OmegaPaladin

DDI Vessel Conversion Stats

Feb 5th, 2019
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.58 KB | None | 0 0
  1. DDI Classic Line
  2. These vessels are among the most common purchases from DDI, and are all time-tested designs. These are used by militaries, mercenaries, and less reputable characters all across the Orion Arm, and will not attract undue attention
  3.  
  4. Lockdown class Enforcer
  5. Origins: Central Orbital Patrol Solutions
  6. Beams/Ballistics/Missiles: 75/25/0
  7. Frigate $30 & 10 DI
  8. Elusive (3), Subhunter, Tracking (1), Pursuit
  9. Weight 2, HP 24, Firepower 5, Crit D4
  10. Speed: (2D10 + 10)+50%, Stealth: 5, PD 2
  11. * Engines (S) x 2
  12. * Ion Cannons (S)
  13. * Sensors (S)
  14. * Lockdown Device (S)
  15. A high-performance heavy interceptor, the Lockdown series enforcement craft are a unique paramilitary ship filled to the brim with proprietary, black-boxed technology. Every system is fine-tuned for their role of detecting and running down disturbances to the peace. Fitted with a forward-firing ion beam system they can non-destructively disable targets once their shields are down, while the unique Lockdown Device can be used to slow down or even entirely disrupt an Alcubierre jump.
  16.  
  17. Mako Class Raider
  18. Origins: UNKNOWN
  19. Beams/Ballistics/Missiles: 0/50/50
  20. Frigate $45 & 10 DI
  21. Elusive (3), Breaching Pod, Expeditionary
  22. Jump: 3
  23. Weight 2, HP 24, Firepower 4, Crit D4
  24. Speed: (2D10 + 10)+25%, Stealth: 9, PD 2
  25. * Stealth (S) x 2
  26. * Engines (S)
  27. * A-Drive (S)
  28. * Loot Hold (S)
  29. Believed to be a Golgothan design, the Mako is a compact deep-space raider craft. With a sleek lifting-body shape and a custom-built sensor baffling system, these elusive craft are a bane of isolated settlements across known space. Not just fast and stealthy, with their active metamaterial stealth system deactivated, they are all but indistinguishable from a conventional heavylift spaceplane. While most are operated by those on the far side of the law, a number have been captured on the ground or, less commonly, in space.
  30.  
  31. Type 74e Destroyer
  32. Origins: People's Republic of China (Pre-Fall)
  33. Beams/Ballistics/Missiles: 75/0/25
  34. Destroyer $60 & 15 DI
  35. Elusive (3), Flak Barrage, Expeditionary, Regen(2)
  36. Weight 4, HP 45, Firepower 10, Crit D6
  37. Speed: (2D10 + 7)+25%, Stealth: 4, PD 4
  38. * Protection (L)
  39. * Armament (S)
  40. * Engines (S)
  41. * EW (S)
  42. * PD (S)
  43. The 74d has the distinction of being the most mass-produced non-system warship in history. Packing a serious arsenal of particle cannons backed by a dorsal VLS system, the Type 74d is still incredibly common. The Type 74e changes little of the time-test design, but corrects flaws in the initial protection system design and other systems, making this ship even more reliable and resilient.
  44.  
  45. Venture Scout
  46. Origins: Multiple
  47. Destroyer $60 / $90 & 15 DI
  48. Elusive (2), Subhunter, Tracking (3), Expeditionary
  49. Jump: 3
  50. Weight 4, HP 36, Firepower 8, Crit D6
  51. Speed: 2D10 + 7, Stealth: 4, PD 2
  52. * Large Sensor Array (L)
  53. * Multimission (L)
  54. * Lab (S)
  55. * Cargo (S) / A-Drive (S)
  56. The Venture is a long-lived family of small scout ships, marketed towards megacorps and small national operators. Fitted with an extensive sensor array and re-configurable lab space they are a common sight across known space performing all manner of survey and navigational tasks. The modular design can either incorporate an A-drive or an additional cargo hold
  57.  
  58. Zulu class Armed Freighter
  59. Origins: Multiple
  60. Light Cruiser $80 / $120 & 35 DI
  61. Expeditionary
  62. Jump: 4
  63. Weight 8, HP 60, Firepower 15, Crit D8
  64. Speed: 2D10 + 5, Stealth: 4, PD 4
  65. Beams/Ballistics/Missiles: 50/25/25
  66. * L Omnipod
  67. * L Multimission
  68. * Cargo (L)
  69. * Cargo (S) or A-Drive
  70. The Zulu class is one of the most common semi-armed ships to ply the spaceways, a freighter hull heavily modified to be a somewhat capable warship.
  71.  
  72.  
  73. Danube class Patrol Cruiser
  74. Origins: European Union Outer Rim Joint Regulatory Fleet
  75. Beams/Ballistics/Missiles: 66/0/33
  76. Light Cruiser $125 & 35 DI
  77. Tracking (3), Expeditionary, Elusive (1), SCIENCE!, Show the Flag
  78. Jump: 4
  79. Weight 8, HP 60, Firepower 15, Crit D8
  80. Speed: 2D10 + 5, Stealth: 4, PD 6
  81. * PD (S)
  82. * Sensors (S)
  83. * EWar (S)
  84. * Brigade Landing Force (S)
  85. * Hangar (S)
  86. * Lab (S)
  87. * A-Drive (S)
  88. As the interstellar frontier expanded, governmental bodies expanded with it. One of the most important of the bodies patrolling the Final Frontier was the EU's Outer Rim Joint Regulatory Fleet - the EUORJRF, or more commonly simply the EU Joint Fleet. The Joint Fleet's force of patrol cruisers visited half a hundred star systems providing disaster relief, technical support, legal counsel, AI runaway investigation and anti-piracy defense. It is unknown how many of the Danubes remain, but it is likely that the number is significant.
  89. Newer variants on the Danube have improved its shielding, but attempts to refit the ship to make use of modular design have failed.
  90.  
  91.  
  92. Rhine class Enforcement Cruiser
  93. Origins: European Union Outer Rim Joint Regulatory Fleet
  94. Beams/Ballistics/Missiles: 50/25/25
  95. Heavy Cruiser: $260 & 70 DI
  96. Regeneration (3), Deflector 3, Elusive (3)
  97. Jump: 4
  98. Weight 16, HP 100, Firepower 38, Crit D10
  99. Speed: 2D10 + 4, Stealth: 3, PD 4
  100. * Passive Protection (L)
  101. * Weapons (L)
  102. * EWar (L)
  103. * Hangar (S) x 2
  104. * A-Drive (S)
  105. The Danube was the workhorse of the EU's Joint Fleet, but it was an all-purpose craft that made sacrifices to straight combat power to fit the various other systems. Roughly a decade after the first Danube entered service, the enlarged Rhine was introduced to be its bigger, more powerful sibling. While fitted with an A-drive for off-grid action, most of these powerful heavy cruisers stayed close to important EU worlds.
  106.  
  107. Profit class Battlecruiser
  108. Origins: Marco Polo Shipyards, Nuovo Venezia
  109. Beams/Ballistics/Missiles: 50/0/50
  110. Battlecruiser $250 & 75 DI
  111. Pursuit, Afterburner, Elusive (3), Regen (2)
  112. Jump: 3
  113. Weight 20, HP 150, Firepower 62, Crit D12
  114. Speed: 2D6 + 7, Stealth: 2, PD 11
  115. * Heavy PD (L)
  116. * Heavy EWar (L)
  117. * Heavy Weapons (L)
  118. * Protection (L)
  119. * A-Drive (S)
  120. * Additional Weapon (S)
  121. An export model of the Venetian Shrike class, the Profit is absolutely full of advanced technology, some of it only months out of military testing. When asked by (foreign) reporters how the Venetians would allow the sale of such a potent warship without heed to potential rivals learning about Venetian technology, the president of Marco Polo Shipyards simply quoted the 148th Rule of Acquisition: Do not loan something to someone if you expect them to not use it to make a profit.
  122.  
  123. DDI Marduk Interceptor
  124. Interceptor: $40 & 8 DI
  125. * Dogfight
  126. * Range
  127. * Multi-Role
  128. Condition Threshold: 2
  129. Dogfight Value: 11
  130. Buy 10, get 2 free
  131.  
  132.  
  133. DDI Support Gunboat
  134. $40 & 10 DI
  135. Standard Gunboat: Adds 2 Tracking or 2 Elusive to its supported warship.
  136. Buy 10, get 2 free
Add Comment
Please, Sign In to add comment