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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package com.l2jfrozen.gameserver.model;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.TimeUnit;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jfrozen.gameserver.controllers.GameTimeController;
- import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
- import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jfrozen.gameserver.network.SystemMessageId;
- import com.l2jfrozen.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
- import com.l2jfrozen.gameserver.network.serverpackets.MagicEffectIcons;
- import com.l2jfrozen.gameserver.network.serverpackets.PartySpelled;
- import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
- import com.l2jfrozen.gameserver.skills.Env;
- import com.l2jfrozen.gameserver.skills.effects.EffectTemplate;
- import com.l2jfrozen.gameserver.skills.funcs.Func;
- import com.l2jfrozen.gameserver.skills.funcs.FuncTemplate;
- import com.l2jfrozen.gameserver.skills.funcs.Lambda;
- import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.1.2.12 $ $Date: 2005/04/11 10:06:07 $
- * @author l2jfrozen dev
- */
- public abstract class L2Effect
- {
- static final Logger _log = Logger.getLogger(L2Effect.class.getName());
- public static enum EffectState
- {
- CREATED,
- ACTING,
- FINISHING
- }
- public static enum EffectType
- {
- BUFF,
- DEBUFF,
- CHARGE,
- DMG_OVER_TIME,
- HEAL_OVER_TIME,
- COMBAT_POINT_HEAL_OVER_TIME,
- MANA_DMG_OVER_TIME,
- MANA_HEAL_OVER_TIME,
- RELAXING,
- STUN,
- ROOT,
- SLEEP,
- HATE,
- FAKE_DEATH,
- CONFUSION,
- CONFUSE_MOB_ONLY,
- MUTE,
- IMMOBILEUNTILATTACKED,
- FEAR,
- SALVATION,
- SILENT_MOVE,
- SIGNET_EFFECT,
- SIGNET_GROUND,
- SEED,
- PARALYZE,
- STUN_SELF,
- PSYCHICAL_MUTE,
- REMOVE_TARGET,
- TARGET_ME,
- SILENCE_MAGIC_PHYSICAL,
- BETRAY,
- NOBLESSE_BLESSING,
- PHOENIX_BLESSING,
- PETRIFICATION,
- BLUFF,
- BATTLE_FORCE,
- SPELL_FORCE,
- CHARM_OF_LUCK,
- INVINCIBLE,
- PROTECTION_BLESSING,
- INTERRUPT,
- MEDITATION,
- BLOW,
- FUSION,
- CANCEL,
- BLOCK_BUFF,
- BLOCK_DEBUFF,
- PREVENT_BUFF,
- CLAN_GATE,
- NEGATE
- }
- private static final Func[] _emptyFunctionSet = new Func[0];
- //member _effector is the instance of L2Character that cast/used the spell/skill that is
- //causing this effect. Do not confuse with the instance of L2Character that
- //is being affected by this effect.
- private final L2Character _effector;
- //member _effected is the instance of L2Character that was affected
- //by this effect. Do not confuse with the instance of L2Character that
- //catsed/used this effect.
- protected final L2Character _effected;
- //the skill that was used.
- public L2Skill _skill;
- //or the items that was used.
- //private final L2Item _item;
- // the value of an update
- private final Lambda _lambda;
- // the current state
- private EffectState _state;
- // period, seconds
- private final int _period;
- private int _periodStartTicks;
- private int _periodfirsttime;
- // function templates
- private final FuncTemplate[] _funcTemplates;
- //initial count
- protected int _totalCount;
- // counter
- private int _count;
- // abnormal effect mask
- private int _abnormalEffect;
- public boolean preventExitUpdate;
- private boolean _cancelEffect = false;
- public final class EffectTask implements Runnable
- {
- protected final int _delay;
- protected final int _rate;
- EffectTask(int pDelay, int pRate)
- {
- _delay = pDelay;
- _rate = pRate;
- }
- @Override
- public void run()
- {
- try
- {
- if(getPeriodfirsttime() == 0)
- {
- setPeriodStartTicks(GameTimeController.getGameTicks());
- }
- else
- {
- setPeriodfirsttime(0);
- }
- scheduleEffect();
- }
- catch(Throwable e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
- private ScheduledFuture<?> _currentFuture;
- private EffectTask _currentTask;
- /** The Identifier of the stack group */
- private final String _stackType;
- /** The position of the effect in the stack group */
- private final float _stackOrder;
- private final EffectTemplate _template;
- private boolean _inUse = false;
- protected L2Effect(Env env, EffectTemplate template)
- {
- _template = template;
- _state = EffectState.CREATED;
- _skill = env.skill;
- //_item = env._item == null ? null : env._item.getItem();
- _effected = env.target;
- _effector = env.player;
- _lambda = template.lambda;
- _funcTemplates = template.funcTemplates;
- _count = template.counter;
- _totalCount = _count;
- int temp = template.period;
- if(env.skillMastery)
- {
- temp *= 2;
- }
- _period = temp;
- _abnormalEffect = template.abnormalEffect;
- _stackType = template.stackType;
- _stackOrder = template.stackOrder;
- _periodStartTicks = GameTimeController.getGameTicks();
- _periodfirsttime = 0;
- scheduleEffect();
- }
- public int getCount()
- {
- return _count;
- }
- public int getTotalCount()
- {
- return _totalCount;
- }
- public void setCount(int newcount)
- {
- _count = newcount;
- }
- public void setFirstTime(int newfirsttime)
- {
- if(_currentFuture != null)
- {
- _periodStartTicks = GameTimeController.getGameTicks() - newfirsttime * GameTimeController.TICKS_PER_SECOND;
- _currentFuture.cancel(false);
- _currentFuture = null;
- _currentTask = null;
- _periodfirsttime = newfirsttime;
- int duration = _period - _periodfirsttime;
- //_log.warning("Period: "+_period+"-"+_periodfirsttime+"="+duration);
- _currentTask = new EffectTask(duration * 1000, -1);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffect(_currentTask, duration * 1000);
- }
- }
- public int getPeriod()
- {
- return _period;
- }
- public int getTime()
- {
- return (GameTimeController.getGameTicks() - _periodStartTicks) / GameTimeController.TICKS_PER_SECOND;
- }
- /**
- * Returns the elapsed time of the task.
- *
- * @return Time in seconds.
- */
- public int getTaskTime()
- {
- if(_count == _totalCount)
- return 0;
- return Math.abs(_count - _totalCount + 1) * _period + getTime() + 1;
- }
- public boolean getInUse()
- {
- return _inUse;
- }
- public void setInUse(boolean inUse)
- {
- _inUse = inUse;
- }
- public String getStackType()
- {
- return _stackType;
- }
- public float getStackOrder()
- {
- return _stackOrder;
- }
- public final L2Skill getSkill()
- {
- return _skill;
- }
- public final L2Character getEffector()
- {
- return _effector;
- }
- public final L2Character getEffected()
- {
- return _effected;
- }
- public boolean isSelfEffect()
- {
- return _skill._effectTemplatesSelf != null;
- }
- public boolean isHerbEffect()
- {
- if(getSkill().getName().contains("Herb"))
- return true;
- return false;
- }
- public final double calc()
- {
- Env env = new Env();
- env.player = _effector;
- env.target = _effected;
- env.skill = _skill;
- return _lambda.calc(env);
- }
- private synchronized void startEffectTask(int duration)
- {
- stopEffectTask();
- _currentTask = new EffectTask(duration, -1);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffect(_currentTask, duration);
- if (_state == EffectState.ACTING)
- {
- // To avoid possible NPE caused by player crash
- if (_effected != null)
- _effected.addEffect(this);
- else
- _log.warning("Effected is null for skill " + _skill.getId() + " on effect " + getEffectType());
- }
- }
- private synchronized void startEffectTaskAtFixedRate(int delay, int rate)
- {
- stopEffectTask();
- _currentTask = new EffectTask(delay, rate);
- _currentFuture = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(_currentTask, delay, rate);
- if(_state == EffectState.ACTING)
- {
- _effected.addEffect(this);
- }
- }
- /**
- * Stop the L2Effect task and send Server->Client update packet.<BR>
- * <BR>
- * <B><U> Actions</U> :</B><BR>
- * <BR>
- * <li>Cancel the effect in the the abnormal effect map of the L2Character</li> <li>Stop the task of the L2Effect,
- * remove it and update client magic icone</li><BR>
- * <BR>
- */
- public final void exit()
- {
- this.exit(false, false);
- }
- public final void exit(boolean cancelEffect)
- {
- this.exit(false, cancelEffect);
- }
- public final void exit(boolean preventUpdate, boolean cancelEffect)
- {
- preventExitUpdate = preventUpdate;
- _state = EffectState.FINISHING;
- _cancelEffect = cancelEffect;
- scheduleEffect();
- }
- /**
- * Stop the task of the L2Effect, remove it and update client magic icone.<BR>
- * <BR>
- * <B><U> Actions</U> :</B><BR>
- * <BR>
- * <li>Cancel the task</li> <li>Stop and remove L2Effect from L2Character and update client magic icone</li><BR>
- * <BR>
- */
- public synchronized void stopEffectTask()
- {
- // Cancel the task
- if (_currentFuture != null)
- {
- if (!_currentFuture.isCancelled())
- _currentFuture.cancel(false);
- _currentFuture = null;
- _currentTask = null;
- // To avoid possible NPE caused by player crash
- if (_effected != null)
- _effected.removeEffect(this);
- else
- _log.warning("Effected is null for skill " + _skill.getId() + " on effect " + getEffectType());
- }
- }
- /**
- * @return effect type
- */
- public abstract EffectType getEffectType();
- /** Notify started */
- public void onStart()
- {
- if(_abnormalEffect != 0)
- {
- getEffected().startAbnormalEffect(_abnormalEffect);
- }
- }
- /**
- * Cancel the effect in the the abnormal effect map of the effected L2Character.<BR>
- * <BR>
- */
- public void onExit()
- {
- if(_abnormalEffect != 0)
- {
- getEffected().stopAbnormalEffect(_abnormalEffect);
- }
- }
- /**
- * Return true for continuation of this effect
- * @return
- */
- public abstract boolean onActionTime();
- public final void rescheduleEffect()
- {
- if(_state != EffectState.ACTING)
- {
- scheduleEffect();
- }
- else
- {
- if(_count > 1)
- {
- startEffectTaskAtFixedRate(5, _period * 1000);
- return;
- }
- if(_period > 0)
- {
- startEffectTask(_period * 1000);
- return;
- }
- }
- }
- public final void scheduleEffect()
- {
- if(_state == EffectState.CREATED)
- {
- _state = EffectState.ACTING;
- onStart();
- if(_skill.isPvpSkill() && getEffected() != null && getEffected() instanceof L2PcInstance && getShowIcon())
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- smsg.addString(_skill.getName());
- getEffected().sendPacket(smsg);
- smsg = null;
- }
- if(_count > 1)
- {
- startEffectTaskAtFixedRate(5, _period * 1000);
- return;
- }
- if(_period > 0)
- {
- startEffectTask(_period * 1000);
- return;
- }
- }
- if(_state == EffectState.ACTING)
- {
- if(_count-- > 0)
- {
- if(getInUse())
- { // effect has to be in use
- if(onActionTime())
- return; // false causes effect to finish right away
- }
- else if(_count > 0)
- return;
- }
- _state = EffectState.FINISHING;
- }
- if(_state == EffectState.FINISHING)
- {
- // Cancel the effect in the the abnormal effect map of the L2Character
- onExit();
- //If the time left is equal to zero, send the message
- if(getEffected() != null
- && getEffected() instanceof L2PcInstance
- && getShowIcon()
- && !getEffected().isDead()){
- // Like L2OFF message S1_HAS_BEEN_ABORTED for toogle skills
- if (getSkill().isToggle())
- {
- SystemMessage smsg3 = new SystemMessage(SystemMessageId.S1_HAS_BEEN_ABORTED);
- smsg3.addString(getSkill().getName());
- getEffected().sendPacket(smsg3);
- }
- else if(_cancelEffect){
- SystemMessage smsg3 = new SystemMessage(SystemMessageId.EFFECT_S1_DISAPPEARED);
- smsg3.addString(getSkill().getName());
- getEffected().sendPacket(smsg3);
- smsg3 = null;
- }else if(_count == 0){
- SystemMessage smsg3 = new SystemMessage(SystemMessageId.S1_HAS_WORN_OFF);
- smsg3.addString(_skill.getName());
- getEffected().sendPacket(smsg3);
- smsg3 = null;
- }
- }
- // Stop the task of the L2Effect, remove it and update client magic icone
- stopEffectTask();
- }
- }
- public Func[] getStatFuncs()
- {
- if(_funcTemplates == null)
- return _emptyFunctionSet;
- List<Func> funcs = new FastList<Func>();
- for(FuncTemplate t : _funcTemplates)
- {
- Env env = new Env();
- env.player = getEffector();
- env.target = getEffected();
- env.skill = getSkill();
- Func f = t.getFunc(env, this); // effect is owner
- if(f != null)
- {
- funcs.add(f);
- }
- }
- if(funcs.size() == 0)
- return _emptyFunctionSet;
- return funcs.toArray(new Func[funcs.size()]);
- }
- public final void addIcon(MagicEffectIcons mi)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if(task == null || future == null)
- return;
- if(_state == EffectState.FINISHING || _state == EffectState.CREATED)
- return;
- if(!getShowIcon())
- return;
- L2Skill sk = getSkill();
- if(task._rate > 0)
- {
- if(sk.isPotion())
- {
- mi.addEffect(sk.getId(), getLevel(), sk.getBuffDuration() - getTaskTime() * 1000, false);
- }
- else if(!sk.isToggle())
- {
- if(sk.is_Debuff())
- mi.addEffect(sk.getId(), getLevel(), (_count * _period) * 1000,true);
- else
- mi.addEffect(sk.getId(), getLevel(), (_count * _period) * 1000,false);
- }
- else
- {
- mi.addEffect(sk.getId(), getLevel(), -1,true);
- }
- }
- else
- {
- if(sk.getSkillType()==SkillType.DEBUFF)
- mi.addEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS)+1000,true);
- else
- mi.addEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS)+1000,false);
- }
- task = null;
- future = null;
- }
- public final void addPartySpelledIcon(PartySpelled ps)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if(task == null || future == null)
- return;
- if(_state == EffectState.FINISHING || _state == EffectState.CREATED)
- return;
- L2Skill sk = getSkill();
- ps.addPartySpelledEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- task = null;
- future = null;
- sk = null;
- }
- public final void addOlympiadSpelledIcon(ExOlympiadSpelledInfo os)
- {
- EffectTask task = _currentTask;
- ScheduledFuture<?> future = _currentFuture;
- if(task == null || future == null)
- return;
- if(_state == EffectState.FINISHING || _state == EffectState.CREATED)
- return;
- L2Skill sk = getSkill();
- os.addEffect(sk.getId(), getLevel(), (int) future.getDelay(TimeUnit.MILLISECONDS));
- sk = null;
- task = null;
- future = null;
- }
- public int getLevel()
- {
- return getSkill().getLevel();
- }
- public int getPeriodfirsttime()
- {
- return _periodfirsttime;
- }
- public void setPeriodfirsttime(int periodfirsttime)
- {
- _periodfirsttime = periodfirsttime;
- }
- public int getPeriodStartTicks()
- {
- return _periodStartTicks;
- }
- public void setPeriodStartTicks(int periodStartTicks)
- {
- _periodStartTicks = periodStartTicks;
- }
- public final boolean getShowIcon()
- {
- return _template.showIcon;
- }
- public EffectState get_state()
- {
- return _state;
- }
- }
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