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Oct 19th, 2019
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  1. ClickTD[playerid][0] = CreatePlayerTextDraw(playerid, 274.333190, 412.533142, "LD_SPAC:white");
  2. PlayerTextDrawTextSize(playerid, ClickTD[playerid][0], 56.000034, 16.426664);
  3. PlayerTextDrawAlignment(playerid, ClickTD[playerid][0], 1);
  4. PlayerTextDrawColor(playerid, ClickTD[playerid][0], 255);
  5. PlayerTextDrawSetShadow(playerid, ClickTD[playerid][0], 0);
  6. PlayerTextDrawSetOutline(playerid, ClickTD[playerid][0], 0);
  7. PlayerTextDrawFont(playerid, ClickTD[playerid][0], 4);
  8.  
  9. ClickTD[playerid][1] = CreatePlayerTextDraw(playerid, 275.333312, 413.279968, "LD_SPAC:white");
  10. PlayerTextDrawTextSize(playerid, ClickTD[playerid][1], 26.333326, 14.933322);
  11. PlayerTextDrawAlignment(playerid, ClickTD[playerid][1], 1);
  12. PlayerTextDrawColor(playerid, ClickTD[playerid][1], 155743231);
  13. PlayerTextDrawSetShadow(playerid, ClickTD[playerid][1], 0);
  14. PlayerTextDrawSetOutline(playerid, ClickTD[playerid][1], 0);
  15. PlayerTextDrawFont(playerid, ClickTD[playerid][1], 4);
  16.  
  17. ClickTD[playerid][2] = CreatePlayerTextDraw(playerid, 302.666564, 413.279968, "LD_SPAC:white");
  18. PlayerTextDrawTextSize(playerid, ClickTD[playerid][2], 26.666650, 14.933326);
  19. PlayerTextDrawAlignment(playerid, ClickTD[playerid][2], 1);
  20. PlayerTextDrawColor(playerid, ClickTD[playerid][2], 155743231);
  21. PlayerTextDrawSetShadow(playerid, ClickTD[playerid][2], 0);
  22. PlayerTextDrawSetOutline(playerid, ClickTD[playerid][2], 0);
  23. PlayerTextDrawFont(playerid, ClickTD[playerid][2], 4);
  24.  
  25. ClickTD[playerid][3] = CreatePlayerTextDraw(playerid, 268.333435, 397.226684, "LD_SPAC:white");
  26. PlayerTextDrawTextSize(playerid, ClickTD[playerid][3], 40.333362, 44.426673);
  27. PlayerTextDrawAlignment(playerid, ClickTD[playerid][3], 1);
  28. PlayerTextDrawColor(playerid, ClickTD[playerid][3], 255);
  29. PlayerTextDrawUseBox(playerid, ClickTD[playerid][3], true);
  30. PlayerTextDrawBoxColor(playerid, ClickTD[playerid][3], 0);
  31. PlayerTextDrawBackgroundColor(playerid, ClickTD[playerid][4], 0);
  32. PlayerTextDrawSetShadow(playerid, ClickTD[playerid][3], 0);
  33. senka(playerid, ClickTD[playerid][3], 0);
  34. PlayerTextDrawSetOutline(playerid, ClickTD[playerid][3], 0);
  35. PlayerTextDrawFont(playerid, ClickTD[playerid][3], 5);
  36. PlayerTextDrawBackgroundColor(playerid, ClickTD[playerid][3], 0);
  37. PlayerTextDrawSetPreviewModel(playerid, ClickTD[playerid][3], 411);
  38. PlayerTextDrawSetPreviewRot(playerid, ClickTD[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
  39. PlayerTextDrawSetSelectable(playerid, ClickTD[playerid][3], true);
  40.  
  41. ClickTD[playerid][4] = CreatePlayerTextDraw(playerid, 306.666564, 411.413391, "LD_SPAC:white");
  42. PlayerTextDrawTextSize(playerid, ClickTD[playerid][4], 17.666685, 18.666660);
  43. PlayerTextDrawAlignment(playerid, ClickTD[playerid][4], 1);
  44. PlayerTextDrawColor(playerid, ClickTD[playerid][4], 255);
  45. PlayerTextDrawBackgroundColor(playerid, ClickTD[playerid][4], 0);
  46. PlayerTextDrawUseBox(playerid, ClickTD[playerid][4], true);
  47. PlayerTextDrawBoxColor(playerid, ClickTD[playerid][4], 0);
  48. PlayerTextDrawSetShadow(playerid, ClickTD[playerid][4], 0);
  49. senka(playerid, ClickTD[playerid][4], 0);
  50. PlayerTextDrawSetOutline(playerid, ClickTD[playerid][4], 0);
  51. PlayerTextDrawFont(playerid, ClickTD[playerid][4], 5);
  52. PlayerTextDrawBackgroundColor(playerid, ClickTD[playerid][4], 0);
  53. PlayerTextDrawSetPreviewModel(playerid, ClickTD[playerid][4], 1239);
  54. PlayerTextDrawSetSelectable(playerid, ClickTD[playerid][4], true);
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