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Register by Leviyz

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Jun 23rd, 2022
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  1. By Leivzy (Uzivaj u TD-u, ukoliko zelis da postignemo saradnju pisi na BS-ampu :))
  2.  
  3. new PlayerText:RegisterPTD[MAX_PLAYERS][31];
  4.  
  5. RegisterPTD[playerid][0] = CreatePlayerTextDraw(playerid, -339.500000, -145.416656, "LD_SPAC:white");
  6. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][0], 1262.000000, 698.000000);
  7. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][0], 1);
  8. PlayerTextDrawColor(playerid, RegisterPTD[playerid][0], 5995007);
  9. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, RegisterPTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][0], 0);
  13.  
  14. RegisterPTD[playerid][1] = CreatePlayerTextDraw(playerid, -5.382351, -46.833301, "particle:lamp_shad_64");
  15. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][1], 1136.000000, 558.000000);
  16. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][1], 1);
  17. PlayerTextDrawColor(playerid, RegisterPTD[playerid][1], -2143518465);
  18. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][1], 0);
  19. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][1], 255);
  20. PlayerTextDrawFont(playerid, RegisterPTD[playerid][1], 4);
  21. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][1], 0);
  22.  
  23. RegisterPTD[playerid][2] = CreatePlayerTextDraw(playerid, 127.794158, 49.416690, "particle:lamp_shad_64");
  24. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][2], 1136.000000, 558.000000);
  25. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][2], 1);
  26. PlayerTextDrawColor(playerid, RegisterPTD[playerid][2], -2143518465);
  27. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][2], 0);
  28. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][2], 255);
  29. PlayerTextDrawFont(playerid, RegisterPTD[playerid][2], 4);
  30. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][2], 0);
  31.  
  32. RegisterPTD[playerid][3] = CreatePlayerTextDraw(playerid, 256.735321, 174.833374, "particle:lamp_shad_64");
  33. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][3], 1136.000000, 558.000000);
  34. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][3], 1);
  35. PlayerTextDrawColor(playerid, RegisterPTD[playerid][3], -2143518465);
  36. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][3], 0);
  37. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][3], 255);
  38. PlayerTextDrawFont(playerid, RegisterPTD[playerid][3], 4);
  39. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][3], 0);
  40.  
  41. RegisterPTD[playerid][4] = CreatePlayerTextDraw(playerid, 361.676635, 192.916580, "particle:lamp_shad_64");
  42. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][4], 1136.000000, 558.000000);
  43. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][4], 1);
  44. PlayerTextDrawColor(playerid, RegisterPTD[playerid][4], -2143518465);
  45. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][4], 0);
  46. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][4], 255);
  47. PlayerTextDrawFont(playerid, RegisterPTD[playerid][4], 4);
  48. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][4], 0);
  49.  
  50. RegisterPTD[playerid][5] = CreatePlayerTextDraw(playerid, -280.676544, 120.583473, "particle:lamp_shad_64");
  51. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][5], 474.000000, -251.000000);
  52. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][5], 1);
  53. PlayerTextDrawColor(playerid, RegisterPTD[playerid][5], -1061109630);
  54. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][5], 0);
  55. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][5], 255);
  56. PlayerTextDrawFont(playerid, RegisterPTD[playerid][5], 4);
  57. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][5], 0);
  58.  
  59. RegisterPTD[playerid][6] = CreatePlayerTextDraw(playerid, 253.235305, 110.083305, "ld_spac:white");
  60. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][6], 131.000000, 233.000000);
  61. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][6], 1);
  62. PlayerTextDrawColor(playerid, RegisterPTD[playerid][6], -673720321);
  63. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][6], 0);
  64. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][6], 255);
  65. PlayerTextDrawFont(playerid, RegisterPTD[playerid][6], 4);
  66. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][6], 0);
  67.  
  68. RegisterPTD[playerid][7] = CreatePlayerTextDraw(playerid, 250.211654, 100.483299, "ld_beat:chit");
  69. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][7], 20.000000, 18.000000);
  70. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][7], 1);
  71. PlayerTextDrawColor(playerid, RegisterPTD[playerid][7], -673720321);
  72. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][7], 0);
  73. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][7], 255);
  74. PlayerTextDrawFont(playerid, RegisterPTD[playerid][7], 4);
  75. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][7], 0);
  76.  
  77. RegisterPTD[playerid][8] = CreatePlayerTextDraw(playerid, 367.676635, 100.483306, "ld_beat:chit");
  78. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][8], 20.000000, 18.000000);
  79. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][8], 1);
  80. PlayerTextDrawColor(playerid, RegisterPTD[playerid][8], -673720321);
  81. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][8], 0);
  82. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][8], 255);
  83. PlayerTextDrawFont(playerid, RegisterPTD[playerid][8], 4);
  84. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][8], 0);
  85.  
  86. RegisterPTD[playerid][9] = CreatePlayerTextDraw(playerid, 250.241317, 334.766662, "ld_beat:chit");
  87. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][9], 20.000000, 18.000000);
  88. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][9], 1);
  89. PlayerTextDrawColor(playerid, RegisterPTD[playerid][9], -673720321);
  90. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][9], 0);
  91. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][9], 255);
  92. PlayerTextDrawFont(playerid, RegisterPTD[playerid][9], 4);
  93. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][9], 0);
  94.  
  95. RegisterPTD[playerid][10] = CreatePlayerTextDraw(playerid, 367.535064, 334.766662, "ld_beat:chit");
  96. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][10], 20.000000, 18.000000);
  97. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][10], 1);
  98. PlayerTextDrawColor(playerid, RegisterPTD[playerid][10], -673720321);
  99. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][10], 0);
  100. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][10], 255);
  101. PlayerTextDrawFont(playerid, RegisterPTD[playerid][10], 4);
  102. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][10], 0);
  103.  
  104. RegisterPTD[playerid][11] = CreatePlayerTextDraw(playerid, 259.823638, 103.366661, "LD_SPAC:white");
  105. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][11], 117.000000, 246.190444);
  106. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][11], 1);
  107. PlayerTextDrawColor(playerid, RegisterPTD[playerid][11], -673720321);
  108. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][11], 0);
  109. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][11], 255);
  110. PlayerTextDrawFont(playerid, RegisterPTD[playerid][11], 4);
  111. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][11], 0);
  112.  
  113. RegisterPTD[playerid][12] = CreatePlayerTextDraw(playerid, 291.088226, 315.416381, "LD_SPAC:white");
  114. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][12], 59.000000, 16.000000);
  115. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][12], 1);
  116. PlayerTextDrawColor(playerid, RegisterPTD[playerid][12], -2143518465);
  117. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][12], 0);
  118. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][12], 255);
  119. PlayerTextDrawFont(playerid, RegisterPTD[playerid][12], 4);
  120. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][12], 0);
  121.  
  122. RegisterPTD[playerid][13] = CreatePlayerTextDraw(playerid, 283.158874, 311.349609, "ld_beat:chit");
  123. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][13], 16.000000, 24.170026);
  124. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][13], 1);
  125. PlayerTextDrawColor(playerid, RegisterPTD[playerid][13], -2143518465);
  126. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][13], 0);
  127. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][13], 255);
  128. PlayerTextDrawFont(playerid, RegisterPTD[playerid][13], 4);
  129. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][13], 0);
  130.  
  131. RegisterPTD[playerid][14] = CreatePlayerTextDraw(playerid, 342.364562, 311.283050, "ld_beat:chit");
  132. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][14], 16.000000, 24.170026);
  133. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][14], 1);
  134. PlayerTextDrawColor(playerid, RegisterPTD[playerid][14], -2143518465);
  135. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][14], 0);
  136. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][14], 255);
  137. PlayerTextDrawFont(playerid, RegisterPTD[playerid][14], 4);
  138. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][14], 0);
  139.  
  140. RegisterPTD[playerid][15] = CreatePlayerTextDraw(playerid, 287.629364, 325.016418, "particle:lamp_shad_64");
  141. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][15], 66.000000, -10.000000);
  142. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][15], 1);
  143. PlayerTextDrawColor(playerid, RegisterPTD[playerid][15], -1061109674);
  144. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][15], 0);
  145. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][15], 255);
  146. PlayerTextDrawFont(playerid, RegisterPTD[playerid][15], 4);
  147. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][15], 0);
  148.  
  149. RegisterPTD[playerid][16] = CreatePlayerTextDraw(playerid, 269.235290, 165.499938, "LD_SPAC:white");
  150. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][16], 97.000000, -0.840000);
  151. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][16], 1);
  152. PlayerTextDrawColor(playerid, RegisterPTD[playerid][16], 55);
  153. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][16], 0);
  154. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][16], 255);
  155. PlayerTextDrawFont(playerid, RegisterPTD[playerid][16], 4);
  156. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][16], 0);
  157.  
  158. RegisterPTD[playerid][17] = CreatePlayerTextDraw(playerid, 269.235290, 196.401824, "LD_SPAC:white");
  159. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][17], 97.000000, -0.840000);
  160. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][17], 1);
  161. PlayerTextDrawColor(playerid, RegisterPTD[playerid][17], 55);
  162. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][17], 0);
  163. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][17], 255);
  164. PlayerTextDrawFont(playerid, RegisterPTD[playerid][17], 4);
  165. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][17], 0);
  166.  
  167. RegisterPTD[playerid][18] = CreatePlayerTextDraw(playerid, 269.235290, 226.203643, "LD_SPAC:white");
  168. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][18], 97.000000, -0.840000);
  169. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][18], 1);
  170. PlayerTextDrawColor(playerid, RegisterPTD[playerid][18], 55);
  171. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][18], 0);
  172. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][18], 255);
  173. PlayerTextDrawFont(playerid, RegisterPTD[playerid][18], 4);
  174. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][18], 0);
  175.  
  176. RegisterPTD[playerid][19] = CreatePlayerTextDraw(playerid, 269.235290, 256.005462, "LD_SPAC:white");
  177. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][19], 97.000000, -0.840000);
  178. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][19], 1);
  179. PlayerTextDrawColor(playerid, RegisterPTD[playerid][19], 55);
  180. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][19], 0);
  181. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][19], 255);
  182. PlayerTextDrawFont(playerid, RegisterPTD[playerid][19], 4);
  183. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][19], 0);
  184.  
  185. RegisterPTD[playerid][20] = CreatePlayerTextDraw(playerid, 269.235290, 285.007232, "LD_SPAC:white");
  186. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][20], 97.000000, -0.840000);
  187. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][20], 1);
  188. PlayerTextDrawColor(playerid, RegisterPTD[playerid][20], 55);
  189. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][20], 0);
  190. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][20], 255);
  191. PlayerTextDrawFont(playerid, RegisterPTD[playerid][20], 4);
  192. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][20], 0);
  193.  
  194. RegisterPTD[playerid][21] = CreatePlayerTextDraw(playerid, -135.247207, 253.366928, "particle:lamp_shad_64");
  195. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][21], 348.000000, -515.000000);
  196. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][21], 1);
  197. PlayerTextDrawColor(playerid, RegisterPTD[playerid][21], -1061109674);
  198. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][21], 0);
  199. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][21], 255);
  200. PlayerTextDrawFont(playerid, RegisterPTD[playerid][21], 4);
  201. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][21], 0);
  202.  
  203. RegisterPTD[playerid][22] = CreatePlayerTextDraw(playerid, -193.129531, 207.283554, "particle:lamp_shad_64");
  204. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][22], 348.000000, -515.000000);
  205. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][22], 1);
  206. PlayerTextDrawColor(playerid, RegisterPTD[playerid][22], -1061109674);
  207. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][22], 0);
  208. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][22], 255);
  209. PlayerTextDrawFont(playerid, RegisterPTD[playerid][22], 4);
  210. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][22], 0);
  211.  
  212. RegisterPTD[playerid][23] = CreatePlayerTextDraw(playerid, -251.011840, 122.700210, "particle:lamp_shad_64");
  213. PlayerTextDrawTextSize(playerid, RegisterPTD[playerid][23], 348.000000, -515.000000);
  214. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][23], 1);
  215. PlayerTextDrawColor(playerid, RegisterPTD[playerid][23], -1061109674);
  216. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][23], 0);
  217. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][23], 255);
  218. PlayerTextDrawFont(playerid, RegisterPTD[playerid][23], 4);
  219. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][23], 0);
  220.  
  221. RegisterPTD[playerid][24] = CreatePlayerTextDraw(playerid, 270.235717, 156.166671, "ODABERITE_LOZINKU");
  222. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][24], 0.125176, 0.748333);
  223. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][24], 1);
  224. PlayerTextDrawColor(playerid, RegisterPTD[playerid][24], 120);
  225. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][24], 0);
  226. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][24], 255);
  227. PlayerTextDrawFont(playerid, RegisterPTD[playerid][24], 2);
  228. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][24], 1);
  229. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][24], true);
  230.  
  231. RegisterPTD[playerid][25] = CreatePlayerTextDraw(playerid, 270.235717, 187.033416, "ODABERITE_STAROST");
  232. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][25], 0.125176, 0.748333);
  233. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][25], 1);
  234. PlayerTextDrawColor(playerid, RegisterPTD[playerid][25], 120);
  235. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][25], 0);
  236. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][25], 255);
  237. PlayerTextDrawFont(playerid, RegisterPTD[playerid][25], 2);
  238. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][25], 1);
  239. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][25], true);
  240.  
  241. RegisterPTD[playerid][26] = CreatePlayerTextDraw(playerid, 270.235717, 216.700042, "ODABERITE_POL");
  242. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][26], 0.125176, 0.748333);
  243. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][26], 1);
  244. PlayerTextDrawColor(playerid, RegisterPTD[playerid][26], 120);
  245. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][26], 0);
  246. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][26], 255);
  247. PlayerTextDrawFont(playerid, RegisterPTD[playerid][26], 2);
  248. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][26], 1);
  249. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][26], true);
  250.  
  251. RegisterPTD[playerid][27] = CreatePlayerTextDraw(playerid, 270.235748, 246.517059, "ODABERITE_POREKLO");
  252. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][27], 0.125176, 0.748333);
  253. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][27], 1);
  254. PlayerTextDrawColor(playerid, RegisterPTD[playerid][27], 120);
  255. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][27], 0);
  256. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][27], 255);
  257. PlayerTextDrawFont(playerid, RegisterPTD[playerid][27], 2);
  258. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][27], 1);
  259. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][27], true);
  260.  
  261. RegisterPTD[playerid][28] = CreatePlayerTextDraw(playerid, 270.235748, 275.016693, "ODABERITE_MAIL");
  262. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][28], 0.125176, 0.748333);
  263. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][28], 1);
  264. PlayerTextDrawColor(playerid, RegisterPTD[playerid][28], 120);
  265. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][28], 0);
  266. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][28], 255);
  267. PlayerTextDrawFont(playerid, RegisterPTD[playerid][28], 2);
  268. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][28], 1);
  269. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][28], true);
  270.  
  271. RegisterPTD[playerid][29] = CreatePlayerTextDraw(playerid, 310.235626, 318.949920, "CREATE");
  272. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][29], 0.198117, 0.888333);
  273. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][29], 1);
  274. PlayerTextDrawColor(playerid, RegisterPTD[playerid][29], -21);
  275. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][29], 0);
  276. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][29], 255);
  277. PlayerTextDrawFont(playerid, RegisterPTD[playerid][29], 1);
  278. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][29], 1);
  279. PlayerTextDrawSetSelectable(playerid, RegisterPTD[playerid][29], true);
  280.  
  281. RegisterPTD[playerid][30] = CreatePlayerTextDraw(playerid, 306.000244, 108.366592, "REGISTER");
  282. PlayerTextDrawLetterSize(playerid, RegisterPTD[playerid][30], 0.198117, 0.888333);
  283. PlayerTextDrawAlignment(playerid, RegisterPTD[playerid][30], 1);
  284. PlayerTextDrawColor(playerid, RegisterPTD[playerid][30], 205);
  285. PlayerTextDrawSetShadow(playerid, RegisterPTD[playerid][30], 0);
  286. PlayerTextDrawBackgroundColor(playerid, RegisterPTD[playerid][30], 255);
  287. PlayerTextDrawFont(playerid, RegisterPTD[playerid][30], 1);
  288. PlayerTextDrawSetProportional(playerid, RegisterPTD[playerid][30], 1);
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