Toseflo

Parkour

Jun 20th, 2020
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  1.  
  2.  
  3. # All the options for when a player joins a Parkour course
  4. OnJoin:
  5. # Should the user be allowed to use "/pa join (course)"?
  6. AllowViaCommand: false
  7. # Should the be required to be in the same world as the course?
  8. EnforceWorld: false
  9. # Should the courses be in a status of "Finished" before being joinable?
  10. EnforceFinished: false
  11. # Should the user have their health filled when they join the course?
  12. FillHealth: true
  13. # What should the gamemode be for a player on a course?
  14. SetGamemode: 0
  15. # Should the first checkpoint be treated as the beginning of the course?
  16. TreatFirstCheckpointAsStart: false
  17.  
  18. # Configuration for the items the player receives when they join a course
  19. # The Material can be set to AIR if not wanted
  20. Item:
  21. LastCheckpoint:
  22. Material: ARROW
  23. Slot: 0
  24. HideAll:
  25. Material: BONE
  26. Slot: 1
  27. # Should the tool hide all the players on the server, or just Parkour players?
  28. Global: false
  29. Leave:
  30. Material: SAPLING
  31. Slot: 2
  32. Restart:
  33. Material: STICK
  34. Slot: 3
  35.  
  36. # All the options while a player is on a Parkour course
  37. OnCourse:
  38. # Should admins be able to place / break blocks?
  39. AdminPlaceBreakBlocks: true
  40. # Should the plugin attempt to improve its performance? (This may break some behaviour)
  41. AttemptLessChecks: false
  42. # What Material should the checkpoints sit on top of?
  43. CheckpointMaterial: STONE_PLATE
  44. # Should the player "die" when they touch water and lava?
  45. DieInLiquid: false
  46. # Should the player "die" when they touch the void?
  47. DieInVoid: true
  48. # Should the player be prevented from dropping inventory items?
  49. DisableItemDrop: false
  50. # Should the player be prevented from picking up items?
  51. DisableItemPickup: false
  52. # Should the player be prevented from taking any damage?
  53. DisablePlayerDamage: false
  54. # Should the plugin attempt to prevent the player from flying?
  55. DisableFly: false
  56. # Should a live timer be displayed? (Only if Scoreboard or BountifulAPI are enabled)
  57. DisplayLiveTime: true
  58. # Should the player be prevented from using non-parkour signs?
  59. EnforceParkourSigns: false
  60. # How long should the player fall before they "die"?
  61. MaxFallTicks: 120
  62. # Disable triggering of pressure plates, so many people can activate them at once?
  63. PreventPlateStick: false
  64. # Should the player be prevented from opening other Inventory types?
  65. PreventOpeningOtherInventories: false
  66. # Should the player be prevented from damaging other entities? (players, mobs, etc)
  67. PreventAttackingEntities: false
  68. # Should the player be prevented from joining a different course while on one?
  69. PreventJoiningDifferentCourse: false
  70. # Should the player have the sneak to use the inventory items?
  71. SneakToInteractItems: true
  72. # Should the plugin use ParkourKits?
  73. UseParkourKit: true
  74. # Should the plugin use Trails that follow the player, if so what type?
  75. Trails:
  76. Enabled: false
  77. Particle: DRIP_LAVA
  78. # Should the player be prevented from using non-parkour commands?
  79. EnforceParkourCommands:
  80. Enabled: true
  81. # Which commands are still allowed?
  82. Whitelist:
  83. - login
  84.  
  85. # All the options for when a player completes a course
  86. OnFinish:
  87. # What level should the broadcasting message be? (3 = global, 2 = parkour players, 1 = private)
  88. BroadcastLevel: 2
  89. # What should the default prize for the player be? (Set the amount to 0 to prevent)
  90. DefaultPrize:
  91. Material: DIAMOND
  92. Amount: 0
  93. XP: 0
  94. # Should the player be sent a message of their course stats.
  95. DisplayStats: true
  96. # Should prizes be enabled / given to a player when they complete a course?
  97. EnablePrizes: true
  98. # Should the player be forced to achieve all checkpoints before they can finish?
  99. EnforceCompletion: true
  100. # What should the gamemode be for a player when they complete the course?
  101. SetGamemode: 0
  102. # Should the player be teleported away after the course is completed?
  103. TeleportAway: false
  104. # Should there be a delay in the teleportation?
  105. TeleportDelay: 0
  106. # Should the player have 1 time entry per course? (Their best time is stored)
  107. UpdatePlayerDatabaseTime: true
  108. # Should the player be notified when they achieve a global or personal time record?
  109. DisplayNewRecords: true
  110.  
  111. # All the options for when a player leaves a course
  112. OnLeave:
  113. # Should the player be teleported to the linked lobby?
  114. TeleportToLinkedLobby: true
  115.  
  116. # All the options for when a player "dies" while on a course
  117. OnDie:
  118. # Should the player's time be reset if the player hasn't achieved a checkpoint yet?
  119. ResetTimeWithNoCheckpoint: false
  120. # Should the player's XP Bar value be set to the number of deaths accumulated so far?
  121. SetXPBarToDeathCount: true
  122.  
  123. # All the options for when a player leaves the server while on a course
  124. OnLeaveServer:
  125. # Should the player leave the course they were on?
  126. LeaveCourse: false
  127. # Should the player be teleported back to their last checkpoint?
  128. TeleportToLastCheckpoint: true
  129.  
  130. # All the options for configuring ParkourModes
  131. ParkourModes:
  132. Challenge:
  133. # When in challenge mode, should the other player be hidden?
  134. HidePlayers: true
  135. # How long should the countdown last?
  136. CountdownFrom: 5
  137. Moon:
  138. # What should be the strength of the moon ParkourMode?
  139. Strength: 5
  140. Speedy:
  141. # What should their walking speed be when on the course?
  142. SetSpeed: 0.8
  143. # What should their walking speed be when the finish / leave the course?
  144. ResetSpeed: 0.2
  145.  
  146. # All the options relating to the BountifulAPI titles
  147. DisplayTitle:
  148. # How long each stage of the message should last?
  149. FadeIn: 5
  150. Stay: 20
  151. FadeOut: 5
  152. # Which type of messages should be displayed using the titles?
  153. JoinCourse: true
  154. Checkpoint: true
  155. RewardLevel: true
  156. Death: true
  157. Leave: true
  158. Finish: true
  159.  
  160. # All the options relating to the AutoStarts
  161. AutoStart:
  162. # Should AutoStart be enabled?
  163. Enabled: true
  164. # What Material should the AutoStarts be?
  165. Material: BEDROCK
  166. # How long should the delay be before they start the course?
  167. TickDelay: 0
  168.  
  169. # All the options relating to the Scoreboards
  170. Scoreboard:
  171. # Should the scoreboards be enabled?
  172. Enabled: true
  173. # How should each entry display?
  174. MainHeading: '&b&l== Parkour =='
  175. TitleFormat: '&b%TITLE%'
  176. TextFormat: '&f%TEXT%'
  177. # Which type of messages should be displayed?
  178. Display:
  179. CourseName: true
  180. BestTimeEver: true
  181. BestTimeEverName: true
  182. BestTimeByMe: true
  183. CurrentTime: true
  184.  
  185. # All the other options
  186. Other:
  187. # Should the plugin check for available updates on start up?
  188. CheckForUpdates: true
  189. # Should the plugin try to integrate with the following plugins?
  190. BountifulAPI:
  191. Enabled: false
  192. Economy:
  193. Enabled: false
  194. PlaceholderAPI:
  195. Enabled: false
  196. # Should the plugin save events to a log file? (See who deleted a course, etc)
  197. LogToFile: true
  198. # Should the player try to detect if checkpoints are going to be safe when created?
  199. EnforceSafeCheckpoints: true
  200. # Should the plugin try to predict which Parkour commands / arguments you want to use?
  201. UseAutoTabCompletion: true
  202. ParkourKit:
  203. # Should the ParkourKit replace the player's inventory?
  204. ReplaceInventory: true
  205. Parkour:
  206. # Should the server try to use ranks in the chat? (Replacing %RANK% with their ParkourRank)
  207. ChatRankPrefix:
  208. Enabled: false
  209. # Should the plugin use it's own Chat system?
  210. OverrideChat: false
  211. # Should there be sign protection on Parkour signs?
  212. SignProtection: true
  213. # Should the plugin use its own inventory management system while on courses?
  214. InventoryManagement: true
  215. # Should the player require an additional permission to interact with Parkour signs?
  216. SignPermissions: false
  217. # Should the player require an additional permission to enter Parkour commands?
  218. CommandPermissions: false
  219. Display:
  220. # Should the plugin message display when the player joins the server?
  221. JoinWelcomeMessage: false
  222. # Should the player be told when they unlock a new level?
  223. LevelReward: true
  224. # Should course times include the milliseconds?
  225. ShowMilliseconds: false
  226. # Should the player see the prize cooldown message?
  227. PrizeCooldown: true
  228.  
  229. # SQLite will be the default implementation of database if MySQL is disabled / fails
  230. SQLite:
  231. # Override the path of the SQLite database
  232. PathOverride: ''
  233.  
  234. # All MySQL related properties
  235. MySQL:
  236. Use: false
  237. Host: Host
  238. Port: 3306
  239. User: Username
  240. Password: Password
  241. Database: Database
  242. Table: Table
  243. # Version of the plugin, used when upgrading to a new version. Do not change.
  244. Version: 5.1
  245. # Various lobby attributes. Once the location is set, more values will appear.
  246. Lobby:
  247. Set: false
  248. # Should the player be in the same world as the lobby?
  249. EnforceWorld: false
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