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- -------------------------------------------------------------------------------
- Running command:
- cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside.vmf"
- -------------------------------------------------------------------------------
- Valve Software - vbsp.exe (Jan 29 2025) - Garry's Mod Edition
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
- mountcfg,
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- 8 threads
- materialPath: B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\MyName\Documents\Maps\gm_riverside.vmf
- ***need to set $abovewater for material dev/dev_water2_cheap
- ***need to set $abovewater for material dev/dev_water2_cheap
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 11848 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\MyName\Documents\Maps\gm_riverside.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day03_06 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1248226 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 345 texinfos to 286
- Reduced 7 texdatas to 6 (167 bytes to 119)
- Writing C:\Users\MyName\Documents\Maps\gm_riverside.bsp
- 4 seconds elapsed
- -------------------------------------------------------------------------------
- Running command:
- cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside"
- -------------------------------------------------------------------------------
- Valve Software - vvis.exe (Jan 29 2025) - Garry's Mod Edition
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
- mountcfg,
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- 8 threads
- reading c:\users\MyName\documents\maps\gm_riverside.bsp
- reading c:\users\MyName\documents\maps\gm_riverside.prt
- 219 portalclusters
- 611 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 50 visible clusters (0.13%)
- Total clusters visible: 38925
- Average clusters visible: 177
- Building PAS...
- Average clusters audible: 218
- visdatasize:13964 compressed from 14016
- writing c:\users\MyName\documents\maps\gm_riverside.bsp
- 0 seconds elapsed
- -------------------------------------------------------------------------------
- Running command:
- cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside"
- -------------------------------------------------------------------------------
- Valve Software - vrad.exe SSE (Jan 29 2025) - Garry's Mod Edition
- Valve Radiosity Simulator
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
- mountcfg,
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- Compiling Standard Dynamic Range (SDR) lighting
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\MyName\documents\maps\gm_riverside.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.41 seconds)
- 20328 faces
- 1 degenerate faces
- 913716 square feet [131575160.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 20327 patches before subdivision
- 58681 patches after subdivision
- sun extent from map=0.000000
- 102 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
- transfers 32725238, max 5963
- transfer lists: 249.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(144415, 78509, 40753)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13225, 6241, 3274)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(725, 338, 178)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(180, 75, 40)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/4096 48/196608 ( 0.0%)
- brushes 1938/65535 23256/786420 ( 3.0%)
- brushsides 52234/655350 417872/5242800 ( 8.0%)
- planes 63092/65536 1261840/1310720 (96.3%) VERY FULL!
- vertexes 31371/65536 376452/786432 (47.9%)
- nodes 506/65536 16192/2097152 ( 0.8%)
- texinfos 286/16384 20592/1179648 ( 1.7%)
- texdata 6/8192 192/262144 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 20328/65536 1138368/3670016 (31.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 17454/65536 977424/3670016 (26.6%)
- leaves 508/65536 16256/2097152 ( 0.8%)
- leaffaces 21103/65536 42206/131072 (32.2%)
- leafbrushes 2510/65536 5020/131072 ( 3.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 162952/512000 651808/2048000 (31.8%)
- edges 93753/256000 375012/1024000 (36.6%)
- LDR worldlights 102/8192 8976/720896 ( 1.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2138/32768 21380/327680 ( 6.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 36231/65536 72462/131072 (55.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 1317000/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 13964/16777216 ( 0.1%)
- entdata [variable] 34508/393216 ( 8.8%)
- LDR ambient table 508/65536 2032/262144 ( 0.8%)
- HDR ambient table 508/65536 2032/262144 ( 0.8%)
- LDR leaf ambient 2501/65536 70028/1835008 ( 3.8%)
- HDR leaf ambient 508/65536 14224/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3498 ( 0.0%)
- pakfile [variable] 8967/0 ( 0.0%)
- physics [variable] 1248226/4194304 (29.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 51504
- Writing c:\users\MyName\documents\maps\gm_riverside.bsp
- 31 seconds elapsed
- -------------------------------------------------------------------------------
- Running command:
- copy "C:\Users\MyName\Documents\Maps\gm_riverside.bsp" "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_riverside.bsp"
- -------------------------------------------------------------------------------
- 7 command(s) finished in 37 seconds
- Press a key to close.
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