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Solo CM walkthrough

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Mar 23rd, 2019
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  1. Original written by Gherkins, rewritten by Koekenpan
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  3. At all of the banking stages, it is assumed you will have your mage switch and range switch (tbow and bp)
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  5. Tekton - If you don't care about fast times/pb, it is not worth resetting. Use either Scythe or Maul and use your potions as much as possible to force venges. It will give you inv spaces to pick up the pots dropped by Tekton. Sip the first enhance dose instantly.
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  7. It has a max hit of 87 versus enraged and 78 versus non enraged. Praying melee will reduce this by 50%, rounded down.
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  9. Crabs - Do these as normal.
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  11. Scavs - Switch to mage gear (long range), drop all pots and kill scavs. Your only focus is getting 2 planks. If you get juice/mushroom redrop them for later. If you get Tinderbox/Iron axe, pick them up between attack ticks to save a couple of ticks picking them up at Ice demon. As soon as you get 2 planks go to Ice demon and build the chest. Doesn't matter if you didn't get anything else.
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  13. Ice Demon - While running to the chest, if you didn't get a Tinderbox and Axe, pick them up now. Build the chest, put Tinder/axe in public and the rest in private. Cut 18 kindling, light brazier without an Ice fiend, repeat till you lit 3 braziers. Go back to scavengers to get 5 mushroom and 12 juice. BANK THE AXE FOR MUTTADILES. If your ovl runs out and you're above 50 hp, force venges as they are basically free. They hit 29 through prayer.
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  15. Bank at Ice demon after lighting: Bank your Lance, Rapier, Salve and Pickaxe.
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  17. Shamans - Tbow works well here but BP with good darts (rune/drag) is still better. Only take buchu. Keep your serpentine helm on if you're under attack.
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  19. Prep - This should be the only prep you do for the entire raid. Prepping about ~10 brews and ~4 restores should be enough to get through the rest of the raid even if vangs aren't generous with their drops (if uncomfortable, prep 15 and 5). You should still have a few extra juice/mushrooms just in case you need to prep again before olm, but this shouldn't happen unless you get extremely unlucky at muttadile or you make some big mistakes.
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  21. You can clean herbs between picking and make the last potions while running to the down room.
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  23. Bank at the end of the floor - Items to take: Rapier, Scythe, claws, rune pouch, ovl, ~2 restores, ~5 brews. Drink 3rd enhance dose.
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  25. Vangs - Do vangs as normal. Use rapier/scythe on the ranger. Use venge on cooldown, abuse safespots against the meleer. Claw spec ASAP (on ranger and meleer only). The threshold to reset is 75 (which is the same as Twisted bow) as opposed to 50 in regular solos.
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  27. Thieving - Not worth the time to find bats. Use a 4 chest spot (there are several, just make sure it takes you no more than 1 tick to get from chest to chest). Dump 14 or 13 grubs ASAP, then find another 14 or 13 grubs. Depending how fast you get the second set of 13/14 you can add up the grubs to 31 or 32 grubs total.
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  29. Bank at thieving - Items to take: rune pouch, axe, salve, claws, pickaxe. ovl, stam, ~2 restores, fill rest of inv with brews. Drink final enhance dose here. Bank your mage gear besides arcane and sanguinesti staff.
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  31. Vespula - Use a stamina dose for this room. You should be using your last dose of enhance from tekton for this. Depending on how generous vangs were, you may be able to use a few restores to maximise DPS.
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  33. Tightrope – Kill rangers, skip magers if you want speed. Rangers max 34 through prayer. Venge and blowpipe specs. Twisted bow is better dps, but you can bp+bow to minimize the dmg taken from the rope rangers. If tbow only, flick bcp/arcane after each hit and 1:1 them.
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  35. Bank at end of the floor (can be skipped if healthy supplies and banked everything at thieving) – Items to take: rune pouch, AXE, salve, claws, pickaxe. ovl, stam, ~2 restores, fill rest of inv with brews. Can bank mage switches here for more brews. Keep sang staff + arcane for mutta.
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  37. Guardians – Same as normal solo.
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  39. Vasa – Use a stamina dose if it’s a slow vasa. Venge every single tele. If you think the 2nd crystal is unkillable, use accurate for the last tbow hit (if you don’t miss a single tick at all, you can get a total of exactly 17 crystal hits between every tele – so count how many hits the first crystal uses). Use accurate for the last tbow hit before every tele. Claw the crystals. Make sure to take 1 twisted if you have inv space in order to keep your range level boosted during mutta.
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  41. Mystics – Venom tag every mystic in the room with serp and bp while luring the mystics to the safespots. Tbow the far mystics while you get the mystic to melee aggro you. Use tbow w/ salve and take off serp, venge as much as possible. Use claw specs.
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  43. Mutta – RNG room. Do your best to flick everything (prayers during small mutt/tree phase, gear during big mutta phase). Venge on cooldown. As long as this room doesn’t go extremely roughly, you should have enough pots to go straight into olm. If not, you still have a few juice/mushrooms in chest to prep again but this wastes a lot of time and isn’t recommended.
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  45. Olm – Same as normal solo. Use scythe p1/p2 if you're low on supplies to avoid tanking extra hits with middle turns, otherwise use lance as much as possible if you have it. Scythe at low hp to make it die 1t faster if you want. Abuse 4:0 on 3rd phase if you have a lance. If you splash a mage hit from melee side on first 2 phases, you can do a melee hit then enter the 4:0 mage cycle in order to maintain a 4 tick attack cycle and not tank an olm hit as a consequence of splashing.
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