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- Update v1.3 Changelog:
- ____________________________________
- Fixes:
- ----
- Gameplay:
- • Added re-specialisation of Skills and Perks
- • Clues now correctly despawn after fast traveling
- • Corrected expansion and penetration stats for soft point and polymeric tip rifle ammunition
- • Fix for “Connor - Lost Words” if you find the notebook before finishing the first objective
- • Reduced cost of ammunition
- User Interface:
- • Fixed interactions with Hunting Stands
- • Various localisation fixes
- Stability & Performance:
- • Enabled screen space reflections (water reflections) by default on medium and low graphics settings
- • Improved data collection on deadlocks (freezes)
- • Mini map performance optimization
- • Various crash fixes
- Audio:
- • Improved synchronization of all weapon reload animations
- Miscellaneous:
- ----
- Update v1.2 Changelog:
- ____________________________________
- Fixes:
- ----
- Gameplay:
- • Changed default speeds for crouch and prone to be slower (use “run” keybind to move faster)
- • Crouching now correctly affects Animal AI
- • Balanced difficulty settings for photo missions
- • Balanced equipment prices in the in-game store
- • Fixed missions so they can be completed with the .270 Warden rifle
- • Fixed issue with “Big Coyote Tour” mission
- • Improved interactions of Points of Interest and Hunting Structures
- • Fixed distance requirement in Sommers mission “The Fox and the Scope” to 200 meters
- • Improved Sommer #2
- Specified the region where to find the coyote in Vualez “The Werecoyote”
- User Interface:
- • Improved feedback for noise in HUD
- • Various fixes for overflows, cutoffs and unlocalized strings
- • Fixed storage freezing when used
- • Harvest screen lists hit starting with 1 now
- • Player placed waypoints can now be seen from any distance
- • Fix for empty Mission Log when switching reserves
- Audio:
- • Added female breathing and damage sounds for player character
- • Added sound for Headlamp when turning it on / off
- • Improvement of UI Mix
- • Improvement of Music Mix
- • Improvement of Bear mix
- • Added Jump sounds for main character
- • Changed rabbits/squirrel navigation sounds
- • Improve animal vegetation passthrough sounds
- Miscellaneous:
- • Removed spawn point outside of reserve
- • Various fixes for floating props in the world
- • Fixed issue with proning and looking through the terrain
- In Progress
- • Nearing completion, to be released soon:
- • Adding Exit to Main Menu
- • Crashfix when starting the game
- • Performance improvements after having scanned multiple clues
- • Fix for disappearing animal clues
- We are aware of the repeating reward notification about the “.243 Polymer-tip bullet” and we will fix it in the next update. Please note that you unlock this ammunition with a rifle score of 50 (or higher).
- Update v1.11 Changelog:
- _______________________________
- Fixes:
- • Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
- • Items are now unlocked when you exceed the requirements. Please be sure to obtain experience points for
- • your character / weapon level to update, so that the changes can take effect.
- Gameplay:
- • Added cool-down timer to animal warning calls
- • Animal warning call probability is now affected by animal difficulty
- • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
- • Adjusted vegetation sound volumes in Layton Lake District
- • Reworked player progression - less cost and faster unlocks
- • Resolved issue with side mission Sommer #2
- User Interface:
- • Fix for hunting stands that can’t be interacted with
- Performance:
- • Improved performance after tracking a large number of clues
- Multiplayer:
- • Fix for multiplayer crashes related to Multiplayer menu
- Audio:
- • Fix for menu music not playing
- • Improved sound mix for UI
- • Improved sound mix for Black Bear
- • Improved sound mix for music in outposts
- • Added jumping sounds for player character
- Gameplay:
- • Improved animal spawn points to avoid tight positions for pathfinding
- • Fix for "Active Skill" tutorial would not play until restarting the game
- • Heart rate is now affected when jumping
- • Improved clue system for need zones
- • Added glint effect on collectables
- • Improvements to navigation mesh
- • Fix for female foxes awarding negative score
- • Fix for non-climbable ladders
- • Fix for HunterMate showing missions from the previously visited reserve
- Weapons:
- • Fix for revolver exit animation
- • Fix for occasionally misaligned muzzle flash when using quickshot
- • Improved scope behaviour while aiming and walking
- • Improved Lever Action Rifle animations
- • Improved shotgun reload animation (displaying wrong bullet count)
- • Improved animations for compound bow
- • Fixed so that performing an action will never lock the player into place (firing, aiming, reloading etc.)
- • Tweaked scatter for hipshot and fixed some issues with scatter in aim
- User Interface:
- • Removed leaving reserve warning message after loading reserve
- • Fixed bug where attaching ammo would hide item details
- • Improving readability of codex pages, slow down scrolling text
- • Added game logo to main menu
- • Improved Key binding UI and fixed issue with double clicking
- • Removed “Reserve Selection” text
- • Added camera as bindable key
- • Added “Use Skill” as bindable key
- • Added numpad as bindable keys
- • Fix for audio clue HUD never being shown again after having it visible and entering the menu
- • Changing the “buy” button in the store to “owned” after purchase
- • Inventory updates quicker after making changes in the storage
- • Improved display of available amount of currency
- • Added warning prompt when starting a new game
- • Re-enabled HUD when using the camera
- • Fix for weapon rewards not showing
- • Improved Storage screen usability
- • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
- • Artifacts are now added to the Codex page when picked up
- • Mouse sensitivity now works as intended
- • Toggling “Mission System” in settings now works as intended
- Multiplayer:
- • Fix for network collectables competing with regular collectables
- • Disabled changing reserve in Multiplayer
- Performance:
- • Addressed memory leaks
- • Slightly improved performance of water reflections
- Miscellaneous:
- • Fix for appearing underwater when changing position (loading screen)
- • Multiple fixes regarding spawn point and camera sequences
- • Fix for critter related crash
- • Collision fixes in Layton Lake District
- • Missing shaders added
- • Various mission fixes
- • Crashfix when switching reserve
- • Various fixes for floating props
- • Crashfix when switching between single and multiplayer games
- • Improved string jump animations of animals
- • Removed breathing animation on dead animals
- • Various localization fixes
- • Improved water reflections
- • Fixed broken glint effect while it’s raining
- • Rain drops are now properly occluded by structures
- • Added particle effects while walking through foliage
- • Fix for animals running in place in certain animations
- • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
- Update v20170216 Changelog:
- _______________________________
- • Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
- • Crash fix in settings menu
- • Performance improvement for situations where large numbers of unharvested animals are located on the map.
- • Crash fix for the map related to the player icon
- • Crash fix for leaving multiplayer games
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