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Bugged Component

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Jan 15th, 2017
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C++ 0.84 KB | None | 0 0
  1. #pragma once
  2.  
  3. #include "AbilityUserComponent.generated.h"
  4.  
  5. USTRUCT()
  6. struct FAbilityConfig
  7. {
  8.     GENERATED_USTRUCT_BODY()
  9.  
  10. public:
  11.  
  12.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MageLab")
  13.         TSubclassOf<UAbilityBase> AbilityClass;
  14.  
  15.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MageLab")
  16.         FName AbilityName;
  17.  
  18.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MageLab")
  19.         float CastTime;
  20.  
  21.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MageLab")
  22.         float ChannelDuration;
  23.  
  24.  
  25. };
  26.  
  27.  
  28. UCLASS(ClassGroup = MageLab, BlueprintType, Blueprintable, meta = (BlueprintSpawnableComponent))
  29. class UAbilityUserComponent : public UActorComponent
  30. {
  31.     GENERATED_UCLASS_BODY()
  32.  
  33. public:
  34.    
  35.     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Abilitys")
  36.     TMap< FName, FAbilityConfig > AvaivableAbilitys;
  37. };
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