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Jun 19th, 2017
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  1. class PokeBattle_Move_159 < PokeBattle_Move
  2. def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
  3. if !attacker.pbCanIncreaseStatStage?(PBStats::SPEED,attacker,false,self)
  4. @battle.pbDisplay(_INTL("{1}'s stats won't go any higher!",attacker.pbThis))
  5. return -1
  6. showanim=true
  7. if attacker.pbCanReduceStatStage?(PBStats::DEFENSE,attacker,false,self)
  8. attacker.pbReduceStat(PBStats::DEFENSE,2,attacker,false,self,showanim)
  9. showanim=false
  10. end
  11. if attacker.pbCanReduceStatStage?(PBStats::SPDEF,attacker,false,self)
  12. attacker.pbReduceStat(PBStats::SPDEF,2,attacker,false,self,showanim)
  13. showanim=false
  14. end
  15. if attacker.pbCanIncreaseStatStage?(PBStats::SPEED,attacker,false,self)
  16. attacker.pbIncreaseStat(PBStats::SPEED,4,attacker,false,self,showanim)
  17. showanim=true
  18. end
  19. return 0
  20. end
  21. end
  22. end
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