Downystram

Youma.

Sep 4th, 2013
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  1. Name: Take a seat (T1; designed for 3)
  2. Attributes: 8h/7f/5m | 5p/4f
  3. PP: 2/7
  4. Limit: 3/r
  5. Resolve: 12
  6.  
  7. Nightmare Burst: Once per battle, the Youma may irradiate its Nightmare with harmful energy. All enemies must test Defense, TN18. On a failure, they take 1d6+3 damage. Although this does not count as an attack, the Cover action may be used against it as if it was one.
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  9. Counterattack (X[2-4]): Whenever the Youma successfully defends against an attack, the person that attacked them takes X damage, min 1.
  10.  
  11. Bindings of Shadow: Twice per battle, the Youma may spend its turn to activate this ability. Pick a Magical Girl and make an opposed Support challenge. If the Youma beats the Magical Girl, the Magical Girl is considered bound, and may not take actions except to attempt Resist the binding (TN15, Support). At the beginning of every turn a Magical Girl remains bound, they take 1d6+1 points of damage. Ends if it brings the Magical Girl to 0 Resolve.
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