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- package {
- import flash.display.Stage;
- import flash.events.Event;
- import flash.events.KeyboardEvent;
- public class Key {
- private static var initialized:Boolean = false;
- private static var keysDown:Object = new Object();
- public static function initialize(stage:Stage) {
- if (!initialized) {
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
- stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
- stage.addEventListener(Event.DEACTIVATE, clearKeys);
- initialized = true;
- }
- }
- public static function isDown(keyCode:int):Boolean {
- if (!initialized) {
- throw new Error("Key class has yet been initialized.");
- }
- return Boolean(keyCode in keysDown);
- }
- private static function keyPressed(event:KeyboardEvent):void {
- keysDown[event.keyCode] = true;
- }
- private static function keyReleased(event:KeyboardEvent):void {
- if (event.keyCode in keysDown) {
- delete keysDown[event.keyCode];
- }
- }
- private static function clearKeys(event:Event):void {
- keysDown = new Object();
- }
- }
- }
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