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- Use Ped Creator to create a Ped or Gang Member.
- When done do the following,
- Select Print Variation within the menu.
- An XML File will be created within the Los Santos Red Folder
- Open the XML and rename/change the following lines to
- <PedVariation xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> to <RequiredVariation>
- and also
- </PedVariation> to </RequiredVariation>
- __________________________________________________________________________________________________________
- Example:
- <PedVariation xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Components>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </Components>
- <Props>
- <PedPropComponent>
- <PropID>1</PropID>
- <DrawableID>40</DrawableID>
- <TextureID>7</TextureID>
- </PedPropComponent>
- </Props>
- <HeadOverlays>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>-1</Index>
- <Opacity>1</Opacity>
- <OverlayID>0</OverlayID>
- <Part>Blemishes</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>1</ColorType>
- <Index>28</Index>
- <Opacity>1</Opacity>
- <OverlayID>2</OverlayID>
- <Part>Eyebrows</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>0</Index>
- <Opacity>1</Opacity>
- <OverlayID>3</OverlayID>
- <Part>Ageing</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>19</PrimaryColor>
- <SecondaryColor>21</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>11</Index>
- <Opacity>0.5</Opacity>
- <OverlayID>4</OverlayID>
- <Part>Makeup</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>0</Index>
- <Opacity>0.3</Opacity>
- <OverlayID>5</OverlayID>
- <Part>Blush</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>5</Index>
- <Opacity>1</Opacity>
- <OverlayID>8</OverlayID>
- <Part>Lipstick</Part>
- </HeadOverlayData>
- </HeadOverlays>
- <HeadBlendData>
- <shapeFirst>25</shapeFirst>
- <shapeSecond>40</shapeSecond>
- <shapeThird>0</shapeThird>
- <skinFirst>25</skinFirst>
- <skinSecond>40</skinSecond>
- <skinThird>0</skinThird>
- <shapeMix>0.8</shapeMix>
- <skinMix>0.4</skinMix>
- <thirdMix>0</thirdMix>
- </HeadBlendData>
- <PrimaryHairColor>3</PrimaryHairColor>
- <SecondaryHairColor>54</SecondaryHairColor>
- <FaceFeatures>
- <FaceFeature>
- <Index>16</Index>
- <Name>Chin Bone Length</Name>
- <Scale>0.8000001</Scale>
- <RangeLow>-1</RangeLow>
- <RangeHigh>1</RangeHigh>
- </FaceFeature>
- </FaceFeatures>
- <EyeColor>20</EyeColor>
- <AppliedOverlays>
- <AppliedOverlay>
- <CollectionName>mpSum2_overlays</CollectionName>
- <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
- <ZoneName>ZONE_HEAD</ZoneName>
- </AppliedOverlay>
- </AppliedOverlays>
- </PedVariation>
- __________________________________________________________________________________________________________
- It should now look like the following.
- __________________________________________________________________________________________________________
- Changed Example:
- <RequiredVariation>
- <Components>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </Components>
- <Props>
- <PedPropComponent>
- <PropID>1</PropID>
- <DrawableID>40</DrawableID>
- <TextureID>7</TextureID>
- </PedPropComponent>
- </Props>
- <HeadOverlays>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>-1</Index>
- <Opacity>1</Opacity>
- <OverlayID>0</OverlayID>
- <Part>Blemishes</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>1</ColorType>
- <Index>28</Index>
- <Opacity>1</Opacity>
- <OverlayID>2</OverlayID>
- <Part>Eyebrows</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>0</Index>
- <Opacity>1</Opacity>
- <OverlayID>3</OverlayID>
- <Part>Ageing</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>19</PrimaryColor>
- <SecondaryColor>21</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>11</Index>
- <Opacity>0.5</Opacity>
- <OverlayID>4</OverlayID>
- <Part>Makeup</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>0</Index>
- <Opacity>0.3</Opacity>
- <OverlayID>5</OverlayID>
- <Part>Blush</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>5</Index>
- <Opacity>1</Opacity>
- <OverlayID>8</OverlayID>
- <Part>Lipstick</Part>
- </HeadOverlayData>
- </HeadOverlays>
- <HeadBlendData>
- <shapeFirst>25</shapeFirst>
- <shapeSecond>40</shapeSecond>
- <shapeThird>0</shapeThird>
- <skinFirst>25</skinFirst>
- <skinSecond>40</skinSecond>
- <skinThird>0</skinThird>
- <shapeMix>0.8</shapeMix>
- <skinMix>0.4</skinMix>
- <thirdMix>0</thirdMix>
- </HeadBlendData>
- <PrimaryHairColor>3</PrimaryHairColor>
- <SecondaryHairColor>54</SecondaryHairColor>
- <FaceFeatures>
- <FaceFeature>
- <Index>16</Index>
- <Name>Chin Bone Length</Name>
- <Scale>0.8000001</Scale>
- <RangeLow>-1</RangeLow>
- <RangeHigh>1</RangeHigh>
- </FaceFeature>
- </FaceFeatures>
- <EyeColor>20</EyeColor>
- <AppliedOverlays>
- <AppliedOverlay>
- <CollectionName>mpSum2_overlays</CollectionName>
- <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
- <ZoneName>ZONE_HEAD</ZoneName>
- </AppliedOverlay>
- </AppliedOverlays>
- </RequiredVariation>
- __________________________________________________________________________________________________________
- Now Open your DispatchablePeople.xml and grab a custom ped or search for <RequiredVariation> to find one
- __________________________________________________________________________________________________________
- Example:
- <DispatchablePerson>
- <DebugName>GTA4MafiaRemadeOpenShirt2</DebugName>
- <ModelName>mp_m_freemode_01</ModelName>
- <GroupName />
- <AmbientSpawnChance>25</AmbientSpawnChance>
- <WantedSpawnChance>25</WantedSpawnChance>
- <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
- <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
- <HealthMin>85</HealthMin>
- <HealthMax>125</HealthMax>
- <ArmorMin>0</ArmorMin>
- <ArmorMax>0</ArmorMax>
- <AccuracyMin>5</AccuracyMin>
- <AccuracyMax>10</AccuracyMax>
- <ShootRateMin>400</ShootRateMin>
- <ShootRateMax>600</ShootRateMax>
- <CombatAbilityMin>0</CombatAbilityMin>
- <CombatAbilityMax>1</CombatAbilityMax>
- <CombatRange>-1</CombatRange>
- <CombatMovement>-1</CombatMovement>
- <TaserAccuracyMin>30</TaserAccuracyMin>
- <TaserAccuracyMax>30</TaserAccuracyMax>
- <TaserShootRateMin>100</TaserShootRateMin>
- <TaserShootRateMax>100</TaserShootRateMax>
- <VehicleAccuracyMin>2</VehicleAccuracyMin>
- <VehicleAccuracyMax>4</VehicleAccuracyMax>
- <VehicleShootRateMin>10</VehicleShootRateMin>
- <VehicleShootRateMax>15</VehicleShootRateMax>
- <TurretAccuracyMin>10</TurretAccuracyMin>
- <TurretAccuracyMax>30</TurretAccuracyMax>
- <TurretShootRateMin>500</TurretShootRateMin>
- <TurretShootRateMax>1000</TurretShootRateMax>
- <UnitCode />
- <RequiredHelmetType>-1</RequiredHelmetType>
- <AllowRandomizeBeforeVariationApplied>false</AllowRandomizeBeforeVariationApplied>
- <RandomizeHead>true</RandomizeHead>
- <OverrideAgencyLessLethalWeapons>false</OverrideAgencyLessLethalWeapons>
- <OverrideAgencySideArms>false</OverrideAgencySideArms>
- <OverrideAgencyLongGuns>false</OverrideAgencyLongGuns>
- <RequiredVariation>
- <Components>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>0</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>13</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>111</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>7</ComponentID>
- <DrawableID>0</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>0</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>429</DrawableID>
- <TextureID>14</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>10</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </Components>
- <Props />
- <HeadOverlays />
- <HeadBlendData>
- <shapeFirst>-1</shapeFirst>
- <shapeSecond>-1</shapeSecond>
- <shapeThird>-1</shapeThird>
- <skinFirst>-1</skinFirst>
- <skinSecond>-1</skinSecond>
- <skinThird>-1</skinThird>
- <shapeMix>0</shapeMix>
- <skinMix>0</skinMix>
- <thirdMix>0</thirdMix>
- </HeadBlendData>
- <PrimaryHairColor>-1</PrimaryHairColor>
- <SecondaryHairColor>-1</SecondaryHairColor>
- <FaceFeatures />
- <EyeColor>-1</EyeColor>
- <AppliedOverlays />
- </RequiredVariation>
- <OptionalPropChance>30</OptionalPropChance>
- <OptionalComponents>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>429</DrawableID>
- <TextureID>9</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>429</DrawableID>
- <TextureID>15</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>3</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>4</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>5</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>13</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>13</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </OptionalComponents>
- <OptionalComponentChance>80</OptionalComponentChance>
- <OverrideVoice>
- <string>A_M_Y_BUSINESS_01_WHITE_FULL_01</string>
- <string>A_M_Y_BUSINESS_02_WHITE_FULL_01</string>
- <string>A_M_M_SKATER_01_WHITE_FULL_01</string>
- </OverrideVoice>
- <DisableWrithe>true</DisableWrithe>
- <DisableWritheShooting>true</DisableWritheShooting>
- <DisableCriticalHits>false</DisableCriticalHits>
- <DisableBulletRagdoll>false</DisableBulletRagdoll>
- <HasFullBodyArmor>false</HasFullBodyArmor>
- <FiringPatternHash>0</FiringPatternHash>
- <FaceFeatureRandomizePercentage>90</FaceFeatureRandomizePercentage>
- <AlwaysHasLongGun>false</AlwaysHasLongGun>
- <IsAnimal>false</IsAnimal>
- <OverrideSightDistance>-1</OverrideSightDistance>
- <NoHelmetPercentage>0</NoHelmetPercentage>
- </DispatchablePerson>
- __________________________________________________________________________________________________________
- Now Copy your </RequiredVariation> Print out and replace the section with your own.
- Also, make sure your <ModelName> matches your chosen model.
- ###############################################################################################################
- ############################ IMPORTANT! IMPORTANT! IMPORTANT! #################################################
- If you have <OptionalComponents> included in the entry you have copied make sure to either:
- DELETE the <OptionalComponents> -</OptionalComponents> section if you don't plan on using it.
- Or
- Add your own <OptionalComponents> - How to include under Additional info.
- __________________________________________________________________________________________________________
- <DispatchablePerson>
- <DebugName>GTA4MafiaRemadeOpenShirt2</DebugName>
- <ModelName>mp_m_freemode_01</ModelName>
- <GroupName />
- <AmbientSpawnChance>25</AmbientSpawnChance>
- <WantedSpawnChance>25</WantedSpawnChance>
- <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
- <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
- <HealthMin>85</HealthMin>
- <HealthMax>125</HealthMax>
- <ArmorMin>0</ArmorMin>
- <ArmorMax>0</ArmorMax>
- <AccuracyMin>5</AccuracyMin>
- <AccuracyMax>10</AccuracyMax>
- <ShootRateMin>400</ShootRateMin>
- <ShootRateMax>600</ShootRateMax>
- <CombatAbilityMin>0</CombatAbilityMin>
- <CombatAbilityMax>1</CombatAbilityMax>
- <CombatRange>-1</CombatRange>
- <CombatMovement>-1</CombatMovement>
- <TaserAccuracyMin>30</TaserAccuracyMin>
- <TaserAccuracyMax>30</TaserAccuracyMax>
- <TaserShootRateMin>100</TaserShootRateMin>
- <TaserShootRateMax>100</TaserShootRateMax>
- <VehicleAccuracyMin>2</VehicleAccuracyMin>
- <VehicleAccuracyMax>4</VehicleAccuracyMax>
- <VehicleShootRateMin>10</VehicleShootRateMin>
- <VehicleShootRateMax>15</VehicleShootRateMax>
- <TurretAccuracyMin>10</TurretAccuracyMin>
- <TurretAccuracyMax>30</TurretAccuracyMax>
- <TurretShootRateMin>500</TurretShootRateMin>
- <TurretShootRateMax>1000</TurretShootRateMax>
- <UnitCode />
- <RequiredHelmetType>-1</RequiredHelmetType>
- <AllowRandomizeBeforeVariationApplied>false</AllowRandomizeBeforeVariationApplied>
- <RandomizeHead>true</RandomizeHead>
- <OverrideAgencyLessLethalWeapons>false</OverrideAgencyLessLethalWeapons>
- <OverrideAgencySideArms>false</OverrideAgencySideArms>
- <OverrideAgencyLongGuns>false</OverrideAgencyLongGuns>
- <RequiredVariation>
- <Components>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </Components>
- <Props>
- <PedPropComponent>
- <PropID>1</PropID>
- <DrawableID>40</DrawableID>
- <TextureID>7</TextureID>
- </PedPropComponent>
- </Props>
- <HeadOverlays>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>-1</Index>
- <Opacity>1</Opacity>
- <OverlayID>0</OverlayID>
- <Part>Blemishes</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>1</ColorType>
- <Index>28</Index>
- <Opacity>1</Opacity>
- <OverlayID>2</OverlayID>
- <Part>Eyebrows</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>0</Index>
- <Opacity>1</Opacity>
- <OverlayID>3</OverlayID>
- <Part>Ageing</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>19</PrimaryColor>
- <SecondaryColor>21</SecondaryColor>
- <ColorType>0</ColorType>
- <Index>11</Index>
- <Opacity>0.5</Opacity>
- <OverlayID>4</OverlayID>
- <Part>Makeup</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>0</Index>
- <Opacity>0.3</Opacity>
- <OverlayID>5</OverlayID>
- <Part>Blush</Part>
- </HeadOverlayData>
- <HeadOverlayData>
- <PrimaryColor>0</PrimaryColor>
- <SecondaryColor>0</SecondaryColor>
- <ColorType>2</ColorType>
- <Index>5</Index>
- <Opacity>1</Opacity>
- <OverlayID>8</OverlayID>
- <Part>Lipstick</Part>
- </HeadOverlayData>
- </HeadOverlays>
- <HeadBlendData>
- <shapeFirst>25</shapeFirst>
- <shapeSecond>40</shapeSecond>
- <shapeThird>0</shapeThird>
- <skinFirst>25</skinFirst>
- <skinSecond>40</skinSecond>
- <skinThird>0</skinThird>
- <shapeMix>0.8</shapeMix>
- <skinMix>0.4</skinMix>
- <thirdMix>0</thirdMix>
- </HeadBlendData>
- <PrimaryHairColor>3</PrimaryHairColor>
- <SecondaryHairColor>54</SecondaryHairColor>
- <FaceFeatures>
- <FaceFeature>
- <Index>16</Index>
- <Name>Chin Bone Length</Name>
- <Scale>0.8000001</Scale>
- <RangeLow>-1</RangeLow>
- <RangeHigh>1</RangeHigh>
- </FaceFeature>
- </FaceFeatures>
- <EyeColor>20</EyeColor>
- <AppliedOverlays>
- <AppliedOverlay>
- <CollectionName>mpSum2_overlays</CollectionName>
- <OverlayName>MP_Sum2_Tat_018_F</OverlayName>
- <ZoneName>ZONE_HEAD</ZoneName>
- </AppliedOverlay>
- </AppliedOverlays>
- </RequiredVariation>
- <OptionalComponentChance>80</OptionalComponentChance>
- <OverrideVoice>
- <string>A_M_Y_BUSINESS_01_WHITE_FULL_01</string>
- <string>A_M_Y_BUSINESS_02_WHITE_FULL_01</string>
- <string>A_M_M_SKATER_01_WHITE_FULL_01</string>
- </OverrideVoice>
- <DisableWrithe>true</DisableWrithe>
- <DisableWritheShooting>true</DisableWritheShooting>
- <DisableCriticalHits>false</DisableCriticalHits>
- <DisableBulletRagdoll>false</DisableBulletRagdoll>
- <HasFullBodyArmor>false</HasFullBodyArmor>
- <FiringPatternHash>0</FiringPatternHash>
- <FaceFeatureRandomizePercentage>90</FaceFeatureRandomizePercentage>
- <AlwaysHasLongGun>false</AlwaysHasLongGun>
- <IsAnimal>false</IsAnimal>
- <OverrideSightDistance>-1</OverrideSightDistance>
- <NoHelmetPercentage>0</NoHelmetPercentage>
- </DispatchablePerson>
- __________________________________________________________________________________________________________
- You can now copy your new Ped back into your gang within dispatchablepeople.xml
- __________________________________________________________________________________________________________
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Additional info:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You can create a 2nd character Print with different clothes/texture colors as well as Hats/Glasses/Masks to then add to the <OptionalComponents> section
- __________________________________________________________________________________________________________
- <OptionalComponents>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>429</DrawableID>
- <TextureID>9</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>429</DrawableID>
- <TextureID>15</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>3</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>4</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>428</DrawableID>
- <TextureID>5</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>13</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>13</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </OptionalComponents>
- __________________________________________________________________________________________________________
- Copy the <Components> section from the 2nd character print and then rename the following lines
- <Components> to <OptionalComponents>
- </Components> to </OptionalComponents>
- __________________________________________________________________________________________________________
- Example:
- <Components>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </Components>
- __________________________________________________________________________________________________________
- Changed Example:
- <OptionalComponents>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </OptionalComponents>
- __________________________________________________________________________________________________________
- If <OptionalComponents> does not exist you can copy yours into your new entry within the following lines
- <OptionalPropChance>30</OptionalPropChance>
- <OptionalComponentChance>30</OptionalComponentChance>
- __________________________________________________________________________________________________________
- Placement Example:
- <OptionalPropChance>30</OptionalPropChance>
- <OptionalComponents>
- <PedComponent>
- <ComponentID>2</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>11</ComponentID>
- <DrawableID>98</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>8</ComponentID>
- <DrawableID>15</DrawableID>
- <TextureID>2</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>3</ComponentID>
- <DrawableID>1</DrawableID>
- <TextureID>0</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>4</ComponentID>
- <DrawableID>20</DrawableID>
- <TextureID>1</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- <PedComponent>
- <ComponentID>6</ComponentID>
- <DrawableID>8</DrawableID>
- <TextureID>10</TextureID>
- <PaletteID>0</PaletteID>
- </PedComponent>
- </OptionalComponents>
- <OptionalComponentChance>30</OptionalComponentChance>
- __________________________________________________________________________________________________________
- If done correctly your entry should look similar to the first <DispatchablePerson> Example used.
- You can now copy your new Ped back into your gang within dispatchablepeople.xml
- _______________________________________________________________________________________________________
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