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Feb 2nd, 2025
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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command:
  4.  
  5. cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
  6. -------------------------------------------------------------------------------
  7.  
  8.  
  9. -------------------------------------------------------------------------------
  10. Running command:
  11.  
  12. "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. Valve Software - vbsp.exe (Jan 29 2025) - Garry's Mod Edition
  16. KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
  17. mountcfg,
  18. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
  19. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
  20. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
  21. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
  22. 8 threads
  23. materialPath: B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  24. Loading C:\Users\MyName\Documents\Maps\gm_riverside.vmf
  25. ***need to set $abovewater for material dev/dev_water2_cheap
  26. ***need to set $abovewater for material dev/dev_water2_cheap
  27. fixing up env_cubemap materials on brush sides...
  28. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  29. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  30. Processing areas...done (0)
  31. Building Faces...done (0)
  32. Chop Details...done (0)
  33. Find Visible Detail Sides...
  34. Merged 11848 detail faces...done (1)
  35. Merging details...done (0)
  36. FixTjuncs...
  37. PruneNodes...
  38. WriteBSP...
  39. done (2)
  40. writing C:\Users\MyName\Documents\Maps\gm_riverside.prt...
  41. Building visibility clusters...
  42. done (0)
  43. Creating default LDR cubemaps for env_cubemap using skybox materials:
  44. skybox/sky_day03_06*.vmt
  45. ! Run buildcubemaps in the engine to get the correct cube maps.
  46. *** Error: Skybox vtf files for skybox/sky_day03_06 weren't compiled with the same size texture and/or same flags!
  47. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  48. Finding displacement neighbors...
  49. Finding lightmap sample positions...
  50. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  51. Building Physics collision data...
  52. done (0) (1248226 bytes)
  53. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  54. Water found with no water_lod_control entity, creating a default one.
  55. Compacting texture/material tables...
  56. Reduced 345 texinfos to 286
  57. Reduced 7 texdatas to 6 (167 bytes to 119)
  58. Writing C:\Users\MyName\Documents\Maps\gm_riverside.bsp
  59. 4 seconds elapsed
  60.  
  61. -------------------------------------------------------------------------------
  62. Running command:
  63.  
  64. cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
  65. -------------------------------------------------------------------------------
  66.  
  67.  
  68. -------------------------------------------------------------------------------
  69. Running command:
  70.  
  71. "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside"
  72. -------------------------------------------------------------------------------
  73.  
  74. Valve Software - vvis.exe (Jan 29 2025) - Garry's Mod Edition
  75. KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
  76. mountcfg,
  77. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
  78. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
  79. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
  80. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
  81. 8 threads
  82. reading c:\users\MyName\documents\maps\gm_riverside.bsp
  83. reading c:\users\MyName\documents\maps\gm_riverside.prt
  84. 219 portalclusters
  85. 611 numportals
  86. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Optimized: 50 visible clusters (0.13%)
  89. Total clusters visible: 38925
  90. Average clusters visible: 177
  91. Building PAS...
  92. Average clusters audible: 218
  93. visdatasize:13964 compressed from 14016
  94. writing c:\users\MyName\documents\maps\gm_riverside.bsp
  95. 0 seconds elapsed
  96.  
  97. -------------------------------------------------------------------------------
  98. Running command:
  99.  
  100. cd "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64"
  101. -------------------------------------------------------------------------------
  102.  
  103.  
  104. -------------------------------------------------------------------------------
  105. Running command:
  106.  
  107. "B:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\MyName\Documents\Maps\gm_riverside"
  108. -------------------------------------------------------------------------------
  109.  
  110. Valve Software - vrad.exe SSE (Jan 29 2025) - Garry's Mod Edition
  111. Valve Radiosity Simulator
  112. KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/mount.cfg
  113. mountcfg,
  114. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2'
  115. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
  116. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
  117. mount.cfg adding path: 'B:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
  118. Compiling Standard Dynamic Range (SDR) lighting
  119. 8 threads
  120. [Reading texlights from 'lights.rad']
  121. [45 texlights parsed from 'lights.rad']
  122.  
  123. Loading c:\users\MyName\documents\maps\gm_riverside.bsp
  124. PREP OK
  125. Setting up ray-trace acceleration structure... Done (1.41 seconds)
  126. 20328 faces
  127. 1 degenerate faces
  128. 913716 square feet [131575160.00 square inches]
  129. 0 Displacements
  130. 0 Square Feet [0.00 Square Inches]
  131. 20327 patches before subdivision
  132. 58681 patches after subdivision
  133. sun extent from map=0.000000
  134. 102 direct lights
  135. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  136. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
  137. transfers 32725238, max 5963
  138. transfer lists: 249.7 megs
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #1 added RGB(144415, 78509, 40753)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #2 added RGB(13225, 6241, 3274)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  144. Bounce #3 added RGB(725, 338, 178)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #4 added RGB(180, 75, 40)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #5 added RGB(10, 4, 2)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #6 added RGB(3, 1, 1)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #7 added RGB(0, 0, 0)
  153. Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
  154. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  155. FinalLightFace Done
  156. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  157. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  158. Writing leaf ambient...done
  159. Ready to Finish
  160.  
  161. Object names Objects/Maxobjs Memory / Maxmem Fullness
  162. ------------ --------------- --------------- --------
  163. models 1/4096 48/196608 ( 0.0%)
  164. brushes 1938/65535 23256/786420 ( 3.0%)
  165. brushsides 52234/655350 417872/5242800 ( 8.0%)
  166. planes 63092/65536 1261840/1310720 (96.3%) VERY FULL!
  167. vertexes 31371/65536 376452/786432 (47.9%)
  168. nodes 506/65536 16192/2097152 ( 0.8%)
  169. texinfos 286/16384 20592/1179648 ( 1.7%)
  170. texdata 6/8192 192/262144 ( 0.1%)
  171. dispinfos 0/0 0/0 ( 0.0%)
  172. disp_verts 0/0 0/0 ( 0.0%)
  173. disp_tris 0/0 0/0 ( 0.0%)
  174. disp_lmsamples 0/0 0/0 ( 0.0%)
  175. faces 20328/65536 1138368/3670016 (31.0%)
  176. hdr faces 0/65536 0/3670016 ( 0.0%)
  177. origfaces 17454/65536 977424/3670016 (26.6%)
  178. leaves 508/65536 16256/2097152 ( 0.8%)
  179. leaffaces 21103/65536 42206/131072 (32.2%)
  180. leafbrushes 2510/65536 5020/131072 ( 3.8%)
  181. areas 2/1024 16/8192 ( 0.2%)
  182. surfedges 162952/512000 651808/2048000 (31.8%)
  183. edges 93753/256000 375012/1024000 (36.6%)
  184. LDR worldlights 102/8192 8976/720896 ( 1.2%)
  185. HDR worldlights 0/8192 0/720896 ( 0.0%)
  186. leafwaterdata 1/32768 12/393216 ( 0.0%)
  187. waterstrips 2138/32768 21380/327680 ( 6.5%)
  188. waterverts 0/65536 0/786432 ( 0.0%)
  189. waterindices 36231/65536 72462/131072 (55.3%)
  190. cubemapsamples 0/1024 0/16384 ( 0.0%)
  191. overlays 0/8192 0/2883584 ( 0.0%)
  192. LDR lightdata [variable] 1317000/0 ( 0.0%)
  193. HDR lightdata [variable] 0/0 ( 0.0%)
  194. visdata [variable] 13964/16777216 ( 0.1%)
  195. entdata [variable] 34508/393216 ( 8.8%)
  196. LDR ambient table 508/65536 2032/262144 ( 0.8%)
  197. HDR ambient table 508/65536 2032/262144 ( 0.8%)
  198. LDR leaf ambient 2501/65536 70028/1835008 ( 3.8%)
  199. HDR leaf ambient 508/65536 14224/1835008 ( 0.8%)
  200. occluders 0/0 0/0 ( 0.0%)
  201. occluder polygons 0/0 0/0 ( 0.0%)
  202. occluder vert ind 0/0 0/0 ( 0.0%)
  203. detail props [variable] 1/12 ( 8.3%)
  204. static props [variable] 1/3498 ( 0.0%)
  205. pakfile [variable] 8967/0 ( 0.0%)
  206. physics [variable] 1248226/4194304 (29.8%)
  207. physics terrain [variable] 2/1048576 ( 0.0%)
  208.  
  209. Level flags = 0
  210.  
  211. Total triangle count: 51504
  212. Writing c:\users\MyName\documents\maps\gm_riverside.bsp
  213. 31 seconds elapsed
  214.  
  215. -------------------------------------------------------------------------------
  216. Running command:
  217.  
  218. copy "C:\Users\MyName\Documents\Maps\gm_riverside.bsp" "B:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_riverside.bsp"
  219. -------------------------------------------------------------------------------
  220.  
  221.  
  222. 7 command(s) finished in 37 seconds
  223.  
  224. Press a key to close.
  225.  
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