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- //ShrinkRay
- ACTOR ZombieManx Replaces Zombieman
- {
- Health 20
- Radius 20
- Height 56
- Speed 8
- PainChance 200
- PainChance "Shrink", 255
- PainChance "Boot", 255
- Monster
- +FLOORCLIP
- SeeSound "grunt/sight"
- AttackSound "grunt/attack"
- PainSound "grunt/pain"
- DeathSound "grunt/death"
- ActiveSound "grunt/active"
- Obituary "$OB_ZOMBIE" // "%o was killed by a zombieman."
- DropItem "Clip"
- States
- {
- Spawn:
- POSS AB 10 A_Look
- Loop
- See:
- POSS AABBCCDD 4 A_Chase
- Loop
- Missile:
- TNT1 A 0 A_Jumpifinventory("ShrunkInv", 1, "Pain")
- POSS E 10 A_FaceTarget
- POSS F 8 A_PosAttack
- POSS E 8
- Goto See
- Pain:
- POSS G 3
- POSS G 3 A_Pain
- Goto See
- Pain.Shrink:
- POSS G 1 A_SetScale(0.5)
- POSS G 0 A_GiveInventory ("ShrunkInv", 1)
- POSS G 0 A_ChangeFlag ("FRIGHTENED", TRUE)
- POSS G 0 A_ChangeFlag ("THRUACTORS", TRUE)
- POSS G 3 A_Pain
- Goto See
- Pain.Boot:
- TNT1 A 0 A_Jumpifinventory("ShrunkInv", 0, "Pain")
- Goto XDeath
- Death:
- TNT1 A 0 A_Jumpifinventory("ShrunkInv", 1, "XDeath")
- POSS H 5
- POSS I 5 A_Scream
- POSS J 5 A_NoBlocking
- POSS K 5
- POSS L -1
- Stop
- XDeath:
- POSS M 5
- POSS N 5 A_XScream
- POSS O 5 A_NoBlocking
- POSS PQRST 5
- POSS U -1
- Stop
- Raise:
- POSS K 5
- POSS JIH 5
- Goto See
- }
- }
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