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Help Javid pt. 2

Dec 18th, 2017
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  1. --- If Ryll and Vesh are spared these are the items dropped
  2.  
  3.  
  4. --- Sword of Electric Wounding + 1
  5. Weapon (any sword), Very rare (requires attunement)
  6.  
  7. You have a +1 bonus to Attack and Damage Rolls made with this weapon.
  8.  
  9. Hit points lost to this weapon’s damage can be regained until the start of the creature's next turn.
  10.  
  11. You can use a Bonus Action to speak this magic sword's Command Word, causing lightning to erupt from the blade. While the sword is filled with electricity, it deals an extra 1d6 lightning damage to any target it hits. The lightning last until you use a Bonus Action to speak the Command Word again or until you drop or sheathe the sword.
  12.  
  13.  
  14. --- Robe of Abjuration
  15. Armor (Robe), Very Rare (require attunement)
  16.  
  17. While not wearing any armor your ac is 13 + your spellcasting modifier
  18.  
  19.  
  20. --- Bridges Favor from Faadil Glenroy - This will be placed in reward submission after the quest
  21.  
  22.  
  23. --- Gauntlets of Serene Force + 1
  24. Weapon (Gauntlet), Rare (require attunement)
  25.  
  26. You have a +1 to bonus to Attack and Damage Rolls made with these gauntlets.
  27.  
  28. When you hit a creature with an attack using this magic weapon, it deals an additional 1d6 Force damage. While attuned to these gauntlets When you take Force Damage, you can use your reaction to roll a d12 to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
  29.  
  30.  
  31. --- Maybe Level 3 - 4 spell scrolls maybe one 5th level, superior healing potions or potion of speed?
  32.  
  33.  
  34.  
  35.  
  36.  
  37. --- If Ryll and Vesh are killed these are the items dropped
  38.  
  39.  
  40. --- Sword of Electric Wounding + 1
  41. Weapon (any sword), rare (requires attunement)
  42.  
  43. You have a +1 bonus to Attack and Damage Rolls made with this weapon.
  44.  
  45. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
  46.  
  47. You can use a Bonus Action to speak this magic sword's Command Word, causing lightning to erupt from the blade. While the sword is filled with electricity, it deals an extra 1d6 lightning damage to any target it hits. The lightning last until you use a Bonus Action to speak the Command Word again or until you drop or sheathe the sword.
  48.  
  49.  
  50. --- Robe of Abjuration
  51. Armor (Robe), Rare (require attunement)
  52.  
  53. While not wearing any armor your ac is 13 + your spell casting modifier
  54.  
  55.  
  56. --- Band of Evocation Awakened (Requires attunement by a spellcaster)
  57. Accessory (Band), Rare (require attunement)
  58.  
  59. +1 damage and DC to enchantment and evocation spells
  60.  
  61. This band has three charges and you can expend charges to activate one of the following properties
  62. 1 charge - Increase save by 1 - take 1d8 necrotic damage
  63. 2 charges - upcast spell level - take 2d8 necrotic damage
  64. The band regains 1d3 expended Charges daily at dawn.
  65.  
  66. --- Gauntlets of Serene Force + 1
  67. Weapon (Gauntlet), Rare (require attunement)
  68.  
  69. You have a +1 to bonus to Attack and Damage Rolls made with these gauntlets.
  70.  
  71. When you hit a creature with an attack using this magic weapon, it deals an additional 1d6 Force damage. While attuned to these gauntlets When you take Force Damage, you can use your reaction to roll a d12 to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
  72.  
  73.  
  74. --- Bridges Favor from Faadil Glenroy - This will be placed in reward submission after the quest
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