Advertisement
Guest User

Untitled

a guest
Feb 15th, 2019
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.65 KB | None | 0 0
  1. ----------------GRAPHICAL COMMANDS (SOURCE/GLDSRC ENGINE) BY SAMSON-------------------------
  2. //
  3. // Registry
  4. //
  5. cl_lagcompensation "1"
  6. cl_updaterate "101"
  7. cl_cmdrate "101"
  8. cl_interp "0.01"
  9. cl_smooth "0"
  10. cl_smoothtime "0"
  11. cl_ejectbrass "0"
  12.  
  13. //
  14. // Graphics
  15. //
  16. cl_drawmonitors "0"
  17. cl_detail_avoid_force "0"
  18. cl_detail_avoid_radius "0"
  19. cl_detail_avoid_recover_speed "0"
  20. cl_detail_max_sway "0"
  21. cl_detaildist "0"
  22. cl_detailfade "0"
  23. cl_ejectbrass "0"
  24. fps_max "130" // You Can set "60" but its not important
  25. cl_retire_low_priority_lights "1"
  26. cl_muzzleflash_dlight_3rd "0"
  27. csm_quality_level "0" //cascade shadow map quality
  28. tracer_extra "0"
  29.  
  30. //
  31.  
  32. mp_decals "0"
  33. r_decals "0"
  34. r_decalstaticprops "0"
  35. mat_showlowresimage "0"
  36. mat_bumpmap "0"
  37. mat_filtertextures "0"
  38. mat_fastnobump "1"
  39. mat_trilinear "0"
  40. mat_forceaniso "0"
  41. mat_antialias "0"
  42. mat_vsync "0"
  43. mat_picmip "2"
  44. mat_clipz "1"
  45. mat_compressedtextures "1"
  46. mat_reducefillrate "1"
  47. mat_framebuffercopyoverlaysize "0"
  48. mat_bufferprimitives "1"
  49. mat_envmapsize "0"
  50. mat_envmaptgasize "0"
  51. mat_forcehardwaresync "0"
  52. mat_forcemanagedtextureintohardware "0"
  53. mat_debug_postprocessing_effects "0"
  54. mat_debug_process_halfscreen "0"
  55. mat_debugdepthmode "0"
  56. mat_fastspecular "0"
  57. mat_mipmaptextures "1"
  58. mat_queue_mode "2"
  59. mat_envmapsize "0"
  60. mat_envmaptgasize "0"
  61. mat_hbao "0"
  62. mat_parallaxmap "0"
  63. mat_reduceparticles "1"
  64. mat_reducefillrate "1"
  65. mat_filtertextures "1"
  66. mat_bufferprimitives "1"
  67. mat_blur_b "0"
  68. mat_blur_g "0"
  69. mat_blur_r "0"
  70. mat_dof_enabled "0"
  71. mat_lensfx "0"
  72. mat_postprocess_x "0"
  73. mat_postprocess_y "0"
  74. mat_softwarelighting "0"
  75. mat_scope_fancy "0"
  76. mat_phong "0"
  77. mat_max_worldmesh_vertices "128"
  78. r_propsmaxdist "0"
  79. //
  80. r_phong "0"
  81. r_flex "0"
  82. r_3dsky "0"
  83. r_occlusion "0"
  84. r_fastzreject "0"
  85. r_updaterefracttexture "0"
  86. r_renderoverlayfragment "0"
  87. r_updaterefracttexture "0"
  88. r_maxnewsamples "0"
  89. r_maxsampledist "0"
  90. r_norefresh "0"
  91. r_minnewsamples "0"
  92. r_TransitionSensitivity "0"
  93. r_drawdetailprops "0"
  94. r_flashlightvolumetrics "0"
  95. r_flashlightupdatedepth "0"
  96. r_flashlighttracedistcutoff "0"
  97. r_flashlightdepthtexture "0"
  98. mat_alphacoverage "0"
  99.  
  100. //
  101.  
  102. gl_clear "0"
  103. flex_smooth "0"
  104. lod_enable "1"
  105. lod_TransitionDist "0"
  106.  
  107. //
  108. // Water
  109. //
  110. mat_wateroverlaysize "4"
  111. r_waterforceexpensive "0"
  112. r_waterforcereflectentities "0"
  113. r_WaterDrawReflection "0"
  114. r_WaterDrawRefraction "0"
  115. r_cheapwaterend "1"
  116. r_cheapwaterstart "1"
  117. r_forcewaterleaf "0"
  118. cl_show_splashes "0"
  119.  
  120. //
  121. // Light
  122. //
  123. mat_debug_autoexposure "0"
  124. mat_debug_bloom "0"
  125. mat_specular "0"
  126. mat_fastspecular "1"
  127. mat_hdr_level "0"
  128. mat_hdr_enabled "0"
  129. mat_disable_lightwarp "1"
  130. mat_disable_ps_patch "1"
  131. mat_disable_fancy_blending "1"
  132. mat_autoexposure_max "0"
  133. mat_autoexposure_min "0"
  134. mat_filterlightmaps "0"
  135. mat_disable_bloom "1"
  136. mat_bloomscale "0"
  137. mat_force_bloom "0"
  138. mat_parallaxmap "0"
  139. r_dynamic "0"
  140. r_lightaverage "0"
  141. r_lightcache "0"
  142. r_worldlightmin "0"
  143. r_worldlights "0"
  144. r_maxdlights "0"
  145. r_PhysPropStaticLighting "0"
  146. r_dopixelvisibility "0"
  147. r_ambientboost "0"
  148. r_ambientfactor "0"
  149. r_dynamic "0"
  150. mat_filtertextures "0"
  151. mat_filterlightmaps "0"
  152.  
  153. //
  154. // Models
  155. //
  156. g_ragdoll_fadespeed "0"
  157. g_ragdoll_important_maxcount "0"
  158. g_ragdoll_lvfadespeed "0"
  159. g_ragdoll_maxcount "0"
  160. r_eyes "0"
  161. r_eyemove "0"
  162. r_eyegloss "0"
  163. r_eyesize "0"
  164. r_eyeshift_z "0"
  165. r_eyeshift_y "0"
  166. r_eyeshift_x "0"
  167. r_teeth "0"
  168. r_lod "-1"
  169. r_rootlod "2"
  170. cl_ragdoll_collide "0"
  171. cl_ragdoll_fade_time "0"
  172. cl_ragdoll_physics_enable "0"
  173. cl_phys_props_enable "0"
  174. cl_ragdoll_maxcount "0"
  175. ragdoll_sleepaftertime "1"
  176. props_break_max_pieces_perframe "0"
  177. mat_postprocess_x "0"
  178. mat_postprocess_y "0"
  179. mat_softwarelighting "0"
  180. mat_dof_enabled "0"
  181. mat_colcorrection_disableentities "1"
  182. mat_parallaxmap "0"
  183. mat_bumpmap "0"
  184. mat_compressedtextures "1"
  185. mat_clipz "0"
  186. cl_retire_low_priority_lights "0"
  187. cl_show_splashes "0"
  188. cl_blurTapSize "0"
  189. cl_smooth "0"
  190. cl_ejectbrass_3p "0"
  191. map_noareas "1"
  192. mat_bloom_scalefactor_scalar "0"
  193. blink_duration "0"
  194. func_break_max_pieces "0"
  195. cl_autohelp "0"
  196. cl_c4dynamiclight "0"
  197. cl_detail_max_sway "0"
  198. r_cheapwaterstart "1"
  199. cl_wpn_sway_interp "0"
  200. r_pixelvisibility_partial "0"
  201. r_flashlightmodels "0"
  202. r_flashlightrendermodels "0"
  203. r_flashlightrenderworld "0"
  204. r_DrawSpecificStaticProp "0"
  205. r_spray_lifetime "0"
  206. prop_active_gib_limit "0"
  207. prop_active_gib_max_fade_time "0"
  208. props_break_max_pieces_perframe "0"
  209. overview_tracks "0"
  210.  
  211. //
  212. // Shadows
  213. //
  214. r_shadowmaxrendered "0"
  215. r_shadows "0"
  216. r_shadowrendertotexture "0"
  217. mat_shadowstate "0"
  218. r_shadowlod "2"
  219. r_renderoverlayfragment "0"
  220. mp_footsteps "0"
  221.  
  222. //
  223. // Props
  224. //
  225. props_break_max_pieces "0"
  226. props_break_max_pieces_perframe "0"
  227. cl_phys_props_max "0"
  228. func_break_max_pieces "0"
  229.  
  230. //
  231. // Sound
  232. //
  233. snd_mix_async "1"
  234. snd_restart
  235. snd_mixahead "0.1"
  236. dsp_enhance_stereo "0"
  237. dsp_slow_cpu "1"
  238. mat_lensfx "0"
  239.  
  240. //
  241. // Ropes
  242. //
  243. rope_smooth_maxalphawidth "0"
  244. rope_smooth_maxalpha "0"
  245. rope_smooth_enlarge "0"
  246. rope_wind_dist "0.01"
  247. rope_subdiv "0"
  248. rope_smooth_minwidth "0"
  249. rope_smooth_minalpha "0"
  250. rope_averagelight "0"
  251. rope_smooth "0"
  252. rope_shake "0"
  253. rope_collide "0"
  254. r_ropetranslucent "0"
  255. rope_rendersolid "0"
  256.  
  257. //
  258. // Decals
  259. //
  260. r_maxmodeldecal "0"
  261. r_drawmodeldecals "0"
  262. r_decals "0"
  263. r_decal_cullsize "0"
  264. r_drawflecks "0"
  265. r_drawbatchdecals "0"
  266. mp_decals "0"
  267.  
  268. //
  269. // Violence
  270. //
  271. violence_ablood "0"
  272. violence_agibs "0"
  273. violence_hblood "0"
  274. violence_hgibs "0"
  275.  
  276. //
  277. // Preload
  278. //
  279. cl_forcepreload "1"
  280. sv_forcepreload "1"
  281. ai_expression_optimization "1"
  282.  
  283. echo SAMSONS FPS CFG SUCESSFULLY LOADED (LastUpdate 1. July 2018 10:49)
  284.  
  285.  
  286. /////
  287. /////
  288. Clear
  289. /////
  290. /////
  291. r_drawtracers_firstperson "0";
  292. bind "mwheelup" "+jump";
  293. bind "mwheeldown" "+jump";
  294. cl_showfps 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement