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- =====================================================================
- == D:\ARMA 2 SERVERS\Taviana 1061\arma2oaserver.exe
- == arma2oaserver.exe -port=2365 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2016/09/18 13:03:50
- Current time: 2017/06/15 11:07:48
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 11:07:55 Initializing Steam server - Game Port: 2365, Steam Query Port: 2366
- 11:07:56 Connected to Steam servers
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:47 Server error: Player without identity thug (id 1927899316)
- 11:10:59 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 11:10:59 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 11:10:59 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 11:10:59 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 11:10:59 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 11:11:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 11:11:00 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
- 11:11:03 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 11:11:03 "MPframework inited"
- 11:11:03 "dayz_preloadFinished reset"
- 11:11:20 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 11:11:20 "Epoch detected"
- 11:11:20 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 11:11:20 "infiSTAR.de - iproductVersion: 17-Mar-2017 20-25-30-v1438 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Tavi | dayz_instance: 13 | missionName: DayZ_Epoch_13"
- 11:11:20 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['U','o','r','G','t','Z','F','f','u','P','W','8','p','b','9','L','a','4','T','2','x','U','0','P','1','r','H','C','g','l'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 11:11:20 "infiSTAR.de - _simple: u4t2g083W2P5C8g9o6L10"
- 11:11:20 "infiSTAR.de - _dialogIds: a9o1U4r3C0t2r5x391T3g"
- 11:11:20 "infiSTAR.de - _badtxts: o1G3Z6F5g2p2a6H7F6r992r1b"
- 11:11:20 "infiSTAR.de - _randvar1: j5G1W8a4x087u5U6U191r0C"
- 11:11:20 "infiSTAR.de - _randvar2: l4H5P019G4L449r4L8x"
- 11:11:20 "infiSTAR.de - _randvar0: m6t32405Z0r0r7g4r1F725l"
- 11:11:20 "infiSTAR.de - _randvar3: t1L518P5f01881L7W1t395a"
- 11:11:20 "infiSTAR.de - _randvar4: h826F8U3T418W121C2u3T"
- 11:11:20 "infiSTAR.de - _randvar5: v5C3W2F32201C0C3F4b"
- 11:11:20 "infiSTAR.de - _randvar6: c5f7b4a549P5F3P1T5P945f54"
- 11:11:20 "infiSTAR.de - _randvar8: w2G8G724f2b6C823H495g7x"
- 11:11:20 "infiSTAR.de - _randvar9: g212L317G589b8L4p5r"
- 11:11:20 "infiSTAR.de - _randvar11: i7G3Z2o4P8C4W9U4P1a1u8G"
- 11:11:20 "infiSTAR.de - _randvar12: c8U885H1o2Z441G028b6a"
- 11:11:20 "infiSTAR.de - _randvar13: s5p3L6t32618u5F5t6f"
- 11:11:20 "infiSTAR.de - _randvar19: e216G286o7g1f490o2F541L5r"
- 11:11:20 "infiSTAR.de - _randvar20: p2W5Z8o6u3U8P6u5W8P8F"
- 11:11:20 "infiSTAR.de - _randvar27: l8L2x9u3H8G3p3p3r127H"
- 11:11:20 "infiSTAR.de - _randvar26: m1b8C6u6f2C3a7l5r095T"
- 11:11:20 "infiSTAR.de - _randvar25: i8x4t2t7x5U793p8a3Z623f"
- 11:11:20 "infiSTAR.de - _randvar31: u5U297g2f2L3t1b1b4x7t5o"
- 11:11:20 "infiSTAR.de - _randvar33: w1T2x0o2F8p896L0o296U10"
- 11:11:20 "infiSTAR.de - _randvar34: g1u216W7T4r8g9P8F608x1f"
- 11:11:20 "infiSTAR.de - _randvar35: w3t5F8T5u64321a6G2G1F2H"
- 11:11:20 "infiSTAR.de - _randvar36: r9T4Z287b3g825F8G80495F"
- 11:11:20 "infiSTAR.de - _randvar340537: o4Z9r7t5L323431293b1P5o"
- 11:11:20 "infiSTAR.de - _randvar39: j4r2C2P9P7U2l317Z4b1b"
- 11:11:21 "infiSTAR.de - _clickOnMapTimer: o8u5U1F5G327l6u5b2U9F29"
- 11:11:21 "infiSTAR.de - _clickOnMapCaught: f5Z79914Z2a0r4U6l2p3t9L"
- 11:11:21 "infiSTAR.de - _fnc_handlerandvar10: t2Z3U6C4t1f4P3x9o8u5U4F"
- 11:11:21 "infiSTAR.de - _remark: t8T3P4p5F0u19248218786a"
- 11:11:21 "infiSTAR.de - _AHpos: f5a9t88288P791p9F9Z5C"
- 11:11:21 "infiSTAR.de - _loadedcheckpos: d99005Z601x8P611g6f7P"
- 11:11:21 "infiSTAR.de - _loadedchecktime: o622l305U3u1P6P6r8W2u84"
- 11:11:21 "infiSTAR.de - _MenuChecksRunningx: u8g94442b3r6p4f8r8L8Z"
- 11:11:21 "infiSTAR.de - _oneachframe: e7L3r3g3U6H1u1F6b5o"
- 11:11:21 "infiSTAR.de - _anotherloop: z618r3F3P3x4a3P6W3W4f"
- 11:11:21 "infiSTAR.de - _clientoncetwo: u7W0p4P9t0a1o2H281a7r4F"
- 11:11:21 "infiSTAR.de - _lastUnlock: h9b8L387r593o7W644g3P"
- 11:11:21 "infiSTAR.de - _AdminReqCheck: v1U3r7u9P0Z2F7H140o848u"
- 11:11:21 "infiSTAR.de - _antidupeCheckVar: d6t9u685r085L412p417u4924"
- 11:11:21 "infiSTAR.de - _antiantihack1_rndvar: j6W7r8P1a6U1b1P09141o3f"
- 11:11:21 "infiSTAR.de - _antiantihack2_rndvar: k6l201f1P5F6g126L4P0F"
- 11:11:21 "infiSTAR.de - _antidupePVResVar: c1t7P4P8x4f4b142x614f"
- 11:11:21 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_r048x5t8P0G7P025L1g3W"
- 11:11:21 "infiSTAR.de - _randvar340510: PVAHR_0_q3p2u5u2P9H1r4P2t516W"
- 11:11:21 "infiSTAR.de - AntiHack LOADED!"
- 11:11:21 "infiSTAR.de - CREATING AdminMenu"
- 11:11:21 "infiSTAR.de - AdminMenu LOADED!"
- 11:11:21 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 11:11:21 "infiSTAR.de - AntiHack FULLY LOADED"
- 11:11:22 "Loading custom server compiles"
- 11:11:22 BIKE: loading version 2.8.2 ...
- 11:11:22 BIKE: adding bike to safe vehicle list...
- 11:11:22 "HIVE: Starting"
- 11:11:22 Error in expression <erver_hiveReadWrite;
- _outcome = _result select 0;
- if (_outcome == "PASS") then {>
- 11:11:22 Error position: <select 0;
- if (_outcome == "PASS") then {>
- 11:11:22 Error select: Type String, expected Array,Config entry
- 11:11:22 File z\addons\dayz_server\system\server_monitor.sqf, line 23
- 11:11:23 "SERVER FPS: 47 PLAYERS: 1"
- 11:11:36 "infiSTAR.de - Player-Log: thug(MY UID) - 0h 15min | ******ADMIN******"
- 11:12:09 "infiSTAR.de PlayerConnected: CONNECT - thug(MY UID)"
- 11:12:09 "infiSTAR.de PlayerConnected: CONNECT - __SERVER__()"
- 11:12:09 O 1-1-K: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-B: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-G: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-E: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-F: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-M: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-H: Cycle as first waypoint has no sense
- 11:12:09 O 1-2-B: Cycle as first waypoint has no sense
- 11:12:09 O 1-2-A: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-D: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-C: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-I: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-A: Cycle as first waypoint has no sense
- 11:12:09 O 1-1-L: Cycle as first waypoint has no sense
- 11:12:09 O 1-2-C: Cycle as first waypoint has no sense
- 11:13:25 "infiSTAR.de PlayerConnected: DISCONNECT - thug(MY UID)"
- 11:13:25 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["MY UID","thug"]"
- 11:13:25 Client: Remote object 2:68 not found
- 11:13:25 Client: Remote object 2:69 not found
- 11:13:25 Client: Remote object 2:70 not found
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