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- #ifndef GAME_H
- #define GAME_H
- #include "Level.h"
- #include "PieceSet.h"
- #include "Piece.h"
- //
- // Game flow.
- // Only Game and DrawEngine are exposed to main().
- //
- class Game
- {
- public:
- Game(DrawEngine &de);
- ~Game();
- // Restarts the game
- void restart();
- // Handles player's key press
- bool keyPress(int vk);
- // Updates data or graphics
- void timerUpdate();
- // Pass true to pause, pass false to resume
- void pause(bool paused);
- // Called on WM_PAINT
- void repaint() const;
- bool isGameOver() const;
- protected:
- // Shows GAME OVER message
- inline void drawGameOver() const
- {
- de.drawText(TEXT("GAME OVER"), 3, 10);
- de.drawText(TEXT("Press ENTER to restart"), 2, 9);
- }
- // Shows PAUSE message
- inline void drawPause() const
- {
- de.drawText(TEXT("PAUSE"), 4, 10);
- de.drawText(TEXT("Press PAUSE again to continue"), 1, 9);
- }
- Level *level;
- DrawEngine &de;
- // Is game currently paused?
- bool isPaused;
- };
- #endif // GAME_H
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