Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- Script by: Bullet
- Map by: Bullet
- Mission Base: Team Deathmatch
- Mission Type: Team Deathmatch
- Mission Type ID: 6
- */
- //==============================================================================
- // Includes
- //==============================================================================
- #include <a_samp>
- #include <crashdetect>
- #include <float>
- #include <fixes2>
- #include "..\filterscripts\MM\stuff\defines"
- #include "..\filterscripts\MM\stuff\serverkeymsg"
- //==============================================================================
- // Defines
- //==============================================================================
- #define MISSION_NAME "El Quebrados"
- #define Health 99.0
- #define TEAM_DEFEND_NAME "Africans"
- #define TEAM_ATTACK_NAME "Americans"
- #define MAX_MAP_OBJECTS 321
- #define VEHICLE_HEALTH 0
- #define CLASS_POSTION 4141.5347,2121.2827,23.2835
- #define CLASS_CAMERA 4142.8501,2116.5156,23.2835
- #define CLASS_FACING_AGNLE 198.6635
- #define SINKING false
- #define SPAWN_PROTECTION true
- //==============================================================================
- // Per mission functions
- //==============================================================================
- enum ped_enum
- {
- TeamID,
- Skin,
- Float:SpawnX,
- Float:SpawnY,
- Float:SpawnZ,
- Float:SpawnAngle,
- SpawnInterior,
- VirtualWorld,
- Weapon1,
- Ammo1,
- Weapon2,
- Ammo2,
- Weapon3,
- Ammo3,
- };
- new PedInfo[][ped_enum] = {
- {TEAM_ATTACK, 287, -2134.5601,2089.0720,24.0328,156.8153,0,0,WEAPON_DEAGLE,210, WEAPON_TEC9,180, WEAPON_M4,300},
- {TEAM_DEFEND, 142, -2336.5786,1922.5565,24.1813,36.831,0,0,WEAPON_DEAGLE,210, WEAPON_UZI,180, WEAPON_M4,400}
- };
- #if SINKING == true
- new MapSkining[2];
- #endif
- #if MAX_MAP_OBJECTS != 0
- new Object[MAX_MAP_OBJECTS];
- CreateMap()
- {
- Object[0] = CreateObject(11511,-2361.5000000,1962.5000000,37.4000000,0.0000000,0.0000000,0.0000000); //
- Object[1] = CreateObject(11511,-2162.5996100,2006.5000000,37.4000000,0.0000000,0.0000000,180.0000000); //
- Object[2] = CreateObject(11513,-2438.3999000,1893.0000000,44.4000000,0.0000000,0.0000000,0.0000000); //
- Object[3] = CreateObject(11513,-2467.6001000,1948.5999800,44.4000000,0.0000000,0.0000000,330.0000000); //
- Object[4] = CreateObject(11513,-2463.5000000,2046.0999800,44.4000000,0.0000000,0.0000000,319.9960000); //
- Object[5] = CreateObject(11513,-2373.3999000,1848.5999800,44.4000000,0.0000000,0.0000000,69.9930000); //
- Object[6] = CreateObject(11513,-2295.5996100,1876.8994100,44.4000000,0.0000000,0.0000000,103.9860000); //
- Object[7] = CreateObject(11513,-2207.5000000,1909.0000000,44.4000000,0.0000000,343.9980000,41.9840000); //
- Object[8] = CreateObject(11513,-2124.0996100,1904.0996100,44.4000000,0.0000000,0.0000000,65.9840000); //
- Object[9] = CreateObject(11513,-2046.6992200,1939.2998000,44.4000000,0.0000000,0.0000000,119.9820000); //
- Object[10] = CreateObject(11513,-2053.5996100,2003.7998000,44.4000000,0.0000000,0.0000000,165.9760000); //
- Object[11] = CreateObject(11513,-2086.2998000,2090.0996100,44.4000000,0.0000000,0.0000000,171.9800000); //
- Object[12] = CreateObject(11513,-2139.6999500,2124.8000500,44.4000000,0.0000000,0.0000000,247.9800000); //
- Object[13] = CreateObject(11513,-2405.1999500,2089.5000000,44.4000000,0.0000000,0.0000000,237.9780000); //
- Object[14] = CreateObject(11513,-2327.8994100,2066.2998000,44.4000000,0.0000000,0.0000000,209.9710000); //
- Object[15] = CreateObject(11513,-2255.1001000,2096.3999000,44.4000000,0.0000000,0.0000000,299.9710000); //
- Object[16] = CreateObject(11513,-2213.3999000,2113.6999500,44.4000000,0.0000000,358.0000000,247.9780000); //
- Object[17] = CreateObject(12853,-2332.6999500,1971.8000500,25.2000000,0.0000000,0.0000000,90.0000000); //
- Object[18] = CreateObject(4199,-2122.1001000,1978.6999500,25.3000000,0.0000000,0.0000000,0.0000000); //
- Object[19] = CreateObject(5299,-2123.1999500,2003.8000500,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[20] = CreateObject(3866,-2132.6992200,2002.1992200,31.0000000,0.0000000,0.0000000,0.0000000); //
- Object[21] = CreateObject(3887,-2200.1001000,2093.8999000,31.0000000,0.0000000,0.0000000,90.0000000); //
- Object[22] = CreateObject(11088,-2321.6001000,1907.5999800,29.6000000,0.0000000,0.0000000,90.0000000); //
- Object[23] = CreateObject(11425,-2138.6999500,1931.0999800,25.0000000,0.0000000,0.0000000,0.0000000); //
- Object[24] = CreateObject(11428,-2352.0000000,1924.0000000,28.0000000,0.0000000,0.0000000,0.0000000); //
- Object[25] = CreateObject(11440,-2139.3000500,1967.3000500,22.6000000,0.0000000,0.0000000,0.0000000); //
- Object[26] = CreateObject(11441,-2190.5000000,1936.5000000,23.2000000,0.0000000,0.0000000,89.9970000); //
- Object[27] = CreateObject(11442,-2147.8999000,1937.3000500,23.2000000,0.0000000,0.0000000,180.0000000); //
- Object[28] = CreateObject(11443,-2211.6001000,1967.1999500,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[29] = CreateObject(13295,-2403.7998000,1971.0996100,29.5000000,0.0000000,0.0000000,0.0000000); //
- Object[30] = CreateObject(13190,-2317.3994100,1991.5996100,26.9000000,0.0000000,0.0000000,0.0000000); //
- Object[31] = CreateObject(11010,-2443.0000000,2003.1999500,29.0000000,0.0000000,0.0000000,0.0000000); //
- Object[32] = CreateObject(11543,-2191.1999500,1996.4000200,30.7000000,0.0000000,0.0000000,180.0000000); //
- Object[33] = CreateObject(13059,-2220.5000000,2042.6999500,27.2000000,0.0000000,0.0000000,180.0000000); //
- Object[34] = CreateObject(16398,-2209.8999000,1989.1999500,23.2000000,0.0000000,0.0000000,180.0000000); //
- Object[35] = CreateObject(16400,-2195.6992200,1966.8994100,23.2000000,0.0000000,0.0000000,90.0000000); //
- Object[36] = CreateObject(3091,-2212.5000000,2032.6999500,23.8000000,0.0000000,0.0000000,278.0000000); //
- Object[37] = CreateObject(3091,-2212.1999500,2027.3000500,23.7000000,0.0000000,0.0000000,267.9980000); //
- Object[38] = CreateObject(3091,-2212.5000000,2021.5999800,23.7000000,0.0000000,0.0000000,267.9950000); //
- Object[39] = CreateObject(3091,-2213.0000000,2015.9000200,23.8000000,0.0000000,0.0000000,257.9950000); //
- Object[40] = CreateObject(952,-2385.5000000,2033.1999500,24.5000000,0.0000000,0.0000000,268.0000000); //
- Object[41] = CreateObject(1365,-2119.0000000,2061.6001000,24.3000000,0.0000000,0.0000000,0.0000000); //
- Object[42] = CreateObject(1358,-2309.3999000,1957.5999800,24.3000000,0.0000000,0.0000000,50.0000000); //
- Object[43] = CreateObject(12957,-2315.5000000,1957.1999500,24.0000000,0.0000000,0.0000000,0.0000000); //
- Object[44] = CreateObject(12954,-2214.1999500,2086.3999000,34.7000000,0.0000000,0.0000000,90.0000000); //
- Object[45] = CreateObject(1236,-2174.0000000,2086.6001000,29.6000000,0.0000000,0.0000000,90.0000000); //
- Object[46] = CreateObject(1227,-2357.0000000,1964.4000200,24.0000000,0.0000000,0.0000000,270.0000000); //
- Object[47] = CreateObject(1227,-2347.8000500,1956.6999500,24.0000000,0.0000000,0.0000000,0.0000000); //
- Object[48] = CreateObject(922,-2355.6999500,1958.5000000,24.0000000,0.0000000,0.0000000,318.0000000); //
- Object[49] = CreateObject(942,-2380.3000500,1905.1999500,34.8000000,0.0000000,0.0000000,0.0000000); //
- Object[50] = CreateObject(3593,-2351.0000000,1949.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //
- Object[51] = CreateObject(3594,-2401.5000000,2009.0000000,23.8000000,0.0000000,0.0000000,160.0000000); //
- Object[52] = CreateObject(18246,-2136.8000500,2038.9000200,25.5000000,0.0000000,0.0000000,180.0000000); //
- Object[53] = CreateObject(18247,-2155.6001000,2049.8000500,27.9000000,0.0000000,0.0000000,332.0000000); //
- Object[54] = CreateObject(10985,-2184.0000000,2059.5000000,23.5000000,0.0000000,0.0000000,114.0000000); //
- Object[55] = CreateObject(10985,-2121.3999000,2034.5000000,23.5000000,0.0000000,0.0000000,206.0000000); //
- Object[56] = CreateObject(10985,-2145.6992200,1946.0000000,23.5000000,0.0000000,0.0000000,205.9940000); //
- Object[57] = CreateObject(10985,-2310.1999500,1936.4000200,23.5000000,0.0000000,0.0000000,57.9990000); //
- Object[58] = CreateObject(8229,-2146.1999500,1990.5999800,25.9000000,0.0000000,0.0000000,270.0000000); //
- Object[59] = CreateObject(8229,-2116.8994100,2001.6992200,25.9000000,0.0000000,0.0000000,90.0000000); //
- Object[60] = CreateObject(8229,-2177.5996100,1963.0000000,25.9000000,0.0000000,0.0000000,0.0000000); //
- Object[61] = CreateObject(8229,-2166.5000000,1981.0999800,25.9000000,0.0000000,0.0000000,90.0000000); //
- Object[62] = CreateObject(11544,-2169.1001000,1981.6999500,25.1000000,0.0000000,0.0000000,0.0000000); //
- Object[63] = CreateObject(11479,-2191.3999000,2010.3000500,23.2000000,0.0000000,0.0000000,180.0000000); //
- Object[64] = CreateObject(5463,-2390.3999000,1928.6999500,31.9000000,0.0000000,0.0000000,0.0000000); //
- Object[65] = CreateObject(5463,-2390.3999000,1913.6999500,21.9000000,0.0000000,0.0000000,0.0000000); //
- Object[66] = CreateObject(1676,-2326.8000500,1960.8000500,24.9000000,0.0000000,0.0000000,0.0000000); //
- Object[67] = CreateObject(1676,-2338.8000500,1960.8000500,24.9000000,0.0000000,0.0000000,0.0000000); //
- Object[68] = CreateObject(3425,-2387.1001000,1996.9000200,34.6000000,0.0000000,0.0000000,0.0000000); //
- Object[69] = CreateObject(8229,-2378.6001000,1994.8000500,25.9000000,0.0000000,0.0000000,90.0000000); //
- Object[70] = CreateObject(8229,-2346.6001000,2005.5999800,25.9000000,0.0000000,0.0000000,180.0000000); //
- Object[71] = CreateObject(2892,-2378.8000500,2015.9000200,23.0000000,0.0000000,0.0000000,0.0000000); //
- Object[72] = CreateObject(1365,-2147.5996100,2041.0000000,24.3000000,0.0000000,0.0000000,289.9950000); //
- Object[73] = CreateObject(1365,-2336.8000500,2001.9000200,24.3000000,0.0000000,0.0000000,97.9950000); //
- Object[74] = CreateObject(8229,-2389.6992200,2005.8994100,25.9000000,0.0000000,0.0000000,179.9950000); //
- Object[75] = CreateObject(8229,-2357.6992200,1994.3994100,25.9000000,0.0000000,0.0000000,269.9950000); //
- Object[76] = CreateObject(8229,-2324.3999000,2005.6999500,25.9000000,0.0000000,0.0000000,179.9950000); //
- Object[77] = CreateObject(942,-2401.1999500,1935.8000500,44.8000000,0.0000000,0.0000000,90.0000000); //
- Object[78] = CreateObject(942,-2400.8999000,1924.0999800,29.9000000,0.0000000,0.0000000,110.0000000); //
- Object[79] = CreateObject(3594,-2396.8000500,1961.3000500,23.8000000,0.0000000,0.0000000,23.9940000); //
- Object[80] = CreateObject(3594,-2332.0000000,1980.9000200,23.8000000,0.0000000,0.0000000,273.9990000); //
- Object[81] = CreateObject(3594,-2388.1999500,1935.0999800,23.8000000,0.0000000,0.0000000,273.9990000); //
- Object[82] = CreateObject(1226,-2363.3999000,1956.0000000,26.9000000,0.0000000,0.0000000,0.0000000); //
- Object[83] = CreateObject(1226,-2363.3000500,2005.5999800,26.9000000,0.0000000,0.0000000,0.0000000); //
- Object[84] = CreateObject(1226,-2363.5000000,1980.4000200,26.9000000,0.0000000,0.0000000,0.0000000); //
- Object[85] = CreateObject(1358,-2335.6999500,1934.9000200,24.4000000,0.0000000,0.0000000,359.9990000); //
- Object[86] = CreateObject(1358,-2380.1001000,1936.5999800,38.7000000,0.0000000,0.0000000,359.9950000); //
- Object[87] = CreateObject(1358,-2395.8999000,1913.8000500,33.6000000,0.0000000,0.0000000,89.9950000); //
- Object[88] = CreateObject(1358,-2407.3999000,1998.0999800,24.4000000,0.0000000,0.0000000,139.9950000); //
- Object[89] = CreateObject(16084,-2268.8999000,1945.8000500,18.5000000,0.0000000,349.0000000,16.0000000); //
- Object[90] = CreateObject(16085,-2086.1999500,1958.5000000,24.0000000,0.0000000,0.0000000,173.9960000); //
- Object[91] = CreateObject(18262,-2179.3000500,2002.9000200,30.4000000,0.0000000,0.0000000,90.0000000); //
- Object[92] = CreateObject(18451,-2329.6999500,2020.3000500,23.5000000,0.0000000,0.0000000,70.0000000); //
- Object[93] = CreateObject(18565,-2414.6001000,2030.6999500,24.4000000,0.0000000,0.0000000,0.0000000); //
- Object[94] = CreateObject(18474,-2364.0000000,2040.5999800,25.7000000,0.0000000,0.0000000,38.0000000); //
- Object[95] = CreateObject(3286,-2315.8000500,1972.1999500,27.9000000,0.0000000,0.0000000,0.0000000); //
- Object[96] = CreateObject(13002,-2347.1001000,2062.1001000,26.9000000,0.0000000,0.0000000,270.0000000); //
- Object[97] = CreateObject(13367,-2281.6999500,1958.4000200,35.2000000,0.0000000,0.0000000,0.0000000); //
- Object[98] = CreateObject(8229,-2287.6999500,1962.3000500,25.9000000,0.0000000,0.0000000,269.9950000); //
- Object[99] = CreateObject(8229,-2276.5000000,1951.1999500,25.5000000,0.0000000,0.0000000,359.9950000); //
- Object[100] = CreateObject(16108,-2181.8000500,1924.9000200,27.5000000,0.0000000,0.0000000,270.0000000); //
- Object[101] = CreateObject(16406,-2186.8000500,1926.3000500,27.8000000,0.0000000,0.0000000,0.0000000); //
- Object[102] = CreateObject(17000,-2192.3000500,1982.4000200,23.0000000,0.0000000,0.0000000,0.0000000); //
- Object[103] = CreateObject(17039,-2436.3999000,2034.1999500,23.1000000,0.0000000,0.0000000,0.0000000); //
- Object[104] = CreateObject(18565,-2425.6001000,2042.1999500,24.4000000,0.0000000,0.0000000,0.0000000); //
- Object[105] = CreateObject(18565,-2446.8000500,2035.0999800,24.4000000,0.0000000,0.0000000,98.0000000); //
- Object[106] = CreateObject(18565,-2439.3999000,2055.0000000,24.4000000,0.0000000,0.0000000,185.9980000); //
- Object[107] = CreateObject(18565,-2397.6999500,2035.4000200,24.4000000,0.0000000,0.0000000,269.9930000); //
- Object[108] = CreateObject(5816,-2147.3999000,1995.8000500,27.7000000,0.0000000,0.0000000,90.0000000); //
- Object[109] = CreateObject(3866,-2180.0000000,2043.6999500,31.0000000,0.0000000,0.0000000,180.0000000); //
- Object[110] = CreateObject(971,-2171.8000500,2090.3000500,25.0000000,0.0000000,0.0000000,110.0000000); //
- Object[111] = CreateObject(4189,-2199.8999000,2070.8000500,23.8000000,0.0000000,0.0000000,324.0000000); //
- Object[112] = CreateObject(3095,-2126.8999000,2083.5000000,25.0000000,90.0000000,0.0000000,0.0000000); //
- Object[113] = CreateObject(3095,-2117.8994100,2083.5000000,25.0000000,90.0000000,0.0000000,0.0000000); //
- Object[114] = CreateObject(3095,-2146.0000000,2083.5000000,25.0000000,90.0000000,0.0000000,0.0000000); //
- Object[115] = CreateObject(3095,-2155.0000000,2083.5000000,25.0000000,90.0000000,0.0000000,0.0000000); //
- Object[116] = CreateObject(3095,-2113.8999000,2087.5000000,25.0000000,90.0000000,180.0000000,270.0000000); //
- Object[117] = CreateObject(3095,-2113.8999000,2096.5000000,25.0000000,90.0000000,179.9950000,270.0000000); //
- Object[118] = CreateObject(3095,-2113.8999000,2105.5000000,25.0000000,90.0000000,179.9950000,270.0000000); //
- Object[119] = CreateObject(3095,-2113.8999000,2114.3000500,25.0000000,90.0000000,179.9950000,270.0000000); //
- Object[120] = CreateObject(3095,-2159.0000000,2087.5000000,25.0000000,90.0000000,180.0050000,90.0000000); //
- Object[121] = CreateObject(3095,-2159.0000000,2114.3000500,25.0000000,90.0000000,180.0050000,90.0000000); //
- Object[122] = CreateObject(3095,-2159.0000000,2105.3000500,25.0000000,90.0000000,180.0050000,90.0000000); //
- Object[123] = CreateObject(3268,-2437.6999500,1979.0000000,23.2000000,0.0000000,0.0000000,180.0000000); //
- Object[124] = CreateObject(3271,-2265.5000000,1970.0000000,23.0000000,0.0000000,0.0000000,82.0000000); //
- Object[125] = CreateObject(3279,-2127.1999500,2088.3000500,23.0000000,0.0000000,0.0000000,90.0000000); //
- Object[126] = CreateObject(3390,-2389.3999000,1958.5000000,23.2000000,0.0000000,0.0000000,180.0000000); //
- Object[127] = CreateObject(3391,-2380.5000000,1968.5000000,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[128] = CreateObject(8229,-2396.5000000,1956.1999500,25.9000000,0.0000000,0.0000000,359.9950000); //
- Object[129] = CreateObject(8229,-2394.6001000,1956.1999500,25.9000000,0.0000000,0.0000000,359.9890000); //
- Object[130] = CreateObject(3791,-2379.6999500,1983.6999500,23.6000000,0.0000000,0.0000000,90.0000000); //
- Object[131] = CreateObject(3791,-2379.6999500,1980.4000200,23.6000000,0.0000000,0.0000000,90.0000000); //
- Object[132] = CreateObject(3791,-2379.6999500,1981.9000200,24.5000000,0.0000000,0.0000000,90.0000000); //
- Object[133] = CreateObject(3791,-2384.1999500,1957.1999500,23.6000000,0.0000000,0.0000000,0.0000000); //
- Object[134] = CreateObject(3791,-2384.1992200,1957.1992200,24.5000000,0.0000000,0.0000000,0.0000000); //
- Object[135] = CreateObject(16093,-2138.1001000,2112.1001000,23.1000000,0.0000000,0.0000000,0.0000000); //
- Object[136] = CreateObject(16641,-2124.0000000,2103.8000500,24.6000000,0.0000000,0.0000000,0.0000000); //
- Object[137] = CreateObject(10985,-2261.8999000,2024.8000500,23.5000000,0.0000000,0.0000000,205.9940000); //
- Object[138] = CreateObject(8229,-2247.6001000,2017.9000200,25.5000000,0.0000000,0.0000000,180.0000000); //
- Object[139] = CreateObject(8229,-2269.6999500,2017.8000500,25.5000000,0.0000000,0.0000000,179.9950000); //
- Object[140] = CreateObject(8229,-2236.5000000,2006.8000500,25.9000000,0.0000000,0.0000000,90.0000000); //
- Object[141] = CreateObject(8229,-2236.5000000,1962.1999500,25.9000000,0.0000000,0.0000000,90.0000000); //
- Object[142] = CreateObject(8229,-2254.3999000,1951.0999800,25.5000000,0.0000000,0.0000000,359.9890000); //
- Object[143] = CreateObject(8229,-2247.6001000,1951.0999800,25.5000000,0.0000000,0.0000000,359.9890000); //
- Object[144] = CreateObject(13190,-2252.8000500,2007.0000000,26.5000000,0.0000000,0.0000000,90.0000000); //
- Object[145] = CreateObject(10985,-2264.5000000,2015.9000200,23.5000000,0.0000000,0.0000000,205.9940000); //
- Object[146] = CreateObject(8229,-2288.1001000,2006.6999500,25.9000000,0.0000000,0.0000000,269.9950000); //
- Object[147] = CreateObject(8229,-2277.0000000,2017.8000500,25.5000000,0.0000000,0.0000000,179.9950000); //
- Object[148] = CreateObject(3578,-2164.1001000,2080.1999500,24.0000000,0.0000000,0.0000000,36.0000000); //
- Object[149] = CreateObject(3578,-2144.6999500,2077.6001000,23.8000000,0.0000000,0.0000000,143.9980000); //
- Object[150] = CreateObject(3578,-2128.1001000,2077.6999500,23.8000000,0.0000000,0.0000000,203.9920000); //
- Object[151] = CreateObject(10985,-2201.6001000,1947.0000000,23.5000000,0.0000000,0.0000000,205.9940000); //
- Object[152] = CreateObject(10831,-2082.3000500,1971.9000200,28.1000000,0.0000000,0.0000000,0.0000000); //
- Object[153] = CreateObject(7016,-2400.8999000,1843.1999500,23.1000000,0.0000000,0.0000000,0.0000000); //
- Object[154] = CreateObject(7017,-2345.6001000,1884.0999800,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[155] = CreateObject(3287,-2400.6001000,1879.9000200,27.8000000,0.0000000,0.0000000,90.0000000); //
- Object[156] = CreateObject(3287,-2400.6001000,1874.0000000,27.8000000,0.0000000,0.0000000,90.0000000); //
- Object[157] = CreateObject(3287,-2400.6001000,1868.0999800,27.9000000,0.0000000,0.0000000,90.0000000); //
- Object[158] = CreateObject(3214,-2377.1999500,1878.8000500,32.2000000,0.0000000,0.0000000,0.0000000); //
- Object[159] = CreateObject(3255,-2375.3999000,1861.0000000,23.1000000,0.0000000,0.0000000,90.0000000); //
- Object[160] = CreateObject(3256,-2401.0000000,1860.9000200,23.2000000,0.0000000,0.0000000,236.0000000); //
- Object[161] = CreateObject(3637,-2330.5000000,1877.0999800,31.3000000,0.0000000,0.0000000,270.0000000); //
- Object[162] = CreateObject(16318,-2176.1999500,1960.1999500,25.7000000,0.0000000,0.0000000,0.0000000); //
- Object[163] = CreateObject(944,-2092.3999000,1962.0999800,24.1000000,0.0000000,0.0000000,320.0000000); //
- Object[164] = CreateObject(942,-2077.1999500,1962.8000500,25.7000000,0.0000000,0.0000000,90.0000000); //
- Object[165] = CreateObject(923,-2069.5000000,1964.5999800,24.1000000,0.0000000,0.0000000,0.0000000); //
- Object[166] = CreateObject(922,-2079.8999000,1979.8000500,24.1000000,0.0000000,0.0000000,90.0000000); //
- Object[167] = CreateObject(3066,-2094.8000500,1979.9000200,24.1000000,0.0000000,0.0000000,0.0000000); //
- Object[168] = CreateObject(18260,-2087.1999500,2001.6999500,24.8000000,0.0000000,0.0000000,180.0000000); //
- Object[169] = CreateObject(925,-2087.1999500,1959.5000000,24.2000000,0.0000000,0.0000000,90.0000000); //
- Object[170] = CreateObject(1348,-2069.6001000,1963.5000000,23.9000000,0.0000000,0.0000000,0.0000000); //
- Object[171] = CreateObject(2669,-2069.8999000,1982.5999800,24.5000000,0.0000000,0.0000000,0.0000000); //
- Object[172] = CreateObject(3568,-2087.6999500,2005.1999500,25.5000000,0.0000000,0.0000000,270.0000000); //
- Object[173] = CreateObject(3565,-2095.8999000,1990.5000000,24.5000000,0.0000000,0.0000000,290.0000000); //
- Object[174] = CreateObject(925,-2080.8999000,1983.0999800,24.2000000,0.0000000,0.0000000,180.0000000); //
- Object[175] = CreateObject(922,-2070.6999500,1975.5999800,24.1000000,0.0000000,0.0000000,182.0000000); //
- Object[176] = CreateObject(922,-2078.6999500,1976.3000500,24.1000000,0.0000000,0.0000000,152.0000000); //
- Object[177] = CreateObject(944,-2074.1999500,1969.8000500,24.1000000,0.0000000,0.0000000,19.9990000); //
- Object[178] = CreateObject(944,-2084.5000000,1975.9000200,24.1000000,0.0000000,0.0000000,37.9900000); //
- Object[179] = CreateObject(3575,-2187.0000000,2041.3994100,25.9000000,0.0000000,0.0000000,179.9950000); //
- Object[180] = CreateObject(3574,-2210.0000000,2071.8000500,25.9000000,0.0000000,0.0000000,6.0000000); //
- Object[181] = CreateObject(12913,-2155.3000500,2088.0000000,25.7000000,0.0000000,0.0000000,180.0000000); //
- Object[182] = CreateObject(12930,-2131.3000500,2031.6999500,23.9000000,0.0000000,0.0000000,24.0000000); //
- Object[183] = CreateObject(1365,-2143.1001000,2004.6999500,24.3000000,0.0000000,0.0000000,179.9950000); //
- Object[184] = CreateObject(1365,-2143.3000500,2089.3000500,24.2000000,0.0000000,0.0000000,219.9950000); //
- Object[185] = CreateObject(1365,-2113.6001000,1940.1999500,24.3000000,0.0000000,0.0000000,189.9900000); //
- Object[186] = CreateObject(1365,-2150.0000000,1920.9000200,24.3000000,0.0000000,0.0000000,219.9870000); //
- Object[187] = CreateObject(1365,-2377.0000000,1974.1999500,24.3000000,0.0000000,0.0000000,269.9850000); //
- Object[188] = CreateObject(1365,-2284.5000000,1997.5000000,24.2000000,0.0000000,0.0000000,189.9840000); //
- Object[189] = CreateObject(1365,-2391.5996100,1960.7998000,24.3000000,0.0000000,0.0000000,269.9840000); //
- Object[190] = CreateObject(1245,-2213.3999000,2000.0000000,24.7000000,0.0000000,0.0000000,358.0000000); //
- Object[191] = CreateObject(11458,-2106.3999000,2084.1999500,22.7000000,0.0000000,0.0000000,336.0000000); //
- Object[192] = CreateObject(11458,-2249.3000500,2069.8000500,27.4000000,0.0000000,0.0000000,336.0000000); //
- Object[193] = CreateObject(11458,-2243.1999500,1975.1999500,23.0000000,0.0000000,0.0000000,125.9950000); //
- Object[194] = CreateObject(3575,-2280.6999500,2008.0999800,25.8000000,0.0000000,0.0000000,179.9950000); //
- Object[195] = CreateObject(3575,-2350.6001000,1995.1999500,25.9000000,0.0000000,0.0000000,179.9950000); //
- Object[196] = CreateObject(3575,-2326.6001000,1927.5000000,27.0000000,0.0000000,0.0000000,179.9950000); //
- Object[197] = CreateObject(3095,-2082.3999000,1939.5999800,23.2000000,90.0000000,180.0000000,0.0000000); //
- Object[198] = CreateObject(3095,-2077.8000500,1939.5999800,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[199] = CreateObject(3095,-2095.8000500,1939.5999800,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[200] = CreateObject(3095,-2099.8000500,1935.6999500,23.2000000,90.0000000,179.9950000,90.0000000); //
- Object[201] = CreateObject(3095,-2099.8000500,1926.6999500,23.2000000,90.0000000,179.9950000,90.0000000); //
- Object[202] = CreateObject(3095,-2099.8000500,1917.8000500,23.2000000,90.0000000,179.9950000,90.0000000); //
- Object[203] = CreateObject(3095,-2073.8000500,1935.5999800,23.2000000,90.0000000,180.0050000,270.0000000); //
- Object[204] = CreateObject(3095,-2073.8000500,1927.0000000,23.2000000,90.0000000,180.0050000,270.0000000); //
- Object[205] = CreateObject(3095,-2073.8000500,1918.0999800,23.2000000,90.0000000,180.0050000,270.0000000); //
- Object[206] = CreateObject(3095,-2095.6999500,1935.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[207] = CreateObject(3095,-2086.6999500,1935.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[208] = CreateObject(3095,-2077.8000500,1935.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[209] = CreateObject(3095,-2077.8000500,1926.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[210] = CreateObject(3095,-2077.8000500,1917.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[211] = CreateObject(3095,-2095.6999500,1926.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[212] = CreateObject(3095,-2095.6999500,1917.5999800,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[213] = CreateObject(3095,-2086.6999500,1926.6999500,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[214] = CreateObject(3095,-2086.6999500,1919.1999500,27.2000000,0.0000000,0.0000000,0.0000000); //
- Object[215] = CreateObject(1595,-2096.8999000,1938.5999800,33.0000000,0.0000000,0.0000000,180.0000000); //
- Object[216] = CreateObject(1694,-2077.1001000,1932.8000500,36.5000000,0.0000000,0.0000000,0.0000000); //
- Object[217] = CreateObject(1695,-2097.1001000,1931.5000000,28.2000000,0.0000000,0.0000000,0.0000000); //
- Object[218] = CreateObject(1695,-2097.0000000,1927.3000500,28.2000000,0.0000000,0.0000000,0.0000000); //
- Object[219] = CreateObject(1695,-2097.0000000,1923.0000000,28.2000000,0.0000000,0.0000000,0.0000000); //
- Object[220] = CreateObject(1696,-2087.0000000,1926.9000200,28.8000000,0.0000000,0.0000000,0.0000000); //
- Object[221] = CreateObject(3095,-2077.8999000,1928.0999800,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[222] = CreateObject(3791,-2075.6001000,1938.9000200,23.6000000,0.0000000,0.0000000,0.0000000); //
- Object[223] = CreateObject(3791,-2074.6001000,1930.4000200,23.6000000,0.0000000,0.0000000,90.0000000); //
- Object[224] = CreateObject(3791,-2074.6001000,1933.5999800,23.6000000,0.0000000,0.0000000,90.0000000); //
- Object[225] = CreateObject(3791,-2074.6001000,1931.3000500,24.5000000,0.0000000,0.0000000,90.0000000); //
- Object[226] = CreateObject(3791,-2079.0000000,1938.6999500,23.6000000,0.0000000,0.0000000,190.0000000); //
- Object[227] = CreateObject(3791,-2082.3000500,1931.0000000,23.6000000,0.0000000,0.0000000,119.9980000); //
- Object[228] = CreateObject(3397,-2079.3000500,1927.5000000,23.2000000,0.0000000,0.0000000,90.0000000); //
- Object[229] = CreateObject(3396,-2074.3999000,1926.3000500,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[230] = CreateObject(3386,-2081.6999500,1927.5000000,23.2000000,0.0000000,0.0000000,88.0000000); //
- Object[231] = CreateObject(3388,-2077.1001000,1927.5000000,23.2000000,0.0000000,0.0000000,90.0000000); //
- Object[232] = CreateObject(3387,-2074.3999000,1924.0999800,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[233] = CreateObject(3388,-2074.3999000,1923.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //
- Object[234] = CreateObject(3389,-2074.3000500,1921.9000200,23.1000000,0.0000000,0.0000000,0.0000000); //
- Object[235] = CreateObject(3394,-2079.3000500,1921.4000200,23.2000000,0.0000000,0.0000000,90.0000000); //
- Object[236] = CreateObject(3395,-2079.5000000,1922.5999800,23.2000000,0.0000000,0.0000000,270.0000000); //
- Object[237] = CreateObject(3095,-2091.8999000,1921.9000200,23.2000000,90.0000000,180.0050000,270.0000000); //
- Object[238] = CreateObject(3095,-2095.8000500,1929.3000500,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[239] = CreateObject(1800,-2096.3000500,1920.1999500,23.2000000,0.0000000,0.0000000,92.0000000); //
- Object[240] = CreateObject(1800,-2096.3000500,1922.6999500,23.2000000,0.0000000,0.0000000,92.0000000); //
- Object[241] = CreateObject(1800,-2096.3000500,1925.0000000,23.2000000,0.0000000,0.0000000,92.0000000); //
- Object[242] = CreateObject(1800,-2096.3000500,1927.5000000,23.2000000,0.0000000,0.0000000,92.0000000); //
- Object[243] = CreateObject(1800,-2095.3999000,1925.8000500,23.2000000,0.0000000,0.0000000,272.0000000); //
- Object[244] = CreateObject(1800,-2095.3999000,1923.1999500,23.2000000,0.0000000,0.0000000,272.0000000); //
- Object[245] = CreateObject(1800,-2095.3999000,1920.9000200,23.2000000,0.0000000,0.0000000,272.0000000); //
- Object[246] = CreateObject(1742,-2092.6001000,1939.5999800,23.2000000,0.0000000,0.0000000,0.0000000); //
- Object[247] = CreateObject(3851,-2091.3999000,1937.8000500,22.0000000,90.0000000,0.0000000,0.0000000); //
- Object[248] = CreateObject(3851,-2091.3999000,1931.8000500,22.0000000,90.0000000,0.0000000,0.0000000); //
- Object[249] = CreateObject(2608,-2092.6001000,1930.0999800,24.6000000,0.0000000,0.0000000,180.0000000); //
- Object[250] = CreateObject(9362,-2097.0000000,1937.3000500,23.9000000,0.0000000,0.0000000,90.0000000); //
- Object[251] = CreateObject(2604,-2099.3000500,1932.9000200,24.0000000,0.0000000,0.0000000,90.0000000); //
- Object[252] = CreateObject(3095,-2083.3000500,1939.5999800,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[253] = CreateObject(3095,-2094.6999500,1939.5999800,23.2000000,90.0000000,179.9950000,0.0000000); //
- Object[254] = CreateObject(11556,-2055.1999500,1932.0000000,27.1000000,0.0000000,0.0000000,266.0000000); //
- Object[255] = CreateObject(634,-2096.6001000,2012.5999800,23.2000000,0.0000000,0.0000000,200.0000000); //
- Object[256] = CreateObject(634,-2088.3000500,2048.3000500,34.4000000,0.0000000,0.0000000,199.9950000); //
- Object[257] = CreateObject(634,-2083.6001000,2020.5000000,32.4000000,0.0000000,0.0000000,199.9950000); //
- Object[258] = CreateObject(634,-2083.8000500,2033.0000000,34.4000000,0.0000000,0.0000000,199.9950000); //
- Object[259] = CreateObject(634,-2063.3000500,1993.6999500,27.7000000,0.0000000,0.0000000,199.9950000); //
- Object[260] = CreateObject(634,-2072.3999000,2000.5000000,29.2000000,0.0000000,0.0000000,199.9950000); //
- Object[261] = CreateObject(634,-2101.3999000,2075.1001000,23.2000000,0.0000000,0.0000000,199.9950000); //
- Object[262] = CreateObject(634,-2097.6001000,2055.8000500,23.2000000,0.0000000,0.0000000,199.9950000); //
- Object[263] = CreateObject(634,-2107.8999000,2095.8999000,23.3000000,0.0000000,0.0000000,199.9950000); //
- Object[264] = CreateObject(634,-2099.5000000,2085.6999500,25.0000000,0.0000000,0.0000000,199.9950000); //
- Object[265] = CreateObject(634,-2177.6999500,2073.6999500,23.2000000,0.0000000,0.0000000,199.9950000); //
- Object[266] = CreateObject(634,-2248.0000000,2091.1001000,28.8000000,0.0000000,0.0000000,289.9950000); //
- Object[267] = CreateObject(634,-2235.1001000,2090.3000500,28.7000000,0.0000000,0.0000000,209.9900000); //
- Object[268] = CreateObject(634,-2236.6999500,2075.3999000,28.3000000,0.0000000,0.0000000,209.9870000); //
- Object[269] = CreateObject(634,-2222.3000500,2051.1999500,23.2000000,0.0000000,0.0000000,279.9870000); //
- Object[270] = CreateObject(634,-2280.0000000,2032.9000200,25.6000000,0.0000000,0.0000000,279.9870000); //
- Object[271] = CreateObject(634,-2270.3999000,2020.6999500,22.8000000,0.0000000,0.0000000,279.9870000); //
- Object[272] = CreateObject(634,-2306.6001000,2025.1999500,23.2000000,0.0000000,0.0000000,239.9870000); //
- Object[273] = CreateObject(634,-2356.1999500,2064.3000500,31.3000000,0.0000000,0.0000000,239.9850000); //
- Object[274] = CreateObject(634,-2442.8000500,2066.6999500,26.6000000,0.0000000,0.0000000,239.9850000); //
- Object[275] = CreateObject(634,-2430.6001000,2066.6001000,27.0000000,0.0000000,0.0000000,239.9850000); //
- Object[276] = CreateObject(634,-2402.3000500,2063.8999000,29.8000000,0.0000000,0.0000000,239.9850000); //
- Object[277] = CreateObject(634,-2397.8999000,2062.1999500,28.7000000,0.0000000,0.0000000,239.9850000); //
- Object[278] = CreateObject(634,-2373.3000500,2065.5000000,32.3000000,0.0000000,0.0000000,239.9850000); //
- Object[279] = CreateObject(634,-2409.8000500,2035.8000500,23.2000000,0.0000000,0.0000000,239.9850000); //
- Object[280] = CreateObject(634,-2423.5000000,2055.1999500,23.2000000,0.0000000,0.0000000,259.9850000); //
- Object[281] = CreateObject(634,-2405.1999500,2053.0000000,23.2000000,0.0000000,0.0000000,229.9800000); //
- Object[282] = CreateObject(634,-2374.1999500,2049.8000500,23.2000000,0.0000000,0.0000000,219.9770000); //
- Object[283] = CreateObject(634,-2327.1001000,2047.0999800,23.2000000,0.0000000,0.0000000,249.9740000); //
- Object[284] = CreateObject(634,-2402.1001000,2045.0000000,23.2000000,0.0000000,0.0000000,279.9720000); //
- Object[285] = CreateObject(634,-2434.8000500,1913.5000000,33.9000000,0.0000000,0.0000000,349.9700000); //
- Object[286] = CreateObject(634,-2436.8999000,1941.8000500,32.1000000,0.0000000,0.0000000,349.9690000); //
- Object[287] = CreateObject(634,-2445.8000500,1961.4000200,30.0000000,0.0000000,0.0000000,359.9690000); //
- Object[288] = CreateObject(634,-2442.5000000,1957.5000000,29.7000000,0.0000000,0.0000000,359.9670000); //
- Object[289] = CreateObject(634,-2434.0000000,1929.0999800,31.2000000,0.0000000,0.0000000,359.9670000); //
- Object[290] = CreateObject(634,-2428.3000500,1950.3000500,23.4000000,0.0000000,0.0000000,339.9670000); //
- Object[291] = CreateObject(634,-2432.5000000,1957.6999500,24.0000000,0.0000000,0.0000000,339.9660000); //
- Object[292] = CreateObject(634,-2426.8999000,1897.9000200,23.1000000,0.0000000,0.0000000,339.9660000); //
- Object[293] = CreateObject(634,-2429.0000000,1921.1999500,23.6000000,0.0000000,0.0000000,339.9660000); //
- Object[294] = CreateObject(634,-2426.6001000,1935.5000000,23.2000000,0.0000000,0.0000000,339.9660000); //
- Object[295] = CreateObject(634,-2408.3000500,1876.4000200,22.9000000,0.0000000,0.0000000,59.9660000); //
- Object[296] = CreateObject(634,-2414.0000000,1887.9000200,23.2000000,0.0000000,0.0000000,19.9630000); //
- Object[297] = CreateObject(634,-2361.5000000,1890.0000000,23.2000000,0.0000000,0.0000000,69.9620000); //
- Object[298] = CreateObject(634,-2357.6999500,1909.4000200,23.2000000,0.0000000,0.0000000,119.9610000); //
- Object[299] = CreateObject(634,-2300.0000000,1899.1999500,24.3000000,0.0000000,0.0000000,119.9600000); //
- Object[300] = CreateObject(634,-2269.3999000,1940.0999800,23.6000000,0.0000000,0.0000000,119.9600000); //
- Object[301] = CreateObject(634,-2284.1001000,1939.9000200,23.2000000,0.0000000,0.0000000,109.9600000); //
- Object[302] = CreateObject(634,-2277.1001000,1926.4000200,24.2000000,0.0000000,0.0000000,109.9570000); //
- Object[303] = CreateObject(634,-2239.1001000,1935.4000200,26.9000000,0.0000000,0.0000000,109.9570000); //
- Object[304] = CreateObject(634,-2204.8999000,1929.0000000,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[305] = CreateObject(634,-2215.1999500,1943.6999500,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[306] = CreateObject(634,-2228.1999500,1940.0999800,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[307] = CreateObject(634,-2181.8000500,1943.5999800,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[308] = CreateObject(634,-2157.1999500,1919.6999500,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[309] = CreateObject(634,-2138.6001000,1918.4000200,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[310] = CreateObject(634,-2121.6001000,1916.8000500,23.2000000,0.0000000,0.0000000,109.9570000); //
- Object[311] = CreateObject(14416,-2390.1999500,1929.9000200,24.1000000,0.0000000,0.0000000,0.0000000); //
- Object[312] = CreateObject(14414,-2390.1999500,1930.1999500,29.0000000,0.0000000,0.0000000,180.0000000); //
- Object[313] = CreateObject(14414,-2379.8000500,1915.8000500,34.2000000,0.0000000,0.0000000,179.9950000); //
- Object[314] = CreateObject(14414,-2396.6999500,1915.8000500,39.1000000,0.0000000,0.0000000,269.9950000); //
- Object[315] = CreateObject(2957,-2390.1001000,1916.0000000,37.3000000,90.0000000,180.0000000,269.9990000); //
- Object[316] = CreateObject(1226,-2408.6999500,1935.5999800,27.1000000,0.0000000,0.0000000,0.0000000); //
- Object[317] = CreateObject(1226,-2408.6999500,1906.0000000,27.1000000,0.0000000,0.0000000,0.0000000); //
- Object[318] = CreateObject(1226,-2408.8000500,1956.4000200,27.1000000,0.0000000,0.0000000,0.0000000); //
- Object[319] = CreateObject(1226,-2408.8000500,2005.8000500,27.1000000,0.0000000,0.0000000,0.0000000); //
- Object[320] = CreateObject(1226,-2358.6999500,1935.6999500,27.1000000,0.0000000,0.0000000,0.0000000); //
- }
- #endif
- //==============================================================================
- // Basic vars
- //==============================================================================
- new bool:MissionStarted;
- new bool:ObjectiveStarted;
- new bool:MissionCancelled;
- native IsValidVehicle(vehicleid);
- enum teamdata
- {
- Kills,
- Name[32],
- Members
- };
- enum playerdata
- {
- UserName[MAX_PLAYER_NAME],
- bool:Counted,
- TeamSelection,
- PlayerClassID
- };
- new Team[2][teamdata];
- new PlayerMissionInfo[MAX_PLAYERS][playerdata];
- //==============================================================================
- // Basic script
- //==============================================================================
- main()
- {
- print("----------------------------------");
- print(" Mission: "MISSION_NAME" started.");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- MissionStarted= true;
- format(Team[TEAM_DEFEND][Name],32,"%s",TEAM_DEFEND_NAME);
- format(Team[TEAM_ATTACK][Name],32,"%s",TEAM_ATTACK_NAME);
- if(CallRemoteFunction("GetCurrentMissionCJWalk","")) UsePlayerPedAnims();
- #if MAX_MAP_OBJECTS != 0
- CreateMap();
- #endif
- for(new i=0; i<sizeof(PedInfo); i++)AddPlayerClassEx(PedInfo[i][TeamID],PedInfo[i][Skin],PedInfo[i][SpawnX],PedInfo[i][SpawnY],PedInfo[i][SpawnZ],PedInfo[i][SpawnAngle],0,0,0,0,0,0);
- #if SINKING == true
- MapSkining[0] = SetTimer("SinkMap", 80*1000, false);
- #endif
- for(new i=0; i<MAX_VEHICLES; i++) if(IsValidVehicle(i)) SetVehicleHealth(i,VEHICLE_HEALTH);
- for(new i=0; i<MAX_PLAYERS; i++) PlayerMissionInfo[i][TeamSelection]= NO_TEAM;
- SetTimer("StartMissionFunc",3000,false);
- return 1;
- }
- FUNCTION StartMissionFunc()
- {
- CallRemoteFunction("StartMission","");
- ObjectiveStarted= true;
- return 1;
- }
- public OnGameModeExit()
- {
- #if MAX_MAP_OBJECTS != 0
- for(new i=0;i<MAX_MAP_OBJECTS;i++) DestroyObject(Object[i]);
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- if(PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members] --;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid,classid)
- {
- SetPlayerPos(playerid,CLASS_POSTION);
- SetPlayerCameraPos(playerid,CLASS_CAMERA);
- SetPlayerCameraLookAt(playerid,CLASS_POSTION);
- SetPlayerFacingAngle(playerid,CLASS_FACING_AGNLE);
- CallRemoteFunction("TdmHide","i",playerid);
- CallRemoteFunction("ShowClassSelection","ddsddd",playerid, PedInfo[classid][TeamID],Team[PedInfo[classid][TeamID]][Name], PedInfo[classid][Weapon1], PedInfo[classid][Weapon2], PedInfo[classid][Weapon3]);
- if(PlayerMissionInfo[playerid][Counted] && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]--;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- PlayerMissionInfo[playerid][TeamSelection] = PedInfo[classid][TeamID];
- PlayerMissionInfo[playerid][PlayerClassID]=classid;
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] > Team[opp_team][Members])
- {
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,"This Team is full, choose another!",0);
- return 0;
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new string[124];
- CallRemoteFunction("UpdateAliveState","ii",playerid,1);
- CallRemoteFunction("TdmShow","i",playerid);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- SetPlayerHealth(playerid,Health);
- if(CallRemoteFunction("GetSpectateStatus","d",playerid)) return CallRemoteFunction("SpecOffAdmin","d",playerid);
- if(CallRemoteFunction("GetJailedStatus","d",playerid)) CallRemoteFunction("SetJailed","d",playerid);
- else
- {
- SetPlayerPos(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnX],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnY],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnZ]);
- SetPlayerFacingAngle(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnAngle]);
- SetPlayerInterior(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnInterior]);
- SetPlayerVirtualWorld(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][VirtualWorld]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon1],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo1]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon2],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo2]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon3],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo3]);
- if(!PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]++;
- PlayerMissionInfo[playerid][Counted] = true;
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- format(string,sizeof(string),"You have chosen team %s, your mission is to kill %s.",Team[PlayerMissionInfo[playerid][TeamSelection]][Name],Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,string,0);
- format(string,sizeof(string),"~r~~h~Eliminate ~w~%s.",Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoText", "iisi", playerid, -1,string,0);
- }
- }
- SetPlayerTeam(playerid,PlayerMissionInfo[playerid][TeamSelection]);
- if(PlayerMissionInfo[playerid][TeamSelection] == TEAM_ATTACK) SetPlayerColor(playerid,COLOR_TEAM_ATTACK);
- else SetPlayerColor(playerid,COLOR_TEAM_DEFEND);
- #if SPAWN_PROTECTION == true
- CallRemoteFunction("SetSpawnProtection","df",playerid,Health);
- #endif
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(killerid != INVALID_PLAYER_ID && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && MissionStarted)
- {
- Team[PlayerMissionInfo[killerid][TeamSelection]][Kills]++;
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- }
- CallRemoteFunction("UpdateAliveState","ii",playerid,0);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- SetVehicleHealth(vehicleid,VEHICLE_HEALTH);
- return 1;
- }
- FUNCTION EndTheMission()
- {
- if(!MissionStarted) return 1;
- MissionStarted= false;
- if(!MissionCancelled)
- {
- new string[256];
- new amount= 10000;
- new winning_team;
- if(Team[TEAM_DEFEND][Kills] == Team[TEAM_ATTACK][Kills]) { winning_team = 2; }
- else if(Team[TEAM_DEFEND][Kills] > Team[TEAM_ATTACK][Kills]) { winning_team = 0; }
- else { winning_team = 1; }
- if(winning_team != 2)
- {
- amount =amount+(Team[winning_team][Kills]*100);
- format(string,sizeof(string),""SERVER_KEY_MSG" %s has won the team deathmatch! Reward: $%d",Team[winning_team][Name],amount);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- SendClientMessageToAll(COLOR_SERVER,string);
- format(string,sizeof(string),""SERVER_KEY_MSG" You have received $%i because your team has won the team deathmatch!",amount);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++)
- {
- if(PlayerMissionInfo[i][TeamSelection] == winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,3200,0,0,0);
- SendClientMessage(i,COLOR_SERVER,string);
- CallRemoteFunction("GivePlayerCash","ii",i,amount);
- CallRemoteFunction("PlayerMissionStats","dd",i,0);
- CallRemoteFunction("PlayerMissionStats","dd",i,6);
- }
- if(PlayerMissionInfo[i][TeamSelection] != winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,17004,0,0,0);
- GameTextForPlayer(i,"~R~MISSION FAILED~w~!",3000,3);
- CallRemoteFunction("PlayerMissionStats","dd",i,1);
- }
- }
- }
- else
- {
- PlaySoundForAll(1058);
- format(string,sizeof(string),""SERVER_KEY_MSG" IT'S A DRAW! No team has won the team-deathmatch.");
- SendClientMessageToAll(COLOR_SERVER,string);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++) if(IsPlayerConnected(i) && PlayerMissionInfo[i][Counted]) CallRemoteFunction("PlayerMissionStats","dd",i,2);
- }
- }
- else
- {
- PlaySoundForAll(1058);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The mission has been cancelled.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The mission has been cancelled.",IRC_SERVER_COLOR);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The mission has been cancelled.",0);
- GameTextForAll("~R~MISSION CANCELLED~w~!",3000,3);
- }
- return 1;
- }
- //==============================================================================
- // Mission functions
- //==============================================================================
- #if SINKING == true
- FUNCTION SinkMap()
- {
- GameTextForAll("~r~the island is sinking!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z-40, 0.6, oldRotX, oldRotY, oldRotZ+0.05); }
- MapSkining[0] = SetTimer("ResurfaceMap", 150*1000,false);
- return true;
- }
- FUNCTION ResurfaceMap()
- {
- GameTextForAll("~g~the island is resurfacing!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z+40, 0.6, oldRotX, oldRotY, oldRotZ-0.05); }
- //MapSkining[1] = SetTimer("SinkMap", 80000,false);
- return true;
- }
- #endif
- PlaySoundForAll(sound)
- {
- for (new i=0,j=GetPlayerPoolSize(); i <=j ; i++)
- {
- if(IsPlayerConnected(i)) PlayerPlaySound(i,sound,0,0,0);
- }
- }
- //==============================================================================
- // Important functions required
- //==============================================================================
- FUNCTION OnPlayerNameRecieve(playerid,name[])
- {
- format(PlayerMissionInfo[playerid][UserName],MAX_PLAYER_NAME,"%s",name);
- return 1;
- }
- FUNCTION CancelTheMission()
- {
- MissionCancelled= true;
- return 1;
- }
- FUNCTION MissionObjectiveStarted() return ObjectiveStarted;
Advertisement
Add Comment
Please, Sign In to add comment