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  1. MAJOR MECHANICS:
  2. ???
  3. ???
  4.  
  5. --------------------
  6.  
  7. TOTEMS
  8.  
  9. LIFE PENDANT
  10. Totem
  11. (If you draft a Totem, you start the game with its effect.)
  12. You start the game with +4 life.
  13.  
  14. MIGHT PENDANT
  15. Totem
  16. (If you draft a Totem, you start the game with its effect.)
  17. When the first creature enters the battlefield under your
  18.  
  19. control in a game, put a +1/+1 counter on it.
  20.  
  21. MANA PENDANT
  22. Totem
  23. (If you draft a Totem, you start the game with its effect.)
  24. At the beginning of your first main phase of each game, add
  25.  
  26. 1 to your mana pool.
  27.  
  28. WEAKNESS PENDANT
  29. Totem
  30. (If you draft a Totem, you start the game with its effect.)
  31. When the first creature enters the battlefield under an
  32.  
  33. opponent's control in a game, put a -1/-1 counter on it.
  34.  
  35. DEATH PENDANT
  36. Totem
  37. (If you draft a Totem, you start the game with its effect.)
  38. Each opponent starts the game with -2 life.
  39.  
  40. MULLIGAN PENDANT
  41. Totem
  42. (If you draft a Totem, you start the game with its effect.)
  43. The first time you mulligan each game, draw to seven cards
  44.  
  45. instead of six.
  46.  
  47. Phyrric Flame - 1O
  48. Instant
  49. Phyrric Flame does 4 damage to target creature.
  50. Last-Ditch - If you have no cards in your hand, draw a
  51.  
  52. card.
  53.  
  54. Smash Lies - 2O
  55. Instant
  56. Destroy target artifact or nonbasic land.
  57. Last-Ditch - If you have no cards in your hand, draw a
  58.  
  59. card.
  60.  
  61. Lifecharge - 1O
  62. Instant
  63. Scry 3, then reveal the top card of your library and put
  64.  
  65. that card into your hand. You gain life equal to its
  66.  
  67. converted mana cost.
  68.  
  69. Feedback Helix - 1OO
  70. Instant
  71. Feedback Helix does 3 damage to target creature or player.
  72.  
  73. You gain 3 life.
  74.  
  75. Embedded Claws - O
  76. Enchantment - Aura
  77. Enchant creature
  78. Enchanted creature gets +1/+1 and has first strike.
  79. When Embedded Claws is put into a graveyard from the
  80.  
  81. battlefield or when the creature Embedded Claws targets
  82.  
  83. leaves the battlefield while Embedded Claws is on the
  84.  
  85. stack, return Embedded Claws to its owner's hand.
  86.  
  87. Skilled Amateur - O
  88. Creature - Human Soldier
  89. Double strike
  90. 1/1
  91.  
  92. Civil Titan - 4OO
  93. Creature - Giant
  94. When Civil Titan enters the battlefield or attacks, put a
  95.  
  96. +1/+1 counter on each creature you control.
  97. 6/6
  98.  
  99. Ambush Guard - 3O
  100. Creature - Human Soldier
  101. Flash
  102. Ambush Guard can block creatures as though they had no
  103.  
  104. abilities. (For instance, Ambush Guard can block creatures
  105.  
  106. with the text, "This creature is unblockable.")
  107. 3/5
  108.  
  109. Defensive Line - 5O
  110. Creature - Human Soldier
  111. When all creatures you control block, they get +7/+7 until
  112.  
  113. end of turn.
  114. 3/6
  115.  
  116. Loads of Soldiers - 5OO
  117. Creature - Human Soldier
  118. When Loads of Soldiers enters the battlefield, put five 1/1
  119.  
  120. white Soldier creature tokens onto the battlefield.
  121. 4/4
  122.  
  123. Clockwork Soldier - 3OO
  124. Creature - Human Soldier
  125. When Clockwork Soldier enters the battlefield, put three
  126.  
  127. 1/1 white Soldier creature tokens onto the battlefield.
  128. Whenever a token Soldier creature you control attacks, it
  129.  
  130. fights target creature you don't control.
  131. 2/2
  132.  
  133. Spirit of Life - 3O
  134. Creature - Spirit
  135. Flying, protection from purple
  136. 3/4
  137.  
  138. Spirit of Battle - 3O
  139. Creature - Spirit
  140. Flying, protection from green
  141. 3/4
  142.  
  143. Blazing Soul - 3O
  144. Instant
  145. Target creature you control does damage equal to its power
  146.  
  147. to another target creature. You gain that much life.
  148.  
  149. Ekria, Gempure Giant - 3OO
  150. Legendary Creature - Giant Soldier
  151. Trample, protection from purple, protection from green
  152. 5/3
  153.  
  154. Tournament - 2O
  155. Sorcery
  156. Clash with an opponent. If you win the clash, exile
  157.  
  158. Tournament and choose a Prize card and put it on top of
  159.  
  160. your library. Otherwise, return Tournament to your hand and
  161.  
  162. you can't play cards named Tournament this turn.
  163.  
  164. Bag of Gold - 1
  165. Prize Sorcery (This is not in the draft pool.)
  166. Search your library for up to three land cards and put them
  167.  
  168. onto the battlefield tapped. Shuffle your library
  169.  
  170. afterwards.
  171.  
  172. Trusty Command - 2
  173. Prize Instant (This is not in the draft pool.)
  174. Choose two: You gain 7 life, Trusty Command does 5 damage
  175.  
  176. to target creature or player, return target permanent to
  177.  
  178. its owner's hand, or draw a card.
  179.  
  180. Followers - 2
  181. Prize Sorcery (This is not in the draft pool.)
  182. Draw two cards. Each opponent discards a card.
  183. Put Followers on top of your library, then shuffle the top
  184.  
  185. five cards of your library.
  186.  
  187. Tactician - 2
  188. Prize Sorcery - Duration (This is not in the draft pool.)
  189. Discard your hand. If you discarded any cards this way,
  190.  
  191. draw five cards at the beginning of your next upkeep.
  192.  
  193. ----------------------------
  194.  
  195. Trap Pit - P
  196. Instant
  197. Destroy a random attacking creature without flying.
  198. Last-Ditch - If you have no cards in your hand, draw a
  199.  
  200. card.
  201.  
  202. Blinding Gases - 2P
  203. Instant
  204. Prevent all combat damage that would be dealt this turn.
  205.  
  206. Creatures attacking player controls don't untap during
  207.  
  208. their controller's next untap step.
  209. Last-Ditch - If you have no cards in your hand, draw a
  210.  
  211. card.
  212.  
  213. Deathplague - 1P
  214. Instant
  215. Destroy target creature.
  216.  
  217. Time Jaunt - 5PP
  218. Sorcery
  219. Take an additional turn after this one. Spells you cast
  220.  
  221. during that turn cost 1 less.
  222.  
  223. Astonish - P
  224. Sorcery
  225. Target player reveals all but one card from their hand. You
  226.  
  227. choose a nonland card revealed this way. That player
  228.  
  229. discards that card.
  230.  
  231. Purple Archivist - 1PP
  232. Creature - Human Wizard
  233. P, T: Draw a card.
  234. 1/1
  235.  
  236. Fright Imp - 1P
  237. Creature - Imp
  238. Intimidate
  239. Fright Imp can't block nonpurple creatures.
  240. 2/1
  241.  
  242. Dramatic Return - 3PP
  243. Instant
  244. Return target creature from a graveyard to the battlefield
  245.  
  246. under your control.
  247.  
  248. Plaguerider's Curse - 2P
  249. Enchantment
  250. Whenever a creature an opponent controls attacks alone,
  251.  
  252. destroy it.
  253.  
  254. Scar and Dismember - P
  255. Instant
  256. Target creature gets -1/-1 until end of turn. Put a -1/-1
  257.  
  258. counter on that creature.
  259.  
  260. Sneaky Imp - P
  261. Creature - Imp
  262. Lifelink
  263. Sneaky Imp is unblockable and can't block.
  264. 1/1
  265.  
  266. Typical Imp - PP
  267. Creature - Imp
  268. Flying
  269. 2/2
  270.  
  271. Lava Imp - 2P
  272. Creature - Imp
  273. Flying
  274. {O}: Lava Imp gains first strike until end of turn.
  275. 2/2
  276.  
  277. Hungry Imp - 3P
  278. Creature - Imp
  279. Flying
  280. Sacrifice a creature: Hungry Imp gets +2/+2 until end of
  281.  
  282. turn.
  283. 2/2
  284.  
  285. Undying Imp - 2P
  286. Creature - Imp
  287. Flying
  288. 3P: Return Reassembling Imp from your graveyard to the
  289.  
  290. battlefield tapped.
  291. 2/2
  292.  
  293. Imp Mimic - 4P
  294. Creature - Imp Shapeshifter
  295. Flying
  296. You may have Imp Mimic enter the battlefield as a copy of
  297.  
  298. any creature on the battlefield, except it still has
  299.  
  300. flying.
  301. 3/3
  302.  
  303. Mini Devil - 1P
  304. Creature - Imp
  305. Pay 1 life: Mini Devil gets flying until end of turn.
  306. 2/2
  307.  
  308. Dork of War - 3P
  309. Creature - Imp
  310. When Dork of War enters the battlefield, return target
  311.  
  312. creature to its owner's hand.
  313. 3/3
  314.  
  315. Cave Titan - 4PP
  316. Creature - Giant
  317. When Cave Titan enters the battlefield or attacks, target
  318.  
  319. player sacrifices a creature and discards a card.
  320. 6/6
  321.  
  322. Huge Imp Demon - 6PP
  323. Creature - Demon
  324. Imp offering, flying.
  325. Imp creatures you control get +2/+2.
  326. Some extra imp effect.
  327. 7/7
  328.  
  329. Bar the Way - 1GG
  330. Instant
  331. Counter target spell.
  332. Last-Ditch - If you have no cards in your hand, draw a
  333.  
  334. card.
  335.  
  336. Lose the Path - 2G
  337. Instant
  338. Return up to two target creatures to their owners' hands.
  339. Last-Ditch - If you have no cards in your hand, draw a
  340.  
  341. card.
  342.  
  343. Hurricane Bomb - 2G
  344. Sorcery
  345. Destroy target creature with flying. Hurricane Bomb does 2
  346.  
  347. damage to each other creature with flying.
  348.  
  349. Fyndhorn Elves - G
  350. Creature - Elf Druid
  351. T: Add G to your mana pool.
  352. 1/1
  353.  
  354. Half Price Bears - G
  355. Creature - Bear
  356. 2/2
  357.  
  358. Nimble Colobus - 1G
  359. Creature - Ape
  360. Hexproof
  361. G: Return Nimble Colobus to its owner's hand.
  362. 2/2
  363.  
  364. Elvish Soldier - GG
  365. Creature - Elf Soldier
  366. 3/2
  367.  
  368. Troll Titan - 4GG
  369. Creature - Troll Giant
  370. Troll Titan can't be countered.
  371. Hexproof
  372. 1G: Regenerate Troll Titan.
  373. 6/6
  374.  
  375. Kyscu Hornet - 2G
  376. Creature - Insect
  377. Flying
  378. G: Kyscu Hornet gets +1/+0 until end of turn. Activate this
  379.  
  380. ability only once each turn.
  381. 1/6
  382.  
  383. Substantial Dustwasp - 3G
  384. Creature - Insect
  385. Flying
  386. Creature link - Whenever you cast a creature spell, put a
  387.  
  388. +1/+1 counter on Substantial Dustwasp.
  389. 2/2
  390.  
  391. Rolling Stone - 2G
  392. Creature - Elemental
  393. Whenever Rolling Stone attacks, put a +1/+1 counter on it.
  394. 2/2
  395.  
  396. Spider Nestmother - 2GG
  397. Creature - Spider
  398. Reach
  399. Creature link - Whenever you cast a creature spell, put a
  400.  
  401. 1/2 green spider creature token with reach onto the
  402.  
  403. battlefield.
  404. 2/4
  405.  
  406. Terminate Work - GG
  407. Instant
  408. Counter target spell.
  409.  
  410. Champ - 3GG
  411. Creature - Beast
  412. 7/6
  413.  
  414. Solemnity - 1G
  415. Enchantment - Aura
  416. Enchant creature
  417. When Solemnity enters the battlefield, you may search your
  418.  
  419. library for a basic land card, put that card onto the
  420.  
  421. battlefield tapped, then shuffle your library.
  422. When enchanted creature dies, you may draw a card.
  423.  
  424. Search for Home - 2G
  425. Sorcery
  426. Search target player's library for a land card and reveal
  427.  
  428. it. Shuffle that player's library, then put the land card
  429.  
  430. on top.
  431. Draw a card.
  432.  
  433. Discount Naturalize - G
  434. Instant
  435. Destroy target artifact or enchantment.
  436.  
  437. _____MULTICOLOR_________________
  438.  
  439. Thuor, the Flesh Statue - 2PG
  440. Legendary Creature - Golem
  441. Shroud
  442. If Thuor would leave the battlefield, you may sacrifice
  443.  
  444. another permanent and exile Thuor instead. If you do,
  445.  
  446. return Thuor to the battlefield under your control at the
  447.  
  448. beginning of the next end step.
  449. 4/2
  450.  
  451. Hetchel, the OG
  452. Legendary Creature - Tree Shaman
  453.  
  454. two other multicolor legends...
  455.  
  456. Malicious Defiance - 2OP
  457. Sorcery
  458. Gain control of target artifact or creature. Untap that
  459.  
  460. permanent. It gains haste until end of turn. Sacrifice it
  461.  
  462. at the beginning of the next end step.
  463.  
  464. Arson Lunatic - 1OG
  465. Creature - Goblin Barbarian
  466. Creatures you control have haste.
  467. Sacrifice Arson Lunatic: Target creature gets +2/+2 until
  468.  
  469. end of turn.
  470. 2/2
  471.  
  472. Beast Transflesher - 2PG
  473. Creature - Elf Wizard
  474. PG, T, sacrifice a creature: Look at the top three cards of
  475.  
  476. your library. You may reveal a creature card from among
  477.  
  478. them and put it into the battlefield tapped.
  479. 3/3
  480.  
  481. Pestering Deathhive - PG
  482. Enchantment
  483. At the beginning of your upkeep, put a 1/1 black Pest
  484.  
  485. creature token with deathtouch onto the battlefield.
  486. 3: Destroy target Pest. Any player may play this ability.
  487.  
  488. Assonance - 2PG
  489. Enchatment
  490. 2PG, sacrifice a permanent, return Assonance to its owner's
  491.  
  492. hand: Return target noncreature permanent from your
  493.  
  494. graveyard to the battlefield.
  495.  
  496. Barbspark Elemental - 2OP
  497. Creature - Elemental
  498. Haste, trample
  499. When Barbspark Elemental does combat damage to a player,
  500.  
  501. sacrifice Barbspark Elemental and that player discards that
  502.  
  503. many cards.
  504. 4/1
  505.  
  506. Pegasus Charger - OG
  507. Creature - Pegasus
  508. Flying, first strike
  509. 2/2
  510.  
  511. Imp Bob - 4PP
  512. Planeswalker - Bob
  513. +1: Put a 2/2 purple Imp creature token with flying on the
  514.  
  515. battlefield.
  516. -4: Put target creature on top of its owner's library.
  517. -7: You get an emblem with, "
  518. [5]
  519.  
  520. Yetza Mar - 2OO
  521. Planeswalker - Yetza
  522. +1: Creatures you control get vigilance and +1/+1 until end
  523.  
  524. of turn.
  525. -1: Gain control of target creature until end of turn.
  526.  
  527. Untap that creature. It gains haste until end of turn.
  528. -4: You get an emblem with "Creatures you control get haste
  529.  
  530. and vigilance and +1/+1."
  531. [3]
  532.  
  533. Daruk Mildsweeper - 2GG
  534. Planeswalker - Daruk
  535. +2: Put a +1/+1 counter on target creature.
  536. -2: Double the number of +1/+1 counters on target creature.
  537. -7: For each creature with a +1/+1 counter on it, put a
  538.  
  539. token that's a copy of that creature onto the battlefield
  540.  
  541. with the same number of +1/+1 counters on it.
  542. [3]
  543.  
  544. Sarnak, the Overwatcher - 3OP
  545. Planeswalker - Sarnak
  546. +2: Each opponent exiles a card from their hand.
  547. -2: Choose land or nonland. Each opponent exiles a
  548.  
  549. permanent of that type that they control.
  550. -4: You may play a card exiled by Sarnak without paying its
  551.  
  552. mana cost.
  553. [4]
  554.  
  555. Yetza, the Warrior - 1OG
  556. Planeswalker - Yetza
  557. +1: Yetza does 1 damage to target creature or player.
  558. -1: Until end of turn, Yetza becomes a 4/4 Human Soldier
  559.  
  560. creature with trample that's still a planeswalker. Prevent
  561.  
  562. all damage that would be dealt to it this turn.
  563. [2]
  564.  
  565. Ergal, the Sorcelator - 4PG
  566. Planeswalker - Ergal
  567. +1: Draw a card.
  568. -2: Return target card from your graveyard to your hand.
  569. -4: Untap all lands and gain control of them until end of
  570.  
  571. turn. Your opponents reveal their hands. You can play cards
  572.  
  573. from your opponents' hands this turn.
  574. [3]
  575.  
  576.  
  577. _____ARTIFACT____________________
  578.  
  579. Sarnak Signet - 2
  580. Artifact
  581. 1, T: Add OP to your mana pool.
  582.  
  583. Yetza Signet - 2
  584. Artifact
  585. 1, T: Add OG to your mana pool.
  586.  
  587. Ergal Signet - 2
  588. Artifact
  589. 1, T: Add PG to your mana pool.
  590.  
  591. Door to Wonders - 3
  592. Artifact
  593. Door to Wonders enters the battlefield tapped.
  594. OOPPGG, T, sacrifice Door to Wonders: Choose one - Return a
  595.  
  596. card at random from your graveyard to your hand, or draw a
  597.  
  598. card. Repeat this choice four more times.
  599.  
  600. Bottled Effigy - 4
  601. Artifact
  602. 1, T, sacrifice Bottled Effigy: Exile target creature.
  603.  
  604. Skinsplitter - 2
  605. Artifact - Equipment
  606. Equipped creature has +3/+1.
  607. Equip 2
  608.  
  609. Ring of Infinite Power - 6
  610. Legendary Artifact - Equipment
  611. Equipped creature's power is infinite. (Its toughness is
  612.  
  613. unchanged.)
  614. Equip 6
  615.  
  616. Constrodion - 3
  617. Artifact Creature - Construct
  618. T: Add 1 to your mana pool.
  619. 3/3
  620.  
  621. Metal Thing - 1
  622. Artifact Creature - Construct
  623. 1: Metal Thing gets +2/+0 until end of turn. Play this
  624.  
  625. ability only once.
  626. 1/1
  627.  
  628. Arbitrary Being - 6
  629. Artifact Creature - Construct
  630. Arbitrary Being enters the battlefield with one of The
  631.  
  632. following keyword abilities chosen at random and a number
  633.  
  634. of +1/+1 counters on it equal to the number of letters in
  635.  
  636. the keyword: haste, flying, trample
  637. 0/0
  638.  
  639. Punching Bag - 5
  640. Artifact Creature - Construct
  641. Defender
  642. T: Target creature fights Punching Bag.
  643. Whenever Punching Bag is dealt damage, put a +1/+1 counter
  644.  
  645. on it.
  646. Whenever Punching Bag does damage to a creature, put a +1/
  647.  
  648. +1 counter on that creature.
  649. 0/8
  650.  
  651. Repulsion Tine - 4
  652. Artifact
  653. Repulsion Tine enters the battlefield tapped.
  654. When Repulsion Tine enters the battlefield, draw a card.
  655. 1, T: Return target permanent you own to your hand.
  656.  
  657. Crude Satchel - 2
  658. Artifact
  659. 1, T: Look at the top card of your library. If it's a land
  660.  
  661. card, you may put it on the battlefield.
  662.  
  663. _____LAND________________________
  664.  
  665. City
  666. Basic Land
  667. T: Add O to your mana pool.
  668.  
  669. Cave
  670. Basic Land
  671. T: Add P to your mana pool.
  672.  
  673. Forest
  674. Basic Land
  675. T: Add G to your mana pool.
  676.  
  677. Sketchy Basement
  678. Land
  679. T: Add O or P to your mana pool.
  680.  
  681. Forest Preserve
  682. Land
  683. T: Add O or G to your mana pool.
  684.  
  685. Mushroom Cavern
  686. Land
  687. T: Add P or G to your mana pool.
  688.  
  689. Nation of Masks
  690. Land
  691. T: Add O, P, or G to your mana pool.
  692.  
  693. Living Slum
  694. Land
  695. Living Slum enters the battlefield tapped.
  696. T: Add O to your mana pool.
  697. 2O: Living Slum becomes a 3/2 orange Elemental creature with first strike until end of turn. It's still a land.
  698.  
  699. Stalking Cavern
  700. Land
  701. Stalking Cavern enters the battlefield tapped.
  702. T: Add P to your mana pool.
  703. 3P: Until end of turn, Stalking Cavern becomes a 3/1 purple Beast creature and is unblockable. It's still a land.
  704.  
  705. Treetop Village
  706. Land
  707. Treetop Village enters the battlefield tapped.
  708. T: Add G to your mana pool.
  709. 1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
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