PeterBadoingy

Creating a Gang Member

Aug 3rd, 2024 (edited)
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  1. Use Ped Creator to create a Ped or Gang Member.
  2.  
  3. When done do the following,
  4.  
  5. Select Print Variation within the menu.
  6.  
  7. An XML File will be created within the Los Santos Red Folder
  8.  
  9. Open the XML and rename/change the following lines to
  10. <PedVariation xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> to <RequiredVariation>
  11.  
  12. and also
  13.  
  14. </PedVariation> to </RequiredVariation>
  15.  
  16. __________________________________________________________________________________________________________
  17.  
  18. Example:
  19.  
  20. <PedVariation xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  21. <Components>
  22. <PedComponent>
  23. <ComponentID>2</ComponentID>
  24. <DrawableID>15</DrawableID>
  25. <TextureID>0</TextureID>
  26. <PaletteID>0</PaletteID>
  27. </PedComponent>
  28. <PedComponent>
  29. <ComponentID>11</ComponentID>
  30. <DrawableID>98</DrawableID>
  31. <TextureID>2</TextureID>
  32. <PaletteID>0</PaletteID>
  33. </PedComponent>
  34. <PedComponent>
  35. <ComponentID>8</ComponentID>
  36. <DrawableID>15</DrawableID>
  37. <TextureID>2</TextureID>
  38. <PaletteID>0</PaletteID>
  39. </PedComponent>
  40. <PedComponent>
  41. <ComponentID>3</ComponentID>
  42. <DrawableID>1</DrawableID>
  43. <TextureID>0</TextureID>
  44. <PaletteID>0</PaletteID>
  45. </PedComponent>
  46. <PedComponent>
  47. <ComponentID>4</ComponentID>
  48. <DrawableID>20</DrawableID>
  49. <TextureID>1</TextureID>
  50. <PaletteID>0</PaletteID>
  51. </PedComponent>
  52. <PedComponent>
  53. <ComponentID>6</ComponentID>
  54. <DrawableID>8</DrawableID>
  55. <TextureID>10</TextureID>
  56. <PaletteID>0</PaletteID>
  57. </PedComponent>
  58. </Components>
  59. <Props>
  60. <PedPropComponent>
  61. <PropID>1</PropID>
  62. <DrawableID>40</DrawableID>
  63. <TextureID>7</TextureID>
  64. </PedPropComponent>
  65. </Props>
  66. <HeadOverlays>
  67. <HeadOverlayData>
  68. <PrimaryColor>0</PrimaryColor>
  69. <SecondaryColor>0</SecondaryColor>
  70. <ColorType>0</ColorType>
  71. <Index>-1</Index>
  72. <Opacity>1</Opacity>
  73. <OverlayID>0</OverlayID>
  74. <Part>Blemishes</Part>
  75. </HeadOverlayData>
  76. <HeadOverlayData>
  77. <PrimaryColor>0</PrimaryColor>
  78. <SecondaryColor>0</SecondaryColor>
  79. <ColorType>1</ColorType>
  80. <Index>28</Index>
  81. <Opacity>1</Opacity>
  82. <OverlayID>2</OverlayID>
  83. <Part>Eyebrows</Part>
  84. </HeadOverlayData>
  85. <HeadOverlayData>
  86. <PrimaryColor>0</PrimaryColor>
  87. <SecondaryColor>0</SecondaryColor>
  88. <ColorType>0</ColorType>
  89. <Index>0</Index>
  90. <Opacity>1</Opacity>
  91. <OverlayID>3</OverlayID>
  92. <Part>Ageing</Part>
  93. </HeadOverlayData>
  94. <HeadOverlayData>
  95. <PrimaryColor>19</PrimaryColor>
  96. <SecondaryColor>21</SecondaryColor>
  97. <ColorType>0</ColorType>
  98. <Index>11</Index>
  99. <Opacity>0.5</Opacity>
  100. <OverlayID>4</OverlayID>
  101. <Part>Makeup</Part>
  102. </HeadOverlayData>
  103. <HeadOverlayData>
  104. <PrimaryColor>0</PrimaryColor>
  105. <SecondaryColor>0</SecondaryColor>
  106. <ColorType>2</ColorType>
  107. <Index>0</Index>
  108. <Opacity>0.3</Opacity>
  109. <OverlayID>5</OverlayID>
  110. <Part>Blush</Part>
  111. </HeadOverlayData>
  112. <HeadOverlayData>
  113. <PrimaryColor>0</PrimaryColor>
  114. <SecondaryColor>0</SecondaryColor>
  115. <ColorType>2</ColorType>
  116. <Index>5</Index>
  117. <Opacity>1</Opacity>
  118. <OverlayID>8</OverlayID>
  119. <Part>Lipstick</Part>
  120. </HeadOverlayData>
  121. </HeadOverlays>
  122. <HeadBlendData>
  123. <shapeFirst>25</shapeFirst>
  124. <shapeSecond>40</shapeSecond>
  125. <shapeThird>0</shapeThird>
  126. <skinFirst>25</skinFirst>
  127. <skinSecond>40</skinSecond>
  128. <skinThird>0</skinThird>
  129. <shapeMix>0.8</shapeMix>
  130. <skinMix>0.4</skinMix>
  131. <thirdMix>0</thirdMix>
  132. </HeadBlendData>
  133. <PrimaryHairColor>3</PrimaryHairColor>
  134. <SecondaryHairColor>54</SecondaryHairColor>
  135. <FaceFeatures>
  136. <FaceFeature>
  137. <Index>16</Index>
  138. <Name>Chin Bone Length</Name>
  139. <Scale>0.8000001</Scale>
  140. <RangeLow>-1</RangeLow>
  141. <RangeHigh>1</RangeHigh>
  142. </FaceFeature>
  143. </FaceFeatures>
  144. <EyeColor>20</EyeColor>
  145. <AppliedOverlays>
  146. <AppliedOverlay>
  147. <CollectionName>mpSum2_overlays</CollectionName>
  148. <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
  149. <ZoneName>ZONE_HEAD</ZoneName>
  150. </AppliedOverlay>
  151. </AppliedOverlays>
  152. </PedVariation>
  153.  
  154. __________________________________________________________________________________________________________
  155.  
  156. It should now look like the following.
  157. __________________________________________________________________________________________________________
  158.  
  159. Changed Example:
  160.  
  161. <RequiredVariation>
  162. <Components>
  163. <PedComponent>
  164. <ComponentID>2</ComponentID>
  165. <DrawableID>15</DrawableID>
  166. <TextureID>0</TextureID>
  167. <PaletteID>0</PaletteID>
  168. </PedComponent>
  169. <PedComponent>
  170. <ComponentID>11</ComponentID>
  171. <DrawableID>98</DrawableID>
  172. <TextureID>2</TextureID>
  173. <PaletteID>0</PaletteID>
  174. </PedComponent>
  175. <PedComponent>
  176. <ComponentID>8</ComponentID>
  177. <DrawableID>15</DrawableID>
  178. <TextureID>2</TextureID>
  179. <PaletteID>0</PaletteID>
  180. </PedComponent>
  181. <PedComponent>
  182. <ComponentID>3</ComponentID>
  183. <DrawableID>1</DrawableID>
  184. <TextureID>0</TextureID>
  185. <PaletteID>0</PaletteID>
  186. </PedComponent>
  187. <PedComponent>
  188. <ComponentID>4</ComponentID>
  189. <DrawableID>20</DrawableID>
  190. <TextureID>1</TextureID>
  191. <PaletteID>0</PaletteID>
  192. </PedComponent>
  193. <PedComponent>
  194. <ComponentID>6</ComponentID>
  195. <DrawableID>8</DrawableID>
  196. <TextureID>10</TextureID>
  197. <PaletteID>0</PaletteID>
  198. </PedComponent>
  199. </Components>
  200. <Props>
  201. <PedPropComponent>
  202. <PropID>1</PropID>
  203. <DrawableID>40</DrawableID>
  204. <TextureID>7</TextureID>
  205. </PedPropComponent>
  206. </Props>
  207. <HeadOverlays>
  208. <HeadOverlayData>
  209. <PrimaryColor>0</PrimaryColor>
  210. <SecondaryColor>0</SecondaryColor>
  211. <ColorType>0</ColorType>
  212. <Index>-1</Index>
  213. <Opacity>1</Opacity>
  214. <OverlayID>0</OverlayID>
  215. <Part>Blemishes</Part>
  216. </HeadOverlayData>
  217. <HeadOverlayData>
  218. <PrimaryColor>0</PrimaryColor>
  219. <SecondaryColor>0</SecondaryColor>
  220. <ColorType>1</ColorType>
  221. <Index>28</Index>
  222. <Opacity>1</Opacity>
  223. <OverlayID>2</OverlayID>
  224. <Part>Eyebrows</Part>
  225. </HeadOverlayData>
  226. <HeadOverlayData>
  227. <PrimaryColor>0</PrimaryColor>
  228. <SecondaryColor>0</SecondaryColor>
  229. <ColorType>0</ColorType>
  230. <Index>0</Index>
  231. <Opacity>1</Opacity>
  232. <OverlayID>3</OverlayID>
  233. <Part>Ageing</Part>
  234. </HeadOverlayData>
  235. <HeadOverlayData>
  236. <PrimaryColor>19</PrimaryColor>
  237. <SecondaryColor>21</SecondaryColor>
  238. <ColorType>0</ColorType>
  239. <Index>11</Index>
  240. <Opacity>0.5</Opacity>
  241. <OverlayID>4</OverlayID>
  242. <Part>Makeup</Part>
  243. </HeadOverlayData>
  244. <HeadOverlayData>
  245. <PrimaryColor>0</PrimaryColor>
  246. <SecondaryColor>0</SecondaryColor>
  247. <ColorType>2</ColorType>
  248. <Index>0</Index>
  249. <Opacity>0.3</Opacity>
  250. <OverlayID>5</OverlayID>
  251. <Part>Blush</Part>
  252. </HeadOverlayData>
  253. <HeadOverlayData>
  254. <PrimaryColor>0</PrimaryColor>
  255. <SecondaryColor>0</SecondaryColor>
  256. <ColorType>2</ColorType>
  257. <Index>5</Index>
  258. <Opacity>1</Opacity>
  259. <OverlayID>8</OverlayID>
  260. <Part>Lipstick</Part>
  261. </HeadOverlayData>
  262. </HeadOverlays>
  263. <HeadBlendData>
  264. <shapeFirst>25</shapeFirst>
  265. <shapeSecond>40</shapeSecond>
  266. <shapeThird>0</shapeThird>
  267. <skinFirst>25</skinFirst>
  268. <skinSecond>40</skinSecond>
  269. <skinThird>0</skinThird>
  270. <shapeMix>0.8</shapeMix>
  271. <skinMix>0.4</skinMix>
  272. <thirdMix>0</thirdMix>
  273. </HeadBlendData>
  274. <PrimaryHairColor>3</PrimaryHairColor>
  275. <SecondaryHairColor>54</SecondaryHairColor>
  276. <FaceFeatures>
  277. <FaceFeature>
  278. <Index>16</Index>
  279. <Name>Chin Bone Length</Name>
  280. <Scale>0.8000001</Scale>
  281. <RangeLow>-1</RangeLow>
  282. <RangeHigh>1</RangeHigh>
  283. </FaceFeature>
  284. </FaceFeatures>
  285. <EyeColor>20</EyeColor>
  286. <AppliedOverlays>
  287. <AppliedOverlay>
  288. <CollectionName>mpSum2_overlays</CollectionName>
  289. <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
  290. <ZoneName>ZONE_HEAD</ZoneName>
  291. </AppliedOverlay>
  292. </AppliedOverlays>
  293. </RequiredVariation>
  294.  
  295. __________________________________________________________________________________________________________
  296.  
  297. Now Open your DispatchablePeople.xml and grab a custom ped or search for <RequiredVariation> to find one
  298. __________________________________________________________________________________________________________
  299.  
  300.  
  301. Example:
  302.  
  303. <DispatchablePerson>
  304. <DebugName>GTA4MafiaRemadeOpenShirt2</DebugName>
  305. <ModelName>mp_m_freemode_01</ModelName>
  306. <GroupName />
  307. <AmbientSpawnChance>25</AmbientSpawnChance>
  308. <WantedSpawnChance>25</WantedSpawnChance>
  309. <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
  310. <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
  311. <HealthMin>85</HealthMin>
  312. <HealthMax>125</HealthMax>
  313. <ArmorMin>0</ArmorMin>
  314. <ArmorMax>0</ArmorMax>
  315. <AccuracyMin>5</AccuracyMin>
  316. <AccuracyMax>10</AccuracyMax>
  317. <ShootRateMin>400</ShootRateMin>
  318. <ShootRateMax>600</ShootRateMax>
  319. <CombatAbilityMin>0</CombatAbilityMin>
  320. <CombatAbilityMax>1</CombatAbilityMax>
  321. <CombatRange>-1</CombatRange>
  322. <CombatMovement>-1</CombatMovement>
  323. <TaserAccuracyMin>30</TaserAccuracyMin>
  324. <TaserAccuracyMax>30</TaserAccuracyMax>
  325. <TaserShootRateMin>100</TaserShootRateMin>
  326. <TaserShootRateMax>100</TaserShootRateMax>
  327. <VehicleAccuracyMin>2</VehicleAccuracyMin>
  328. <VehicleAccuracyMax>4</VehicleAccuracyMax>
  329. <VehicleShootRateMin>10</VehicleShootRateMin>
  330. <VehicleShootRateMax>15</VehicleShootRateMax>
  331. <TurretAccuracyMin>10</TurretAccuracyMin>
  332. <TurretAccuracyMax>30</TurretAccuracyMax>
  333. <TurretShootRateMin>500</TurretShootRateMin>
  334. <TurretShootRateMax>1000</TurretShootRateMax>
  335. <UnitCode />
  336. <RequiredHelmetType>-1</RequiredHelmetType>
  337. <AllowRandomizeBeforeVariationApplied>false</AllowRandomizeBeforeVariationApplied>
  338. <RandomizeHead>true</RandomizeHead>
  339. <OverrideAgencyLessLethalWeapons>false</OverrideAgencyLessLethalWeapons>
  340. <OverrideAgencySideArms>false</OverrideAgencySideArms>
  341. <OverrideAgencyLongGuns>false</OverrideAgencyLongGuns>
  342. <RequiredVariation>
  343. <Components>
  344. <PedComponent>
  345. <ComponentID>3</ComponentID>
  346. <DrawableID>0</DrawableID>
  347. <TextureID>0</TextureID>
  348. <PaletteID>0</PaletteID>
  349. </PedComponent>
  350. <PedComponent>
  351. <ComponentID>4</ComponentID>
  352. <DrawableID>13</DrawableID>
  353. <TextureID>0</TextureID>
  354. <PaletteID>0</PaletteID>
  355. </PedComponent>
  356. <PedComponent>
  357. <ComponentID>6</ComponentID>
  358. <DrawableID>111</DrawableID>
  359. <TextureID>1</TextureID>
  360. <PaletteID>0</PaletteID>
  361. </PedComponent>
  362. <PedComponent>
  363. <ComponentID>7</ComponentID>
  364. <DrawableID>0</DrawableID>
  365. <TextureID>0</TextureID>
  366. <PaletteID>0</PaletteID>
  367. </PedComponent>
  368. <PedComponent>
  369. <ComponentID>8</ComponentID>
  370. <DrawableID>0</DrawableID>
  371. <TextureID>0</TextureID>
  372. <PaletteID>0</PaletteID>
  373. </PedComponent>
  374. <PedComponent>
  375. <ComponentID>11</ComponentID>
  376. <DrawableID>429</DrawableID>
  377. <TextureID>14</TextureID>
  378. <PaletteID>0</PaletteID>
  379. </PedComponent>
  380. <PedComponent>
  381. <ComponentID>2</ComponentID>
  382. <DrawableID>10</DrawableID>
  383. <TextureID>0</TextureID>
  384. <PaletteID>0</PaletteID>
  385. </PedComponent>
  386. </Components>
  387. <Props />
  388. <HeadOverlays />
  389. <HeadBlendData>
  390. <shapeFirst>-1</shapeFirst>
  391. <shapeSecond>-1</shapeSecond>
  392. <shapeThird>-1</shapeThird>
  393. <skinFirst>-1</skinFirst>
  394. <skinSecond>-1</skinSecond>
  395. <skinThird>-1</skinThird>
  396. <shapeMix>0</shapeMix>
  397. <skinMix>0</skinMix>
  398. <thirdMix>0</thirdMix>
  399. </HeadBlendData>
  400. <PrimaryHairColor>-1</PrimaryHairColor>
  401. <SecondaryHairColor>-1</SecondaryHairColor>
  402. <FaceFeatures />
  403. <EyeColor>-1</EyeColor>
  404. <AppliedOverlays />
  405. </RequiredVariation>
  406. <OptionalPropChance>30</OptionalPropChance>
  407. <OptionalComponents>
  408. <PedComponent>
  409. <ComponentID>11</ComponentID>
  410. <DrawableID>429</DrawableID>
  411. <TextureID>9</TextureID>
  412. <PaletteID>0</PaletteID>
  413. </PedComponent>
  414. <PedComponent>
  415. <ComponentID>11</ComponentID>
  416. <DrawableID>429</DrawableID>
  417. <TextureID>15</TextureID>
  418. <PaletteID>0</PaletteID>
  419. </PedComponent>
  420. <PedComponent>
  421. <ComponentID>11</ComponentID>
  422. <DrawableID>428</DrawableID>
  423. <TextureID>0</TextureID>
  424. <PaletteID>0</PaletteID>
  425. </PedComponent>
  426. <PedComponent>
  427. <ComponentID>11</ComponentID>
  428. <DrawableID>428</DrawableID>
  429. <TextureID>1</TextureID>
  430. <PaletteID>0</PaletteID>
  431. </PedComponent>
  432. <PedComponent>
  433. <ComponentID>11</ComponentID>
  434. <DrawableID>428</DrawableID>
  435. <TextureID>2</TextureID>
  436. <PaletteID>0</PaletteID>
  437. </PedComponent>
  438. <PedComponent>
  439. <ComponentID>11</ComponentID>
  440. <DrawableID>428</DrawableID>
  441. <TextureID>3</TextureID>
  442. <PaletteID>0</PaletteID>
  443. </PedComponent>
  444. <PedComponent>
  445. <ComponentID>11</ComponentID>
  446. <DrawableID>428</DrawableID>
  447. <TextureID>4</TextureID>
  448. <PaletteID>0</PaletteID>
  449. </PedComponent>
  450. <PedComponent>
  451. <ComponentID>11</ComponentID>
  452. <DrawableID>428</DrawableID>
  453. <TextureID>5</TextureID>
  454. <PaletteID>0</PaletteID>
  455. </PedComponent>
  456. <PedComponent>
  457. <ComponentID>4</ComponentID>
  458. <DrawableID>13</DrawableID>
  459. <TextureID>1</TextureID>
  460. <PaletteID>0</PaletteID>
  461. </PedComponent>
  462. <PedComponent>
  463. <ComponentID>4</ComponentID>
  464. <DrawableID>13</DrawableID>
  465. <TextureID>2</TextureID>
  466. <PaletteID>0</PaletteID>
  467. </PedComponent>
  468. </OptionalComponents>
  469. <OptionalComponentChance>80</OptionalComponentChance>
  470. <OverrideVoice>
  471. <string>A_M_Y_BUSINESS_01_WHITE_FULL_01</string>
  472. <string>A_M_Y_BUSINESS_02_WHITE_FULL_01</string>
  473. <string>A_M_M_SKATER_01_WHITE_FULL_01</string>
  474. </OverrideVoice>
  475. <DisableWrithe>true</DisableWrithe>
  476. <DisableWritheShooting>true</DisableWritheShooting>
  477. <DisableCriticalHits>false</DisableCriticalHits>
  478. <DisableBulletRagdoll>false</DisableBulletRagdoll>
  479. <HasFullBodyArmor>false</HasFullBodyArmor>
  480. <FiringPatternHash>0</FiringPatternHash>
  481. <FaceFeatureRandomizePercentage>90</FaceFeatureRandomizePercentage>
  482. <AlwaysHasLongGun>false</AlwaysHasLongGun>
  483. <IsAnimal>false</IsAnimal>
  484. <OverrideSightDistance>-1</OverrideSightDistance>
  485. <NoHelmetPercentage>0</NoHelmetPercentage>
  486. </DispatchablePerson>
  487.  
  488. __________________________________________________________________________________________________________
  489.  
  490. Now Copy your </RequiredVariation> Print out and replace the section with your own.
  491.  
  492. Also, make sure your <ModelName> matches your chosen model.
  493.  
  494. ###############################################################################################################
  495. ############################ IMPORTANT! IMPORTANT! IMPORTANT! #################################################
  496.  
  497.  
  498. If you have <OptionalComponents> included in the entry you have copied make sure to either:
  499.  
  500. DELETE the <OptionalComponents> -</OptionalComponents> section if you don't plan on using it.
  501.  
  502. Or
  503.  
  504. Add your own <OptionalComponents> - How to include under Additional info.
  505. __________________________________________________________________________________________________________
  506.  
  507.  
  508. <DispatchablePerson>
  509. <DebugName>GTA4MafiaRemadeOpenShirt2</DebugName>
  510. <ModelName>mp_m_freemode_01</ModelName>
  511. <GroupName />
  512. <AmbientSpawnChance>25</AmbientSpawnChance>
  513. <WantedSpawnChance>25</WantedSpawnChance>
  514. <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
  515. <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
  516. <HealthMin>85</HealthMin>
  517. <HealthMax>125</HealthMax>
  518. <ArmorMin>0</ArmorMin>
  519. <ArmorMax>0</ArmorMax>
  520. <AccuracyMin>5</AccuracyMin>
  521. <AccuracyMax>10</AccuracyMax>
  522. <ShootRateMin>400</ShootRateMin>
  523. <ShootRateMax>600</ShootRateMax>
  524. <CombatAbilityMin>0</CombatAbilityMin>
  525. <CombatAbilityMax>1</CombatAbilityMax>
  526. <CombatRange>-1</CombatRange>
  527. <CombatMovement>-1</CombatMovement>
  528. <TaserAccuracyMin>30</TaserAccuracyMin>
  529. <TaserAccuracyMax>30</TaserAccuracyMax>
  530. <TaserShootRateMin>100</TaserShootRateMin>
  531. <TaserShootRateMax>100</TaserShootRateMax>
  532. <VehicleAccuracyMin>2</VehicleAccuracyMin>
  533. <VehicleAccuracyMax>4</VehicleAccuracyMax>
  534. <VehicleShootRateMin>10</VehicleShootRateMin>
  535. <VehicleShootRateMax>15</VehicleShootRateMax>
  536. <TurretAccuracyMin>10</TurretAccuracyMin>
  537. <TurretAccuracyMax>30</TurretAccuracyMax>
  538. <TurretShootRateMin>500</TurretShootRateMin>
  539. <TurretShootRateMax>1000</TurretShootRateMax>
  540. <UnitCode />
  541. <RequiredHelmetType>-1</RequiredHelmetType>
  542. <AllowRandomizeBeforeVariationApplied>false</AllowRandomizeBeforeVariationApplied>
  543. <RandomizeHead>true</RandomizeHead>
  544. <OverrideAgencyLessLethalWeapons>false</OverrideAgencyLessLethalWeapons>
  545. <OverrideAgencySideArms>false</OverrideAgencySideArms>
  546. <OverrideAgencyLongGuns>false</OverrideAgencyLongGuns>
  547. <RequiredVariation>
  548. <Components>
  549. <PedComponent>
  550. <ComponentID>2</ComponentID>
  551. <DrawableID>15</DrawableID>
  552. <TextureID>0</TextureID>
  553. <PaletteID>0</PaletteID>
  554. </PedComponent>
  555. <PedComponent>
  556. <ComponentID>11</ComponentID>
  557. <DrawableID>98</DrawableID>
  558. <TextureID>2</TextureID>
  559. <PaletteID>0</PaletteID>
  560. </PedComponent>
  561. <PedComponent>
  562. <ComponentID>8</ComponentID>
  563. <DrawableID>15</DrawableID>
  564. <TextureID>2</TextureID>
  565. <PaletteID>0</PaletteID>
  566. </PedComponent>
  567. <PedComponent>
  568. <ComponentID>3</ComponentID>
  569. <DrawableID>1</DrawableID>
  570. <TextureID>0</TextureID>
  571. <PaletteID>0</PaletteID>
  572. </PedComponent>
  573. <PedComponent>
  574. <ComponentID>4</ComponentID>
  575. <DrawableID>20</DrawableID>
  576. <TextureID>1</TextureID>
  577. <PaletteID>0</PaletteID>
  578. </PedComponent>
  579. <PedComponent>
  580. <ComponentID>6</ComponentID>
  581. <DrawableID>8</DrawableID>
  582. <TextureID>10</TextureID>
  583. <PaletteID>0</PaletteID>
  584. </PedComponent>
  585. </Components>
  586. <Props>
  587. <PedPropComponent>
  588. <PropID>1</PropID>
  589. <DrawableID>40</DrawableID>
  590. <TextureID>7</TextureID>
  591. </PedPropComponent>
  592. </Props>
  593. <HeadOverlays>
  594. <HeadOverlayData>
  595. <PrimaryColor>0</PrimaryColor>
  596. <SecondaryColor>0</SecondaryColor>
  597. <ColorType>0</ColorType>
  598. <Index>-1</Index>
  599. <Opacity>1</Opacity>
  600. <OverlayID>0</OverlayID>
  601. <Part>Blemishes</Part>
  602. </HeadOverlayData>
  603. <HeadOverlayData>
  604. <PrimaryColor>0</PrimaryColor>
  605. <SecondaryColor>0</SecondaryColor>
  606. <ColorType>1</ColorType>
  607. <Index>28</Index>
  608. <Opacity>1</Opacity>
  609. <OverlayID>2</OverlayID>
  610. <Part>Eyebrows</Part>
  611. </HeadOverlayData>
  612. <HeadOverlayData>
  613. <PrimaryColor>0</PrimaryColor>
  614. <SecondaryColor>0</SecondaryColor>
  615. <ColorType>0</ColorType>
  616. <Index>0</Index>
  617. <Opacity>1</Opacity>
  618. <OverlayID>3</OverlayID>
  619. <Part>Ageing</Part>
  620. </HeadOverlayData>
  621. <HeadOverlayData>
  622. <PrimaryColor>19</PrimaryColor>
  623. <SecondaryColor>21</SecondaryColor>
  624. <ColorType>0</ColorType>
  625. <Index>11</Index>
  626. <Opacity>0.5</Opacity>
  627. <OverlayID>4</OverlayID>
  628. <Part>Makeup</Part>
  629. </HeadOverlayData>
  630. <HeadOverlayData>
  631. <PrimaryColor>0</PrimaryColor>
  632. <SecondaryColor>0</SecondaryColor>
  633. <ColorType>2</ColorType>
  634. <Index>0</Index>
  635. <Opacity>0.3</Opacity>
  636. <OverlayID>5</OverlayID>
  637. <Part>Blush</Part>
  638. </HeadOverlayData>
  639. <HeadOverlayData>
  640. <PrimaryColor>0</PrimaryColor>
  641. <SecondaryColor>0</SecondaryColor>
  642. <ColorType>2</ColorType>
  643. <Index>5</Index>
  644. <Opacity>1</Opacity>
  645. <OverlayID>8</OverlayID>
  646. <Part>Lipstick</Part>
  647. </HeadOverlayData>
  648. </HeadOverlays>
  649. <HeadBlendData>
  650. <shapeFirst>25</shapeFirst>
  651. <shapeSecond>40</shapeSecond>
  652. <shapeThird>0</shapeThird>
  653. <skinFirst>25</skinFirst>
  654. <skinSecond>40</skinSecond>
  655. <skinThird>0</skinThird>
  656. <shapeMix>0.8</shapeMix>
  657. <skinMix>0.4</skinMix>
  658. <thirdMix>0</thirdMix>
  659. </HeadBlendData>
  660. <PrimaryHairColor>3</PrimaryHairColor>
  661. <SecondaryHairColor>54</SecondaryHairColor>
  662. <FaceFeatures>
  663. <FaceFeature>
  664. <Index>16</Index>
  665. <Name>Chin Bone Length</Name>
  666. <Scale>0.8000001</Scale>
  667. <RangeLow>-1</RangeLow>
  668. <RangeHigh>1</RangeHigh>
  669. </FaceFeature>
  670. </FaceFeatures>
  671. <EyeColor>20</EyeColor>
  672. <AppliedOverlays>
  673. <AppliedOverlay>
  674. <CollectionName>mpSum2_overlays</CollectionName>
  675. <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
  676. <ZoneName>ZONE_HEAD</ZoneName>
  677. </AppliedOverlay>
  678. </AppliedOverlays>
  679. </RequiredVariation>
  680. <OptionalComponentChance>80</OptionalComponentChance>
  681. <OverrideVoice>
  682. <string>A_M_Y_BUSINESS_01_WHITE_FULL_01</string>
  683. <string>A_M_Y_BUSINESS_02_WHITE_FULL_01</string>
  684. <string>A_M_M_SKATER_01_WHITE_FULL_01</string>
  685. </OverrideVoice>
  686. <DisableWrithe>true</DisableWrithe>
  687. <DisableWritheShooting>true</DisableWritheShooting>
  688. <DisableCriticalHits>false</DisableCriticalHits>
  689. <DisableBulletRagdoll>false</DisableBulletRagdoll>
  690. <HasFullBodyArmor>false</HasFullBodyArmor>
  691. <FiringPatternHash>0</FiringPatternHash>
  692. <FaceFeatureRandomizePercentage>90</FaceFeatureRandomizePercentage>
  693. <AlwaysHasLongGun>false</AlwaysHasLongGun>
  694. <IsAnimal>false</IsAnimal>
  695. <OverrideSightDistance>-1</OverrideSightDistance>
  696. <NoHelmetPercentage>0</NoHelmetPercentage>
  697. </DispatchablePerson>
  698.  
  699. __________________________________________________________________________________________________________
  700.  
  701. You can now copy your new Ped back into your gang within dispatchablepeople.xml
  702. __________________________________________________________________________________________________________
  703.  
  704.  
  705. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  706. Additional info:
  707. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  708.  
  709. You can create a 2nd character Print with different clothes/texture colors as well as Hats/Glasses/Masks to then add to the <OptionalComponents> section
  710.  
  711. __________________________________________________________________________________________________________
  712.  
  713.  
  714.  
  715. <OptionalComponents>
  716. <PedComponent>
  717. <ComponentID>11</ComponentID>
  718. <DrawableID>429</DrawableID>
  719. <TextureID>9</TextureID>
  720. <PaletteID>0</PaletteID>
  721. </PedComponent>
  722. <PedComponent>
  723. <ComponentID>11</ComponentID>
  724. <DrawableID>429</DrawableID>
  725. <TextureID>15</TextureID>
  726. <PaletteID>0</PaletteID>
  727. </PedComponent>
  728. <PedComponent>
  729. <ComponentID>11</ComponentID>
  730. <DrawableID>428</DrawableID>
  731. <TextureID>0</TextureID>
  732. <PaletteID>0</PaletteID>
  733. </PedComponent>
  734. <PedComponent>
  735. <ComponentID>11</ComponentID>
  736. <DrawableID>428</DrawableID>
  737. <TextureID>1</TextureID>
  738. <PaletteID>0</PaletteID>
  739. </PedComponent>
  740. <PedComponent>
  741. <ComponentID>11</ComponentID>
  742. <DrawableID>428</DrawableID>
  743. <TextureID>2</TextureID>
  744. <PaletteID>0</PaletteID>
  745. </PedComponent>
  746. <PedComponent>
  747. <ComponentID>11</ComponentID>
  748. <DrawableID>428</DrawableID>
  749. <TextureID>3</TextureID>
  750. <PaletteID>0</PaletteID>
  751. </PedComponent>
  752. <PedComponent>
  753. <ComponentID>11</ComponentID>
  754. <DrawableID>428</DrawableID>
  755. <TextureID>4</TextureID>
  756. <PaletteID>0</PaletteID>
  757. </PedComponent>
  758. <PedComponent>
  759. <ComponentID>11</ComponentID>
  760. <DrawableID>428</DrawableID>
  761. <TextureID>5</TextureID>
  762. <PaletteID>0</PaletteID>
  763. </PedComponent>
  764. <PedComponent>
  765. <ComponentID>4</ComponentID>
  766. <DrawableID>13</DrawableID>
  767. <TextureID>1</TextureID>
  768. <PaletteID>0</PaletteID>
  769. </PedComponent>
  770. <PedComponent>
  771. <ComponentID>4</ComponentID>
  772. <DrawableID>13</DrawableID>
  773. <TextureID>2</TextureID>
  774. <PaletteID>0</PaletteID>
  775. </PedComponent>
  776. </OptionalComponents>
  777.  
  778. __________________________________________________________________________________________________________
  779.  
  780. Copy the <Components> section from the 2nd character print and then rename the following lines
  781.  
  782. <Components> to <OptionalComponents>
  783.  
  784. </Components> to </OptionalComponents>
  785.  
  786.  
  787. __________________________________________________________________________________________________________
  788.  
  789. Example:
  790.  
  791. <Components>
  792. <PedComponent>
  793. <ComponentID>2</ComponentID>
  794. <DrawableID>15</DrawableID>
  795. <TextureID>0</TextureID>
  796. <PaletteID>0</PaletteID>
  797. </PedComponent>
  798. <PedComponent>
  799. <ComponentID>11</ComponentID>
  800. <DrawableID>98</DrawableID>
  801. <TextureID>2</TextureID>
  802. <PaletteID>0</PaletteID>
  803. </PedComponent>
  804. <PedComponent>
  805. <ComponentID>8</ComponentID>
  806. <DrawableID>15</DrawableID>
  807. <TextureID>2</TextureID>
  808. <PaletteID>0</PaletteID>
  809. </PedComponent>
  810. <PedComponent>
  811. <ComponentID>3</ComponentID>
  812. <DrawableID>1</DrawableID>
  813. <TextureID>0</TextureID>
  814. <PaletteID>0</PaletteID>
  815. </PedComponent>
  816. <PedComponent>
  817. <ComponentID>4</ComponentID>
  818. <DrawableID>20</DrawableID>
  819. <TextureID>1</TextureID>
  820. <PaletteID>0</PaletteID>
  821. </PedComponent>
  822. <PedComponent>
  823. <ComponentID>6</ComponentID>
  824. <DrawableID>8</DrawableID>
  825. <TextureID>10</TextureID>
  826. <PaletteID>0</PaletteID>
  827. </PedComponent>
  828. </Components>
  829.  
  830. __________________________________________________________________________________________________________
  831.  
  832. Changed Example:
  833.  
  834. <OptionalComponents>
  835. <PedComponent>
  836. <ComponentID>2</ComponentID>
  837. <DrawableID>15</DrawableID>
  838. <TextureID>0</TextureID>
  839. <PaletteID>0</PaletteID>
  840. </PedComponent>
  841. <PedComponent>
  842. <ComponentID>11</ComponentID>
  843. <DrawableID>98</DrawableID>
  844. <TextureID>2</TextureID>
  845. <PaletteID>0</PaletteID>
  846. </PedComponent>
  847. <PedComponent>
  848. <ComponentID>8</ComponentID>
  849. <DrawableID>15</DrawableID>
  850. <TextureID>2</TextureID>
  851. <PaletteID>0</PaletteID>
  852. </PedComponent>
  853. <PedComponent>
  854. <ComponentID>3</ComponentID>
  855. <DrawableID>1</DrawableID>
  856. <TextureID>0</TextureID>
  857. <PaletteID>0</PaletteID>
  858. </PedComponent>
  859. <PedComponent>
  860. <ComponentID>4</ComponentID>
  861. <DrawableID>20</DrawableID>
  862. <TextureID>1</TextureID>
  863. <PaletteID>0</PaletteID>
  864. </PedComponent>
  865. <PedComponent>
  866. <ComponentID>6</ComponentID>
  867. <DrawableID>8</DrawableID>
  868. <TextureID>10</TextureID>
  869. <PaletteID>0</PaletteID>
  870. </PedComponent>
  871. </OptionalComponents>
  872.  
  873. __________________________________________________________________________________________________________
  874.  
  875. If <OptionalComponents> does not exist you can copy yours into your new entry within the following lines
  876.  
  877. <OptionalPropChance>30</OptionalPropChance>
  878. <OptionalComponentChance>30</OptionalComponentChance>
  879.  
  880. __________________________________________________________________________________________________________
  881.  
  882.  
  883. Placement Example:
  884.  
  885. <OptionalPropChance>30</OptionalPropChance>
  886. <OptionalComponents>
  887. <PedComponent>
  888. <ComponentID>2</ComponentID>
  889. <DrawableID>15</DrawableID>
  890. <TextureID>0</TextureID>
  891. <PaletteID>0</PaletteID>
  892. </PedComponent>
  893. <PedComponent>
  894. <ComponentID>11</ComponentID>
  895. <DrawableID>98</DrawableID>
  896. <TextureID>2</TextureID>
  897. <PaletteID>0</PaletteID>
  898. </PedComponent>
  899. <PedComponent>
  900. <ComponentID>8</ComponentID>
  901. <DrawableID>15</DrawableID>
  902. <TextureID>2</TextureID>
  903. <PaletteID>0</PaletteID>
  904. </PedComponent>
  905. <PedComponent>
  906. <ComponentID>3</ComponentID>
  907. <DrawableID>1</DrawableID>
  908. <TextureID>0</TextureID>
  909. <PaletteID>0</PaletteID>
  910. </PedComponent>
  911. <PedComponent>
  912. <ComponentID>4</ComponentID>
  913. <DrawableID>20</DrawableID>
  914. <TextureID>1</TextureID>
  915. <PaletteID>0</PaletteID>
  916. </PedComponent>
  917. <PedComponent>
  918. <ComponentID>6</ComponentID>
  919. <DrawableID>8</DrawableID>
  920. <TextureID>10</TextureID>
  921. <PaletteID>0</PaletteID>
  922. </PedComponent>
  923. </OptionalComponents>
  924. <OptionalComponentChance>30</OptionalComponentChance>
  925.  
  926. __________________________________________________________________________________________________________
  927.  
  928. If done correctly your entry should look similar to the first <DispatchablePerson> Example used.
  929.  
  930. You can now copy your new Ped back into your gang within dispatchablepeople.xml
  931. _______________________________________________________________________________________________________
  932.  
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