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- WeaponReady := 1
- !z UP::SendInput t/car engine{enter}t/car lights{enter}
- ;XButton2 UP::SendInPut t/pvlock{enter}
- !c UP::SendInput t/park{enter}
- Numpad8 UP::SendInput t/me flips open his PDA{enter}t/vcheck{enter}
- Numpad4 UP::SendInput t/s This is the DPS, PUT YOUR HANDS UP{enter}
- Numpad5 UP::SendInput t/tazer{enter}
- Numpad1 UP::SendInput t/m ***********SIRENS SOUNDING***********{enter}t/m THIS IS THE STATE POLICE, PLEASE PULL OVER TO THE SIDE OF THE ROAD.{enter}
- Numpad2 UP::SendInput t/m TURN OFF YOUR ENGINE AND REMAIN IN YOUR VEHICLE{enter}
- Numpad3 UP::SendInput t/m ***********SIRENS SOUNDING***********{enter}t/m THIS IS THE STATE POLICE, PLEASE GIVE WAY, EMERGENCY{enter}
- Numpad0 UP::MirandaRights()
- ;CA binds
- !Numpad1 UP::SendInput t/b Hello, Community Advisor Alf here, how may I help you?{enter}
- !x UP::SendInput t/accepthelp{enter}
- ~*WheelDown::WeaponTog()
- ~*WheelUp::WeaponTog()
- Numpad6::TogWeaponHotkey()
- WeaponTog()
- {
- global WeaponReady
- if (WeaponReady = 1)
- {
- WeaponReady := 0
- Sleep, 500
- SendInput t/me holsters/unholsters his weapon from his belt{enter}
- Sleep, 2000
- WeaponReady:=1
- }
- }
- TogWeaponHotkey()
- {
- global WeaponReady
- if (WeaponReady = 1 OR WeaponReady = 0) {
- WeaponReady := 2
- } else {
- WeaponReady := 1
- }
- }
- MirandaRights()
- {
- SendInput tYou have the right to remain silent.{enter}
- Sleep, 500
- SendInput tAnything you say or do can and will be held against you in a court of law.{enter}
- Sleep, 500
- SendInput tYou have the right to speak to an attorney. If you cannot afford an attorney,...{enter}
- Sleep, 500
- SendInput t one will be appointed for you. {enter}
- Sleep, 1000
- SendInput tDo you understand these rights as they have been read to you?{enter}
- }
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