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theHunter Call of the Wild Update Changelog

Feb 24th, 2017
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  1. Update v1.3 Changelog:
  2. ____________________________________
  3. Fixes:
  4. ----
  5.  
  6. Gameplay:
  7. • Added re-specialisation of Skills and Perks
  8. • Clues now correctly despawn after fast traveling
  9. • Corrected expansion and penetration stats for soft point and polymeric tip rifle ammunition
  10. • Fix for “Connor - Lost Words” if you find the notebook before finishing the first objective
  11. • Reduced cost of ammunition
  12.  
  13. User Interface:
  14. • Fixed interactions with Hunting Stands
  15. • Various localisation fixes
  16.  
  17. Stability & Performance:
  18. • Enabled screen space reflections (water reflections) by default on medium and low graphics settings
  19. • Improved data collection on deadlocks (freezes)
  20. • Mini map performance optimization
  21. • Various crash fixes
  22.  
  23. Audio:
  24. • Improved synchronization of all weapon reload animations
  25.  
  26. Miscellaneous:
  27. ----
  28.  
  29. Update v1.2 Changelog:
  30. ____________________________________
  31. Fixes:
  32. ----
  33.  
  34. Gameplay:
  35. • Changed default speeds for crouch and prone to be slower (use “run” keybind to move faster)
  36. • Crouching now correctly affects Animal AI
  37. • Balanced difficulty settings for photo missions
  38. • Balanced equipment prices in the in-game store
  39. • Fixed missions so they can be completed with the .270 Warden rifle
  40. • Fixed issue with “Big Coyote Tour” mission
  41. • Improved interactions of Points of Interest and Hunting Structures
  42. • Fixed distance requirement in Sommers mission “The Fox and the Scope” to 200 meters
  43. • Improved Sommer #2
  44.  
  45. Specified the region where to find the coyote in Vualez “The Werecoyote”
  46.  
  47. User Interface:
  48. • Improved feedback for noise in HUD
  49. • Various fixes for overflows, cutoffs and unlocalized strings
  50. • Fixed storage freezing when used
  51. • Harvest screen lists hit starting with 1 now
  52. • Player placed waypoints can now be seen from any distance
  53. • Fix for empty Mission Log when switching reserves
  54.  
  55. Audio:
  56. • Added female breathing and damage sounds for player character
  57. • Added sound for Headlamp when turning it on / off
  58. • Improvement of UI Mix
  59. • Improvement of Music Mix
  60. • Improvement of Bear mix
  61. • Added Jump sounds for main character
  62. • Changed rabbits/squirrel navigation sounds
  63. • Improve animal vegetation passthrough sounds
  64.  
  65. Miscellaneous:
  66. • Removed spawn point outside of reserve
  67. • Various fixes for floating props in the world
  68. • Fixed issue with proning and looking through the terrain
  69.  
  70. In Progress
  71. • Nearing completion, to be released soon:
  72. • Adding Exit to Main Menu
  73. • Crashfix when starting the game
  74. • Performance improvements after having scanned multiple clues
  75. • Fix for disappearing animal clues
  76.  
  77. We are aware of the repeating reward notification about the “.243 Polymer-tip bullet” and we will fix it in the next update. Please note that you unlock this ammunition with a rifle score of 50 (or higher).
  78.  
  79. Update v1.11 Changelog:
  80. _______________________________
  81. Fixes:
  82. • Crashfix for bringing up the scoreboard in multiplayer (affects specific languages)
  83. • Items are now unlocked when you exceed the requirements. Please be sure to obtain experience points for
  84. • your character / weapon level to update, so that the changes can take effect.
  85.  
  86. Gameplay:
  87. • Added cool-down timer to animal warning calls
  88. • Animal warning call probability is now affected by animal difficulty
  89. • Adjusted how easily animals can hear you when walking through grass and bushes in Layton Lake District
  90. • Adjusted vegetation sound volumes in Layton Lake District
  91. • Reworked player progression - less cost and faster unlocks
  92. • Resolved issue with side mission Sommer #2
  93.  
  94. User Interface:
  95. • Fix for hunting stands that can’t be interacted with
  96.  
  97. Performance:
  98. • Improved performance after tracking a large number of clues
  99.  
  100. Multiplayer:
  101. • Fix for multiplayer crashes related to Multiplayer menu
  102.  
  103. Audio:
  104. • Fix for menu music not playing
  105. • Improved sound mix for UI
  106. • Improved sound mix for Black Bear
  107. • Improved sound mix for music in outposts
  108. • Added jumping sounds for player character
  109.  
  110. Gameplay:
  111. • Improved animal spawn points to avoid tight positions for pathfinding
  112. • Fix for "Active Skill" tutorial would not play until restarting the game
  113. • Heart rate is now affected when jumping
  114. • Improved clue system for need zones
  115. • Added glint effect on collectables
  116. • Improvements to navigation mesh
  117. • Fix for female foxes awarding negative score
  118. • Fix for non-climbable ladders
  119. • Fix for HunterMate showing missions from the previously visited reserve
  120.  
  121. Weapons:
  122. • Fix for revolver exit animation
  123. • Fix for occasionally misaligned muzzle flash when using quickshot
  124. • Improved scope behaviour while aiming and walking
  125. • Improved Lever Action Rifle animations
  126. • Improved shotgun reload animation (displaying wrong bullet count)
  127. • Improved animations for compound bow
  128. • Fixed so that performing an action will never lock the player into place (firing, aiming, reloading etc.)
  129. • Tweaked scatter for hipshot and fixed some issues with scatter in aim
  130.  
  131. User Interface:
  132. • Removed leaving reserve warning message after loading reserve
  133. • Fixed bug where attaching ammo would hide item details
  134. • Improving readability of codex pages, slow down scrolling text
  135. • Added game logo to main menu
  136. • Improved Key binding UI and fixed issue with double clicking
  137. • Removed “Reserve Selection” text
  138. • Added camera as bindable key
  139. • Added “Use Skill” as bindable key
  140. • Added numpad as bindable keys
  141. • Fix for audio clue HUD never being shown again after having it visible and entering the menu
  142. • Changing the “buy” button in the store to “owned” after purchase
  143. • Inventory updates quicker after making changes in the storage
  144. • Improved display of available amount of currency
  145. • Added warning prompt when starting a new game
  146. • Re-enabled HUD when using the camera
  147. • Fix for weapon rewards not showing
  148. • Improved Storage screen usability
  149. • Fixed “night time” in codex vs. mission conditions (night time starts at 19:00)
  150. • Artifacts are now added to the Codex page when picked up
  151. • Mouse sensitivity now works as intended
  152. • Toggling “Mission System” in settings now works as intended
  153.  
  154. Multiplayer:
  155. • Fix for network collectables competing with regular collectables
  156. • Disabled changing reserve in Multiplayer
  157.  
  158. Performance:
  159. • Addressed memory leaks
  160. • Slightly improved performance of water reflections
  161.  
  162. Miscellaneous:
  163. • Fix for appearing underwater when changing position (loading screen)
  164. • Multiple fixes regarding spawn point and camera sequences
  165. • Fix for critter related crash
  166. • Collision fixes in Layton Lake District
  167. • Missing shaders added
  168. • Various mission fixes
  169. • Crashfix when switching reserve
  170. • Various fixes for floating props
  171. • Crashfix when switching between single and multiplayer games
  172. • Improved string jump animations of animals
  173. • Removed breathing animation on dead animals
  174. • Various localization fixes
  175. • Improved water reflections
  176. • Fixed broken glint effect while it’s raining
  177. • Rain drops are now properly occluded by structures
  178. • Added particle effects while walking through foliage
  179. • Fix for animals running in place in certain animations
  180. • Fixed bug in volumetric fog that would cause it to be wrongly occluded by vegetation
  181.  
  182. Update v20170216 Changelog:
  183. _______________________________
  184. • Keybinding menu to not crash when unsupported hardware such as certain controllers or joysticks is connected
  185. • Crash fix in settings menu
  186. • Performance improvement for situations where large numbers of unharvested animals are located on the map.
  187. • Crash fix for the map related to the player icon
  188. • Crash fix for leaving multiplayer games
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