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- BOX 1-5:
- ; H é [mn] 2 H é T 'd
- ; U g é S 'd H E
- ; é & 2 'v 't é ( 'd
- ; U é ! 2 p p p é
- ; 4 é d 2 [pk] [pk] [pk] 'd
- BOX 8:
- ; X X X E g 'm v 2
- route:
- - manip for 0xd9e9 TID (55785)
- - name player DDDDDDD (any combination of letters from Dadfhm work)
- - get cyndaquil
- - run away from every encounter
- - mr pokemon
- - rival, must win
- - go back to elm's lab
- - catch dummy pokemon for cloning
- - swap tackle with smokescreen
- - go to center
- - clone cyndaquil:
- - 1 in party. deposit it, regular clone
- - move w/o mail the clone to the party. now you have 2 in party. deposit both. regular clone again
- - move w/o mail both clones to the party. now you have 4 in party. deposit 2. regular clone
- - move w/o mail one clone to the party. now you have 5 in party, 1 in box that stays in there
- - begin bad clone attempts: deposit all 5, reset earlier than regular clone
- - once have bad clone, deposit 3 cyndaquils, Scrub Poke, withdraw 2 bad clones
- - swap cyndaquil to 4th, dummy mon should be in third (dummy mon isa 2nd bad clone), bad clone #2 should be in first
- - name boxes (any box works for glitch)
- - walk to this location, save while facing up: http://puu.sh/tmO7g/9170048d77.png
- - type d0 glitch grinding:
- - walk up 1, right 4 so that the player is below the first tree after the pathway and the mart door appears on screen
- - open pokemon menu, view bad clone's moves through move menu
- - continually press up until you hear bonking, can back out and re-enter if too many sprites on screen (not sure if does anything to prevent crashes)
- - soft reset on hard locks, reset on crashes
- - on bgb, if invalid opcode debugger pops up, right click bgb -> other -> reset gameboy
- - once you hear bonking, (refresh screen through select/start), walk left 1, up 5, left 1, right 2, press A to talk to red
- - win if you are pokeguy, rage if not
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