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- two opposing teams
- destroy enemy's base to win
- one main structure destroyed to win
- destroying other structures within the opposing team's base may confer other benefits
- defensive structures protect base
- relatively weak computer-controlled units which periodically spawn at each base and travel down predefined paths toward the enemy team's base
- typically 3 "lanes"
- specific type of roles
- player controls a single powerful in-game unit
- hero stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the hero to level up
- when a hero levels up, they have the ability to learn more powerful skills and abilities
- when a hero dies, they have to wait a designated time, which generally increases as they level up, until they revive at their base
- each player receives a small amount of gold per second from their base
- moderate amounts of gold are rewarded for killing hostile computer-controlled units and larger amounts are rewarded for killing enemy heroes
- gold is used by heroes to buy a variety of different items that range in price and impact
- for the most part items involve improving the combat viability of the her, although there may be other items that support the hero or team as a whole in different ways
- securing objectives
- don't generally feature base management and army building
- some have certain heroes which control a few specialized units
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