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- # All the options for when a player joins a Parkour course
- OnJoin:
- # Should the user be allowed to use "/pa join (course)"?
- AllowViaCommand: false
- # Should the be required to be in the same world as the course?
- EnforceWorld: false
- # Should the courses be in a status of "Finished" before being joinable?
- EnforceFinished: false
- # Should the user have their health filled when they join the course?
- FillHealth: true
- # What should the gamemode be for a player on a course?
- SetGamemode: 0
- # Should the first checkpoint be treated as the beginning of the course?
- TreatFirstCheckpointAsStart: false
- # Configuration for the items the player receives when they join a course
- # The Material can be set to AIR if not wanted
- Item:
- LastCheckpoint:
- Material: ARROW
- Slot: 0
- HideAll:
- Material: BONE
- Slot: 1
- # Should the tool hide all the players on the server, or just Parkour players?
- Global: false
- Leave:
- Material: SAPLING
- Slot: 2
- Restart:
- Material: STICK
- Slot: 3
- # All the options while a player is on a Parkour course
- OnCourse:
- # Should admins be able to place / break blocks?
- AdminPlaceBreakBlocks: true
- # Should the plugin attempt to improve its performance? (This may break some behaviour)
- AttemptLessChecks: false
- # What Material should the checkpoints sit on top of?
- CheckpointMaterial: STONE_PLATE
- # Should the player "die" when they touch water and lava?
- DieInLiquid: false
- # Should the player "die" when they touch the void?
- DieInVoid: true
- # Should the player be prevented from dropping inventory items?
- DisableItemDrop: false
- # Should the player be prevented from picking up items?
- DisableItemPickup: false
- # Should the player be prevented from taking any damage?
- DisablePlayerDamage: false
- # Should the plugin attempt to prevent the player from flying?
- DisableFly: false
- # Should a live timer be displayed? (Only if Scoreboard or BountifulAPI are enabled)
- DisplayLiveTime: true
- # Should the player be prevented from using non-parkour signs?
- EnforceParkourSigns: false
- # How long should the player fall before they "die"?
- MaxFallTicks: 120
- # Disable triggering of pressure plates, so many people can activate them at once?
- PreventPlateStick: false
- # Should the player be prevented from opening other Inventory types?
- PreventOpeningOtherInventories: false
- # Should the player be prevented from damaging other entities? (players, mobs, etc)
- PreventAttackingEntities: false
- # Should the player be prevented from joining a different course while on one?
- PreventJoiningDifferentCourse: false
- # Should the player have the sneak to use the inventory items?
- SneakToInteractItems: true
- # Should the plugin use ParkourKits?
- UseParkourKit: true
- # Should the plugin use Trails that follow the player, if so what type?
- Trails:
- Enabled: false
- Particle: DRIP_LAVA
- # Should the player be prevented from using non-parkour commands?
- EnforceParkourCommands:
- Enabled: true
- # Which commands are still allowed?
- Whitelist:
- - login
- # All the options for when a player completes a course
- OnFinish:
- # What level should the broadcasting message be? (3 = global, 2 = parkour players, 1 = private)
- BroadcastLevel: 2
- # What should the default prize for the player be? (Set the amount to 0 to prevent)
- DefaultPrize:
- Material: DIAMOND
- Amount: 0
- XP: 0
- # Should the player be sent a message of their course stats.
- DisplayStats: true
- # Should prizes be enabled / given to a player when they complete a course?
- EnablePrizes: true
- # Should the player be forced to achieve all checkpoints before they can finish?
- EnforceCompletion: true
- # What should the gamemode be for a player when they complete the course?
- SetGamemode: 0
- # Should the player be teleported away after the course is completed?
- TeleportAway: false
- # Should there be a delay in the teleportation?
- TeleportDelay: 0
- # Should the player have 1 time entry per course? (Their best time is stored)
- UpdatePlayerDatabaseTime: true
- # Should the player be notified when they achieve a global or personal time record?
- DisplayNewRecords: true
- # All the options for when a player leaves a course
- OnLeave:
- # Should the player be teleported to the linked lobby?
- TeleportToLinkedLobby: true
- # All the options for when a player "dies" while on a course
- OnDie:
- # Should the player's time be reset if the player hasn't achieved a checkpoint yet?
- ResetTimeWithNoCheckpoint: false
- # Should the player's XP Bar value be set to the number of deaths accumulated so far?
- SetXPBarToDeathCount: true
- # All the options for when a player leaves the server while on a course
- OnLeaveServer:
- # Should the player leave the course they were on?
- LeaveCourse: false
- # Should the player be teleported back to their last checkpoint?
- TeleportToLastCheckpoint: true
- # All the options for configuring ParkourModes
- ParkourModes:
- Challenge:
- # When in challenge mode, should the other player be hidden?
- HidePlayers: true
- # How long should the countdown last?
- CountdownFrom: 5
- Moon:
- # What should be the strength of the moon ParkourMode?
- Strength: 5
- Speedy:
- # What should their walking speed be when on the course?
- SetSpeed: 0.8
- # What should their walking speed be when the finish / leave the course?
- ResetSpeed: 0.2
- # All the options relating to the BountifulAPI titles
- DisplayTitle:
- # How long each stage of the message should last?
- FadeIn: 5
- Stay: 20
- FadeOut: 5
- # Which type of messages should be displayed using the titles?
- JoinCourse: true
- Checkpoint: true
- RewardLevel: true
- Death: true
- Leave: true
- Finish: true
- # All the options relating to the AutoStarts
- AutoStart:
- # Should AutoStart be enabled?
- Enabled: true
- # What Material should the AutoStarts be?
- Material: BEDROCK
- # How long should the delay be before they start the course?
- TickDelay: 0
- # All the options relating to the Scoreboards
- Scoreboard:
- # Should the scoreboards be enabled?
- Enabled: true
- # How should each entry display?
- MainHeading: '&b&l== Parkour =='
- TitleFormat: '&b%TITLE%'
- TextFormat: '&f%TEXT%'
- # Which type of messages should be displayed?
- Display:
- CourseName: true
- BestTimeEver: true
- BestTimeEverName: true
- BestTimeByMe: true
- CurrentTime: true
- # All the other options
- Other:
- # Should the plugin check for available updates on start up?
- CheckForUpdates: true
- # Should the plugin try to integrate with the following plugins?
- BountifulAPI:
- Enabled: false
- Economy:
- Enabled: false
- PlaceholderAPI:
- Enabled: false
- # Should the plugin save events to a log file? (See who deleted a course, etc)
- LogToFile: true
- # Should the player try to detect if checkpoints are going to be safe when created?
- EnforceSafeCheckpoints: true
- # Should the plugin try to predict which Parkour commands / arguments you want to use?
- UseAutoTabCompletion: true
- ParkourKit:
- # Should the ParkourKit replace the player's inventory?
- ReplaceInventory: true
- Parkour:
- # Should the server try to use ranks in the chat? (Replacing %RANK% with their ParkourRank)
- ChatRankPrefix:
- Enabled: false
- # Should the plugin use it's own Chat system?
- OverrideChat: false
- # Should there be sign protection on Parkour signs?
- SignProtection: true
- # Should the plugin use its own inventory management system while on courses?
- InventoryManagement: true
- # Should the player require an additional permission to interact with Parkour signs?
- SignPermissions: false
- # Should the player require an additional permission to enter Parkour commands?
- CommandPermissions: false
- Display:
- # Should the plugin message display when the player joins the server?
- JoinWelcomeMessage: false
- # Should the player be told when they unlock a new level?
- LevelReward: true
- # Should course times include the milliseconds?
- ShowMilliseconds: false
- # Should the player see the prize cooldown message?
- PrizeCooldown: true
- # SQLite will be the default implementation of database if MySQL is disabled / fails
- SQLite:
- # Override the path of the SQLite database
- PathOverride: ''
- # All MySQL related properties
- MySQL:
- Use: false
- Host: Host
- Port: 3306
- User: Username
- Password: Password
- Database: Database
- Table: Table
- # Version of the plugin, used when upgrading to a new version. Do not change.
- Version: 5.1
- # Various lobby attributes. Once the location is set, more values will appear.
- Lobby:
- Set: false
- # Should the player be in the same world as the lobby?
- EnforceWorld: false
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