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May 23rd, 2018
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  1. WeaponReady := 1
  2.  
  3. !z UP::SendInput t/car engine{enter}t/car lights{enter}
  4. ;XButton2 UP::SendInPut t/pvlock{enter}
  5. !c UP::SendInput t/park{enter}
  6.  
  7. Numpad8 UP::SendInput t/me flips open his PDA{enter}t/vcheck{enter}
  8. Numpad4 UP::SendInput t/s This is the DPS, PUT YOUR HANDS UP{enter}
  9. Numpad5 UP::SendInput t/tazer{enter}
  10. Numpad1 UP::SendInput t/m ***********SIRENS SOUNDING***********{enter}t/m THIS IS THE STATE POLICE, PLEASE PULL OVER TO THE SIDE OF THE ROAD.{enter}
  11. Numpad2 UP::SendInput t/m TURN OFF YOUR ENGINE AND REMAIN IN YOUR VEHICLE{enter}
  12. Numpad3 UP::SendInput t/m ***********SIRENS SOUNDING***********{enter}t/m THIS IS THE STATE POLICE, PLEASE GIVE WAY, EMERGENCY{enter}
  13. Numpad0 UP::MirandaRights()
  14.  
  15. ;CA binds
  16. !Numpad1 UP::SendInput t/b Hello, Community Advisor Alf here, how may I help you?{enter}
  17. !x UP::SendInput t/accepthelp{enter}
  18.  
  19. ~*WheelDown::WeaponTog()
  20. ~*WheelUp::WeaponTog()
  21. Numpad6::TogWeaponHotkey()
  22. WeaponTog()
  23. {
  24. global WeaponReady
  25. if (WeaponReady = 1)
  26. {
  27. WeaponReady := 0
  28. Sleep, 500
  29. SendInput t/me holsters/unholsters his weapon from his belt{enter}
  30. Sleep, 2000
  31. WeaponReady:=1
  32. }
  33. }
  34. TogWeaponHotkey()
  35. {
  36. global WeaponReady
  37. if (WeaponReady = 1 OR WeaponReady = 0) {
  38. WeaponReady := 2
  39. } else {
  40. WeaponReady := 1
  41. }
  42. }
  43. MirandaRights()
  44. {
  45. SendInput tYou have the right to remain silent.{enter}
  46. Sleep, 500
  47. SendInput tAnything you say or do can and will be held against you in a court of law.{enter}
  48. Sleep, 500
  49. SendInput tYou have the right to speak to an attorney. If you cannot afford an attorney,...{enter}
  50. Sleep, 500
  51. SendInput t one will be appointed for you. {enter}
  52. Sleep, 1000
  53. SendInput tDo you understand these rights as they have been read to you?{enter}
  54. }
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