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Oct 21st, 2019
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Python 2.54 KB | None | 0 0
  1. import pygame
  2. import random
  3.  
  4. pygame.init()
  5.  
  6. # Window settings
  7. size = [1000, 500]
  8. window = pygame.display.set_mode(size)
  9. pygame.display.set_caption("You have no connection!")
  10.  
  11. # importing fonts
  12. font = pygame.font.SysFont('comicsansms', 20)
  13. font2 = pygame.font.SysFont('comicsansms', 60)
  14.  
  15. # Player Settings
  16. jump = False
  17. jumpcount = 10
  18. playerx = 30
  19. playery = 430
  20. playersize = 70
  21.  
  22. # Enemy Settings
  23. enemysize = 50
  24. enemyx = size[0]
  25. enemyy = size[1] - enemysize
  26. speed = 15
  27.  
  28. gameover = False
  29. score = 0
  30.  
  31.  
  32. def enemy():
  33.     global enemyx
  34.     global score
  35.     global speed
  36.     # while enemy on screen, move
  37.     if (enemyx + enemysize) > 0:
  38.         pygame.draw.rect(window, (0,150,0), (enemyx, enemyy, enemysize, enemysize))
  39.         enemyx -= speed
  40.     # reset position
  41.     else:
  42.         enemyx = size[0]
  43.         speed += 0.5
  44.         score += 1
  45.  
  46.  
  47. def hitbox():
  48.     global enemyx
  49.     global enemyy
  50.     global playerx
  51.     global playery
  52.     global gameover
  53.     if playerx < enemyx < (playerx + playersize) and playery < enemyy < (playery + playersize):
  54.         gameover = True
  55.         print("gameover")
  56.  
  57.  
  58. def gameoverscreen():
  59.     global enemyx
  60.     global enemyy
  61.     global playerx
  62.     global playery
  63.     global gameover
  64.     global score
  65.     global speed
  66.     if gameover:
  67.  
  68.  
  69.         enemyx = size[0]
  70.         enemyy = size[1] - enemysize
  71.         playerx = 30
  72.         playery = 430
  73.         gameover = False
  74.         score = 0
  75.         speed = 15
  76.  
  77.  
  78. scoreText = font.render(f"SCORE : {score}    SPEED : {speed}", True, (250, 250, 250))
  79.  
  80. run = True
  81. # Clock function
  82. clock = pygame.time.Clock()
  83. while run:
  84.     clock.tick(30)
  85.     for event in pygame.event.get():
  86.         if event.type == pygame.QUIT:
  87.             run = False
  88.     keys = pygame.key.get_pressed()
  89.  
  90.     if not jump:
  91.         if keys[pygame.K_SPACE]:
  92.             jump = True
  93.     else:
  94.         if jumpcount >= -10:
  95.             neg = 1
  96.             if jumpcount < 0:
  97.                 neg = -1
  98.             playery -= (jumpcount ** 2) * 0.5 * neg
  99.             jumpcount -= 1
  100.         else:
  101.             jump = False
  102.             jumpcount = 10
  103.  
  104.  
  105.  
  106.     # displaying and updating score
  107.     scoreText = font.render(f"SCORE : {score}    SPEED : {speed}", True, (250, 250, 250))
  108.  
  109.  
  110.  
  111.     window.fill((0, 0, 0))
  112.     # player
  113.     pygame.draw.rect(window, (250, 0, 0), (playerx, playery, playersize, playersize))
  114.     # enemy
  115.     enemy()
  116.     # score
  117.     window.blit(scoreText, (10, 10))
  118.  
  119.     hitbox()
  120.     gameoverscreen()
  121.  
  122.     pygame.display.update()
  123.  
  124. pygame.quit()
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