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Jun 5th, 2018
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  1. SiiNunit
  2. {
  3. # For modders: Please do not modify this file if you want to add a new entry. Create in
  4. # this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
  5. # base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
  6. # some string which is unlikely to conflict with other mod.
  7. #
  8. # Warning: Even if the units are specified in more than one source file, they share the
  9. # same namespace so suffixes or prefixes should be used to avoid conflicts.
  10.  
  11. sound_item_data : sound.moose
  12. {
  13. name: "Moose sound"
  14. sound_path: "/sound/environment/moose.ogg"
  15. sound_is_3d: true
  16. min_dist: 60
  17. max_dist: 300
  18. }
  19. sound_item_data : sound.coldwind
  20. {
  21. name: "Cold wind"
  22. sound_path: "/sound/environment/coldwind.ogg"
  23. sound_is_3d: true
  24. min_dist: 60
  25. max_dist: 300
  26. }
  27. sound_item_data : sound.steam_vent
  28. {
  29. name: "Steam vent"
  30. sound_path: "/sound/environment/steam_vent.ogg"
  31. sound_is_3d: true
  32. min_dist: 10
  33. max_dist: 50
  34. }
  35. sound_item_data : sound.bagpipes2
  36. {
  37. name: "Bagpipes 2"
  38. sound_path: "/sound/environment/bagpipes2.ogg"
  39. sound_is_3d: true
  40. min_dist: 10
  41. max_dist: 50
  42. }
  43. sound_item_data : sound.bagpipes3
  44. {
  45. name: "Bagpipes 3"
  46. sound_path: "/sound/environment/bagpipes3.ogg"
  47. sound_is_3d: true
  48. min_dist: 10
  49. max_dist: 50
  50. }
  51. sound_item_data : sound.seagulls1
  52. {
  53. name: "Seagulls 1"
  54. sound_path: "/sound/environment/seagulls1.ogg"
  55. sound_is_3d: true
  56. min_dist: 10
  57. max_dist: 50
  58. }
  59. sound_item_data : sound.seasound1
  60. {
  61. name: "Sea Sound 1"
  62. sound_path: "/sound/environment/seasound1.ogg"
  63. sound_is_3d: true
  64. min_dist: 10
  65. max_dist: 50
  66. }
  67. sound_item_data : sound.forest1
  68. {
  69. name: "forest 1"
  70. sound_path: "/sound/forest1.ogg"
  71. sound_is_3d: true
  72. min_dist: 60
  73. max_dist: 300
  74. }
  75. sound_item_data : sound.forest2
  76. {
  77. name: "forest 2"
  78. sound_path: "/sound/forest2.ogg"
  79. sound_is_3d: true
  80. min_dist: 60
  81. max_dist: 300
  82. }
  83. sound_item_data : sound.forest3
  84. {
  85. name: "forest 3"
  86. sound_path: "/sound/forest3.ogg"
  87. sound_is_3d: true
  88. min_dist: 60
  89. max_dist: 300
  90. }
  91. sound_item_data : sound.forest4
  92. {
  93. name: "forest 4"
  94. sound_path: "/sound/forest4.ogg"
  95. sound_is_3d: true
  96. min_dist: 60
  97. max_dist: 300
  98. }
  99. sound_item_data : sound.chainsaw1
  100. {
  101. name: "chainsaw 1"
  102. sound_path: "/sound/chainsaw1.ogg"
  103. sound_is_3d: true
  104. min_dist: 40
  105. max_dist: 150
  106. }
  107. sound_item_data : sound.siren1
  108. {
  109. name: "siren 1"
  110. sound_path: "/sound/siren1.ogg"
  111. sound_is_3d: true
  112. min_dist: 5
  113. max_dist: 30
  114. }
  115. sound_item_data : sound.siren2
  116. {
  117. name: "siren 2"
  118. sound_path: "/sound/siren2.ogg"
  119. sound_is_3d: true
  120. min_dist: 5
  121. max_dist: 30
  122. }
  123. sound_item_data : sound.siren3
  124. {
  125. name: "siren 3"
  126. sound_path: "/sound/siren3.ogg"
  127. sound_is_3d: true
  128. min_dist: 5
  129. max_dist: 30
  130. }
  131. sound_item_data : sound.siren4
  132. {
  133. name: "siren 4"
  134. sound_path: "/sound/siren4.ogg"
  135. sound_is_3d: true
  136. min_dist: 60
  137. max_dist: 300
  138. }
  139. sound_item_data : sound.siren5
  140. {
  141. name: "siren 5"
  142. sound_path: "/sound/siren5.ogg"
  143. sound_is_3d: true
  144. min_dist: 60
  145. max_dist: 300
  146. }
  147. sound_item_data : sound.accident1
  148. {
  149. name: "accident 1"
  150. sound_path: "/sound/accident1.ogg"
  151. sound_is_3d: true
  152. min_dist: 5
  153. max_dist: 30
  154. }
  155. sound_item_data : sound.port1
  156. {
  157. name: "port 1"
  158. sound_path: "/sound/environment/port1.ogg"
  159. sound_is_3d: true
  160. min_dist: 60
  161. max_dist: 300
  162. }
  163. sound_item_data : sound.port2
  164. {
  165. name: "port 2"
  166. sound_path: "/sound/environment/port2.ogg"
  167. sound_is_3d: true
  168. min_dist: 60
  169. max_dist: 300
  170. }
  171. sound_item_data : sound.river1
  172. {
  173. name: "river 1"
  174. sound_path: "/sound/environment/river1.ogg"
  175. sound_is_3d: true
  176. min_dist: 60
  177. max_dist: 300
  178. }
  179. sound_item_data : sound.river2
  180. {
  181. name: "river 2"
  182. sound_path: "/sound/environment/river2.ogg"
  183. sound_is_3d: true
  184. min_dist: 60
  185. max_dist: 300
  186. }
  187. sound_item_data : sound.cambient1
  188. {
  189. name: "city ambient 1"
  190. sound_path: "/sound/environment/city_ambient1.ogg"
  191. sound_is_3d: true
  192. min_dist: 60
  193. max_dist: 300
  194. }
  195. sound_item_data : sound.cambient2
  196. {
  197. name: "city ambient 2"
  198. sound_path: "/sound/environment/city_ambient2.ogg"
  199. sound_is_3d: true
  200. min_dist: 60
  201. max_dist: 300
  202. }
  203. sound_item_data : sound.cambient3
  204. {
  205. name: "city ambient 3"
  206. sound_path: "/sound/environment/city_ambient3.ogg"
  207. sound_is_3d: true
  208. min_dist: 60
  209. max_dist: 300
  210. }
  211. sound_item_data : sound.ambulance1
  212. {
  213. name: "ambulance 1"
  214. sound_path: "/sound/environment/ambulance1.ogg"
  215. sound_is_3d: true
  216. min_dist: 60
  217. max_dist: 300
  218. }
  219. sound_item_data : sound.ambulance2
  220. {
  221. name: "ambulance2"
  222. sound_path: "/sound/environment/ambulance2.ogg"
  223. sound_is_3d: true
  224. min_dist: 60
  225. max_dist: 300
  226. }
  227. sound_item_data : sound.machine
  228. {
  229. name: "machine"
  230. sound_path: "/sound/environment/machine.ogg"
  231. sound_is_3d: true
  232. min_dist: 20
  233. max_dist: 80
  234. }
  235. sound_item_data : sound.police
  236. {
  237. name: "police"
  238. sound_path: "/sound/environment/police.ogg"
  239. sound_is_3d: true
  240. min_dist: 60
  241. max_dist: 300
  242. }
  243. sound_item_data : sound.street1
  244. {
  245. name: "street 1"
  246. sound_path: "/sound/environment/street1.ogg"
  247. sound_is_3d: true
  248. min_dist: 60
  249. max_dist: 300
  250. }
  251. sound_item_data : sound.street2
  252. {
  253. name: "street 2"
  254. sound_path: "/sound/environment/street2.ogg"
  255. sound_is_3d: true
  256. min_dist: 60
  257. max_dist: 300
  258. }
  259. sound_item_data : sound.horn
  260. {
  261. name: "horn"
  262. sound_path: "/sound/environment/horn.ogg"
  263. sound_is_3d: true
  264. min_dist: 60
  265. max_dist: 300
  266. }
  267. sound_item_data : sound.sambient
  268. {
  269. name: "street ambient"
  270. sound_path: "/sound/environment/sambient.ogg"
  271. sound_is_3d: true
  272. min_dist: 60
  273. max_dist: 300
  274. }
  275. sound_item_data : sound.village1
  276. {
  277. name: "village 1"
  278. sound_path: "/sound/environment/village1.ogg"
  279. sound_is_3d: true
  280. min_dist: 60
  281. max_dist: 300
  282. }
  283. sound_item_data : sound.village2
  284. {
  285. name: "village 2"
  286. sound_path: "/sound/environment/village2.ogg"
  287. sound_is_3d: true
  288. min_dist: 60
  289. max_dist: 300
  290. }
  291. sound_item_data : sound.bus
  292. {
  293. name: "bus"
  294. sound_path: "/sound/environment/bus.ogg"
  295. sound_is_3d: true
  296. min_dist: 20
  297. max_dist: 80
  298. }
  299. sound_item_data : sound.ship1
  300. {
  301. name: "ship 1"
  302. sound_path: "/sound/ship1.ogg"
  303. sound_is_3d: true
  304. min_dist: 60
  305. max_dist: 300
  306. }
  307. sound_item_data : sound.ship2
  308. {
  309. name: "ship 2"
  310. sound_path: "/sound/ship2.ogg"
  311. sound_is_3d: true
  312. min_dist: 60
  313. max_dist: 300
  314. }
  315. sound_item_data : sound.cow
  316. {
  317. name: "cow"
  318. sound_path: "/sound/cow.ogg"
  319. sound_is_3d: true
  320. min_dist: 60
  321. max_dist: 300
  322. }
  323. sound_item_data : sound.dog
  324. {
  325. name: "dog"
  326. sound_path: "/sound/environment/dog.ogg"
  327. sound_is_3d: true
  328. min_dist: 60
  329. max_dist: 300
  330. }
  331. sound_item_data : sound.bell1
  332. {
  333. name: "bell 1"
  334. sound_path: "/sound/bell1.ogg"
  335. sound_is_3d: true
  336. min_dist: 60
  337. max_dist: 300
  338. }
  339. sound_item_data : sound.bell2
  340. {
  341. name: "bell 2"
  342. sound_path: "/sound/bell2.ogg"
  343. sound_is_3d: true
  344. min_dist: 60
  345. max_dist: 300
  346. }
  347. sound_item_data : sound.cows
  348. {
  349. name: "cows"
  350. sound_path: "/sound/environment/cows.ogg"
  351. sound_is_3d: true
  352. min_dist: 60
  353. max_dist: 300
  354. }
  355. sound_item_data : sound.sea
  356. {
  357. name: "sea"
  358. sound_path: "/sound/environment/sea.ogg"
  359. sound_is_3d: true
  360. min_dist: 60
  361. max_dist: 300
  362. }
  363. sound_item_data : sound.forestedge1
  364. {
  365. name: "forest edge 1"
  366. sound_path: "/sound/environment/forestedge1.ogg"
  367. sound_is_3d: true
  368. min_dist: 60
  369. max_dist: 300
  370. }
  371. sound_item_data : sound.pond
  372. {
  373. name: "pond"
  374. sound_path: "/sound/environment/pond.ogg"
  375. sound_is_3d: true
  376. min_dist: 60
  377. max_dist: 300
  378. }
  379. sound_item_data : sound.stream
  380. {
  381. name: "stream"
  382. sound_path: "/sound/environment/stream.ogg"
  383. sound_is_3d: true
  384. min_dist: 60
  385. max_dist: 300
  386. }
  387. sound_item_data : sound.tools
  388. {
  389. name: "tools"
  390. sound_path: "/sound/environment/tools.ogg"
  391. sound_is_3d: true
  392. min_dist: 30
  393. max_dist: 100
  394. }
  395.  
  396. sound_item_data : sound.waterfall
  397. {
  398. name: "Seljalandsfoss waterfall"
  399. sound_path: "/sound/environment/waterfall.ogg"
  400. sound_is_3d: true
  401. min_dist: 20
  402. max_dist: 200
  403. }
  404.  
  405. }
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