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- local mt = getrawmetatable(game);
- setreadonly(mt, false);
- local index = mt.__index;
- mt.__index = function(self, i)
- if not checkcaller() then
- if i == "WalkSpeed" then
- return 16;
- elseif i == "JumpPower" then
- return 50;
- elseif i == "StateChanged" then
- return "Nope ;)"
- end
- end
- return index(self, i);
- end
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