Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- Raw stacktrace: 0x9dfd01, 0xb47ccc, 0xb48149, 0x3ef20, 0x809d77, 0xe87653, 0xe8af6c, 0xe911ea, 0xec496c, 0xec4ded, 0xec5147, 0xef68b4, 0xef6e70, 0xf104bf, 0xf10deb, 0x519708, 0, 0x528b0e
- 22605.697 Warning Logger.cpp:491: Symbols.size() == 23, usedSize == 17
- #0 0x0000000000b47ccc in GlobalContext::getMap() at /tmp/factorio-build-qJH49B/src/GlobalContext.cpp:1747
- #1 0x0000000000b48149 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-qJH49B/src/Util/CrashHandler.cpp:173
- #2 0x000000000003ef20 in CrashHandler::SigfpeHandler(int) at /tmp/factorio-build-qJH49B/src/Util/CrashHandler.cpp:541
- #3 0x0000000000809d77 in ?? at ??:0
- #4 0x0000000000e87653 in Train::getNextValidScheduleIndex(unsigned int) at /tmp/factorio-build-qJH49B/src/Rail/Train.cpp:2367
- #5 0x0000000000e8af6c in Train::checkArriving(double, double, bool) at /tmp/factorio-build-qJH49B/src/Rail/Train.cpp:880
- #6 0x0000000000e911ea in Train::update() at /tmp/factorio-build-qJH49B/src/Rail/Train.cpp:1013
- #7 0x0000000000ec496c in TrainManager::update(bool) at /tmp/factorio-build-qJH49B/src/Rail/TrainManager.cpp:233
- #8 0x0000000000ec4ded in __gnu_cxx::__normal_iterator<ForceData**, std::vector<ForceData*, std::allocator<ForceData*> > >::__normal_iterator(ForceData** const&) at /usr/include/c++/8/bits/stl_iterator.h:781
- #9 0x0000000000ec5147 in std::vector<ForceData*, std::allocator<ForceData*> >::end() at /usr/include/c++/8/bits/stl_vector.h:717
- #10 0x0000000000ef68b4 in ForceManager::update(unsigned int) at /tmp/factorio-build-qJH49B/src/Force/ForceManager.cpp:107
- #11 0x0000000000ef6e70 in Map::updateEntities() at /tmp/factorio-build-qJH49B/src/Map/Map.cpp:1445
- #12 0x0000000000f104bf in Map::update() at /tmp/factorio-build-qJH49B/src/Map/Map.cpp:1399
- #13 0x0000000000f10deb in Game::update() at /tmp/factorio-build-qJH49B/src/Game.cpp:189
- #14 0x0000000000519708 in Scenario::update() at /tmp/factorio-build-qJH49B/src/Scenario/Scenario.cpp:1077
- #15 (nil) in Scenario::updateStep() at /tmp/factorio-build-qJH49B/src/Scenario/Scenario.cpp:975
- #16 0x0000000000528b0e in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-qJH49B/src/MainLoop.cpp:1064
- #17 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-qJH49B/src/MainLoop.cpp:931
- #18 0x00001dd6fffff5b8 in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-qJH49B/src/MainLoop.cpp:503
- #19 0x00001dc6fffff5a9 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-qJH49B/src/MainLoop.cpp:351
- #20 0x00001ddcfffff5bd in main at /tmp/factorio-build-qJH49B/src/Main.cpp:837 (discriminator 4)
- #21 0x00001dc7fffff5af in ?? at ??:0
- #22 0x00001dc5fffff5b7 in _start at ??:?
- Stack trace logging done
- 22605.697 Error CrashHandler.cpp:174: Map tick at moment of crash: 5057148
Advertisement
Add Comment
Please, Sign In to add comment