- - bn_r_mouthUp_c01: UnityEngine.GameObject
- * bn_r_mouthUp_c01 (UnityEngine.Transform)
- - bn_r_mouthUp_d01: UnityEngine.GameObject
- * bn_r_mouthUp_d01 (UnityEngine.Transform)
- - bn_upperTeet01: UnityEngine.GameObject
- * bn_upperTeet01 (UnityEngine.Transform)
- - jntDrv_l_eye01: UnityEngine.GameObject
- * jntDrv_l_eye01 (UnityEngine.Transform)
- - jntDrv_l_eyeEnd01: UnityEngine.GameObject
- * jntDrv_l_eyeEnd01 (UnityEngine.Transform)
- - jntDrv_mouthCenter01: UnityEngine.GameObject
- * jntDrv_mouthCenter01 (UnityEngine.Transform)
- - jntDrv_r_eye01: UnityEngine.GameObject
- * jntDrv_r_eye01 (UnityEngine.Transform)
- - jntDrv_r_eyeEnd01: UnityEngine.GameObject
- * jntDrv_r_eyeEnd01 (UnityEngine.Transform)
- - headCollider: UnityEngine.GameObject
- * headCollider (UnityEngine.Transform)
- * headCollider (UnityEngine.SphereCollider)
- - bn_jetpack01: UnityEngine.GameObject
- * bn_jetpack01 (UnityEngine.Transform)
- - bn_l_arm01: UnityEngine.GameObject
- * bn_l_arm01 (UnityEngine.Transform)
- - bn_l_armElbow01: UnityEngine.GameObject
- * bn_l_armElbow01 (UnityEngine.Transform)
- - bn_l_armEnd01: UnityEngine.GameObject
- * bn_l_armEnd01 (UnityEngine.Transform)
- - be_l_handlePivot01: UnityEngine.GameObject
- * be_l_handlePivot01 (UnityEngine.Transform)
- - bn_l_handle01: UnityEngine.GameObject
- * bn_l_handle01 (UnityEngine.Transform)
- - be_l_handleEnd01: UnityEngine.GameObject
- * be_l_handleEnd01 (UnityEngine.Transform)
- - bn_r_arm01: UnityEngine.GameObject
- * bn_r_arm01 (UnityEngine.Transform)
- - bn_r_armElbow01: UnityEngine.GameObject
- * bn_r_armElbow01 (UnityEngine.Transform)
- - bn_r_armEnd01: UnityEngine.GameObject
- * bn_r_armEnd01 (UnityEngine.Transform)
- - be_r_handlePivot01: UnityEngine.GameObject
- * be_r_handlePivot01 (UnityEngine.Transform)
- - bn_r_handle01: UnityEngine.GameObject
- * bn_r_handle01 (UnityEngine.Transform)
- - be_r_handleEnd01: UnityEngine.GameObject
- * be_r_handleEnd01 (UnityEngine.Transform)
- - jetpackCollider: UnityEngine.GameObject
- * jetpackCollider (UnityEngine.Transform)
- * jetpackCollider (UnityEngine.BoxCollider)
- - bn_l_shld01: UnityEngine.GameObject
- * bn_l_shld01 (UnityEngine.Transform)
- - be_l_shldEnd01: UnityEngine.GameObject
- * be_l_shldEnd01 (UnityEngine.Transform)
- - bn_l_arm01 1: UnityEngine.GameObject
- * bn_l_arm01 1 (UnityEngine.Transform)
- * bn_l_arm01 1 (UnityEngine.CapsuleCollider)
- * bn_l_arm01 1 (UnityEngine.Rigidbody)
- * bn_l_arm01 1 (UnityEngine.CharacterJoint)
- - bn_l_elbow_a01: UnityEngine.GameObject
- * bn_l_elbow_a01 (UnityEngine.Transform)
- * bn_l_elbow_a01 (UnityEngine.Rigidbody)
- * bn_l_elbow_a01 (UnityEngine.CharacterJoint)
- - bn_l_elbow_b01: UnityEngine.GameObject
- * bn_l_elbow_b01 (UnityEngine.Transform)
- - bn_l_wrist01: UnityEngine.GameObject
- * bn_l_wrist01 (UnityEngine.Transform)
- - bn_l_mid_a01: UnityEngine.GameObject
- * bn_l_mid_a01 (UnityEngine.Transform)
- - bn_l_mid_b01: UnityEngine.GameObject
- * bn_l_mid_b01 (UnityEngine.Transform)
- - be_l_mid_c01: UnityEngine.GameObject
- * be_l_mid_c01 (UnityEngine.Transform)
- - bn_l_thumb_a01: UnityEngine.GameObject
- * bn_l_thumb_a01 (UnityEngine.Transform)
- - bn_l_thumb_b01: UnityEngine.GameObject
- * bn_l_thumb_b01 (UnityEngine.Transform)
- - bn_l_thumb_c01: UnityEngine.GameObject
- * bn_l_thumb_c01 (UnityEngine.Transform)
- - be_l_thumb_d01: UnityEngine.GameObject
- * be_l_thumb_d01 (UnityEngine.Transform)
- - handCollider_l: UnityEngine.GameObject
- * handCollider_l (UnityEngine.Transform)
- * handCollider_l (UnityEngine.CapsuleCollider)
- - bn_r_shld01: UnityEngine.GameObject
- * bn_r_shld01 (UnityEngine.Transform)
- - be_r_shldEnd01: UnityEngine.GameObject
- * be_r_shldEnd01 (UnityEngine.Transform)
- - bn_r_arm01 1: UnityEngine.GameObject
- * bn_r_arm01 1 (UnityEngine.Transform)
- * bn_r_arm01 1 (UnityEngine.CapsuleCollider)
- * bn_r_arm01 1 (UnityEngine.Rigidbody)
- * bn_r_arm01 1 (UnityEngine.CharacterJoint)
- - bn_r_elbow_a01: UnityEngine.GameObject
- * bn_r_elbow_a01 (UnityEngine.Transform)
- * bn_r_elbow_a01 (UnityEngine.Rigidbody)
- * bn_r_elbow_a01 (UnityEngine.CharacterJoint)
- - bn_r_elbow_b01: UnityEngine.GameObject
- * bn_r_elbow_b01 (UnityEngine.Transform)
- - bn_r_wrist01: UnityEngine.GameObject
- * bn_r_wrist01 (UnityEngine.Transform)
- - bn_r_mid_a01: UnityEngine.GameObject
- * bn_r_mid_a01 (UnityEngine.Transform)
- - bn_r_mid_b01: UnityEngine.GameObject
- * bn_r_mid_b01 (UnityEngine.Transform)
- - be_r_mid_c01: UnityEngine.GameObject
- * be_r_mid_c01 (UnityEngine.Transform)
- - bn_r_thumb_a01: UnityEngine.GameObject
- * bn_r_thumb_a01 (UnityEngine.Transform)
- - bn_r_thumb_b01: UnityEngine.GameObject
- * bn_r_thumb_b01 (UnityEngine.Transform)
- - bn_r_thumb_c01: UnityEngine.GameObject
- * bn_r_thumb_c01 (UnityEngine.Transform)
- - be_r_thumb_d01: UnityEngine.GameObject
- * be_r_thumb_d01 (UnityEngine.Transform)
- - handCollider_r: UnityEngine.GameObject
- * handCollider_r (UnityEngine.Transform)
- * handCollider_r (UnityEngine.CapsuleCollider)
- - model01: UnityEngine.GameObject
- * model01 (UnityEngine.Transform)
- - female01: UnityEngine.GameObject
- * female01 (UnityEngine.Transform)
- - body01: UnityEngine.GameObject
- * body01 (UnityEngine.Transform)
- * body01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAtexture (UnityEngine.Texture2D)
- - helmet01: UnityEngine.GameObject
- * helmet01 (UnityEngine.Transform)
- - helmet: UnityEngine.GameObject
- * helmet (UnityEngine.Transform)
- * helmet (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAhelmet (UnityEngine.Texture2D)
- - visor: UnityEngine.GameObject
- * visor (UnityEngine.Transform)
- * visor (UnityEngine.SkinnedMeshRenderer)
- shader: Transparent/Specular (UnityEngine.Shader)
- texture:
- - headlamp: UnityEngine.GameObject
- * headlamp (UnityEngine.Transform)
- * headlamp (UnityEngine.Light)
- * headlamp (TrackRigObject)
- - flare1: UnityEngine.GameObject
- * flare1 (UnityEngine.Transform)
- * flare1 (UnityEngine.MeshFilter)
- * flare1 (UnityEngine.MeshRenderer)
- shader: Particles/Alpha Blended Premultiply (UnityEngine.Shader)
- texture: Default-Particle (UnityEngine.Texture2D)
- - flare2: UnityEngine.GameObject
- * flare2 (UnityEngine.Transform)
- * flare2 (UnityEngine.MeshFilter)
- * flare2 (UnityEngine.MeshRenderer)
- shader: Particles/Alpha Blended Premultiply (UnityEngine.Shader)
- texture: Default-Particle (UnityEngine.Texture2D)
- - helmetCollider: UnityEngine.GameObject
- * helmetCollider (UnityEngine.Transform)
- * helmetCollider (UnityEngine.SphereCollider)
- * helmetCollider (TrackRigObject)
- - kerbalGirl_base: UnityEngine.GameObject
- * kerbalGirl_base (UnityEngine.Transform)
- - eyes: UnityEngine.GameObject
- * eyes (UnityEngine.Transform)
- - eyeballLeft: UnityEngine.GameObject
- * eyeballLeft (UnityEngine.Transform)
- * eyeballLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - eyeballRight: UnityEngine.GameObject
- * eyeballRight (UnityEngine.Transform)
- * eyeballRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - pupilLeft: UnityEngine.GameObject
- * pupilLeft (UnityEngine.Transform)
- * pupilLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - pupilRight: UnityEngine.GameObject
- * pupilRight (UnityEngine.Transform)
- * pupilRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - head: UnityEngine.GameObject
- * head (UnityEngine.Transform)
- - headMesh: UnityEngine.GameObject
- * headMesh (UnityEngine.Transform)
- * headMesh (UnityEngine.SkinnedMeshRenderer)
- shader: KSP/Diffuse (UnityEngine.Shader)
- texture: kerbalGirl_06_BaseColor (UnityEngine.Texture2D)
- - ponytail: UnityEngine.GameObject
- * ponytail (UnityEngine.Transform)
- * ponytail (UnityEngine.SkinnedMeshRenderer)
- shader: KSP/Diffuse (UnityEngine.Shader)
- texture: kerbalGirl_06_BaseColor (UnityEngine.Texture2D)
- - teeth: UnityEngine.GameObject
- * teeth (UnityEngine.Transform)
- - downTeeth01: UnityEngine.GameObject
- * downTeeth01 (UnityEngine.Transform)
- * downTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - upTeeth01: UnityEngine.GameObject
- * upTeeth01 (UnityEngine.Transform)
- * upTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - jetpack01: UnityEngine.GameObject
- * jetpack01 (UnityEngine.Transform)
- - grp_l_arm01: UnityEngine.GameObject
- * grp_l_arm01 (UnityEngine.Transform)
- - arm_l_arm_a01: UnityEngine.GameObject
- * arm_l_arm_a01 (UnityEngine.Transform)
- * arm_l_arm_a01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_arm_b01: UnityEngine.GameObject
- * arm_l_arm_b01 (UnityEngine.Transform)
- * arm_l_arm_b01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_handle01: UnityEngine.GameObject
- * arm_l_handle01 (UnityEngine.Transform)
- * arm_l_handle01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_handleCtrl01: UnityEngine.GameObject
- * arm_l_handleCtrl01 (UnityEngine.Transform)
- * arm_l_handleCtrl01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_pivotA01: UnityEngine.GameObject
- * arm_l_pivotA01 (UnityEngine.Transform)
- * arm_l_pivotA01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - grp_r_arm01: UnityEngine.GameObject
- * grp_r_arm01 (UnityEngine.Transform)
- - arm_r_arm_a01: UnityEngine.GameObject
- * arm_r_arm_a01 (UnityEngine.Transform)
- * arm_r_arm_a01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_arm_b01: UnityEngine.GameObject
- * arm_r_arm_b01 (UnityEngine.Transform)
- * arm_r_arm_b01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_handle01: UnityEngine.GameObject
- * arm_r_handle01 (UnityEngine.Transform)
- * arm_r_handle01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_handleCtrl01: UnityEngine.GameObject
- * arm_r_handleCtrl01 (UnityEngine.Transform)
- * arm_r_handleCtrl01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_pivotA01: UnityEngine.GameObject
- * arm_r_pivotA01 (UnityEngine.Transform)
- * arm_r_pivotA01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - jetpack_base01: UnityEngine.GameObject
- * jetpack_base01 (UnityEngine.Transform)
- * jetpack_base01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - tank1: UnityEngine.GameObject
- * tank1 (UnityEngine.Transform)
- * tank1 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - tank2: UnityEngine.GameObject
- * tank2 (UnityEngine.Transform)
- * tank2 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thrusters_l: UnityEngine.GameObject
- * thrusters_l (UnityEngine.Transform)
- - thruster_l01: UnityEngine.GameObject
- * thruster_l01 (UnityEngine.Transform)
- * thruster_l01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l02: UnityEngine.GameObject
- * thruster_l02 (UnityEngine.Transform)
- * thruster_l02 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l03: UnityEngine.GameObject
- * thruster_l03 (UnityEngine.Transform)
- * thruster_l03 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l04: UnityEngine.GameObject
- * thruster_l04 (UnityEngine.Transform)
- * thruster_l04 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l05: UnityEngine.GameObject
- * thruster_l05 (UnityEngine.Transform)
- * thruster_l05 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l06: UnityEngine.GameObject
- * thruster_l06 (UnityEngine.Transform)
- * thruster_l06 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l07: UnityEngine.GameObject
- * thruster_l07 (UnityEngine.Transform)
- * thruster_l07 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l08: UnityEngine.GameObject
- * thruster_l08 (UnityEngine.Transform)
- * thruster_l08 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l09: UnityEngine.GameObject
- * thruster_l09 (UnityEngine.Transform)
- * thruster_l09 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thrusters_r: UnityEngine.GameObject
- * thrusters_r (UnityEngine.Transform)
- - thruster_r01: UnityEngine.GameObject
- * thruster_r01 (UnityEngine.Transform)
- * thruster_r01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r02: UnityEngine.GameObject
- * thruster_r02 (UnityEngine.Transform)
- * thruster_r02 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r03: UnityEngine.GameObject
- * thruster_r03 (UnityEngine.Transform)
- * thruster_r03 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r04: UnityEngine.GameObject
- * thruster_r04 (UnityEngine.Transform)
- * thruster_r04 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r05: UnityEngine.GameObject
- * thruster_r05 (UnityEngine.Transform)
- * thruster_r05 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r06: UnityEngine.GameObject
- * thruster_r06 (UnityEngine.Transform)
- * thruster_r06 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r07: UnityEngine.GameObject
- * thruster_r07 (UnityEngine.Transform)
- * thruster_r07 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r08: UnityEngine.GameObject
- * thruster_r08 (UnityEngine.Transform)
- * thruster_r08 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r09: UnityEngine.GameObject
- * thruster_r09 (UnityEngine.Transform)
- * thruster_r09 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - jetpackCollider: UnityEngine.GameObject
- * jetpackCollider (UnityEngine.Transform)
- * jetpackCollider (UnityEngine.BoxCollider)
- * jetpackCollider (TrackRigObject)
- - Z-: UnityEngine.GameObject
- * Z- (UnityEngine.Transform)
- - fx_gasJet_bl_z-: UnityEngine.GameObject
- * fx_gasJet_bl_z- (UnityEngine.Transform)
- * fx_gasJet_bl_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_bl_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_bl_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_br_z-: UnityEngine.GameObject
- * fx_gasJet_br_z- (UnityEngine.Transform)
- * fx_gasJet_br_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_br_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_br_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tl_z-: UnityEngine.GameObject
- * fx_gasJet_tl_z- (UnityEngine.Transform)
- * fx_gasJet_tl_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tl_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_tl_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tr_z-: UnityEngine.GameObject
- * fx_gasJet_tr_z- (UnityEngine.Transform)
- * fx_gasJet_tr_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tr_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_tr_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Z+: UnityEngine.GameObject
- * Z+ (UnityEngine.Transform)
- - fx_gasJet_bl_z+: UnityEngine.GameObject
- * fx_gasJet_bl_z+ (UnityEngine.Transform)
- * fx_gasJet_bl_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_bl_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_bl_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_br_z+: UnityEngine.GameObject
- * fx_gasJet_br_z+ (UnityEngine.Transform)
- * fx_gasJet_br_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_br_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_br_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tl_z+: UnityEngine.GameObject
- * fx_gasJet_tl_z+ (UnityEngine.Transform)
- * fx_gasJet_tl_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tl_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_tl_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tr_z+: UnityEngine.GameObject
- * fx_gasJet_tr_z+ (UnityEngine.Transform)
- * fx_gasJet_tr_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tr_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_tr_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Y-: UnityEngine.GameObject
- * Y- (UnityEngine.Transform)
- - fx_gasJet_l_y-: UnityEngine.GameObject
- * fx_gasJet_l_y- (UnityEngine.Transform)
- * fx_gasJet_l_y- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_l_y- (UnityEngine.ParticleAnimator)
- * fx_gasJet_l_y- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_r_y-: UnityEngine.GameObject
- * fx_gasJet_r_y- (UnityEngine.Transform)
- * fx_gasJet_r_y- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_r_y- (UnityEngine.ParticleAnimator)
- * fx_gasJet_r_y- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Y+: UnityEngine.GameObject
- * Y+ (UnityEngine.Transform)
- - fx_gasJet_l_y+: UnityEngine.GameObject
- * fx_gasJet_l_y+ (UnityEngine.Transform)
- * fx_gasJet_l_y+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_l_y+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_l_y+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_r_y+: UnityEngine.GameObject
- * fx_gasJet_r_y+ (UnityEngine.Transform)
- * fx_gasJet_r_y+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_r_y+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_r_y+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - X-: UnityEngine.GameObject
- * X- (UnityEngine.Transform)
- - fx_gasJet_b_x-: UnityEngine.GameObject
- * fx_gasJet_b_x- (UnityEngine.Transform)
- * fx_gasJet_b_x- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_b_x- (UnityEngine.ParticleAnimator)
- * fx_gasJet_b_x- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_t_x-: UnityEngine.GameObject
- * fx_gasJet_t_x- (UnityEngine.Transform)
- * fx_gasJet_t_x- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_t_x- (UnityEngine.ParticleAnimator)
- * fx_gasJet_t_x- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - X+: UnityEngine.GameObject
- * X+ (UnityEngine.Transform)
- - fx_gasJet_b_x+: UnityEngine.GameObject
- * fx_gasJet_b_x+ (UnityEngine.Transform)
- * fx_gasJet_b_x+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_b_x+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_b_x+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_t_x+: UnityEngine.GameObject
- * fx_gasJet_t_x+ (UnityEngine.Transform)
- * fx_gasJet_t_x+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_t_x+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_t_x+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - capsuleCollider: UnityEngine.GameObject
- * capsuleCollider (UnityEngine.Transform)
- * capsuleCollider (UnityEngine.CapsuleCollider)
- - ladderCollider: UnityEngine.GameObject
- * ladderCollider (UnityEngine.Transform)
- * ladderCollider (UnityEngine.CapsuleCollider)
- - model: UnityEngine.GameObject
- * model (UnityEngine.Transform)
- - kbEVA_flagDecals: UnityEngine.GameObject
- * kbEVA_flagDecals (UnityEngine.Transform)
- * kbEVA_flagDecals (UnityEngine.MeshFilter)
- * kbEVA_flagDecals (UnityEngine.MeshRenderer)
- shader: Transparent/Diffuse (UnityEngine.Shader)
- texture: flagbase (UnityEngine.Texture2D)
- * kbEVA_flagDecals (TrackRigObject)
- kerbalEVA_RD (UnityEngine.Transform)
- - kerbalEVA_RD: UnityEngine.GameObject
- * kerbalEVA_RD (UnityEngine.Transform)
- * kerbalEVA_RD (UnityEngine.Animation)
- * kerbalEVA_RD (KerbalEVA)
- * kerbalEVA_RD (Part)
- * kerbalEVA_RD (UnityEngine.Rigidbody)
- * kerbalEVA_RD (AdvancedRagdoll)
- * kerbalEVA_RD (kerbalExpressionSystem)
- * kerbalEVA_RD (UnityEngine.Animator)
- * kerbalEVA_RD (CollisionEnhancer)
- * kerbalEVA_RD (PartBuoyancy)
- * kerbalEVA_RD (ModuleScienceExperiment)
- * kerbalEVA_RD (ModuleScienceExperiment)
- * kerbalEVA_RD (ModuleScienceContainer)
- * kerbalEVA_RD (PartResource)
- * kerbalEVA_RD (FlagDecal)
- * kerbalEVA_RD (ModuleTripLogger)
- - capsuleCollider: UnityEngine.GameObject
- * capsuleCollider (UnityEngine.Transform)
- * capsuleCollider (UnityEngine.CapsuleCollider)
- - model: UnityEngine.GameObject
- * model (UnityEngine.Transform)
- - kbEVA_flagDecals: UnityEngine.GameObject
- * kbEVA_flagDecals (UnityEngine.Transform)
- * kbEVA_flagDecals (UnityEngine.MeshFilter)
- * kbEVA_flagDecals (UnityEngine.MeshRenderer)
- shader: Transparent/Diffuse (UnityEngine.Shader)
- texture: flagbase (UnityEngine.Texture2D)
- * kbEVA_flagDecals (TrackRigObject)
- - referenceTransform: UnityEngine.GameObject
- * referenceTransform (UnityEngine.Transform)
- - globalMove01: UnityEngine.GameObject
- * globalMove01 (UnityEngine.Transform)
- - joints01: UnityEngine.GameObject
- * joints01 (UnityEngine.Transform)
- - bn_spA01: UnityEngine.GameObject
- * bn_spA01 (UnityEngine.Transform)
- * bn_spA01 (UnityEngine.BoxCollider)
- * bn_spA01 (UnityEngine.Rigidbody)
- * bn_spA01 (UnityEngine.CharacterJoint)
- - bn_l_hip01: UnityEngine.GameObject
- * bn_l_hip01 (UnityEngine.Transform)
- * bn_l_hip01 (UnityEngine.CapsuleCollider)
- * bn_l_hip01 (UnityEngine.Rigidbody)
- * bn_l_hip01 (UnityEngine.CharacterJoint)
- - bn_l_knee_a01: UnityEngine.GameObject
- * bn_l_knee_a01 (UnityEngine.Transform)
- - bn_l_knee_b01: UnityEngine.GameObject
- * bn_l_knee_b01 (UnityEngine.Transform)
- * bn_l_knee_b01 (UnityEngine.CapsuleCollider)
- * bn_l_knee_b01 (UnityEngine.Rigidbody)
- * bn_l_knee_b01 (UnityEngine.CharacterJoint)
- - bn_l_foot01: UnityEngine.GameObject
- * bn_l_foot01 (UnityEngine.Transform)
- - bn_l_ball01: UnityEngine.GameObject
- * bn_l_ball01 (UnityEngine.Transform)
- - be_l_footEnd01: UnityEngine.GameObject
- * be_l_footEnd01 (UnityEngine.Transform)
- - footCollider_l: UnityEngine.GameObject
- * footCollider_l (UnityEngine.Transform)
- * footCollider_l (UnityEngine.CapsuleCollider)
- - bn_r_hip01: UnityEngine.GameObject
- * bn_r_hip01 (UnityEngine.Transform)
- * bn_r_hip01 (UnityEngine.CapsuleCollider)
- * bn_r_hip01 (UnityEngine.Rigidbody)
- * bn_r_hip01 (UnityEngine.CharacterJoint)
- - bn_r_knee_a01: UnityEngine.GameObject
- * bn_r_knee_a01 (UnityEngine.Transform)
- - bn_r_knee_b01: UnityEngine.GameObject
- * bn_r_knee_b01 (UnityEngine.Transform)
- * bn_r_knee_b01 (UnityEngine.CapsuleCollider)
- * bn_r_knee_b01 (UnityEngine.Rigidbody)
- * bn_r_knee_b01 (UnityEngine.CharacterJoint)
- - bn_r_foot01: UnityEngine.GameObject
- * bn_r_foot01 (UnityEngine.Transform)
- - bn_r_ball01: UnityEngine.GameObject
- * bn_r_ball01 (UnityEngine.Transform)
- - be_r_footEnd01: UnityEngine.GameObject
- * be_r_footEnd01 (UnityEngine.Transform)
- - footCollider_r: UnityEngine.GameObject
- * footCollider_r (UnityEngine.Transform)
- * footCollider_r (UnityEngine.CapsuleCollider)
- - bn_spB01: UnityEngine.GameObject
- * bn_spB01 (UnityEngine.Transform)
- - bn_spc01: UnityEngine.GameObject
- * bn_spc01 (UnityEngine.Transform)
- - bn_spD01: UnityEngine.GameObject
- * bn_spD01 (UnityEngine.Transform)
- - be_spE01: UnityEngine.GameObject
- * be_spE01 (UnityEngine.Transform)
- * be_spE01 (UnityEngine.Rigidbody)
- * be_spE01 (UnityEngine.CharacterJoint)
- - bn_helmet01: UnityEngine.GameObject
- * bn_helmet01 (UnityEngine.Transform)
- - be_helmetEnd01: UnityEngine.GameObject
- * be_helmetEnd01 (UnityEngine.Transform)
- - trackHeadlamps: UnityEngine.GameObject
- * trackHeadlamps (UnityEngine.Transform)
- - helmetCollider: UnityEngine.GameObject
- * helmetCollider (UnityEngine.Transform)
- * helmetCollider (UnityEngine.SphereCollider)
- - bn_neck01: UnityEngine.GameObject
- * bn_neck01 (UnityEngine.Transform)
- - be_neck01: UnityEngine.GameObject
- * be_neck01 (UnityEngine.Transform)
- * be_neck01 (UnityEngine.Rigidbody)
- * be_neck01 (UnityEngine.CharacterJoint)
- - bn_headPivot_a01: UnityEngine.GameObject
- * bn_headPivot_a01 (UnityEngine.Transform)
- - bn_headPivot_b01: UnityEngine.GameObject
- * bn_headPivot_b01 (UnityEngine.Transform)
- - bn_lowerJaw01: UnityEngine.GameObject
- * bn_lowerJaw01 (UnityEngine.Transform)
- - be_lowerJawEnd01: UnityEngine.GameObject
- * be_lowerJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthCorner01: UnityEngine.GameObject
- * bn_l_mouthCorner01 (UnityEngine.Transform)
- - bn_l_mouthLow_b01: UnityEngine.GameObject
- * bn_l_mouthLow_b01 (UnityEngine.Transform)
- - bn_l_mouthLow_c01: UnityEngine.GameObject
- * bn_l_mouthLow_c01 (UnityEngine.Transform)
- - bn_l_mouthLow_d01: UnityEngine.GameObject
- * bn_l_mouthLow_d01 (UnityEngine.Transform)
- - bn_l_mouthLowMid_a01: UnityEngine.GameObject
- * bn_l_mouthLowMid_a01 (UnityEngine.Transform)
- - bn_lowerTeeth01: UnityEngine.GameObject
- * bn_lowerTeeth01 (UnityEngine.Transform)
- - bn_r_mouthCorner01: UnityEngine.GameObject
- * bn_r_mouthCorner01 (UnityEngine.Transform)
- - bn_r_mouthLow_b01: UnityEngine.GameObject
- * bn_r_mouthLow_b01 (UnityEngine.Transform)
- - bn_r_mouthLow_c01: UnityEngine.GameObject
- * bn_r_mouthLow_c01 (UnityEngine.Transform)
- - bn_r_mouthLow_d01: UnityEngine.GameObject
- * bn_r_mouthLow_d01 (UnityEngine.Transform)
- - bn_upperJaw01: UnityEngine.GameObject
- * bn_upperJaw01 (UnityEngine.Transform)
- - be_upperJawEnd01: UnityEngine.GameObject
- * be_upperJawEnd01 (UnityEngine.Transform)
- - bn_l_mouthUp_b01: UnityEngine.GameObject
- * bn_l_mouthUp_b01 (UnityEngine.Transform)
- - bn_l_mouthUp_c01: UnityEngine.GameObject
- * bn_l_mouthUp_c01 (UnityEngine.Transform)
- - bn_l_mouthUp_d01: UnityEngine.GameObject
- * bn_l_mouthUp_d01 (UnityEngine.Transform)
- - bn_l_mouthUpMid_a01: UnityEngine.GameObject
- * bn_l_mouthUpMid_a01 (UnityEngine.Transform)
- - bn_r_mouthUp_b01: UnityEngine.GameObject
- * bn_r_mouthUp_b01 (UnityEngine.Transform)
- - bn_r_mouthUp_c01: UnityEngine.GameObject
- * bn_r_mouthUp_c01 (UnityEngine.Transform)
- - bn_r_mouthUp_d01: UnityEngine.GameObject
- * bn_r_mouthUp_d01 (UnityEngine.Transform)
- - bn_upperTeet01: UnityEngine.GameObject
- * bn_upperTeet01 (UnityEngine.Transform)
- - jntDrv_l_eye01: UnityEngine.GameObject
- * jntDrv_l_eye01 (UnityEngine.Transform)
- - jntDrv_l_eyeEnd01: UnityEngine.GameObject
- * jntDrv_l_eyeEnd01 (UnityEngine.Transform)
- - jntDrv_mouthCenter01: UnityEngine.GameObject
- * jntDrv_mouthCenter01 (UnityEngine.Transform)
- - jntDrv_r_eye01: UnityEngine.GameObject
- * jntDrv_r_eye01 (UnityEngine.Transform)
- - jntDrv_r_eyeEnd01: UnityEngine.GameObject
- * jntDrv_r_eyeEnd01 (UnityEngine.Transform)
- - headCollider: UnityEngine.GameObject
- * headCollider (UnityEngine.Transform)
- * headCollider (UnityEngine.SphereCollider)
- - bn_jetpack01: UnityEngine.GameObject
- * bn_jetpack01 (UnityEngine.Transform)
- - bn_l_arm01: UnityEngine.GameObject
- * bn_l_arm01 (UnityEngine.Transform)
- - bn_l_armElbow01: UnityEngine.GameObject
- * bn_l_armElbow01 (UnityEngine.Transform)
- - bn_l_armEnd01: UnityEngine.GameObject
- * bn_l_armEnd01 (UnityEngine.Transform)
- - be_l_handlePivot01: UnityEngine.GameObject
- * be_l_handlePivot01 (UnityEngine.Transform)
- - bn_l_handle01: UnityEngine.GameObject
- * bn_l_handle01 (UnityEngine.Transform)
- - be_l_handleEnd01: UnityEngine.GameObject
- * be_l_handleEnd01 (UnityEngine.Transform)
- - bn_r_arm01: UnityEngine.GameObject
- * bn_r_arm01 (UnityEngine.Transform)
- - bn_r_armElbow01: UnityEngine.GameObject
- * bn_r_armElbow01 (UnityEngine.Transform)
- - bn_r_armEnd01: UnityEngine.GameObject
- * bn_r_armEnd01 (UnityEngine.Transform)
- - be_r_handlePivot01: UnityEngine.GameObject
- * be_r_handlePivot01 (UnityEngine.Transform)
- - bn_r_handle01: UnityEngine.GameObject
- * bn_r_handle01 (UnityEngine.Transform)
- - be_r_handleEnd01: UnityEngine.GameObject
- * be_r_handleEnd01 (UnityEngine.Transform)
- - jetpackCollider: UnityEngine.GameObject
- * jetpackCollider (UnityEngine.Transform)
- * jetpackCollider (UnityEngine.BoxCollider)
- - bn_l_shld01: UnityEngine.GameObject
- * bn_l_shld01 (UnityEngine.Transform)
- - be_l_shldEnd01: UnityEngine.GameObject
- * be_l_shldEnd01 (UnityEngine.Transform)
- - bn_l_arm01 1: UnityEngine.GameObject
- * bn_l_arm01 1 (UnityEngine.Transform)
- * bn_l_arm01 1 (UnityEngine.CapsuleCollider)
- * bn_l_arm01 1 (UnityEngine.Rigidbody)
- * bn_l_arm01 1 (UnityEngine.CharacterJoint)
- - bn_l_elbow_a01: UnityEngine.GameObject
- * bn_l_elbow_a01 (UnityEngine.Transform)
- * bn_l_elbow_a01 (UnityEngine.Rigidbody)
- * bn_l_elbow_a01 (UnityEngine.CharacterJoint)
- - bn_l_elbow_b01: UnityEngine.GameObject
- * bn_l_elbow_b01 (UnityEngine.Transform)
- - bn_l_wrist01: UnityEngine.GameObject
- * bn_l_wrist01 (UnityEngine.Transform)
- - bn_l_mid_a01: UnityEngine.GameObject
- * bn_l_mid_a01 (UnityEngine.Transform)
- - bn_l_mid_b01: UnityEngine.GameObject
- * bn_l_mid_b01 (UnityEngine.Transform)
- - be_l_mid_c01: UnityEngine.GameObject
- * be_l_mid_c01 (UnityEngine.Transform)
- - bn_l_thumb_a01: UnityEngine.GameObject
- * bn_l_thumb_a01 (UnityEngine.Transform)
- - bn_l_thumb_b01: UnityEngine.GameObject
- * bn_l_thumb_b01 (UnityEngine.Transform)
- - bn_l_thumb_c01: UnityEngine.GameObject
- * bn_l_thumb_c01 (UnityEngine.Transform)
- - be_l_thumb_d01: UnityEngine.GameObject
- * be_l_thumb_d01 (UnityEngine.Transform)
- - handCollider_l: UnityEngine.GameObject
- * handCollider_l (UnityEngine.Transform)
- * handCollider_l (UnityEngine.CapsuleCollider)
- - bn_r_shld01: UnityEngine.GameObject
- * bn_r_shld01 (UnityEngine.Transform)
- - be_r_shldEnd01: UnityEngine.GameObject
- * be_r_shldEnd01 (UnityEngine.Transform)
- - bn_r_arm01 1: UnityEngine.GameObject
- * bn_r_arm01 1 (UnityEngine.Transform)
- * bn_r_arm01 1 (UnityEngine.CapsuleCollider)
- * bn_r_arm01 1 (UnityEngine.Rigidbody)
- * bn_r_arm01 1 (UnityEngine.CharacterJoint)
- - bn_r_elbow_a01: UnityEngine.GameObject
- * bn_r_elbow_a01 (UnityEngine.Transform)
- * bn_r_elbow_a01 (UnityEngine.Rigidbody)
- * bn_r_elbow_a01 (UnityEngine.CharacterJoint)
- - bn_r_elbow_b01: UnityEngine.GameObject
- * bn_r_elbow_b01 (UnityEngine.Transform)
- - bn_r_wrist01: UnityEngine.GameObject
- * bn_r_wrist01 (UnityEngine.Transform)
- - bn_r_mid_a01: UnityEngine.GameObject
- * bn_r_mid_a01 (UnityEngine.Transform)
- - bn_r_mid_b01: UnityEngine.GameObject
- * bn_r_mid_b01 (UnityEngine.Transform)
- - be_r_mid_c01: UnityEngine.GameObject
- * be_r_mid_c01 (UnityEngine.Transform)
- - bn_r_thumb_a01: UnityEngine.GameObject
- * bn_r_thumb_a01 (UnityEngine.Transform)
- - bn_r_thumb_b01: UnityEngine.GameObject
- * bn_r_thumb_b01 (UnityEngine.Transform)
- - bn_r_thumb_c01: UnityEngine.GameObject
- * bn_r_thumb_c01 (UnityEngine.Transform)
- - be_r_thumb_d01: UnityEngine.GameObject
- * be_r_thumb_d01 (UnityEngine.Transform)
- - handCollider_r: UnityEngine.GameObject
- * handCollider_r (UnityEngine.Transform)
- * handCollider_r (UnityEngine.CapsuleCollider)
- - ladderCollider: UnityEngine.GameObject
- * ladderCollider (UnityEngine.Transform)
- * ladderCollider (UnityEngine.CapsuleCollider)
- - model01: UnityEngine.GameObject
- * model01 (UnityEngine.Transform)
- - body01: UnityEngine.GameObject
- * body01 (UnityEngine.Transform)
- * body01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAtexture (UnityEngine.Texture2D)
- - head02: UnityEngine.GameObject
- * head02 (UnityEngine.Transform)
- - eyeballLeft: UnityEngine.GameObject
- * eyeballLeft (UnityEngine.Transform)
- * eyeballLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - eyeballRight: UnityEngine.GameObject
- * eyeballRight (UnityEngine.Transform)
- * eyeballRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - headMesh01: UnityEngine.GameObject
- * headMesh01 (UnityEngine.Transform)
- * headMesh01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - pupilLeft: UnityEngine.GameObject
- * pupilLeft (UnityEngine.Transform)
- * pupilLeft (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - pupilRight: UnityEngine.GameObject
- * pupilRight (UnityEngine.Transform)
- * pupilRight (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture:
- - upTeeth01: UnityEngine.GameObject
- * upTeeth01 (UnityEngine.Transform)
- * upTeeth01 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - upTeeth02: UnityEngine.GameObject
- * upTeeth02 (UnityEngine.Transform)
- * upTeeth02 (UnityEngine.SkinnedMeshRenderer)
- shader: Diffuse (UnityEngine.Shader)
- texture: kerbalHead (UnityEngine.Texture2D)
- - helmet01: UnityEngine.GameObject
- * helmet01 (UnityEngine.Transform)
- - headlamp: UnityEngine.GameObject
- * headlamp (UnityEngine.Transform)
- * headlamp (UnityEngine.Light)
- * headlamp (TrackRigObject)
- - flare1: UnityEngine.GameObject
- * flare1 (UnityEngine.Transform)
- * flare1 (UnityEngine.MeshFilter)
- * flare1 (UnityEngine.MeshRenderer)
- shader: Particles/Alpha Blended Premultiply (UnityEngine.Shader)
- texture: Default-Particle (UnityEngine.Texture2D)
- - flare2: UnityEngine.GameObject
- * flare2 (UnityEngine.Transform)
- * flare2 (UnityEngine.MeshFilter)
- * flare2 (UnityEngine.MeshRenderer)
- shader: Particles/Alpha Blended Premultiply (UnityEngine.Shader)
- texture: Default-Particle (UnityEngine.Texture2D)
- - helmet: UnityEngine.GameObject
- * helmet (UnityEngine.Transform)
- * helmet (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAhelmet (UnityEngine.Texture2D)
- - visor: UnityEngine.GameObject
- * visor (UnityEngine.Transform)
- * visor (UnityEngine.SkinnedMeshRenderer)
- shader: Transparent/Specular (UnityEngine.Shader)
- texture:
- - helmetCollider: UnityEngine.GameObject
- * helmetCollider (UnityEngine.Transform)
- * helmetCollider (UnityEngine.SphereCollider)
- * helmetCollider (TrackRigObject)
- - jetpack01: UnityEngine.GameObject
- * jetpack01 (UnityEngine.Transform)
- - grp_l_arm01: UnityEngine.GameObject
- * grp_l_arm01 (UnityEngine.Transform)
- - arm_l_arm_a01: UnityEngine.GameObject
- * arm_l_arm_a01 (UnityEngine.Transform)
- * arm_l_arm_a01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_arm_b01: UnityEngine.GameObject
- * arm_l_arm_b01 (UnityEngine.Transform)
- * arm_l_arm_b01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_handle01: UnityEngine.GameObject
- * arm_l_handle01 (UnityEngine.Transform)
- * arm_l_handle01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_handleCtrl01: UnityEngine.GameObject
- * arm_l_handleCtrl01 (UnityEngine.Transform)
- * arm_l_handleCtrl01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_l_pivotA01: UnityEngine.GameObject
- * arm_l_pivotA01 (UnityEngine.Transform)
- * arm_l_pivotA01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - grp_r_arm01: UnityEngine.GameObject
- * grp_r_arm01 (UnityEngine.Transform)
- - arm_r_arm_a01: UnityEngine.GameObject
- * arm_r_arm_a01 (UnityEngine.Transform)
- * arm_r_arm_a01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_arm_b01: UnityEngine.GameObject
- * arm_r_arm_b01 (UnityEngine.Transform)
- * arm_r_arm_b01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_handle01: UnityEngine.GameObject
- * arm_r_handle01 (UnityEngine.Transform)
- * arm_r_handle01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_handleCtrl01: UnityEngine.GameObject
- * arm_r_handleCtrl01 (UnityEngine.Transform)
- * arm_r_handleCtrl01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - arm_r_pivotA01: UnityEngine.GameObject
- * arm_r_pivotA01 (UnityEngine.Transform)
- * arm_r_pivotA01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - jetpack_base01: UnityEngine.GameObject
- * jetpack_base01 (UnityEngine.Transform)
- * jetpack_base01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - tank1: UnityEngine.GameObject
- * tank1 (UnityEngine.Transform)
- * tank1 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - tank2: UnityEngine.GameObject
- * tank2 (UnityEngine.Transform)
- * tank2 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thrusters_l: UnityEngine.GameObject
- * thrusters_l (UnityEngine.Transform)
- - thruster_l01: UnityEngine.GameObject
- * thruster_l01 (UnityEngine.Transform)
- * thruster_l01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l02: UnityEngine.GameObject
- * thruster_l02 (UnityEngine.Transform)
- * thruster_l02 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l03: UnityEngine.GameObject
- * thruster_l03 (UnityEngine.Transform)
- * thruster_l03 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l04: UnityEngine.GameObject
- * thruster_l04 (UnityEngine.Transform)
- * thruster_l04 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l05: UnityEngine.GameObject
- * thruster_l05 (UnityEngine.Transform)
- * thruster_l05 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l06: UnityEngine.GameObject
- * thruster_l06 (UnityEngine.Transform)
- * thruster_l06 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l07: UnityEngine.GameObject
- * thruster_l07 (UnityEngine.Transform)
- * thruster_l07 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l08: UnityEngine.GameObject
- * thruster_l08 (UnityEngine.Transform)
- * thruster_l08 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_l09: UnityEngine.GameObject
- * thruster_l09 (UnityEngine.Transform)
- * thruster_l09 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thrusters_r: UnityEngine.GameObject
- * thrusters_r (UnityEngine.Transform)
- - thruster_r01: UnityEngine.GameObject
- * thruster_r01 (UnityEngine.Transform)
- * thruster_r01 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r02: UnityEngine.GameObject
- * thruster_r02 (UnityEngine.Transform)
- * thruster_r02 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r03: UnityEngine.GameObject
- * thruster_r03 (UnityEngine.Transform)
- * thruster_r03 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r04: UnityEngine.GameObject
- * thruster_r04 (UnityEngine.Transform)
- * thruster_r04 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r05: UnityEngine.GameObject
- * thruster_r05 (UnityEngine.Transform)
- * thruster_r05 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r06: UnityEngine.GameObject
- * thruster_r06 (UnityEngine.Transform)
- * thruster_r06 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r07: UnityEngine.GameObject
- * thruster_r07 (UnityEngine.Transform)
- * thruster_r07 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r08: UnityEngine.GameObject
- * thruster_r08 (UnityEngine.Transform)
- * thruster_r08 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - thruster_r09: UnityEngine.GameObject
- * thruster_r09 (UnityEngine.Transform)
- * thruster_r09 (UnityEngine.SkinnedMeshRenderer)
- shader: Bumped Specular (UnityEngine.Shader)
- texture: EVAjetpack (UnityEngine.Texture2D)
- - jetpackCollider: UnityEngine.GameObject
- * jetpackCollider (UnityEngine.Transform)
- * jetpackCollider (UnityEngine.BoxCollider)
- * jetpackCollider (TrackRigObject)
- - X+: UnityEngine.GameObject
- * X+ (UnityEngine.Transform)
- - fx_gasJet_b_x+: UnityEngine.GameObject
- * fx_gasJet_b_x+ (UnityEngine.Transform)
- * fx_gasJet_b_x+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_b_x+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_b_x+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_t_x+: UnityEngine.GameObject
- * fx_gasJet_t_x+ (UnityEngine.Transform)
- * fx_gasJet_t_x+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_t_x+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_t_x+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - X-: UnityEngine.GameObject
- * X- (UnityEngine.Transform)
- - fx_gasJet_b_x-: UnityEngine.GameObject
- * fx_gasJet_b_x- (UnityEngine.Transform)
- * fx_gasJet_b_x- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_b_x- (UnityEngine.ParticleAnimator)
- * fx_gasJet_b_x- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_t_x-: UnityEngine.GameObject
- * fx_gasJet_t_x- (UnityEngine.Transform)
- * fx_gasJet_t_x- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_t_x- (UnityEngine.ParticleAnimator)
- * fx_gasJet_t_x- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Y+: UnityEngine.GameObject
- * Y+ (UnityEngine.Transform)
- - fx_gasJet_l_y+: UnityEngine.GameObject
- * fx_gasJet_l_y+ (UnityEngine.Transform)
- * fx_gasJet_l_y+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_l_y+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_l_y+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_r_y+: UnityEngine.GameObject
- * fx_gasJet_r_y+ (UnityEngine.Transform)
- * fx_gasJet_r_y+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_r_y+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_r_y+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Y-: UnityEngine.GameObject
- * Y- (UnityEngine.Transform)
- - fx_gasJet_l_y-: UnityEngine.GameObject
- * fx_gasJet_l_y- (UnityEngine.Transform)
- * fx_gasJet_l_y- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_l_y- (UnityEngine.ParticleAnimator)
- * fx_gasJet_l_y- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_r_y-: UnityEngine.GameObject
- * fx_gasJet_r_y- (UnityEngine.Transform)
- * fx_gasJet_r_y- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_r_y- (UnityEngine.ParticleAnimator)
- * fx_gasJet_r_y- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Z+: UnityEngine.GameObject
- * Z+ (UnityEngine.Transform)
- - fx_gasJet_bl_z+: UnityEngine.GameObject
- * fx_gasJet_bl_z+ (UnityEngine.Transform)
- * fx_gasJet_bl_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_bl_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_bl_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_br_z+: UnityEngine.GameObject
- * fx_gasJet_br_z+ (UnityEngine.Transform)
- * fx_gasJet_br_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_br_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_br_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tl_z+: UnityEngine.GameObject
- * fx_gasJet_tl_z+ (UnityEngine.Transform)
- * fx_gasJet_tl_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tl_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_tl_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tr_z+: UnityEngine.GameObject
- * fx_gasJet_tr_z+ (UnityEngine.Transform)
- * fx_gasJet_tr_z+ (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tr_z+ (UnityEngine.ParticleAnimator)
- * fx_gasJet_tr_z+ (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - Z-: UnityEngine.GameObject
- * Z- (UnityEngine.Transform)
- - fx_gasJet_bl_z-: UnityEngine.GameObject
- * fx_gasJet_bl_z- (UnityEngine.Transform)
- * fx_gasJet_bl_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_bl_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_bl_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_br_z-: UnityEngine.GameObject
- * fx_gasJet_br_z- (UnityEngine.Transform)
- * fx_gasJet_br_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_br_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_br_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tl_z-: UnityEngine.GameObject
- * fx_gasJet_tl_z- (UnityEngine.Transform)
- * fx_gasJet_tl_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tl_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_tl_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
- - fx_gasJet_tr_z-: UnityEngine.GameObject
- * fx_gasJet_tr_z- (UnityEngine.Transform)
- * fx_gasJet_tr_z- (UnityEngine.EllipsoidParticleEmitter)
- * fx_gasJet_tr_z- (UnityEngine.ParticleAnimator)
- * fx_gasJet_tr_z- (UnityEngine.ParticleRenderer)
- shader: Particles/Additive (UnityEngine.Shader)
- texture: fairydust (UnityEngine.Texture2D)
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