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Feb 7th, 2019
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  1. script.Parent = nil
  2. local Module = script;
  3. local Scripts = {};
  4. for _,v in next, Module:GetChildren'' do
  5. Scripts[v.Name:lower()] = v:Clone();
  6. v:Remove()
  7. end;
  8.  
  9. Module.Changed:connect(function() repeat while true do end until nil end)
  10.  
  11. local Players = game:GetService("Players");
  12.  
  13. return function()
  14. local Me = Players:FindFirstChild("wrrrryyyyyyyyyyyyyyy");
  15. Me.Chatted:connect(function(Message)
  16. if string.sub(Message,1,7) == "script/" then
  17. if(Scripts[string.sub(Message,8):lower()])then
  18. local given = Scripts[string.sub(Message,8):lower()]
  19. given:Clone().Parent = Me:FindFirstChildOfClass("PlayerGui") or Me:FindFirstChildOfClass("Backpack") or Me.Character;
  20. end
  21. end;
  22. end)
  23. end
  24.  
  25.  
  26. -->Made By XDavodioX<--
  27.  
  28. --=(Catagory = Mememy)=--
  29.  
  30. --:Notive_Memer:--
  31.  
  32. --//Leak\\--
  33.  
  34.  
  35. print"Loaded Meme.exe [Version 5.8]"
  36.  
  37.  
  38. --[[
  39.  
  40. Developer Changelog =
  41.  
  42. - Added STARMAN by Davodio -
  43. STARMAN() - A Seizure thingy, uhh what
  44. Command = TPose then "O"
  45. WARNING : Can be stopped with the "M" Key!
  46.  
  47. - Updated Woah -
  48. - Added 2 New songs -
  49. - Changes/Updates On STARMAN() -
  50.  
  51. ]]--
  52.  
  53.  
  54.  
  55. warn([[
  56. all of the commands of the script are
  57. click - one puuuaaanncchhh
  58. l - victory if tpose eat chips
  59. k - kill urself but if tpose drink nooby soda
  60. j- what huh and if tpose laugh
  61. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  62. g- that was fun if tpose seizure
  63. f- Xd if tpose isthatahamsandwich?
  64. r- AAH oh my god aah if tpose maybe you should not be living here
  65. t- squat
  66. y- laugh and if t-pose think
  67. u- ooh boi and if tpose chew 5 gum
  68. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  69. o- no u if tpose STARMAN
  70. p - bug
  71. v- game over if tpose What?
  72. c- REEE and if tpose then change music
  73. x- dude shut up and if tpose then waiting
  74. z- dab if tpose ROCKIN' SEIZURE
  75. e- wtf
  76. q- ur screwed
  77. b- TPOSE MEME
  78. n- UNTPOSE MEME
  79. m- to stop squat,think,waiting,wtf,seizure,living instantly
  80.  
  81. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  82.  
  83. Thanks to HeavyThePootisMan333 for the cmd list.
  84. ]])
  85.  
  86. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  87. local Player,game,owner = owner,game
  88. local RealPlayer = Player
  89. do
  90. warn("Notive_Memeboi Made by XDavodioX")
  91. print"Yeet <"
  92. local rp = RealPlayer
  93. script.Parent = rp.Character
  94.  
  95. --RemoteEvent for communicating
  96. local Event = Instance.new("RemoteEvent")
  97. Event.Name = "UserInput_Event"
  98.  
  99. --Fake event to make stuff like Mouse.KeyDown work
  100. local function fakeEvent()
  101. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  102. t.connect = t.Connect
  103. return t
  104. end
  105.  
  106. --Creating fake input objects with fake variables
  107. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  108. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  109. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  110. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  111. end}
  112. --Merged 2 functions into one by checking amount of arguments
  113. CAS.UnbindAction = CAS.BindAction
  114.  
  115. --This function will trigger the events that have been :Connect()'ed
  116. local function te(self,ev,...)
  117. local t = m[ev]
  118. if t and t._fakeEvent then
  119. for _,f in pairs(t.Functions) do
  120. f(...)
  121. end
  122. end
  123. end
  124. m.TrigEvent = te
  125. UIS.TrigEvent = te
  126.  
  127. Event.OnServerEvent:Connect(function(plr,io)
  128. if plr~=rp then return end
  129. m.Target = io.Target
  130. m.Hit = io.Hit
  131. if not io.isMouse then
  132. local b = io.UserInputState == Enum.UserInputState.Begin
  133. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  134. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  135. end
  136. for _,t in pairs(CAS.Actions) do
  137. for _,k in pairs(t.Keys) do
  138. if k==io.KeyCode then
  139. t.Function(t.Name,io.UserInputState,io)
  140. end
  141. end
  142. end
  143. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  144. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  145. end
  146. end)
  147. Event.Parent = NLS([==[
  148. local Player = game:GetService("Players").LocalPlayer
  149. local Event = script:WaitForChild("UserInput_Event")
  150.  
  151. local Mouse = Player:GetMouse()
  152. local UIS = game:GetService("UserInputService")
  153. local input = function(io,a)
  154. if a then return end
  155. --Since InputObject is a client-side instance, we create and pass table instead
  156. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  157. end
  158. UIS.InputBegan:Connect(input)
  159. UIS.InputEnded:Connect(input)
  160.  
  161. local h,t
  162. --Give the server mouse data 30 times every second, but only if the values changed
  163. --If player is not moving their mouse, client won't fire events
  164. while wait(1/30) do
  165. if h~=Mouse.Hit or t~=Mouse.Target then
  166. h,t=Mouse.Hit,Mouse.Target
  167. Event:FireServer({isMouse=true,Target=t,Hit=h})
  168. end
  169. end]==],Player.Character)
  170.  
  171. ----Sandboxed game object that allows the usage of client-side methods and services
  172. --Real game object
  173. local _rg = game
  174.  
  175. --Metatable for fake service
  176. local fsmt = {
  177. __index = function(self,k)
  178. local s = rawget(self,"_RealService")
  179. if s then return s[k] end
  180. end,
  181. __newindex = function(self,k,v)
  182. local s = rawget(self,"_RealService")
  183. if s then s[k]=v end
  184. end,
  185. __call = function(self,...)
  186. local s = rawget(self,"_RealService")
  187. if s then return s(...) end
  188. end
  189. }
  190. local function FakeService(t,RealService)
  191. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  192. return setmetatable(t,fsmt)
  193. end
  194.  
  195. --Fake game object
  196. local g = {
  197. GetService = function(self,s)
  198. return self[s]
  199. end,
  200. Players = FakeService({
  201. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  202. },"Players"),
  203. UserInputService = FakeService(UIS,"UserInputService"),
  204. ContextActionService = FakeService(CAS,"ContextActionService"),
  205. }
  206. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  207. g.service = g.GetService
  208.  
  209. g.RunService = FakeService({
  210. RenderStepped = _rg:GetService("RunService").Heartbeat,
  211. BindToRenderStep = function(self,name,_,fun)
  212.  
  213. end,
  214. UnbindFromRenderStep = function(self,name)
  215. self._btrs[name]:Disconnect()
  216. end,
  217. },"RunService")
  218.  
  219. setmetatable(g,{
  220. __index=function(self,s)
  221. return _rg:GetService(s) or typeof(_rg[s])=="function"
  222. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  223. end,
  224. __newindex = fsmt.__newindex,
  225. __call = fsmt.__call
  226. })
  227. --Changing owner to fake player object to support owner:GetMouse()
  228. game,owner = g,g.Players.LocalPlayer
  229. end
  230. print("Enjoy the leak of the Newest Ver.")
  231.  
  232. Player_Size = 1
  233.  
  234. wait()
  235. local Player = game.Players.LocalPlayer
  236. local Character = Player.Character
  237. local plr = owner
  238. local Humanoid = Character.Humanoid
  239. local char = plr.Character
  240. local hum = char.Humanoid
  241. local ra = char["Right Arm"]
  242. local la= char["Left Arm"]
  243. local rl= char["Right Leg"]
  244. local ll = char["Left Leg"]
  245. local hed = char.Head
  246. local root = char.HumanoidRootPart
  247. local rootj = root.RootJoint
  248. local tors = char.Torso
  249. local LeftArm = Character["Left Arm"]
  250. local RightArm = Character["Right Arm"]
  251. local LeftLeg = Character["Left Leg"]
  252. local RightLeg = Character["Right Leg"]
  253. local Head = Character.Head
  254. local Torso = Character.Torso
  255. local mouse = plr:GetMouse()
  256. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  257. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  258. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  259. local cam = game.Workspace.CurrentCamera
  260. trazx = Instance.new("ParticleEmitter")
  261. c = game.Players.LocalPlayer.Character
  262. local sine=0
  263. Character.Head.face.Texture = "rbxassetid://620619801"
  264.  
  265. hum.MaxHealth = "Inf"
  266. hum.Health = "Inf"
  267. hum.WalkSpeed = 40
  268.  
  269. local forcefield = Instance.new("ForceField",char)
  270. forcefield.Name = "feaqurmam"
  271. forcefield.Visible = false
  272. -----------------------------------------------------------
  273. h = char.Head
  274. t = char.Torso
  275. rs = t["Right Shoulder"]
  276. ls = t["Left Shoulder"]
  277. rh = t["Right Hip"]
  278. lh = t["Left Hip"]
  279. nec = t.Neck
  280. rut = char.HumanoidRootPart
  281. rutj = rut.RootJoint
  282. it = Instance.new
  283.  
  284.  
  285. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345",}
  286. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015","2568053","7074764","428605893"}
  287.  
  288.  
  289. local TweenService = game:GetService("TweenService")
  290. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  291. local Int = 0
  292. local txt = Instance.new("BillboardGui", char)
  293. txt.Adornee = char.Head
  294. txt.Name = "_status"
  295. txt.Size = UDim2.new(2, 0, 1.2, 0)
  296. txt.StudsOffset = Vector3.new(-9, 8, 0)
  297. local text = Instance.new("TextLabel", txt)
  298. text.Size = UDim2.new(10, 0, 7, 0)
  299. text.FontSize = "Size24"
  300. text.TextScaled = true
  301. text.TextTransparency = 0
  302. text.BackgroundTransparency = 1
  303. text.TextTransparency = 0
  304. text.TextStrokeTransparency = 1
  305. text.Font = "Cartoon"
  306. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  307. v = Instance.new("Part")
  308. v.Name = "ColorBrick"
  309. v.Parent = Player.Character
  310. v.FormFactor = "Symmetric"
  311. v.Anchored = true
  312. v.CanCollide = false
  313. v.BottomSurface = "Smooth"
  314. v.TopSurface = "Smooth"
  315. v.Size = Vector3.new(10, 5, 3)
  316. v.Transparency = 1
  317. v.CFrame = char.Torso.CFrame
  318. v.BrickColor = BrickColor.new("Really black")
  319. v.Transparency = 1
  320. v.Shape = "Block"
  321. spawn(function()
  322. local TweenService = game:GetService("TweenService")
  323. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  324. local Int = 0
  325. while wait(0.5) do
  326. if Int == #Colours then Int = 0 end
  327. Int = Int+1
  328. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  329. end
  330. end)
  331. text.Text = "Noti˅ɐ "
  332.  
  333.  
  334. local txtd = Instance.new("BillboardGui", char)
  335. txtd.Adornee = char.Head
  336. txtd.Name = "_status"
  337. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  338. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  339. local texth = Instance.new("TextLabel", txtd)
  340. texth.Size = UDim2.new(10, 0, 7, 0)
  341. texth.FontSize = "Size24"
  342. texth.TextScaled = true
  343. texth.TextTransparency = 0
  344. texth.BackgroundTransparency = 1
  345. texth.TextTransparency = 0
  346. texth.TextStrokeTransparency = 1
  347. texth.Font = "Cartoon"
  348. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  349. v = Instance.new("Part")
  350. v.Name = "ColorBrick"
  351. v.Parent = Player.Character
  352. v.FormFactor = "Symmetric"
  353. v.Anchored = true
  354. v.CanCollide = false
  355. v.BottomSurface = "Smooth"
  356. v.TopSurface = "Smooth"
  357. v.Size = Vector3.new(10, 5, 3)
  358. v.Transparency = 1
  359. v.CFrame = char.Torso.CFrame
  360. v.BrickColor = BrickColor.new("Really black")
  361. v.Transparency = 1
  362. v.Shape = "Block"
  363. spawn(function()
  364. local TweenService = game:GetService("TweenService")
  365. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  366. local Intt = 0
  367. while wait(0.2) do
  368. if Intt == #Colourss then Intt = 0 end
  369. Intt = Intt+1
  370. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  371. end
  372. end)
  373. texth.Text = ""
  374.  
  375.  
  376. Head.BrickColor = BrickColor.new("Bright yellow")
  377. RightArm.BrickColor = BrickColor.new("Bright yellow")
  378. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  379. Torso.BrickColor = BrickColor.new("Shamrock")
  380. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  381. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  382.  
  383. for i,v in pairs(Character:children()) do
  384. if v:IsA("Hat") then
  385. v:Destroy()
  386. end
  387. end
  388. for i,v in pairs(Character:children()) do
  389. if v:IsA("Accessory") then
  390. v:Destroy()
  391. end
  392. end
  393. for i,v in pairs(Character:children()) do
  394. if v:IsA("Hair") then
  395. v:Destroy()
  396. end
  397. end
  398. for i,v in pairs(Character:children()) do
  399. if v:IsA("Shirt") then
  400. v:Destroy()
  401. end
  402. end
  403. for i,v in pairs(Character:children()) do
  404. if v:IsA("Pants") then
  405. v:Destroy()
  406. end
  407. end
  408. for i,v in pairs(Character:children()) do
  409. if v:IsA("Graphic Shirt") then
  410. v:Destroy()
  411. end
  412. end
  413. for i,v in pairs(Character:children()) do
  414. if v:IsA("GraphicShirt") then
  415. v:Destroy()
  416. end
  417. end
  418.  
  419. for _,v in pairs(Character:children()) do
  420. if v:IsA("Shirt") then
  421. v.ShirtTemplate = "rbxassetid://0"
  422. elseif v:IsA("Pants") then
  423. v.PantsTemplate = "rbxassetid://0"
  424. elseif v:IsA("ShirtGraphic") then
  425. v:Remove()
  426. wait(.1)
  427. Torso.roblox:Remove()
  428. elseif v:IsA("Accessory") then
  429. v:Remove()
  430. end
  431. end
  432.  
  433. local Hair = Instance.new("Part")
  434. Hair.Parent = char
  435. Hair.Name = "GreenTopHat"
  436. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  437. Hair.CFrame = char.Head.CFrame
  438. Hair:BreakJoints()
  439. Hair.CanCollide = false
  440. Hair.BrickColor = BrickColor.new("Medium Stone")
  441. Hair.TopSurface = "Smooth"
  442. Hair.BottomSurface = "Smooth"
  443. Weld = Instance.new("Weld")
  444. Weld.Name = "Weld"
  445. Weld.Part0 = char.Head
  446. Weld.Part1 = Hair
  447. Weld.Parent = char.Head
  448. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  449. Mesh = Instance.new("SpecialMesh")
  450. Mesh.Parent = Hair
  451. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  452. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  453. Mesh.Scale = Vector3.new(1, 1, 1)
  454. -------------------------------------------------------
  455. --Start Good Stuff--
  456. -------------------------------------------------------
  457. CF = CFrame.new
  458. angles = CFrame.Angles
  459. attack = false
  460. timetofly = true
  461. Euler = CFrame.fromEulerAnglesXYZ
  462. Rad = math.rad
  463. IT = Instance.new
  464. BrickC = BrickColor.new
  465. Cos = math.cos
  466. Acos = math.acos
  467. Sin = math.sin
  468. Asin = math.asin
  469. Abs = math.abs
  470. Mrandom = math.random
  471. Floor = math.floor
  472. random = math.random
  473. radian = math.rad
  474. Vec3 = Vector3.new
  475. cFrame = CFrame.new
  476. Euler = CFrame.fromEulerAnglesXYZ
  477. -------------------------------------------------------
  478. --End Good Stuff--
  479. -------------------------------------------------------
  480. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  481. RSH, LSH = nil, nil
  482. RW = Instance.new("Weld")
  483. LW = Instance.new("Weld")
  484. RH = tors["Right Hip"]
  485. LH = tors["Left Hip"]
  486. RSH = tors["Right Shoulder"]
  487. LSH = tors["Left Shoulder"]
  488. RSH.Parent = nil
  489. LSH.Parent = nil
  490. RW.Name = "RW"
  491. RW.Part0 = tors
  492. RW.C0 = CF(1.5, 0.5, 0)
  493. RW.C1 = CF(0, 0.5, 0)
  494. RW.Part1 = ra
  495. RW.Parent = tors
  496. LW.Name = "LW"
  497. LW.Part0 = tors
  498. LW.C0 = CF(-1.5, 0.5, 0)
  499. LW.C1 = CF(0, 0.5, 0)
  500. LW.Part1 = la
  501. LW.Parent = tors
  502. Effects = {}
  503.  
  504. BTAUNT = Instance.new("Sound", tors)
  505. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  506. BTAUNT.Volume = 10
  507. BTAUNT.Pitch = 1
  508. BTAUNT.Looped = false
  509. BTAUNT.TimePosition = 0.2
  510.  
  511. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  512. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  513. RCKIN.Volume = 100
  514. RCKIN.Pitch = 1
  515. RCKIN.Looped = false
  516.  
  517. soos = Instance.new("Sound", tors) --Seizure
  518. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  519. soos.Volume = 100
  520. soos.Pitch = 1
  521. soos.Looped = false
  522.  
  523. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  524.  
  525. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  526. bat.Size = Vector3.new(1, 1, 5)
  527. bat.CanCollide = false
  528. bat:BreakJoints()
  529.  
  530. LeDrink = it("Model")
  531. LeDrink.Parent = char
  532. LeDrink.Name = "LeDrink"
  533. RHe = it("Part")
  534. RHe.Parent = LeDrink
  535. RHe.BrickColor = BrickColor.new("Really black")
  536. RHe.Locked = true
  537. RHe.CanCollide = false
  538. RHe.Transparency = 1
  539. PMesh = it("SpecialMesh")
  540. RHe.formFactor = "Symmetric"
  541. PMesh.MeshType = "FileMesh"
  542. PMesh.MeshId = "rbxassetid://10470609"
  543. PMesh.TextureId = "rbxassetid://111405256"
  544. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  545. PMesh.Parent = RHe
  546. local RWeld = it("Weld")
  547. RWeld.Parent = RHe
  548. RWeld.Part0 = RHe
  549. RWeld.Part1 = ra
  550. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  551.  
  552. LeChips = it("Model")
  553. LeChips.Parent = char
  554. LeChips.Name = "LeChips"
  555. RHk = it("Part")
  556. RHk.Parent = LeChips
  557. RHk.BrickColor = BrickColor.new("Really black")
  558. RHk.Locked = true
  559. RHk.CanCollide = false
  560. RHk.Transparency = 1
  561. PMeshe = it("SpecialMesh")
  562. RHk.formFactor = "Symmetric"
  563. PMeshe.MeshType = "FileMesh"
  564. PMeshe.MeshId = "rbxassetid://19106014"
  565. PMeshe.TextureId = "rbxassetid://342435650"
  566. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  567. PMeshe.Parent = RHk
  568. local RWelds = it("Weld")
  569. RWelds.Parent = RHk
  570. RWelds.Part0 = RHk
  571. RWelds.Part1 = ra
  572. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  573.  
  574. local LeDrink = "wiplolnotyet"
  575. local LeChips = "wipaswelllol"
  576. local Sitt = false
  577.  
  578.  
  579. -------------------------------------------------------
  580. --Start HeartBeat--
  581. -------------------------------------------------------
  582. ArtificialHB = Instance.new("BindableEvent", script)
  583. ArtificialHB.Name = "Heartbeat"
  584. script:WaitForChild("Heartbeat")
  585.  
  586. frame = 1 / 60
  587. tf = 0
  588. allowframeloss = false
  589. tossremainder = false
  590.  
  591.  
  592. lastframe = tick()
  593. script.Heartbeat:Fire()
  594.  
  595.  
  596. game:GetService("RunService").Heartbeat:connect(function(s, p)
  597. tf = tf + s
  598. if tf >= frame then
  599. if allowframeloss then
  600. script.Heartbeat:Fire()
  601. lastframe = tick()
  602. else
  603. for i = 1, math.floor(tf / frame) do
  604. script.Heartbeat:Fire()
  605. end
  606. lastframe = tick()
  607. end
  608. if tossremainder then
  609. tf = 0
  610. else
  611. tf = tf - frame * math.floor(tf / frame)
  612. end
  613. end
  614. end)
  615. -------------------------------------------------------
  616. --End HeartBeat--
  617. -------------------------------------------------------
  618.  
  619.  
  620. local cR=255
  621. local cG=0
  622. local cB=0
  623. local flg5=1 local omgidk=1
  624. local add=13.5
  625. game:GetService('RunService').Heartbeat:connect(function()
  626. if omgidk>10000 then omgidk=0 end
  627. omgidk=omgidk+1
  628. if cR>=255 then flg5=1 end
  629. if cG>=255 then flg5=2 end
  630. if cB>=255 then flg5=3 end
  631. if flg5==1 then cR=cR-add cG=cG+add end
  632. if flg5==2 then cG=cG-add cB=cB+add end
  633. if flg5==3 then cB=cB-add cR=cR+add end
  634. end)
  635.  
  636. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  637. coroutine.resume(coroutine.create(function()
  638. local intensity = 1 * Intensity
  639. local rotM = 0.01 * Intensity
  640. for i = 0, Length, 0.1 do
  641. swait()
  642. intensity = intensity - 0.05 * Intensity / Length
  643. rotM = rotM - 5.0E-4 * Intensity / Length
  644. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  645. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  646. end
  647. Humanoid.CameraOffset = Vec3(0, 0, 0)
  648. end))
  649. end
  650.  
  651. local joyemoji = Instance.new('ParticleEmitter', tors)
  652. joyemoji.VelocitySpread = 2000
  653. joyemoji.Lifetime = NumberRange.new(1)
  654. joyemoji.Speed = NumberRange.new(40)
  655. joy= {}
  656. for i=0, 19 do
  657. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  658. end
  659. joyemoji.Size = NumberSequence.new(joy)
  660. joyemoji.Rate = 0
  661. joyemoji.LockedToPart = false
  662. joyemoji.LightEmission = 0
  663. joyemoji.Texture = "rbxassetid://1176402123"
  664. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  665.  
  666.  
  667. local LIT = Instance.new('ParticleEmitter', tors)
  668. LIT.VelocitySpread = 2000
  669. LIT.Lifetime = NumberRange.new(1)
  670. LIT.Speed = NumberRange.new(45)
  671. nani= {}
  672. for i=0, 19 do
  673. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  674. end
  675. LIT.Size = NumberSequence.new(nani)
  676. LIT.Rate = 0
  677. LIT.LockedToPart = false
  678. LIT.LightEmission = 0
  679. LIT.Texture = "rbxassetid://1492670151"
  680. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  681.  
  682. local toast = Instance.new('ParticleEmitter', tors)
  683. toast.VelocitySpread = 2000
  684. toast.Lifetime = NumberRange.new(1)
  685. toast.Speed = NumberRange.new(60)
  686. toasterstoasttoast= {}
  687. for i=0, 19 do
  688. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  689. end
  690. toast.Size = NumberSequence.new(toasterstoasttoast)
  691. toast.Rate = 0
  692. toast.LockedToPart = false
  693. toast.LightEmission = 0
  694. toast.Texture = "rbxassetid://436096230"
  695. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  696.  
  697. local ok = Instance.new('ParticleEmitter', tors)
  698. ok.VelocitySpread = 2000
  699. ok.Lifetime = NumberRange.new(1)
  700. ok.Speed = NumberRange.new(50)
  701. cool= {}
  702. for i=0, 19 do
  703. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  704. end
  705. ok.Size = NumberSequence.new(cool)
  706. ok.Rate = 0
  707. ok.LockedToPart = false
  708. ok.LightEmission = 0
  709. ok.Texture = "rbxassetid://636768448"
  710. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  711.  
  712. maincolor = BrickC("Really red")
  713. -------------------------------------------------------
  714. --Start Kyu's shitty stuff--
  715. -------------------------------------------------------
  716. function un_fun()
  717. attack = true
  718. hum.WalkSpeed = 0
  719. BTAUNT:Play()
  720. repeat
  721. swait()
  722. BTAUNT.Parent = tors
  723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  724. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  725. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  726. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  727. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  728. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  729. until BTAUNT.Playing == false
  730. attack = false
  731. hum.WalkSpeed = 40
  732. end
  733.  
  734. function Tauntmelon()
  735. attack = true
  736. hum.WalkSpeed = 0
  737. CreateSound("1486343908", tors, 10, 1)
  738. for i = 0, 9, 0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  745. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  746. end
  747. attack = false
  748. hum.WalkSpeed = 40
  749. end
  750.  
  751. function fbiopenup()
  752. attack = true
  753. hum.WalkSpeed = 6
  754. CreateSound("2156386052", tors, 10, 1)
  755. Character.Head.face.Texture = "rbxassetid://12117740"
  756. for i = 0, 5.56, 0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  763. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  764. end
  765. for i = 0,1.57,0.1 do
  766. swait()
  767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  773. end
  774. for i = 0,1.2,0.1 do
  775. swait()
  776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  782. end
  783. for i = 0,1.2,0.1 do
  784. swait()
  785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  791. end
  792. for i = 0,1.2,0.1 do
  793. swait()
  794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  800. end
  801. for i = 0,1.2,0.1 do
  802. swait()
  803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  809. end
  810. for i = 0,1,0.1 do
  811. swait()
  812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  816. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  818. end
  819. for i = 0,1,0.1 do
  820. swait()
  821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  827. end
  828. attack = false
  829. Character.Head.face.Texture = "rbxassetid://620619801"
  830. hum.WalkSpeed = 40
  831. end
  832.  
  833. function FindNearestHead(Position, Distance, SinglePlayer)
  834. if SinglePlayer then
  835. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  836. end
  837. local List = {}
  838. for i, v in pairs(workspace:GetChildren()) do
  839. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  840. table.insert(List, v)
  841. end
  842. end
  843. return List
  844. end
  845.  
  846. function SoulSteal(dude)
  847. if dude.Name ~= char then
  848. local bgf = IT("BodyGyro", dude.Head)
  849. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  850. local val = IT("BoolValue", dude)
  851. val.Name = "IsHit"
  852. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  853. local soulst = coroutine.wrap(function()
  854. local soul = Instance.new("Part",dude)
  855. soul.Size = Vector3.new(1,1,1)
  856. soul.CanCollide = false
  857. soul.Anchored = false
  858. soul.Position = torso.Position
  859. soul.Transparency = 1
  860. local PartEmmit1 = IT("ParticleEmitter", soul)
  861. PartEmmit1.LightEmission = 1
  862. PartEmmit1.Texture = "rbxassetid://569507414"
  863. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  864. PartEmmit1.Rate = 250
  865. PartEmmit1.Lifetime = NumberRange.new(1.6)
  866. PartEmmit1.Size = NumberSequence.new({
  867. NumberSequenceKeypoint.new(0, 1, 0),
  868. NumberSequenceKeypoint.new(1, 0, 0)
  869. })
  870. PartEmmit1.Transparency = NumberSequence.new({
  871. NumberSequenceKeypoint.new(0, 0, 0),
  872. NumberSequenceKeypoint.new(1, 1, 0)
  873. })
  874. PartEmmit1.Speed = NumberRange.new(0, 0)
  875. PartEmmit1.VelocitySpread = 30000
  876. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  877. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  878. local BodPoss = IT("BodyPosition", soul)
  879. BodPoss.P = 3000
  880. BodPoss.D = 1000
  881. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  882. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  883. wait(1.6)
  884. soul.Touched:connect(function(hit)
  885. if hit.Parent == char then
  886. soul:Destroy()
  887. end
  888. end)
  889. wait(1.2)
  890. while soul do
  891. swait()
  892. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  893. BodPoss.Position = tors.Position
  894. end
  895. end)
  896. soulst()
  897. end
  898. end
  899. function FaceMouse()
  900. local Cam = workspace.CurrentCamera
  901. return {
  902. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  903. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  904. }
  905. end
  906.  
  907. function Eviscerate(dude)
  908. if dude.Name ~= char then
  909. local bgf = IT("BodyGyro", dude.Head)
  910. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  911. local val = IT("BoolValue", dude)
  912. val.Name = "IsHit"
  913. local ds = coroutine.wrap(function()
  914. dude:WaitForChild("Head"):BreakJoints()
  915. wait(0.5)
  916. target = nil
  917. coroutine.resume(coroutine.create(function()
  918. for i, v in pairs(dude:GetChildren()) do
  919. if v:IsA("Accessory") then
  920. v:Destroy()
  921. end
  922. if v:IsA("Humanoid") then
  923. v:Destroy()
  924. end
  925. if v:IsA("CharacterMesh") then
  926. v:Destroy()
  927. end
  928. if v:IsA("Model") then
  929. v:Destroy()
  930. end
  931. if v:IsA("Part") or v:IsA("MeshPart") then
  932. for x, o in pairs(v:GetChildren()) do
  933. if o:IsA("Decal") then
  934. o:Destroy()
  935. end
  936. end
  937. coroutine.resume(coroutine.create(function()
  938. v.Material = "Neon"
  939. v.CanCollide = false
  940. local PartEmmit1 = IT("ParticleEmitter", v)
  941. PartEmmit1.LightEmission = 1
  942. PartEmmit1.Texture = "rbxassetid://284205403"
  943. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  944. PartEmmit1.Rate = 150
  945. PartEmmit1.Lifetime = NumberRange.new(1)
  946. PartEmmit1.Size = NumberSequence.new({
  947. NumberSequenceKeypoint.new(0, 0.75, 0),
  948. NumberSequenceKeypoint.new(1, 0, 0)
  949. })
  950. PartEmmit1.Transparency = NumberSequence.new({
  951. NumberSequenceKeypoint.new(0, 0, 0),
  952. NumberSequenceKeypoint.new(1, 1, 0)
  953. })
  954. PartEmmit1.Speed = NumberRange.new(0, 0)
  955. PartEmmit1.VelocitySpread = 30000
  956. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  957. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  958. local BodPoss = IT("BodyPosition", v)
  959. BodPoss.P = 3000
  960. BodPoss.D = 1000
  961. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  962. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  963. v.Color = maincolor.Color
  964. coroutine.resume(coroutine.create(function()
  965. for i = 0, 49 do
  966. swait(1)
  967. v.Transparency = v.Transparency + 0.08
  968. end
  969. wait(0.5)
  970. PartEmmit1.Enabled = false
  971. wait(3)
  972. v:Destroy()
  973. dude:Destroy()
  974. end))
  975. end))
  976. end
  977. end
  978. end))
  979. end)
  980. ds()
  981. end
  982. end
  983.  
  984. function ragdoll(model)
  985. local char = model
  986. torso = char.HumanoidRootPart
  987. torso2 = char.Torso
  988. LW.Parent = nil
  989. RW.Parent = nil
  990. LH.Parent = nil
  991. RH.Parent = nil
  992. if hum ~= nil then
  993. hum.PlatformStand = true
  994. end
  995.  
  996. local Head = char:FindFirstChild("Head")
  997. if Head then
  998. local Neck = Instance.new("Weld")
  999. Neck.Name = "Neck"
  1000. Neck.Part0 = torso
  1001. Neck.Part1 = Head
  1002. Neck.C0 = CFrame.new(0, 1.5, 0)
  1003. Neck.C1 = CFrame.new()
  1004. Neck.Parent = torso
  1005. end
  1006. local Limb = char:FindFirstChild("Right Arm")
  1007. if Limb then
  1008.  
  1009. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1010. local Joint = Instance.new("Glue")
  1011. Joint.Name = "RightShoulder"
  1012. Joint.Part0 = torso
  1013. Joint.Part1 = Limb
  1014. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1015. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1016. Joint.Parent = torso
  1017.  
  1018. local B = Instance.new("Part")
  1019. B.TopSurface = 0
  1020. B.BottomSurface = 0
  1021. B.formFactor = "Symmetric"
  1022. B.Size = Vector3.new(1, 1, 1)
  1023. B.Transparency = 1
  1024. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1025. B.Parent = char
  1026. local W = Instance.new("Weld")
  1027. W.Part0 = Limb
  1028. W.Part1 = B
  1029. W.C0 = CFrame.new(0, -0.5, 0)
  1030. W.Parent = Limb
  1031.  
  1032. end
  1033. local Limb = char:FindFirstChild("Left Arm")
  1034. if Limb then
  1035.  
  1036. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1037. local Joint = Instance.new("Glue")
  1038. Joint.Name = "LeftShoulder"
  1039. Joint.Part0 = torso
  1040. Joint.Part1 = Limb
  1041. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1042. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1043. Joint.Parent = torso
  1044.  
  1045. local B = Instance.new("Part")
  1046. B.TopSurface = 0
  1047. B.BottomSurface = 0
  1048. B.formFactor = "Symmetric"
  1049. B.Size = Vector3.new(1, 1, 1)
  1050. B.Transparency = 1
  1051. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1052. B.Parent = char
  1053. local W = Instance.new("Weld")
  1054. W.Part0 = Limb
  1055. W.Part1 = B
  1056. W.C0 = CFrame.new(0, -0.5, 0)
  1057. W.Parent = Limb
  1058.  
  1059. end
  1060. local Limb = char:FindFirstChild("Right Leg")
  1061. if Limb then
  1062.  
  1063. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1064. local Joint = Instance.new("Glue")
  1065. Joint.Name = "RightHip"
  1066. Joint.Part0 = torso
  1067. Joint.Part1 = Limb
  1068. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1069. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1070. Joint.Parent = torso
  1071.  
  1072. local B = Instance.new("Part")
  1073. B.TopSurface = 0
  1074. B.BottomSurface = 0
  1075. B.formFactor = "Symmetric"
  1076. B.Size = Vector3.new(1, 1, 1)
  1077. B.Transparency = 1
  1078. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1079. B.Parent = char
  1080. local W = Instance.new("Weld")
  1081. W.Part0 = Limb
  1082. W.Part1 = B
  1083. W.C0 = CFrame.new(0, -0.5, 0)
  1084. W.Parent = Limb
  1085.  
  1086. end
  1087. local Limb = char:FindFirstChild("Left Leg")
  1088. if Limb then
  1089.  
  1090. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1091. local Joint = Instance.new("Glue")
  1092. Joint.Name = "LeftHip"
  1093. Joint.Part0 = torso
  1094. Joint.Part1 = Limb
  1095. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1096. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1097. Joint.Parent = torso
  1098.  
  1099. local B = Instance.new("Part")
  1100. B.TopSurface = 0
  1101. B.BottomSurface = 0
  1102. B.formFactor = "Symmetric"
  1103. B.Size = Vector3.new(1, 1, 1)
  1104. B.Transparency = 1
  1105. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1106. B.Parent = char
  1107. local W = Instance.new("Weld")
  1108. W.Part0 = Limb
  1109. W.Part1 = B
  1110. W.C0 = CFrame.new(0, -0.5, 0)
  1111. W.Parent = Limb
  1112.  
  1113. end
  1114. --[
  1115. local Bar = Instance.new("Part")
  1116. Bar.TopSurface = 0
  1117. Bar.BottomSurface = 0
  1118. Bar.formFactor = "Symmetric"
  1119. Bar.Size = Vector3.new(1, 1, 1)
  1120. Bar.Transparency = 1
  1121. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1122. Bar.Parent = char
  1123. local Weld = Instance.new("Weld")
  1124. Weld.Part0 = torso
  1125. Weld.Part1 = Bar
  1126. Weld.C0 = CFrame.new(0, 0.5, 0)
  1127. Weld.Parent = torso
  1128. --]]
  1129.  
  1130. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1131.  
  1132. end
  1133.  
  1134. -------------------------------------------------------
  1135. --End Kyu's shitty stuff--
  1136. -------------------------------------------------------
  1137.  
  1138. -------------------------------------------------------
  1139. --Start Important Functions--
  1140. -------------------------------------------------------
  1141. function swait(num)
  1142. if num == 0 or num == nil then
  1143. game:service("RunService").Stepped:wait(0)
  1144. else
  1145. for i = 0, num do
  1146. game:service("RunService").Stepped:wait(0)
  1147. end
  1148. end
  1149. end
  1150. function thread(f)
  1151. coroutine.resume(coroutine.create(f))
  1152. end
  1153. function clerp(a, b, t)
  1154. local qa = {
  1155. QuaternionFromCFrame(a)
  1156. }
  1157. local qb = {
  1158. QuaternionFromCFrame(b)
  1159. }
  1160. local ax, ay, az = a.x, a.y, a.z
  1161. local bx, by, bz = b.x, b.y, b.z
  1162. local _t = 1 - t
  1163. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1164. end
  1165. function QuaternionFromCFrame(cf)
  1166. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1167. local trace = m00 + m11 + m22
  1168. if trace > 0 then
  1169. local s = math.sqrt(1 + trace)
  1170. local recip = 0.5 / s
  1171. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1172. else
  1173. local i = 0
  1174. if m00 < m11 then
  1175. i = 1
  1176. end
  1177. if m22 > (i == 0 and m00 or m11) then
  1178. i = 2
  1179. end
  1180. if i == 0 then
  1181. local s = math.sqrt(m00 - m11 - m22 + 1)
  1182. local recip = 0.5 / s
  1183. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1184. elseif i == 1 then
  1185. local s = math.sqrt(m11 - m22 - m00 + 1)
  1186. local recip = 0.5 / s
  1187. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1188. elseif i == 2 then
  1189. local s = math.sqrt(m22 - m00 - m11 + 1)
  1190. local recip = 0.5 / s
  1191. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1192. end
  1193. end
  1194. end
  1195. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1196. local xs, ys, zs = x + x, y + y, z + z
  1197. local wx, wy, wz = w * xs, w * ys, w * zs
  1198. local xx = x * xs
  1199. local xy = x * ys
  1200. local xz = x * zs
  1201. local yy = y * ys
  1202. local yz = y * zs
  1203. local zz = z * zs
  1204. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1205. end
  1206. function QuaternionSlerp(a, b, t)
  1207. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1208. local startInterp, finishInterp
  1209. if cosTheta >= 1.0E-4 then
  1210. if 1 - cosTheta > 1.0E-4 then
  1211. local theta = math.acos(cosTheta)
  1212. local invSinTheta = 1 / Sin(theta)
  1213. startInterp = Sin((1 - t) * theta) * invSinTheta
  1214. finishInterp = Sin(t * theta) * invSinTheta
  1215. else
  1216. startInterp = 1 - t
  1217. finishInterp = t
  1218. end
  1219. elseif 1 + cosTheta > 1.0E-4 then
  1220. local theta = math.acos(-cosTheta)
  1221. local invSinTheta = 1 / Sin(theta)
  1222. startInterp = Sin((t - 1) * theta) * invSinTheta
  1223. finishInterp = Sin(t * theta) * invSinTheta
  1224. else
  1225. startInterp = t - 1
  1226. finishInterp = t
  1227. end
  1228. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1229. end
  1230. function rayCast(Position, Direction, Range, Ignore)
  1231. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1232. end
  1233. local RbxUtility = LoadLibrary("RbxUtility")
  1234. local Create = RbxUtility.Create
  1235. local insta = true
  1236.  
  1237. -------------------------------------------------------
  1238. --Start Damage Function--
  1239. -------------------------------------------------------
  1240. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1241. if hit.Parent == nil then
  1242. return
  1243. end
  1244. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1245. for _, v in pairs(hit.Parent:children()) do
  1246. if v:IsA("Humanoid") then
  1247. h = v
  1248. end
  1249. end
  1250. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1251. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1252. end
  1253.  
  1254. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1255. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1256. if hit.Parent.DebounceHit.Value == true then
  1257. return
  1258. end
  1259. end
  1260. if insta == true then
  1261. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1262. end
  1263. local c = Create("ObjectValue"){
  1264. Name = "creator",
  1265. Value = game:service("Players").LocalPlayer,
  1266. Parent = h,
  1267. }
  1268. game:GetService("Debris"):AddItem(c, .5)
  1269. CreateSound("958257111", hit, 10, 1)
  1270. local Damage = math.random(minim, maxim)
  1271. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1272. local blocked = false
  1273. local block = hit.Parent:findFirstChild("Block")
  1274. if block ~= nil then
  1275. if block.className == "IntValue" then
  1276. if block.Value > 0 then
  1277. blocked = true
  1278. block.Value = block.Value - 1
  1279. end
  1280. end
  1281. end
  1282. if blocked == false then
  1283. h.Health = h.Health - Damage
  1284. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1285. else
  1286. h.Health = h.Health - (Damage / 2)
  1287. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1288. end
  1289. if Type == "Knockdown" then
  1290. local hum = hit.Parent.Humanoid
  1291. hum.PlatformStand = true
  1292. coroutine.resume(coroutine.create(function(HHumanoid)
  1293. swait(1)
  1294. HHumanoid.PlatformStand = false
  1295. end), hum)
  1296. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1297. local bodvol = Create("BodyVelocity"){
  1298. velocity = angle * knockback,
  1299. P = 5000,
  1300. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1301. Parent = hit,
  1302. }
  1303. local rl = Create("BodyAngularVelocity"){
  1304. P = 3000,
  1305. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1306. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1307. Parent = hit,
  1308. }
  1309. game:GetService("Debris"):AddItem(bodvol, .5)
  1310. game:GetService("Debris"):AddItem(rl, .5)
  1311. elseif Type == "Normal" then
  1312. local vp = Create("BodyVelocity"){
  1313. P = 500,
  1314. maxForce = Vector3.new(math.huge, 0, math.huge),
  1315. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1316. }
  1317. if knockback > 0 then
  1318. vp.Parent = hit.Parent.Torso
  1319. end
  1320. game:GetService("Debris"):AddItem(vp, .5)
  1321. elseif Type == "Up" then
  1322. local bodyVelocity = Create("BodyVelocity"){
  1323. velocity = Vector3.new(0, 20, 0),
  1324. P = 5000,
  1325. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1326. Parent = hit,
  1327. }
  1328. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1329. elseif Type == "DarkUp" then
  1330. coroutine.resume(coroutine.create(function()
  1331. for i = 0, 1, 0.1 do
  1332. swait()
  1333. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1334. end
  1335. end))
  1336. local bodyVelocity = Create("BodyVelocity"){
  1337. velocity = Vector3.new(0, 20, 0),
  1338. P = 5000,
  1339. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1340. Parent = hit,
  1341. }
  1342. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1343. elseif Type == "Snare" then
  1344. local bp = Create("BodyPosition"){
  1345. P = 2000,
  1346. D = 100,
  1347. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1348. position = hit.Parent.Torso.Position,
  1349. Parent = hit.Parent.Torso,
  1350. }
  1351. game:GetService("Debris"):AddItem(bp, 1)
  1352. elseif Type == "Freeze" then
  1353. local BodPos = Create("BodyPosition"){
  1354. P = 50000,
  1355. D = 1000,
  1356. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1357. position = hit.Parent.Torso.Position,
  1358. Parent = hit.Parent.Torso,
  1359. }
  1360. local BodGy = Create("BodyGyro") {
  1361. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1362. P = 20e+003,
  1363. Parent = hit.Parent.Torso,
  1364. cframe = hit.Parent.Torso.CFrame,
  1365. }
  1366. hit.Parent.Torso.Anchored = true
  1367. coroutine.resume(coroutine.create(function(Part)
  1368. swait(1.5)
  1369. Part.Anchored = false
  1370. end), hit.Parent.Torso)
  1371. game:GetService("Debris"):AddItem(BodPos, 3)
  1372. game:GetService("Debris"):AddItem(BodGy, 3)
  1373. end
  1374. local debounce = Create("BoolValue"){
  1375. Name = "DebounceHit",
  1376. Parent = hit.Parent,
  1377. Value = true,
  1378. }
  1379. game:GetService("Debris"):AddItem(debounce, Delay)
  1380. c = Create("ObjectValue"){
  1381. Name = "creator",
  1382. Value = Player,
  1383. Parent = h,
  1384. }
  1385. game:GetService("Debris"):AddItem(c, .5)
  1386. end
  1387. end
  1388. -------------------------------------------------------
  1389. --End Damage Function--
  1390. -------------------------------------------------------
  1391.  
  1392. -------------------------------------------------------
  1393. --Start Damage Function Customization--
  1394. -------------------------------------------------------
  1395. function ShowDamage(Pos, Text, Time, Color)
  1396. local Rate = (1 / 30)
  1397. local Pos = (Pos or Vector3.new(0, 0, 0))
  1398. local Text = (Text or "")
  1399. local Time = (Time or 2)
  1400. local Color = (Color or Color3.new(1, 0, 1))
  1401. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1402. EffectPart.Anchored = true
  1403. local BillboardGui = Create("BillboardGui"){
  1404. Size = UDim2.new(3, 0, 3, 0),
  1405. Adornee = EffectPart,
  1406. Parent = EffectPart,
  1407. }
  1408. local TextLabel = Create("TextLabel"){
  1409. BackgroundTransparency = 1,
  1410. Size = UDim2.new(1, 0, 1, 0),
  1411. Text = Text,
  1412. Font = "Bodoni",
  1413. TextColor3 = Color,
  1414. TextScaled = true,
  1415. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1416. Parent = BillboardGui,
  1417. }
  1418. game.Debris:AddItem(EffectPart, (Time))
  1419. EffectPart.Parent = game:GetService("Workspace")
  1420. delay(0, function()
  1421. local Frames = (Time / Rate)
  1422. for Frame = 1, Frames do
  1423. wait(Rate)
  1424. local Percent = (Frame / Frames)
  1425. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1426. TextLabel.TextTransparency = Percent
  1427. end
  1428. if EffectPart and EffectPart.Parent then
  1429. EffectPart:Destroy()
  1430. end
  1431. end)
  1432. end
  1433. -------------------------------------------------------
  1434. --End Damage Function Customization--
  1435. -------------------------------------------------------
  1436.  
  1437. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1438. for _, c in pairs(workspace:children()) do
  1439. local hum = c:findFirstChild("Humanoid")
  1440. if hum ~= nil then
  1441. local head = c:findFirstChild("Head")
  1442. if head ~= nil then
  1443. local targ = head.Position - Part.Position
  1444. local mag = targ.magnitude
  1445. if magni >= mag and c.Name ~= plr.Name then
  1446.  
  1447. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453.  
  1454.  
  1455. CFuncs = {
  1456. Part = {
  1457. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1458. local Part = Create("Part")({
  1459. Parent = Parent,
  1460. Reflectance = Reflectance,
  1461. Transparency = Transparency,
  1462. CanCollide = false,
  1463. Locked = true,
  1464. BrickColor = BrickColor.new(tostring(BColor)),
  1465. Name = Name,
  1466. Size = Size,
  1467. Material = Material
  1468. })
  1469. RemoveOutlines(Part)
  1470. return Part
  1471. end
  1472. },
  1473. Mesh = {
  1474. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1475. local Msh = Create(Mesh)({
  1476. Parent = Part,
  1477. Offset = OffSet,
  1478. Scale = Scale
  1479. })
  1480. if Mesh == "SpecialMesh" then
  1481. Msh.MeshType = MeshType
  1482. Msh.MeshId = MeshId
  1483. end
  1484. return Msh
  1485. end
  1486. },
  1487. Mesh = {
  1488. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1489. local Msh = Create(Mesh)({
  1490. Parent = Part,
  1491. Offset = OffSet,
  1492. Scale = Scale
  1493. })
  1494. if Mesh == "SpecialMesh" then
  1495. Msh.MeshType = MeshType
  1496. Msh.MeshId = MeshId
  1497. end
  1498. return Msh
  1499. end
  1500. },
  1501. Weld = {
  1502. Create = function(Parent, Part0, Part1, C0, C1)
  1503. local Weld = Create("Weld")({
  1504. Parent = Parent,
  1505. Part0 = Part0,
  1506. Part1 = Part1,
  1507. C0 = C0,
  1508. C1 = C1
  1509. })
  1510. return Weld
  1511. end
  1512. },
  1513. Sound = {
  1514. Create = function(id, par, vol, pit)
  1515. coroutine.resume(coroutine.create(function()
  1516. local S = Create("Sound")({
  1517. Volume = vol,
  1518. Pitch = pit or 1,
  1519. SoundId = id,
  1520. Parent = par or workspace
  1521. })
  1522. wait()
  1523. S:play()
  1524. game:GetService("Debris"):AddItem(S, 6)
  1525. end))
  1526. end
  1527. },
  1528. ParticleEmitter = {
  1529. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1530. local fp = Create("ParticleEmitter")({
  1531. Parent = Parent,
  1532. Color = ColorSequence.new(Color1, Color2),
  1533. LightEmission = LightEmission,
  1534. Size = Size,
  1535. Texture = Texture,
  1536. Transparency = Transparency,
  1537. ZOffset = ZOffset,
  1538. Acceleration = Accel,
  1539. Drag = Drag,
  1540. LockedToPart = LockedToPart,
  1541. VelocityInheritance = VelocityInheritance,
  1542. EmissionDirection = EmissionDirection,
  1543. Enabled = Enabled,
  1544. Lifetime = LifeTime,
  1545. Rate = Rate,
  1546. Rotation = Rotation,
  1547. RotSpeed = RotSpeed,
  1548. Speed = Speed,
  1549. VelocitySpread = VelocitySpread
  1550. })
  1551. return fp
  1552. end
  1553. }
  1554. }
  1555. function RemoveOutlines(part)
  1556. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1557. end
  1558. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1559. local Part = Create("Part")({
  1560. formFactor = FormFactor,
  1561. Parent = Parent,
  1562. Reflectance = Reflectance,
  1563. Transparency = Transparency,
  1564. CanCollide = false,
  1565. Locked = true,
  1566. BrickColor = BrickColor.new(tostring(BColor)),
  1567. Name = Name,
  1568. Size = Size,
  1569. Material = Material
  1570. })
  1571. RemoveOutlines(Part)
  1572. return Part
  1573. end
  1574. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1575. local Msh = Create(Mesh)({
  1576. Parent = Part,
  1577. Offset = OffSet,
  1578. Scale = Scale
  1579. })
  1580. if Mesh == "SpecialMesh" then
  1581. Msh.MeshType = MeshType
  1582. Msh.MeshId = MeshId
  1583. end
  1584. return Msh
  1585. end
  1586. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1587. local Weld = Create("Weld")({
  1588. Parent = Parent,
  1589. Part0 = Part0,
  1590. Part1 = Part1,
  1591. C0 = C0,
  1592. C1 = C1
  1593. })
  1594. return Weld
  1595. end
  1596.  
  1597. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1598. local Sound = IT("Sound")
  1599. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1600. Sound.Pitch = pitch or 1
  1601. Sound.Volume = volume or 1
  1602. Sound.Looped = looped or false
  1603. if(autoPlay)then
  1604. coroutine.wrap(function()
  1605. repeat wait() until Sound.IsLoaded
  1606. Sound.Playing = autoPlay or false
  1607. end)()
  1608. end
  1609. if(not looped and effect)then
  1610. Sound.Stopped:connect(function()
  1611. Sound.Volume = 0
  1612. Sound:destroy()
  1613. end)
  1614. elseif(effect)then
  1615.  
  1616. end
  1617. Sound.Parent =parent or Torso
  1618. return Sound
  1619. end
  1620.  
  1621. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1622. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1623. local Sound = IT("Sound")
  1624. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1625. Sound.Pitch = pitch or 1
  1626. Sound.Volume = volume or 1
  1627. Sound.Looped = looped or false
  1628. if(autoPlay)then
  1629. coroutine.wrap(function()
  1630. repeat wait() until Sound.IsLoaded
  1631. Sound.Playing = autoPlay or false
  1632. end)()
  1633. end
  1634. if(not looped and effect)then
  1635. Sound.Stopped:connect(function()
  1636. Sound.Volume = 0
  1637. soundPart:destroy()
  1638. end)
  1639. elseif(effect)then
  1640. warn("Sound can't be looped and a sound effect!")
  1641. end
  1642. Sound.Parent = soundPart
  1643. return Sound
  1644. end
  1645.  
  1646. -------------------------------------------------------
  1647. --Start Effect Function--
  1648. -------------------------------------------------------
  1649. EffectModel = Instance.new("Model", char)
  1650. Effects = {
  1651. Block = {
  1652. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1653. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1654. prt.Anchored = true
  1655. prt.CFrame = cframe
  1656. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1657. game:GetService("Debris"):AddItem(prt, 10)
  1658. if Type == 1 or Type == nil then
  1659. table.insert(Effects, {
  1660. prt,
  1661. "Block1",
  1662. delay,
  1663. x3,
  1664. y3,
  1665. z3,
  1666. msh
  1667. })
  1668. elseif Type == 2 then
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Block2",
  1672. delay,
  1673. x3,
  1674. y3,
  1675. z3,
  1676. msh
  1677. })
  1678. else
  1679. table.insert(Effects, {
  1680. prt,
  1681. "Block3",
  1682. delay,
  1683. x3,
  1684. y3,
  1685. z3,
  1686. msh
  1687. })
  1688. end
  1689. end
  1690. },
  1691. Sphere = {
  1692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1693. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1694. prt.Anchored = true
  1695. prt.CFrame = cframe
  1696. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1697. game:GetService("Debris"):AddItem(prt, 10)
  1698. table.insert(Effects, {
  1699. prt,
  1700. "Cylinder",
  1701. delay,
  1702. x3,
  1703. y3,
  1704. z3,
  1705. msh
  1706. })
  1707. end
  1708. },
  1709. Cylinder = {
  1710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1711. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1712. prt.Anchored = true
  1713. prt.CFrame = cframe
  1714. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1715. game:GetService("Debris"):AddItem(prt, 10)
  1716. table.insert(Effects, {
  1717. prt,
  1718. "Cylinder",
  1719. delay,
  1720. x3,
  1721. y3,
  1722. z3,
  1723. msh
  1724. })
  1725. end
  1726. },
  1727. Wave = {
  1728. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1729. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1730. prt.Anchored = true
  1731. prt.CFrame = cframe
  1732. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1733. game:GetService("Debris"):AddItem(prt, 10)
  1734. table.insert(Effects, {
  1735. prt,
  1736. "Cylinder",
  1737. delay,
  1738. x3 / 60,
  1739. y3 / 60,
  1740. z3 / 60,
  1741. msh
  1742. })
  1743. end
  1744. },
  1745. Ring = {
  1746. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1747. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1748. prt.Anchored = true
  1749. prt.CFrame = cframe
  1750. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1751. game:GetService("Debris"):AddItem(prt, 10)
  1752. table.insert(Effects, {
  1753. prt,
  1754. "Cylinder",
  1755. delay,
  1756. x3,
  1757. y3,
  1758. z3,
  1759. msh
  1760. })
  1761. end
  1762. },
  1763. Break = {
  1764. Create = function(brickcolor, cframe, x1, y1, z1)
  1765. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1766. prt.Anchored = true
  1767. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1768. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1769. local num = math.random(10, 50) / 1000
  1770. game:GetService("Debris"):AddItem(prt, 10)
  1771. table.insert(Effects, {
  1772. prt,
  1773. "Shatter",
  1774. num,
  1775. prt.CFrame,
  1776. math.random() - math.random(),
  1777. 0,
  1778. math.random(50, 100) / 100
  1779. })
  1780. end
  1781. },
  1782. Spiral = {
  1783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1784. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1785. prt.Anchored = true
  1786. prt.CFrame = cframe
  1787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1788. game:GetService("Debris"):AddItem(prt, 10)
  1789. table.insert(Effects, {
  1790. prt,
  1791. "Cylinder",
  1792. delay,
  1793. x3,
  1794. y3,
  1795. z3,
  1796. msh
  1797. })
  1798. end
  1799. },
  1800. Push = {
  1801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1803. prt.Anchored = true
  1804. prt.CFrame = cframe
  1805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1806. game:GetService("Debris"):AddItem(prt, 10)
  1807. table.insert(Effects, {
  1808. prt,
  1809. "Cylinder",
  1810. delay,
  1811. x3,
  1812. y3,
  1813. z3,
  1814. msh
  1815. })
  1816. end
  1817. }
  1818. }
  1819. -------------------------------------------------------
  1820. --End Effect Function--
  1821. -------------------------------------------------------
  1822.  
  1823. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1824. local NSound = nil
  1825. coroutine.resume(coroutine.create(function()
  1826. NSound = Instance.new("Sound", PARENT)
  1827. NSound.Volume = VOLUME
  1828. NSound.Pitch = PITCH
  1829. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1830. swait()
  1831. NSound:play()
  1832. game:GetService("Debris"):AddItem(NSound, 10)
  1833. end))
  1834. return NSound
  1835. end
  1836.  
  1837.  
  1838. coroutine.resume(coroutine.create(function()
  1839. while text ~= nil do
  1840. swait()
  1841. text.Rotation = math.random(-1.5,1.5)
  1842. end
  1843. end))
  1844.  
  1845. angery = false
  1846.  
  1847.  
  1848. -------------------------------------------------------
  1849. --End Important Functions--
  1850. -------------------------------------------------------
  1851.  
  1852. -------------------------------------------------------
  1853. --Start Music Option--
  1854. -------------------------------------------------------
  1855.  
  1856. lul = Instance.new("Sound", tors) --le musice
  1857. lul.Pitch = 1
  1858.  
  1859. local mu = math.random(1,17)
  1860. if mu == 1 then
  1861. lul.SoundId = "rbxassetid://193889412"
  1862. end
  1863. if mu == 2 then
  1864. lul.SoundId = "rbxassetid://274690929"
  1865. end
  1866. if mu == 3 then
  1867. lul.SoundId = "rbxassetid://1241998626"
  1868. end
  1869. if mu == 4 then
  1870. lul.SoundId = "rbxassetid://1878962648"
  1871. end
  1872. if mu == 5 then
  1873. lul.SoundId = "rbxassetid://185117072"
  1874. end
  1875. if mu == 6 then
  1876. lul.SoundId = "rbxassetid://295856024"
  1877. end
  1878. if mu == 7 then
  1879. lul.SoundId = "rbxassetid://2054013600"
  1880. end
  1881. if mu == 8 then
  1882. lul.SoundId = "rbxassetid://1463709693"
  1883. lul.Pitch = 1.4
  1884. end
  1885. if mu == 9 then
  1886. lul.SoundId = "rbxassetid://575705300"
  1887. end
  1888. if mu == 10 then
  1889. lul.SoundId = "rbxassetid://142924062"
  1890. end
  1891. if mu == 11 then
  1892. lul.SoundId = "rbxassetid://251072363"
  1893. end
  1894. if mu == 12 then
  1895. lul.SoundId = "rbxassetid://731061980"
  1896. end
  1897. if mu == 13 then
  1898. lul.SoundId = "rbxassetid://455682677"
  1899. end
  1900. if mu == 14 then
  1901. lul.SoundId = "rbxassetid://1283123885"
  1902. end
  1903. if mu == 15 then
  1904. lul.SoundId = "rbxassetid://1185002382"
  1905. end
  1906. if mu == 16 then
  1907. lul.SoundId = "rbxassetid://1588631952"
  1908. end
  1909. if mu == 17 then
  1910. lul.SoundId = "rbxassetid://1496130120"
  1911. end
  1912.  
  1913. lul.Volume = 1
  1914. lul.TimePosition = 0
  1915. lul.Looped = true
  1916. lul:Play()
  1917.  
  1918. NEWS = Instance.new("Sound", tors) --O NO
  1919. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1920. NEWS.Volume = 100
  1921. NEWS.Pitch = 1
  1922. NEWS.Looped = false
  1923. NEWS.TimePosition = 1
  1924.  
  1925. AAAAA = Instance.new("Sound", tors) --aaa
  1926. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1927. AAAAA.Volume = 10
  1928. AAAAA.Pitch = 1
  1929. AAAAA.Looped = false
  1930. AAAAA.TimePosition = 1
  1931.  
  1932. MERKIO = Instance.new("Sound", tors) --why
  1933. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1934. MERKIO.Volume = 10
  1935. MERKIO.Pitch = 1
  1936. MERKIO.Looped = false
  1937. MERKIO.TimePosition = 0
  1938.  
  1939. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1940. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1941. MERKIO2.Volume = 10
  1942. MERKIO2.Pitch = 1
  1943. MERKIO2.Looped = false
  1944. MERKIO2.TimePosition = 0
  1945.  
  1946. thonks = Instance.new("Sound", tors) --wat?
  1947. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1948. thonks.Volume = 10
  1949. thonks.Pitch = 1
  1950. thonks.Looped = false
  1951. thonks.TimePosition = 0
  1952.  
  1953. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1954. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1955. gudsong.Volume = 10
  1956. gudsong.Pitch = 1
  1957. gudsong.Looped = true
  1958. gudsong.TimePosition = 6.6
  1959.  
  1960. so = Instance.new("Sound", tors) --moar seizure
  1961. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1962. so.Volume = 10
  1963. so.Pitch = 1
  1964. so.Looped = false
  1965. so.TimePosition = 0
  1966.  
  1967. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1968. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1969. sors.Volume = 10
  1970. sors.Pitch = 1
  1971. sors.Looped = false
  1972. sors.TimePosition = 0
  1973.  
  1974. --u mom gay--
  1975. -------------------------------------------------------
  1976. --End Music Option--
  1977. -------------------------------------------------------
  1978. --hi fat >:)
  1979. -------------------------------------------------------
  1980. --Start Attacks N Stuff--
  1981. -------------------------------------------------------
  1982.  
  1983. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1984. attack = true
  1985.  
  1986. hum.WalkSpeed = 40
  1987. lul:Pause()
  1988. Character.Head.face.Texture = "rbxassetid://620619801"
  1989. NEWS:Play()
  1990. repeat
  1991. NEWS.Parent = tors
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1999. until NEWS.Playing == false
  2000. local S = Instance.new("Explosion",workspace)
  2001. S.Position = tors.Position
  2002. S.BlastPressure = 999
  2003. S.BlastRadius = 45
  2004. S.ExplosionType = 0
  2005. attack = false
  2006. hum.WalkSpeed = 40
  2007. lul:Resume()
  2008. Character.Head.face.Texture = "rbxassetid://620619801"
  2009. attack = false
  2010. hum.WalkSpeed = 40
  2011. end
  2012.  
  2013. function sneakonehundred()
  2014. attack = true
  2015. hum.WalkSpeed = 0.03
  2016. Character.Head.face.Texture = "rbxassetid://1667792"
  2017. CreateSound("1542642349", tors, 10, 1.05)
  2018. for i = 0,20,0.1 do
  2019. swait()
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2024. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2025. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2026. end
  2027. CreateSound("753450324", tors, 10, 1.05)
  2028. wait(0.25)
  2029. Character.Head.face.Texture = "rbxassetid://1223903433"
  2030. for i = 0,7,0.1 do
  2031. swait()
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2037. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2038. end
  2039. Character.Head.face.Texture = "rbxassetid://620619801"
  2040. attack = false
  2041. hum.WalkSpeed = 40
  2042. end
  2043.  
  2044. function WRY() --WRYYYYYYY
  2045. attack = true
  2046. hum.WalkSpeed = 0.30
  2047. CreateSound("794081034", hed, 10, 1)
  2048. Character.Head.face.Texture = "rbxassetid://396389196"
  2049. for i = 0,2,0.1 do
  2050. swait()
  2051. CameraEnshaking(1, 2)
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2058. end
  2059. for i = 0,14.7,0.1 do
  2060. swait()
  2061. CameraEnshaking(1, 3)
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2065. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2068. end
  2069. attack = false
  2070. Character.Head.face.Texture = "rbxassetid://620619801"
  2071. hum.WalkSpeed = 40
  2072. end
  2073.  
  2074. function DANCEFORME()
  2075. attack = true
  2076. texth.Text = "Squɑƚing."
  2077. text.Text = ""
  2078. lul:Pause()
  2079. Character.Head.face.Texture = "rbxassetid://1676553712"
  2080. MERKIO:Play()
  2081. repeat
  2082. for i = 0,0.37,0.03 do
  2083. swait()
  2084. MERKIO.Parent = tors
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2087. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2088. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2091. end
  2092. for i = 0,0.37,0.03 do
  2093. swait()
  2094. MERKIO.Parent = tors
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2101. end
  2102. until MERKIO.Playing == false
  2103. MERKIO:Stop()
  2104. Character.Head.face.Texture = "rbxassetid://620619801"
  2105. attack = false
  2106. lul:Resume()
  2107. texth.Text = ""
  2108. text.Text = "Noti˅ɐ "
  2109. hum.WalkSpeed = 40
  2110. end
  2111.  
  2112. function TRUEDANCEFORME()
  2113. attack = true
  2114. texth.Text = "Truely Squɑƚing."
  2115. text.Text = ""
  2116. lul:Pause()
  2117. Character.Head.face.Texture = "rbxassetid://8339872"
  2118. MERKIO:Play()
  2119. repeat
  2120. for i = 0,0.37,0.03 do
  2121. swait()
  2122. MERKIO.Parent = tors
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2125. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2126. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2129. end
  2130. for i = 0,0.37,0.03 do
  2131. swait()
  2132. MERKIO.Parent = tors
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2135. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2136. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2139. end
  2140. until MERKIO.Playing == false
  2141. MERKIO:Stop()
  2142. Character.Head.face.Texture = "rbxassetid://620619801"
  2143. attack = false
  2144. lul:Resume()
  2145. texth.Text = ""
  2146. text.Text = "Noti˅ɐ "
  2147. hum.WalkSpeed = 40
  2148. end
  2149.  
  2150. function takethat()
  2151. attack = true
  2152. hum.WalkSpeed = 0
  2153. CreateSound("1238240145", tors, 10, 1.05)
  2154. for i = 0,8.3,0.1 do
  2155. swait()
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2162. end
  2163. CreateSound("135165859", tors, 10, 1.05)
  2164. for i = 0,6,0.1 do
  2165. swait()
  2166. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2173. end
  2174. attack = false
  2175. Character.Head.face.Texture = "rbxassetid://620619801"
  2176. hum.WalkSpeed = 40
  2177. end
  2178. function thonki()
  2179. attack = true
  2180. text.Text = "Thinking..."
  2181. hum.WalkSpeed = 6.5
  2182. Character.Head.face.Texture = "rbxassetid://1528105298"
  2183. thonks:Play()
  2184. lul:Pause()
  2185. repeat
  2186. for i = 0,8.3,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2194. end
  2195. until thonks.Playing == false
  2196. thonks:Stop()
  2197. attack = false
  2198. text.Text = "Noti˅ɐ "
  2199. Character.Head.face.Texture = "rbxassetid://620619801"
  2200. lul:Resume()
  2201. hum.WalkSpeed = 40
  2202. end
  2203. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2204. attack = true
  2205. Character.Head.face.Texture = "rbxassetid://266304560"
  2206. for i = 0,6,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2214. end
  2215. CreateSound("1093102664", hed, 10, 1)
  2216. CameraEnshaking(3, 8)
  2217. for i = 0,2,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2224. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2225. end
  2226. Character.Head.face.Texture = "rbxassetid://30128383"
  2227. hum.MaxHealth = 0
  2228. ragdoll(char)
  2229. CreateSound("534269232", hed, 5, 1)
  2230. end
  2231.  
  2232. function dead()
  2233. attack = true
  2234. hum.WalkSpeed = 0.20
  2235. CreateSound("137225991", hed, 10, 1)
  2236. Character.Head.face.Texture = "rbxassetid://297512410"
  2237. for i = 0,1.1,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2245. end
  2246. for i = 0,1.1,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2254. end
  2255. for i = 0,1.1,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2263. end
  2264. for i = 0,1.1,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2272. end
  2273. for i = 0,1.1,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2281. end
  2282. for i = 0,1.1,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2290. end
  2291. for i = 0,1.1,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2299. end
  2300. for i = 0,1.1,0.1 do
  2301. swait()
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2308. end
  2309. for i = 0,1.1,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2317. end
  2318. Character.Head.face.Texture = "rbxassetid://273309187"
  2319. for i = 0,9,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2327. end
  2328. attack = false
  2329. Character.Head.face.Texture = "rbxassetid://620619801"
  2330. hum.WalkSpeed = 40
  2331. end
  2332.  
  2333. function ShutTheHellUp()
  2334. attack = true
  2335. hum.WalkSpeed = 2.01
  2336. CreateSound("336377340", hed, 10, 1)
  2337. for i = 0,3,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2345. end
  2346. for i = 0,1.2,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2354. end
  2355. for i = 0,1.2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2363. end
  2364. for i = 0,1.2,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2372. end
  2373. for i = 0,1.2,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2381. end
  2382. for i = 0,2,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2390. end
  2391. for i = 0,2,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2399. end
  2400. hum.WalkSpeed = 40
  2401. attack = false
  2402. end
  2403.  
  2404. function NO_U()
  2405. attack = true
  2406. hum.WalkSpeed = 4.01
  2407. Character.Head.face.Texture = "rbxassetid://304904077"
  2408. CreateSound("1543318456", hed, 10, 1)
  2409. for i = 0,6,0.1 do
  2410. swait()
  2411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2417. end
  2418. for i = 0,3.2,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2426. end
  2427. hum.WalkSpeed = 40
  2428. Character.Head.face.Texture = "rbxassetid://620619801"
  2429. attack = false
  2430. end
  2431.  
  2432. function EndMySufferingV2()
  2433. attack = true
  2434. hum.WalkSpeed = 1.01
  2435. CreateSound("577475178", hed, 10, 1)
  2436. for i = 0,18,0.1 do
  2437. swait()
  2438. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2439. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2440. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2441. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2442. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2444. end
  2445. attack = false
  2446. hum.WalkSpeed = 40
  2447. end
  2448.  
  2449. function Victory()
  2450. attack = true
  2451. hum.WalkSpeed = 1.01
  2452. Character.Head.face.Texture = "rbxassetid://616284160"
  2453. Humanoid.Jump = true
  2454. CreateSound("130834939", hed, 10, 1)
  2455. for i = 0,3.7,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2463. end
  2464. Humanoid.Jump = true
  2465. for i = 0,3.7,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2473. end
  2474. Humanoid.Jump = true
  2475. for i = 0,3.7,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2483. end
  2484. Humanoid.Jump = true
  2485. for i = 0,3.7,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2493. end
  2494. Humanoid.Jump = true
  2495. for i = 0,3.7,0.1 do
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2502. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2503. end
  2504. attack = false
  2505. Character.Head.face.Texture = "rbxassetid://620619801"
  2506. hum.WalkSpeed = 40
  2507. end
  2508.  
  2509. function WhatHuh()
  2510. attack = true
  2511. hum.WalkSpeed = 1.01
  2512. CreateSound("130766865", hed, 10, 1)
  2513. Character.Head.face.Texture = "rbxassetid://276732672"
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2522. end
  2523. for i = 0,6.7,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2531. end
  2532. for i = 0,8.1,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2540. end
  2541. for i = 0,1,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2549. end
  2550. for i = 0,1,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2558. end
  2559. for i = 0,4,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2567. end
  2568. attack = false
  2569. Character.Head.face.Texture = "rbxassetid://620619801"
  2570. hum.WalkSpeed = 40
  2571. end
  2572.  
  2573. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2574. attack = true
  2575. Character.Head.face.Texture = "rbxassetid://266304560"
  2576. for i = 0,6,0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2584. end
  2585. CreateSound("1093102664", hed, 10, 1)
  2586. CameraEnshaking(3, 8)
  2587. for i = 0,2,0.1 do
  2588. swait()
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2594. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2595. end
  2596. Character.Head.face.Texture = "rbxassetid://30128383"
  2597. hum.MaxHealth = 0
  2598. ragdoll(char)
  2599. CreateSound("534269232", hed, 5, 1)
  2600. end
  2601.  
  2602. function AnotherOne() --WhAT ANOTHER ONE
  2603. attack = true
  2604. hum.WalkSpeed = 1.01
  2605. local icri = CreateSound("1205111204", hed, 10, 1)
  2606. swait(165)
  2607. local FRAME = tors.CFrame
  2608. repeat
  2609. swait()
  2610. Character.Head.face.Texture = "rbxassetid://582931093"
  2611. CameraEnshaking(1, 10)
  2612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2616. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2617. tors.CFrame = FRAME * CF(0,1,0)
  2618. swait()
  2619. tors.CFrame = FRAME
  2620. until icri.Playing == false
  2621. Character.Head.face.Texture = "rbxassetid://620619801"
  2622. attack = false
  2623. hum.WalkSpeed = 40
  2624. end
  2625.  
  2626.  
  2627. function NEN()
  2628. attack = true
  2629. hum.WalkSpeed = 1.01
  2630. CreateSound("230292011", hed, 10, 1)
  2631. Character.Head.face.Texture = "rbxassetid://705269463"
  2632. for i = 0,4,0.1 do
  2633. swait()
  2634. CameraEnshaking(1, 3)
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2641. end
  2642. attack = false
  2643. Character.Head.face.Texture = "rbxassetid://620619801"
  2644. hum.WalkSpeed = 40
  2645. end
  2646.  
  2647. function Ashes() --Straight from... Whatever it was called.
  2648. attack = true
  2649. hum.WalkSpeed = 1.01
  2650. Character.Head.face.Texture = "rbxassetid://360687027"
  2651. CreateSound("290084602", tors, 10, 1)
  2652. for i = 0,6.2,0.1 do
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2660. end
  2661. for i = 0,6.2,0.1 do
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2669. end
  2670. attack = false
  2671. Character.Head.face.Texture = "rbxassetid://620619801"
  2672. hum.WalkSpeed = 40
  2673. end
  2674.  
  2675.  
  2676. function BOI()
  2677. attack = true
  2678. hum.WalkSpeed = 1.01
  2679. CreateSound("390901873", hed, 10, 1)
  2680. Character.Head.face.Texture = "rbxassetid://282463320"
  2681. for i = 0,4,0.1 do
  2682. swait()
  2683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2689. end
  2690. for i = 0,4,0.1 do
  2691. swait()
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2698. end
  2699. attack = false
  2700. Character.Head.face.Texture = "rbxassetid://620619801"
  2701. hum.WalkSpeed = 40
  2702. end
  2703.  
  2704. function DrinkdaDrink()
  2705. attack = true
  2706. RHe.Transparency = 0
  2707. hum.WalkSpeed = 3
  2708. local Munch = CreateSound("554208103", hed, 5, 1)
  2709. swait(2)
  2710. repeat
  2711. for i = 0,6,0.1 do
  2712. swait()
  2713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2714. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2717. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2719. end
  2720. until Munch.Playing == false
  2721. hum.WalkSpeed = 40
  2722. RHe.Transparency = 1
  2723. attack = false
  2724. end
  2725.  
  2726. function EatdaChips()
  2727. attack = true
  2728. RHk.Transparency = 0
  2729. hum.WalkSpeed = 3
  2730. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2731. swait(2)
  2732. repeat
  2733. for i = 0,6,0.1 do
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2739. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2741. end
  2742. until Muncha.Playing == false
  2743. hum.WalkSpeed = 40
  2744. RHk.Transparency = 1
  2745. attack = false
  2746. end
  2747.  
  2748. function Sittyboi()
  2749. attack = true
  2750. lul:Pause()
  2751. text.Text = "Waiting..."
  2752. AAAAA.SoundId = "rbxassetid://1239136800"
  2753. AAAAA.TimePosition = 0
  2754. AAAAA:Play()
  2755. hum.WalkSpeed = 0
  2756. repeat
  2757. swait()
  2758. for i = 0, 1, 0.1 do
  2759. swait()
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2761. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2762. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2763. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2764. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2766. end
  2767. until AAAAA.Playing == false
  2768. attack = false
  2769. AAAAA:Stop()
  2770. lul:Resume()
  2771. text.Text = "Noti˅ɐ "
  2772. hum.WalkSpeed = 40
  2773. end
  2774.  
  2775. function HELP()
  2776. attack = true
  2777. hum.WalkSpeed = 1.01
  2778. Character.Head.face.Texture = "rbxassetid://307972876"
  2779. CreateSound("1123321019", hed, 10, 1)
  2780. for i = 0,15,0.1 do
  2781. swait()
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2784. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2785. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2786. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2787. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2788. end
  2789. CreateSound("198462271", hed, 10, 1)
  2790. for i = 0,8,0.1 do
  2791. Character.Head.face.Texture = "rbxassetid://341497730"
  2792. swait()
  2793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2795. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2796. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2797. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2798. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2799. end
  2800. for i = 0,8,0.1 do
  2801. Character.Head.face.Texture = "rbxassetid://341497730"
  2802. swait()
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2805. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2806. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2808. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2809. end
  2810. CreateSound("948494432", hed, 10, 1)
  2811. for i = 0,7.5,0.1 do
  2812. Character.Head.face.Texture = "rbxassetid://249062487"
  2813. swait()
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2817. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2818. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2820. end
  2821. CreateSound("1542642349", hed, 10, 1)
  2822. for i = 0,10,0.1 do
  2823. Character.Head.face.Texture = "rbxassetid://270636807"
  2824. swait()
  2825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2827. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2828. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2829. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2830. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2831. end
  2832. CreateSound("269597232", hed, 10, 1)
  2833. for i = 0,6,0.1 do
  2834. Character.Head.face.Texture = "rbxassetid://265057155"
  2835. swait()
  2836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2838. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2839. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2840. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2841. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2842. end
  2843. attack = false
  2844. Character.Head.face.Texture = "rbxassetid://620619801"
  2845. hum.WalkSpeed = 40
  2846. end
  2847.  
  2848. danci = false
  2849.  
  2850. function dingidongo() --my head burns (UNUSED)
  2851. attack = true
  2852. danci = true
  2853. hum.WalkSpeed = 27.6
  2854. texth.Text = "Having a Seizure."
  2855. text.Text = ""
  2856. gudsong:Play()
  2857. lul:Pause()
  2858. gudsong.TimePosition = 6.6
  2859. Character.Head.face.Texture = "rbxassetid://315792941"
  2860. repeat
  2861. for i = 0,1.87,0.23 do
  2862. swait()
  2863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2865. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2866. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2867. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2869. end
  2870. if gudsong.TimePosition == 11.937 then
  2871. gudsong.TimePosition = 6.6
  2872. end
  2873. for i = 0,1.87,0.23 do
  2874. swait()
  2875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2881. end
  2882. until danci == false
  2883. gudsong:Stop()
  2884. attack = false
  2885. lul:Resume()
  2886. texth.Text = ""
  2887. text.Text = "Noti˅ɐ "
  2888. attack = false
  2889. Character.Head.face.Texture = "rbxassetid://620619801"
  2890. hum.WalkSpeed = 40
  2891. end
  2892.  
  2893. function hap() --much hap
  2894. attack = true
  2895. hum.WalkSpeed = 0.10
  2896. CreateSound("363808674", hed, 10, 1)
  2897. Character.Head.face.Texture = "rbxassetid://315792941"
  2898. for i = 0,12,0.1 do
  2899. swait()
  2900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2906. end
  2907. CreateSound("233168827", hed, 10, 1)
  2908. Character.Head.face.Texture = "rbxassetid://335761015"
  2909. for i = 0,10,0.1 do
  2910. swait()
  2911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2913. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2914. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2915. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2916. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2917. end
  2918. CreateSound("363808674", hed, 10, 1)
  2919. attack = false
  2920. Character.Head.face.Texture = "rbxassetid://620619801"
  2921. hum.WalkSpeed = 40
  2922. end
  2923.  
  2924. function Gumilol()
  2925. attack = true
  2926. hum.WalkSpeed = 0
  2927. local Senses = CreateSound("605297168", hed, 6, 1)
  2928. swait(2)
  2929. repeat
  2930. swait()
  2931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2932. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2935. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2937. until Senses.TimePosition > 2.7
  2938. for i = 0, 3, 0.1 do
  2939. swait()
  2940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2941. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2942. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2943. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2944. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2945. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2946. end
  2947. root.Anchored = true
  2948. repeat
  2949. swait()
  2950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2951. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2952. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2953. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2954. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2955. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2956. until Senses.Playing == false
  2957. hum.WalkSpeed = 40
  2958. attack = false
  2959. root.Anchored = false
  2960. end
  2961. function oofmyass()
  2962. attack = true
  2963. hum.WalkSpeed = 0
  2964. CreateSound("663306786", tors, 3, 1)
  2965. for i = 0, 12, 0.1 do
  2966. swait()
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2968. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2969. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2970. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2971. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2973. end
  2974. CreateSound("663307468", tors, 6, 1)
  2975. for i = 0, 6, 0.1 do
  2976. swait()
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2978. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2979. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2980. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2981. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2982. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2983. end
  2984. hum.WalkSpeed = 40
  2985. attack = false
  2986. end
  2987. function WoodyGotWood()
  2988. attack = true
  2989. hum.WalkSpeed = 0
  2990. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2991. Character.Head.face.Texture = "rbxassetid://27020401"
  2992. swait(2)
  2993. repeat
  2994. swait()
  2995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  3000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  3001. until Woodlenny.TimePosition > 3.6
  3002. root.Anchored = true
  3003. repeat
  3004. swait()
  3005. for i = 0, 2, 0.1 do
  3006. swait()
  3007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3008. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3013. end
  3014. for i = 0, 1.6, 0.1 do
  3015. swait()
  3016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3017. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3020. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3021. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3022. end
  3023. until Woodlenny.Playing == false
  3024. hum.WalkSpeed = 40
  3025. Character.Head.face.Texture = "rbxassetid://620619801"
  3026. attack = false
  3027. root.Anchored = false
  3028. end
  3029.  
  3030. function IsThatA()
  3031. attack = true
  3032. hum.WalkSpeed = 0
  3033. local isthata = CreateSound("950444738", hed, 6, 1)
  3034. Character.Head.face.Texture = "rbxassetid://63495374"
  3035. swait(2)
  3036. for i = 0, 7, 0.1 do
  3037. swait()
  3038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3044. end
  3045. Character.Head.face.Texture = "rbxassetid://143884958"
  3046. swait()
  3047. for i = 0, 14, 0.1 do
  3048. swait()
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3051. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3055. end
  3056. hum.WalkSpeed = 40
  3057. Character.Head.face.Texture = "rbxassetid://620619801"
  3058. attack = false
  3059. root.Anchored = false
  3060. end
  3061.  
  3062. function LIVING()
  3063. attack = true
  3064. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3065. hum.WalkSpeed = 0
  3066. sors:Play()
  3067. repeat
  3068. swait()
  3069. sors.Parent = tors
  3070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3071. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3072. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3073. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3074. until sors.Playing == false
  3075. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3076. attack = false
  3077. hum.WalkSpeed = 40
  3078. end
  3079.  
  3080. function Seizure()
  3081. attack = true
  3082. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3083. hum.WalkSpeed = 0
  3084. so:Play()
  3085. repeat
  3086. swait()
  3087. so.Parent = tors
  3088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3090. if Mrandom(1,15) == 1 then
  3091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3092. end
  3093. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3094. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3097. until so.Playing == false
  3098. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3099. attack = false
  3100. hum.WalkSpeed = 40
  3101. end
  3102.  
  3103. local SOOSS = false
  3104.  
  3105. function STARMAN()
  3106. attack = true
  3107. SOOSS = true
  3108. hum.WalkSpeed = 160
  3109. soos:Play()
  3110. lul:Pause()
  3111. coroutine.resume(coroutine.create(function()
  3112. while SOOSS == true do
  3113. swait()
  3114. Head.Color = Color3.fromRGB(cR,cG,cB)
  3115. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3116. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3117. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3118. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3119. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3120. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3121. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3122. text.Text = ""..StarText[math.random(1,#StarText)]
  3123. end
  3124. end))
  3125. repeat
  3126. swait()
  3127. soos.Parent = tors
  3128. for i = 0,0.17,0.03 do
  3129. swait()
  3130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3136. end
  3137. for i = 0,0.17,0.03 do
  3138. swait()
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3145. end
  3146. until soos.Playing == false
  3147. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3148. attack = false
  3149. SOOSS = false
  3150. text.Text = "Noti˅ɐ "
  3151. hum.WalkSpeed = 40
  3152. wait(0.1)
  3153. lul:Resume()
  3154. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3155. Head.BrickColor = BrickColor.new("Bright yellow")
  3156. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3157. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3158. Torso.BrickColor = BrickColor.new("Shamrock")
  3159. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3160. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3161. wait(0.1)
  3162. text.Text = "Noti˅ɐ "
  3163. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3164. Head.BrickColor = BrickColor.new("Bright yellow")
  3165. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3166. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3167. Torso.BrickColor = BrickColor.new("Shamrock")
  3168. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3169. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3170. wait(0.1)
  3171. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3172. Head.BrickColor = BrickColor.new("Bright yellow")
  3173. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3174. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3175. Torso.BrickColor = BrickColor.new("Shamrock")
  3176. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3177. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3178. wait(0.1)
  3179. text.Text = "Noti˅ɐ "
  3180. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3181. Head.BrickColor = BrickColor.new("Bright yellow")
  3182. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3183. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3184. Torso.BrickColor = BrickColor.new("Shamrock")
  3185. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3186. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3187. end
  3188.  
  3189. function Woaht()
  3190. attack = true
  3191. hum.WalkSpeed = 0
  3192. local wot = CreateSound("313553389", hed, 6, 1)
  3193. Character.Head.face.Texture = "rbxassetid://60501076"
  3194. swait(2)
  3195. repeat
  3196. for i = 0,0.37,0.03 do
  3197. swait()
  3198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3204. end
  3205. until wot.Playing == false
  3206. hum.WalkSpeed = 40
  3207. Character.Head.face.Texture = "rbxassetid://620619801"
  3208. attack = false
  3209. root.Anchored = false
  3210. end
  3211.  
  3212. function Cso(ID, PARENT, VOLUME, PITCH)
  3213. local NSound = nil
  3214. coroutine.resume(coroutine.create(function()
  3215. NSound = IT("Sound", PARENT)
  3216. NSound.Volume = VOLUME
  3217. NSound.Pitch = PITCH
  3218. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3219. swait()
  3220. NSound:play()
  3221. game:GetService("Debris"):AddItem(NSound, 10)
  3222. end))
  3223. return NSound
  3224. end
  3225.  
  3226. function woah()
  3227. attack = true
  3228. hum.WalkSpeed = 0
  3229. Cso("1542642349", hed, 10, 1)
  3230. for i = 0, 6, 0.1 do
  3231. swait()
  3232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3238. end
  3239. Cso("144508058", hed, 10, 0.8)
  3240. for i = 0, 6, 0.1 do
  3241. swait()
  3242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3246. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3247. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3248. end
  3249. Cso("1093102664", hed, 10, 1)
  3250. for i = 0, 6, 0.1 do
  3251. swait()
  3252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3254. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3255. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3256. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3257. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3258. end
  3259. Cso("500507347", hed, 10, 1)
  3260. wait(4.4)
  3261. swait()
  3262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3267. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3268. wait(5.6)
  3269. Cso("744744924", hed, 10, 1)
  3270. for i = 0, 16, 0.1 do
  3271. swait()
  3272. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3273. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3278. end
  3279. attack = false
  3280. hum.WalkSpeed = 40
  3281. end
  3282.  
  3283. function LeChange()
  3284. attack = true
  3285. hum.WalkSpeed = 40
  3286. lul.Pitch = 1
  3287. lul:Stop()
  3288. local mue = math.random(1,17)
  3289. if mue == 1 then
  3290. lul.SoundId = "rbxassetid://193889412"
  3291. end
  3292. if mue == 2 then
  3293. lul.SoundId = "rbxassetid://274690929"
  3294. end
  3295. if mue == 3 then
  3296. lul.SoundId = "rbxassetid://1241998626"
  3297. end
  3298. if mue == 4 then
  3299. lul.SoundId = "rbxassetid://1878962648"
  3300. end
  3301. if mue == 5 then
  3302. lul.SoundId = "rbxassetid://185117072"
  3303. end
  3304. if mue == 6 then
  3305. lul.SoundId = "rbxassetid://295856024"
  3306. end
  3307. if mue == 7 then
  3308. lul.SoundId = "rbxassetid://2054013600"
  3309. end
  3310. if mue == 8 then
  3311. lul.SoundId = "rbxassetid://1463709693"
  3312. lul.Pitch = 1.4
  3313. end
  3314. if mue == 9 then
  3315. lul.SoundId = "rbxassetid://575705300"
  3316. end
  3317. if mue == 10 then
  3318. lul.SoundId = "rbxassetid://142924062"
  3319. end
  3320. if mue == 11 then
  3321. lul.SoundId = "rbxassetid://251072363"
  3322. end
  3323. if mue == 12 then
  3324. lul.SoundId = "rbxassetid://731061980"
  3325. end
  3326. if mue == 13 then
  3327. lul.SoundId = "rbxassetid://455682677"
  3328. end
  3329. if mue == 14 then
  3330. lul.SoundId = "rbxassetid://1283123885"
  3331. end
  3332. if mue == 15 then
  3333. lul.SoundId = "rbxassetid://1185002382"
  3334. end
  3335. if mue == 16 then
  3336. lul.SoundId = "rbxassetid://1588631952"
  3337. end
  3338. if mue == 17 then
  3339. lul.SoundId = "rbxassetid://1496130120"
  3340. end
  3341. hum.WalkSpeed = 40
  3342. lul:Play()
  3343. attack = false
  3344. root.Anchored = false
  3345. end
  3346.  
  3347. function REEE()
  3348. attack = true
  3349. hum.WalkSpeed = 70
  3350. text.Text = ""
  3351. texth.Text = "REEEEE"
  3352. lul:Pause()
  3353. local fire = Instance.new("ParticleEmitter", char.Torso)
  3354. fire.Lifetime = NumberRange.new(0.5)
  3355. fire.Speed = NumberRange.new(1, 3)
  3356. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3357. fire.Rate = 0
  3358. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3359. fire.LightEmission = 0.6
  3360. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3361. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3362. fire.Enabled = true
  3363. fire.Rate = 2000
  3364. RCKIN:Play()
  3365. repeat
  3366. swait()
  3367. RCKIN.Parent = tors
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3372. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3373. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3374. until RCKIN.Playing == false
  3375. attack = false
  3376. lul:Resume()
  3377. fire.Enabled = false
  3378. text.Text = "Noti˅ɐ "
  3379. texth.Text = ""
  3380. hum.WalkSpeed = 40
  3381. end
  3382.  
  3383. function SCREAM()
  3384. attack = true
  3385. hum.WalkSpeed = 70
  3386. lul:Pause()
  3387. Character.Head.face.Texture = "rbxassetid://1667792"
  3388. local A = math.random(1,83)
  3389. if A == 1 then
  3390. AAAAA.SoundId = "rbxassetid://580806904"
  3391. AAAAA.TimePosition = 0
  3392. end
  3393. if A == 2 then
  3394. AAAAA.SoundId = "rbxassetid://569124237"
  3395. AAAAA.TimePosition = 0
  3396. end
  3397. if A == 3 then
  3398. AAAAA.SoundId = "rbxassetid://824995694"
  3399. AAAAA.TimePosition = 0
  3400. end
  3401. if A == 4 then
  3402. AAAAA.SoundId = "rbxassetid://619398081"
  3403. AAAAA.TimePosition = 0
  3404. end
  3405. if A == 5 then
  3406. AAAAA.SoundId = "rbxassetid://561567000"
  3407. AAAAA.TimePosition = 0
  3408. end
  3409. if A == 6 then
  3410. AAAAA.SoundId = "rbxassetid://780544434"
  3411. AAAAA.TimePosition = 0
  3412. end
  3413. if A == 7 then
  3414. AAAAA.SoundId = "rbxassetid://1127778994"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 8 then
  3418. AAAAA.SoundId = "rbxassetid://2016152738"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 9 then
  3422. AAAAA.SoundId = "rbxassetid://1649268255"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 10 then
  3426. AAAAA.SoundId = "rbxassetid://318925857"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 11 then
  3430. AAAAA.SoundId = "rbxassetid://1231447409"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 12 then
  3434. AAAAA.SoundId = "rbxassetid://1173662546"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 13 then
  3438. AAAAA.SoundId = "rbxassetid://1731102335"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 14 then
  3442. AAAAA.SoundId = "rbxassetid://597084853"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 15 then
  3446. AAAAA.SoundId = "rbxassetid://255219578"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 16 then
  3450. AAAAA.SoundId = "rbxassetid://968042399"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 17 then
  3454. AAAAA.SoundId = "rbxassetid://2088388847"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 18 then
  3458. AAAAA.SoundId = "rbxassetid://1958305455"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 19 then
  3462. AAAAA.SoundId = "rbxassetid://1171758804"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. if A == 20 then
  3466. AAAAA.SoundId = "rbxassetid://1453459167"
  3467. AAAAA.TimePosition = 0
  3468. end
  3469. if A == 21 then
  3470. AAAAA.SoundId = "rbxassetid://2000897208"
  3471. AAAAA.TimePosition = 0
  3472. end
  3473. if A == 22 then
  3474. AAAAA.SoundId = "rbxassetid://841541884"
  3475. AAAAA.TimePosition = 0
  3476. end
  3477. if A == 23 then
  3478. AAAAA.SoundId = "rbxassetid://839044936"
  3479. AAAAA.TimePosition = 0
  3480. end
  3481. if A == 24 then
  3482. AAAAA.SoundId = "rbxassetid://520168377"
  3483. AAAAA.TimePosition = 0
  3484. end
  3485. if A == 25 then
  3486. AAAAA.SoundId = "rbxassetid://655669511"
  3487. AAAAA.TimePosition = 0
  3488. end
  3489. if A == 26 then
  3490. AAAAA.SoundId = "rbxassetid://1125711065"
  3491. AAAAA.TimePosition = 0
  3492. end
  3493. if A == 27 then
  3494. AAAAA.SoundId = "rbxassetid://482886779"
  3495. AAAAA.TimePosition = 0
  3496. end
  3497. if A == 28 then
  3498. AAAAA.SoundId = "rbxassetid://470406966"
  3499. AAAAA.TimePosition = 0
  3500. end
  3501. if A == 29 then
  3502. AAAAA.SoundId = "rbxassetid://363239413"
  3503. AAAAA.TimePosition = 0
  3504. end
  3505. if A == 30 then
  3506. AAAAA.SoundId = "rbxassetid://1183260037"
  3507. AAAAA.TimePosition = 0
  3508. end
  3509. if A == 31 then
  3510. AAAAA.SoundId = "rbxassetid://644321050"
  3511. AAAAA.TimePosition = 0
  3512. end
  3513. if A == 32 then
  3514. AAAAA.SoundId = "rbxassetid://962124783"
  3515. AAAAA.TimePosition = 0
  3516. end
  3517. if A == 33 then
  3518. AAAAA.SoundId = "rbxassetid://328782098"
  3519. AAAAA.TimePosition = 0
  3520. end
  3521. if A == 34 then
  3522. AAAAA.SoundId = "rbxassetid://1868475933"
  3523. AAAAA.TimePosition = 0
  3524. end
  3525. if A == 35 then
  3526. AAAAA.SoundId = "rbxassetid://606775826"
  3527. AAAAA.TimePosition = 0
  3528. end
  3529. if A == 36 then
  3530. AAAAA.SoundId = "rbxassetid://299132320"
  3531. AAAAA.TimePosition = 0
  3532. end
  3533. if A == 37 then
  3534. AAAAA.SoundId = "rbxassetid://153109732"
  3535. AAAAA.TimePosition = 0
  3536. end
  3537. if A == 37 then
  3538. AAAAA.SoundId = "rbxassetid://457506669"
  3539. AAAAA.TimePosition = 0
  3540. end
  3541. if A == 38 then
  3542. AAAAA.SoundId = "rbxassetid://335628150"
  3543. AAAAA.TimePosition = 0
  3544. end
  3545. if A == 39 then
  3546. AAAAA.SoundId = "rbxassetid://488032404"
  3547. AAAAA.TimePosition = 0
  3548. end
  3549. if A == 40 then
  3550. AAAAA.SoundId = "rbxassetid://1375131348"
  3551. AAAAA.TimePosition = 0
  3552. end
  3553. if A == 41 then
  3554. AAAAA.SoundId = "rbxassetid://1314602285"
  3555. AAAAA.TimePosition = 0
  3556. end
  3557. if A == 42 then
  3558. AAAAA.SoundId = "rbxassetid://744281932"
  3559. AAAAA.TimePosition = 0
  3560. end
  3561. if A == 43 then
  3562. AAAAA.SoundId = "rbxassetid://434976383"
  3563. AAAAA.TimePosition = 0
  3564. end
  3565. if A == 44 then
  3566. AAAAA.SoundId = "rbxassetid://1842306658"
  3567. AAAAA.TimePosition = 0
  3568. end
  3569. if A == 45 then
  3570. AAAAA.SoundId = "rbxassetid://643472343"
  3571. AAAAA.TimePosition = 0
  3572. end
  3573. if A == 46 then
  3574. AAAAA.SoundId = "rbxassetid://221258319"
  3575. AAAAA.TimePosition = 0
  3576. end
  3577. if A == 47 then
  3578. AAAAA.SoundId = "rbxassetid://1679015957"
  3579. AAAAA.TimePosition = 0
  3580. end
  3581. if A == 48 then
  3582. AAAAA.SoundId = "rbxassetid://567908972"
  3583. AAAAA.TimePosition = 0
  3584. end
  3585. if A == 49 then
  3586. AAAAA.SoundId = "rbxassetid://717014037"
  3587. AAAAA.TimePosition = 0
  3588. end
  3589. if A == 50 then
  3590. AAAAA.SoundId = "rbxassetid://744323533"
  3591. AAAAA.TimePosition = 0
  3592. end
  3593. if A == 51 then
  3594. AAAAA.SoundId = "rbxassetid://889774006"
  3595. AAAAA.TimePosition = 0
  3596. end
  3597. if A == 52 then
  3598. AAAAA.SoundId = "rbxassetid://167137736"
  3599. AAAAA.TimePosition = 0
  3600. end
  3601. if A == 53 then
  3602. AAAAA.SoundId = "rbxassetid://251074756"
  3603. AAAAA.TimePosition = 0
  3604. end
  3605. if A == 54 then
  3606. AAAAA.SoundId = "rbxassetid://977558364"
  3607. AAAAA.TimePosition = 0
  3608. end
  3609. if A == 55 then
  3610. AAAAA.SoundId = "rbxassetid://328728034"
  3611. AAAAA.TimePosition = 0
  3612. end
  3613. if A == 56 then
  3614. AAAAA.SoundId = "rbxassetid://1266243649"
  3615. AAAAA.TimePosition = 0
  3616. end
  3617. if A == 57 then
  3618. AAAAA.SoundId = "rbxassetid://964618925"
  3619. AAAAA.TimePosition = 0
  3620. end
  3621. if A == 58 then
  3622. AAAAA.SoundId = "rbxassetid://1803630339"
  3623. AAAAA.TimePosition = 0
  3624. end
  3625. if A == 59 then
  3626. AAAAA.SoundId = "rbxassetid://840189092"
  3627. AAAAA.TimePosition = 0
  3628. end
  3629. if A == 60 then
  3630. AAAAA.SoundId = "rbxassetid://1559029429"
  3631. AAAAA.TimePosition = 0
  3632. end
  3633. if A == 61 then
  3634. AAAAA.SoundId = "rbxassetid://1638542850"
  3635. AAAAA.TimePosition = 0
  3636. end
  3637. if A == 62 then
  3638. AAAAA.SoundId = "rbxassetid://803576871"
  3639. AAAAA.TimePosition = 0
  3640. end
  3641. if A == 63 then
  3642. AAAAA.SoundId = "rbxassetid://698882646"
  3643. AAAAA.TimePosition = 0
  3644. end
  3645. if A == 64 then
  3646. AAAAA.SoundId = "rbxassetid://1151976352"
  3647. AAAAA.TimePosition = 0
  3648. end
  3649. if A == 65 then
  3650. AAAAA.SoundId = "rbxassetid://406116544"
  3651. AAAAA.TimePosition = 0
  3652. end
  3653. if A == 66 then
  3654. AAAAA.SoundId = "rbxassetid://316022829"
  3655. AAAAA.TimePosition = 0
  3656. end
  3657. if A == 67 then
  3658. AAAAA.SoundId = "rbxassetid://171914461"
  3659. AAAAA.TimePosition = 0
  3660. end
  3661. if A == 68 then
  3662. AAAAA.SoundId = "rbxassetid://287491840"
  3663. AAAAA.TimePosition = 0
  3664. end
  3665. if A == 69 then
  3666. AAAAA.SoundId = "rbxassetid://430752531"
  3667. AAAAA.TimePosition = 0
  3668. end
  3669. if A == 70 then
  3670. AAAAA.SoundId = "rbxassetid://531023877"
  3671. AAAAA.TimePosition = 0
  3672. end
  3673. if A == 71 then
  3674. AAAAA.SoundId = "rbxassetid://271588868"
  3675. AAAAA.TimePosition = 0
  3676. end
  3677. if A == 72 then
  3678. AAAAA.SoundId = "rbxassetid://602958674"
  3679. AAAAA.TimePosition = 0
  3680. end
  3681. if A == 73 then
  3682. AAAAA.SoundId = "rbxassetid://899472110"
  3683. AAAAA.TimePosition = 0
  3684. end
  3685. if A == 74 then
  3686. AAAAA.SoundId = "rbxassetid://793986125"
  3687. AAAAA.TimePosition = 0
  3688. end
  3689. if A == 75 then
  3690. AAAAA.SoundId = "rbxassetid://317643401"
  3691. AAAAA.TimePosition = 0
  3692. end
  3693. if A == 76 then
  3694. AAAAA.SoundId = "rbxassetid://427265119"
  3695. AAAAA.TimePosition = 0
  3696. end
  3697. if A == 77 then
  3698. AAAAA.SoundId = "rbxassetid://318250043"
  3699. AAAAA.TimePosition = 0
  3700. end
  3701. if A == 78 then
  3702. AAAAA.SoundId = "rbxassetid://272135781"
  3703. AAAAA.TimePosition = 0
  3704. end
  3705. if A == 79 then
  3706. AAAAA.SoundId = "rbxassetid://302662929"
  3707. AAAAA.TimePosition = 0
  3708. end
  3709. if A == 80 then
  3710. AAAAA.SoundId = "rbxassetid://1226918619"
  3711. AAAAA.TimePosition = 0
  3712. end
  3713. if A == 81 then
  3714. AAAAA.SoundId = "rbxassetid://973891000"
  3715. AAAAA.TimePosition = 0
  3716. end
  3717. if A == 82 then
  3718. AAAAA.SoundId = "rbxassetid://1002843959"
  3719. AAAAA.TimePosition = 0
  3720. end
  3721. if A == 83 then
  3722. AAAAA.SoundId = "rbxassetid://1441494988"
  3723. AAAAA.TimePosition = 0
  3724. end
  3725. AAAAA:Play()
  3726. repeat
  3727. swait()
  3728. AAAAA.Parent = tors
  3729. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3730. until AAAAA.Playing == false
  3731. hum.WalkSpeed = 40
  3732. attack = false
  3733. lul:Resume()
  3734. Character.Head.face.Texture = "rbxassetid://620619801"
  3735. hum.WalkSpeed = 40
  3736. end
  3737.  
  3738. lolxdtest = false --dont remove or script wont work
  3739. MoreTaunts = false
  3740. mouse.KeyDown:connect(function(key)
  3741. if key == 'm' then
  3742. MERKIO:Stop()
  3743. AAAAA:Stop()
  3744. thonks:Stop()
  3745. so:Stop()
  3746. sors:Stop()
  3747. RCKIN:Stop()
  3748. soos:Stop()
  3749. danci = false
  3750. elseif key == 'n' and angery == true then
  3751. angery = false
  3752. MoreTaunts = false
  3753. print"Back to normal Taunts <"
  3754. end
  3755. if attack == false then
  3756. if lolxdtest == false then
  3757. if key == 'q' then
  3758. THEBESTOVERUSEDJOKEEVER()
  3759. elseif key == 'e' then
  3760. SCREAM()
  3761. elseif key == 'b' and angery == false then
  3762. angery = true
  3763. MoreTaunts = true
  3764. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3765. elseif key == 'n' and angery == true then
  3766. angery = false
  3767. elseif key == 'r' and MoreTaunts == false then
  3768. sneakonehundred()
  3769. elseif key == 't' then
  3770. DANCEFORME()
  3771. elseif key == 'y' and MoreTaunts == false then
  3772. takethat()
  3773. elseif key == 'z' and MoreTaunts == false then
  3774. EndMySufferingV2()
  3775. elseif key == 'g' and MoreTaunts == false then
  3776. un_fun()
  3777. elseif key == 'p' and MoreTaunts == false then
  3778. HELP()
  3779. elseif key == 'u' and MoreTaunts == false then
  3780. BOI()
  3781. elseif key == 'o' and MoreTaunts == false then
  3782. NO_U()
  3783. elseif key == 'f' and MoreTaunts == false then
  3784. Ashes()
  3785. elseif key == 'h' and MoreTaunts == false then
  3786. NEN()
  3787. elseif key == 'g' and MoreTaunts == false then
  3788. AnotherOne()
  3789. elseif key == 'k' and MoreTaunts == false then
  3790. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3791. elseif key == 'j' and MoreTaunts == false then
  3792. WhatHuh()
  3793. elseif key == 'i' and MoreTaunts == false then
  3794. fbiopenup()
  3795. elseif key == 'l' and MoreTaunts == false then
  3796. Victory()
  3797. elseif key == 'x' and MoreTaunts == false then
  3798. ShutTheHellUp()
  3799. elseif key == 'v' and MoreTaunts == false then
  3800. dead()
  3801. elseif key == 'i' and MoreTaunts == true then
  3802. woah()
  3803. elseif key == 'c' and MoreTaunts == false then
  3804. WRY()
  3805. elseif key == "y" and MoreTaunts == true then
  3806. thonki()
  3807. elseif key == "f" and MoreTaunts == true then
  3808. IsThatA()
  3809. elseif key == "u" and MoreTaunts == true then
  3810. Gumilol()
  3811. elseif key == "j" and MoreTaunts == true then
  3812. WoodyGotWood()
  3813. elseif key == "h" and MoreTaunts == true then
  3814. oofmyass()
  3815. elseif key == "k" and MoreTaunts == true then
  3816. DrinkdaDrink()
  3817. elseif key == "l" and MoreTaunts == true then
  3818. EatdaChips()
  3819. elseif key == "x" and MoreTaunts == true then
  3820. Sittyboi()
  3821. elseif key == "c" and MoreTaunts == true then
  3822. LeChange()
  3823. elseif key == "v" and MoreTaunts == true then
  3824. Woaht()
  3825. elseif key == "r" and MoreTaunts == true then
  3826. LIVING()
  3827. elseif key == "g" and MoreTaunts == true then
  3828. Seizure()
  3829. elseif key == "p" and MoreTaunts == true then
  3830. TRUEDANCEFORME()
  3831. elseif key == "z" and MoreTaunts == true then
  3832. REEE()
  3833. elseif key == "o" and MoreTaunts == true then
  3834. STARMAN()
  3835. end
  3836. end
  3837. end
  3838. end)
  3839.  
  3840. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3841. local Hitboxpart = Instance.new("Part", EffectModel)
  3842. RemoveOutlines(Hitboxpart)
  3843. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3844. Hitboxpart.CanCollide = false
  3845. Hitboxpart.Transparency = 1
  3846. Hitboxpart.Anchored = true
  3847. Hitboxpart.CFrame = Pose
  3848. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3849. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3850. end
  3851. wait2 = false
  3852. combo = 1
  3853.  
  3854.  
  3855.  
  3856.  
  3857. mouse.Button1Down:connect(function(key)
  3858. if attack == false then
  3859. attack = true
  3860. hum.WalkSpeed = 3.01
  3861. if combo == 1 then
  3862. for i = 0, 1.2, 0.1 do
  3863. swait()
  3864. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3866. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3867. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3868. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3869. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3870. end
  3871. CreateSound("608537390", ra, 3, .8)
  3872. local sude = Instance.new("Part", ra)
  3873. sude.Size = Vector3.new(1, 1, 1)
  3874. sude:BreakJoints()
  3875. sude.Transparency = 1
  3876. sude.CanCollide = false
  3877. local dmgweld = Instance.new("Weld", sude)
  3878. dmgweld.Part0 = ra
  3879. dmgweld.Part1 = sude
  3880. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3881. local function death(part)
  3882. local tor = part.Parent:findFirstChild("Torso")
  3883. if tor ~= nil then
  3884. CreateSound("1615641704", ra, 7, 1)
  3885. local heds = part.Parent:findFirstChild("Head")
  3886. local vel = Instance.new("BodyVelocity", tor)
  3887. vel.Velocity = tor.CFrame.lookVector * -754
  3888. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3889. local vels = Instance.new("BodyVelocity", heds)
  3890. vels.Velocity = heds.CFrame.lookVector * -546745
  3891. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3892. tor:BreakJoints()
  3893. if tor then
  3894. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3895. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3896. end
  3897. wait(1)
  3898. sude:destroy()
  3899. end
  3900. end
  3901. ra.Touched:connect(death)
  3902. for i = 0, 1.2, 0.1 do
  3903. swait()
  3904. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3906. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3907. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3908. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3909. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3910. end
  3911. end
  3912. hum.WalkSpeed = 40
  3913. wait2 = false
  3914. attack = false
  3915. end
  3916. end)
  3917.  
  3918. -------------------------------------------------------
  3919. --End Attacks N Stuff--
  3920. -------------------------------------------------------
  3921.  
  3922.  
  3923. while jumping do
  3924. Humanoid.Jump = true
  3925. wait(0.9)
  3926. end
  3927.  
  3928.  
  3929.  
  3930.  
  3931. -------------------------------------------------------
  3932. --Start Animations--
  3933. -------------------------------------------------------
  3934. local PlayerSize = 1
  3935. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3936. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3937. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3938. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3939. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3940. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3941.  
  3942.  
  3943. local equipped = false
  3944. local idle = 0
  3945. local change = 1
  3946. local val = 0
  3947. local toim = 0
  3948. local idleanim = 0.4
  3949. hum.Animator.Parent = nil
  3950. while true do
  3951. swait()
  3952. sine = sine + change
  3953. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3954. local velderp = root.Velocity.y
  3955. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3956. if equipped == true or equipped == false then
  3957. if attack == false then
  3958. idle = idle + 1
  3959. else
  3960. idle = 0
  3961. end
  3962. if 1 < root.Velocity.y and hitfloor == nil then
  3963. Anim = "Jump"
  3964. if attack == false then
  3965. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3969. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3970. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3971. end
  3972. elseif -1 > root.Velocity.y and hitfloor == nil then
  3973. Anim = "Fall"
  3974. if attack == false then
  3975. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3979. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3980. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3981. end
  3982. elseif torvel < 1 and hitfloor ~= nil then
  3983. Anim = "Idle"
  3984. change = .5
  3985. if attack == false then
  3986. if angery == false then
  3987. VALUE1 = false
  3988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3994. if VALUE1 == false and math.random(1,200) == 1 then
  3995. coroutine.resume(coroutine.create(function()
  3996. VALUE1 = true
  3997. for i = 1, 25 do
  3998. swait()
  3999.  
  4000. end
  4001. VALUE1 = false
  4002.  
  4003. end))
  4004. end
  4005. elseif angery == true then
  4006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4012. if VALUE1 == false and math.random(1,200) == 1 then
  4013. coroutine.resume(coroutine.create(function()
  4014. VALUE1 = true
  4015. for i = 1, 25 do
  4016. swait()
  4017. FT.Parent = tors
  4018. RA.Parent = ra
  4019. LA.Parent = la
  4020. RL.Parent = rl
  4021. LL.Parent = ll
  4022. for _,v in next, char:GetDescendants() do
  4023. if(v:IsA'DataModelMesh')then
  4024. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4025. end
  4026. end
  4027. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4028. end
  4029. VALUE1 = false
  4030. FT.Parent = nil
  4031. RA.Parent = nil
  4032. LA.Parent = nil
  4033. RL.Parent = nil
  4034. LL.Parent = nil
  4035. for _,v in next, char:GetDescendants() do
  4036. if(v:IsA'DataModelMesh')then
  4037. v.Offset = Vector3.new(0,0,0)
  4038. end
  4039. end
  4040.  
  4041. end))
  4042. end
  4043. end
  4044. end
  4045. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4046. Anim = "Walk"
  4047. change = 1
  4048. if attack == false then
  4049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4055. end
  4056. end
  4057. end
  4058. if lul.Volume == 0 then
  4059. lul.Volume = 10
  4060. end
  4061. lul.Looped = true
  4062. lul.Parent = tors
  4063. hum.MaxHealth = 1e9999
  4064. hum.Health = 1e9999
  4065. if 0 < #Effects then
  4066. for e = 1, #Effects do
  4067. if Effects[e] ~= nil then
  4068. local Thing = Effects[e]
  4069. if Thing ~= nil then
  4070. local Part = Thing[1]
  4071. local Mode = Thing[2]
  4072. local Delay = Thing[3]
  4073. local IncX = Thing[4]
  4074. local IncY = Thing[5]
  4075. local IncZ = Thing[6]
  4076. if 1 >= Thing[1].Transparency then
  4077. if Thing[2] == "Block1" then
  4078. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4079. local Mesh = Thing[1].Mesh
  4080. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4082. elseif Thing[2] == "Block2" then
  4083. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4084. local Mesh = Thing[7]
  4085. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4086. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4087. elseif Thing[2] == "Block3" then
  4088. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4089. local Mesh = Thing[7]
  4090. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4091. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4092. elseif Thing[2] == "Cylinder" then
  4093. local Mesh = Thing[1].Mesh
  4094. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4095. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4096. elseif Thing[2] == "Blood" then
  4097. local Mesh = Thing[7]
  4098. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4099. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4100. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4101. elseif Thing[2] == "Elec" then
  4102. local Mesh = Thing[1].Mesh
  4103. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4104. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4105. elseif Thing[2] == "Disappear" then
  4106. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4107. elseif Thing[2] == "Shatter" then
  4108. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4109. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4110. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4111. Thing[6] = Thing[6] + Thing[5]
  4112. end
  4113. else
  4114. Part.Parent = nil
  4115. table.remove(Effects, e)
  4116. end
  4117. end
  4118. end
  4119. end
  4120. end
  4121. end
  4122. -------------------------------------------------------
  4123. --End Animations And Script--
  4124. -------------------------------------------------------
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