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Hazeraze

pantheon

Jan 20th, 2018
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  1. The following main gods exist:
  2. FANEKH:
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  4. Fanekh is a god of Justice, Mercy and Light, belonging to the human pantheon. Perhaps the most prominent of gods worshiped today, surpassed only by Vask, Fanekh is known well as the patron god of healers. Fanekh was one of the few gods to survive the complete dissolution of the Unemi Kingdom intact.
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  6. Fanekh has cemented themselves an almost permanent and immutable spot as one of the strongest gods to preside over Var Sarlir thanks to the broad access to restorative magic they provided to Var Sarlir. Credited with ‘bringing light to the world’, few methods of truly powerful magical healing existed prior to Fanekh’s conception. While initially available only to humans, Fanekh was displeased with this and forced their adherents to spread their gifts to others throughout Var Sarlir. As cognizance and appreciation of Fanekh grew, so too did easy access to healing magics.
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  8. Fanekh is the main source of ‘good’-aligned magic in the world. Like most of the largest gods, little worship is required to access basic healing magics, and their divine magic can be distilled into potions, scrolls and wands. Fanekh is considered Lawful Good. Fanekh is usually represented with the symbol of a willow tree.
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  10. VASK:
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  12. Seen as the primary moon of Var Sarlir, Vask’s afterlife looms at night, its surface shimmering brilliant colors like mother pearl. Vask is a god that largely originated with the Ghazka, and treats them as its children, but has long since spread throughout the world. Vask’s dominion is said to be compassion, love, guidance, and knowledge. Vask, as such, is a gentle god known to be particularly open with its adherents, willing to answer prayers directly if the need is great enough and offering the Ghazka specifically direct guidance through its Judges.
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  14. Vask’s magic is mostly related to scrying. Vask is the patron god of scientists, investigators, alchemists, and other similar individuals that hungrily seek knowledge. It is known for bringing alchemy to the world, particularly, its power contributing the means by which magical effects can be distilled into solutions and compounds, and conceptual magic can be extracted from ingredients. Much of Vask’s magic is subtle, offering inspiration, guidance and awareness to its adherents, but some of the most deserving can receive gifts of visions and clairvoyance from it.
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  16. Vask is Neutral Good. It is usually represented with a bright golden eye, with three lines beneath and two short lines at either corner.
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  18. SOVEN:
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  20. Soven is the god of the godless and the lawless, the patron of adventurers. She is not known to originate with any particular species, and is likely one of the first gods to have existed, born of explorers and pioneers. Although many intentionally worship Soven, many more who fall under her sphere are not intentional adherents to her. She feeds off of the wonder and curiosity in the world, and encourages reckless do-gooding, honesty, and the pursuit of pleasure and happiness, for oneself and for others. In turn, she offers courage, power and a watchful eye to those who honor her values.
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  22. Soven is especially present in and worshiped by anarchic communities and revolutions, who are some of her most beloved followers. She adores both change and personal agency. Law enforcement in some areas, especially those belonging to the Anz Vaskhul and Unemi-descended humans, tend to dislike Soven and may even attempt to suppress worship of her.
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  24. Soven is the main source of supernatural prowess related to strength and bravery. Her magic is ubiquitous enough that she has little agency over those who use it, like most of the large gods, but following her path and giving oneself to her often yields additional benefits in this regard.
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  26. Soven is Chaotic Good. She is usually represented by a raised fist.
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  28. ASKOL:
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  30. Askol is the god of ‘exotic magics’ and forbidden knowledge. Belonging first to the Vos, Askol is the primary source for necromantic and ‘dark’ magics. While many see Askol as an evil god, they are in truth merely an eccentric one; their whims are strange and their curiosities are apparently boundless, and they deeply revere and love those who would satisfy their interest in the universe. Askol encourages tampering with the boundaries of reality, and with things many would consider ‘unnatural’ like the line between life and death. Although Fanekh provides the magic needed to resurrect someone through prayer and deep devotion, Askol freely gives this power to those who please them and loves to see mortals taking power over the ebb and flow of the universe into their own hands.
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  32. Askol is considered Chaotic Neutral. The ‘dark’ machinations they encourage often appear grim and macabre, but are never inherently evil. Askol’s symbol is a broken shackle. Askol generally reviles those who use their magics for evil ends, but they are merely neutral because it is quite easy to distract them from one’s evil deeds with tributes of information, and they can overlook the evil of an individual as long as their means and goals are intriguing to Askol or push and warp the boundaries of reality in a way that entertains them.
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  34. THANVAR:
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  36. Thanvar is the god of territory, control and power. Belonging first to the Anz Vaskhul and the colorless lands they’ve invaded, worship of Thanvar has steadily increased over the decades as warlords and tyrants across the planet revere him. He is said to deeply respect strength and power, and believes only in meritocracy and cunning; there is nothing off limits in the pursuit of power, and the more power one attains, the closer they become with the gods.
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  38. Those who reject his teachings, however, believe that Thanvar is a power-hungry warlord at heart, cloaking his justifications for avarice in fake wisdom and deceiving his adherents into believing he feels for them. He seeks to expand his own power as much as that of his adherents, and ultimately desires to rid the world of those who worship any god but himself. His values are a source of major conflict throughout the world; as some move towards peace, unity and democracy, others choose Thanvar’s way: taking what they want by force, and demanding that others do the same if they want to survive.
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  40. Thanvar is the patron of the Anz Vaskhul, and is aligned with Chaotic Evil. He is associated with many different kinds of magic that are considered ‘dirty’ or ‘monstrous’, and is especially fond of sorcerers and warriors that recklessly attempt to expand their own power at the expense of others. Despite his desire for control, his influence is too far reaching for him to hold agency over who gets to use his magic; as such, it’s possible to use the magics he provides to good ends. His symbol is a fan of blades, starting at the left with a dagger and ending in a greatsword at the right.
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