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- DDI Classic Line
- These vessels are among the most common purchases from DDI, and are all time-tested designs. These are used by militaries, mercenaries, and less reputable characters all across the Orion Arm, and will not attract undue attention
- Lockdown class Enforcer
- Origins: Central Orbital Patrol Solutions
- Beams/Ballistics/Missiles: 75/25/0
- Frigate $30 & 10 DI
- Elusive (3), Subhunter, Tracking (1), Pursuit
- Weight 2, HP 24, Firepower 5, Crit D4
- Speed: (2D10 + 10)+50%, Stealth: 5, PD 2
- * Engines (S) x 2
- * Ion Cannons (S)
- * Sensors (S)
- * Lockdown Device (S)
- A high-performance heavy interceptor, the Lockdown series enforcement craft are a unique paramilitary ship filled to the brim with proprietary, black-boxed technology. Every system is fine-tuned for their role of detecting and running down disturbances to the peace. Fitted with a forward-firing ion beam system they can non-destructively disable targets once their shields are down, while the unique Lockdown Device can be used to slow down or even entirely disrupt an Alcubierre jump.
- Mako Class Raider
- Origins: UNKNOWN
- Beams/Ballistics/Missiles: 0/50/50
- Frigate $45 & 10 DI
- Elusive (3), Breaching Pod, Expeditionary
- Jump: 3
- Weight 2, HP 24, Firepower 4, Crit D4
- Speed: (2D10 + 10)+25%, Stealth: 9, PD 2
- * Stealth (S) x 2
- * Engines (S)
- * A-Drive (S)
- * Loot Hold (S)
- Believed to be a Golgothan design, the Mako is a compact deep-space raider craft. With a sleek lifting-body shape and a custom-built sensor baffling system, these elusive craft are a bane of isolated settlements across known space. Not just fast and stealthy, with their active metamaterial stealth system deactivated, they are all but indistinguishable from a conventional heavylift spaceplane. While most are operated by those on the far side of the law, a number have been captured on the ground or, less commonly, in space.
- Type 74e Destroyer
- Origins: People's Republic of China (Pre-Fall)
- Beams/Ballistics/Missiles: 75/0/25
- Destroyer $60 & 15 DI
- Elusive (3), Flak Barrage, Expeditionary, Regen(2)
- Weight 4, HP 45, Firepower 10, Crit D6
- Speed: (2D10 + 7)+25%, Stealth: 4, PD 4
- * Protection (L)
- * Armament (S)
- * Engines (S)
- * EW (S)
- * PD (S)
- The 74d has the distinction of being the most mass-produced non-system warship in history. Packing a serious arsenal of particle cannons backed by a dorsal VLS system, the Type 74d is still incredibly common. The Type 74e changes little of the time-test design, but corrects flaws in the initial protection system design and other systems, making this ship even more reliable and resilient.
- Venture Scout
- Origins: Multiple
- Destroyer $60 / $90 & 15 DI
- Elusive (2), Subhunter, Tracking (3), Expeditionary
- Jump: 3
- Weight 4, HP 36, Firepower 8, Crit D6
- Speed: 2D10 + 7, Stealth: 4, PD 2
- * Large Sensor Array (L)
- * Multimission (L)
- * Lab (S)
- * Cargo (S) / A-Drive (S)
- The Venture is a long-lived family of small scout ships, marketed towards megacorps and small national operators. Fitted with an extensive sensor array and re-configurable lab space they are a common sight across known space performing all manner of survey and navigational tasks. The modular design can either incorporate an A-drive or an additional cargo hold
- Zulu class Armed Freighter
- Origins: Multiple
- Light Cruiser $80 / $120 & 35 DI
- Expeditionary
- Jump: 4
- Weight 8, HP 60, Firepower 15, Crit D8
- Speed: 2D10 + 5, Stealth: 4, PD 4
- Beams/Ballistics/Missiles: 50/25/25
- * L Omnipod
- * L Multimission
- * Cargo (L)
- * Cargo (S) or A-Drive
- The Zulu class is one of the most common semi-armed ships to ply the spaceways, a freighter hull heavily modified to be a somewhat capable warship.
- Danube class Patrol Cruiser
- Origins: European Union Outer Rim Joint Regulatory Fleet
- Beams/Ballistics/Missiles: 66/0/33
- Light Cruiser $125 & 35 DI
- Tracking (3), Expeditionary, Elusive (1), SCIENCE!, Show the Flag
- Jump: 4
- Weight 8, HP 60, Firepower 15, Crit D8
- Speed: 2D10 + 5, Stealth: 4, PD 6
- * PD (S)
- * Sensors (S)
- * EWar (S)
- * Brigade Landing Force (S)
- * Hangar (S)
- * Lab (S)
- * A-Drive (S)
- As the interstellar frontier expanded, governmental bodies expanded with it. One of the most important of the bodies patrolling the Final Frontier was the EU's Outer Rim Joint Regulatory Fleet - the EUORJRF, or more commonly simply the EU Joint Fleet. The Joint Fleet's force of patrol cruisers visited half a hundred star systems providing disaster relief, technical support, legal counsel, AI runaway investigation and anti-piracy defense. It is unknown how many of the Danubes remain, but it is likely that the number is significant.
- Newer variants on the Danube have improved its shielding, but attempts to refit the ship to make use of modular design have failed.
- Rhine class Enforcement Cruiser
- Origins: European Union Outer Rim Joint Regulatory Fleet
- Beams/Ballistics/Missiles: 50/25/25
- Heavy Cruiser: $260 & 70 DI
- Regeneration (3), Deflector 3, Elusive (3)
- Jump: 4
- Weight 16, HP 100, Firepower 38, Crit D10
- Speed: 2D10 + 4, Stealth: 3, PD 4
- * Passive Protection (L)
- * Weapons (L)
- * EWar (L)
- * Hangar (S) x 2
- * A-Drive (S)
- The Danube was the workhorse of the EU's Joint Fleet, but it was an all-purpose craft that made sacrifices to straight combat power to fit the various other systems. Roughly a decade after the first Danube entered service, the enlarged Rhine was introduced to be its bigger, more powerful sibling. While fitted with an A-drive for off-grid action, most of these powerful heavy cruisers stayed close to important EU worlds.
- Profit class Battlecruiser
- Origins: Marco Polo Shipyards, Nuovo Venezia
- Beams/Ballistics/Missiles: 50/0/50
- Battlecruiser $250 & 75 DI
- Pursuit, Afterburner, Elusive (3), Regen (2)
- Jump: 3
- Weight 20, HP 150, Firepower 62, Crit D12
- Speed: 2D6 + 7, Stealth: 2, PD 11
- * Heavy PD (L)
- * Heavy EWar (L)
- * Heavy Weapons (L)
- * Protection (L)
- * A-Drive (S)
- * Additional Weapon (S)
- An export model of the Venetian Shrike class, the Profit is absolutely full of advanced technology, some of it only months out of military testing. When asked by (foreign) reporters how the Venetians would allow the sale of such a potent warship without heed to potential rivals learning about Venetian technology, the president of Marco Polo Shipyards simply quoted the 148th Rule of Acquisition: Do not loan something to someone if you expect them to not use it to make a profit.
- DDI Marduk Interceptor
- Interceptor: $40 & 8 DI
- * Dogfight
- * Range
- * Multi-Role
- Condition Threshold: 2
- Dogfight Value: 11
- Buy 10, get 2 free
- DDI Support Gunboat
- $40 & 10 DI
- Standard Gunboat: Adds 2 Tracking or 2 Elusive to its supported warship.
- Buy 10, get 2 free
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