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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 64 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33314 bytes)
- Unable to load vertex data "models/pitto\props_mining\track_Y_joint_S_curve_96_mirror.vvd"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading d:\student data\documents\maps\finale\finale2017_radarhead2.bsp
- reading d:\student data\documents\maps\finale\finale2017_radarhead2.prt
- 53 portalclusters
- 160 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2709
- Average clusters visible: 51
- Building PAS...
- Average clusters audible: 53
- visdatasize:1171 compressed from 848
- writing d:\student data\documents\maps\finale\finale2017_radarhead2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [44 texlights parsed from 'lights.rad']
- Loading d:\student data\documents\maps\finale\finale2017_radarhead2.bsp
- Setting up ray-trace acceleration structure... Done (0.05 seconds)
- 319 faces
- 184819 square feet [26613972.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 319 patches before subdivision
- 2127 patches after subdivision
- sun extent from map=0.052336
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 67204, max 192
- transfer lists: 0.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1542, 1201, 1473)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(83, 50, 55)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4, 2, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 79/8192 948/98304 ( 1.0%)
- brushsides 503/65536 4024/524288 ( 0.8%)
- planes 338/65536 6760/1310720 ( 0.5%)
- vertexes 501/65536 6012/786432 ( 0.8%)
- nodes 96/65536 3072/2097152 ( 0.1%)
- texinfos 34/12288 2448/884736 ( 0.3%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 319/65536 17864/3670016 ( 0.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 251/65536 14056/3670016 ( 0.4%)
- leaves 98/65536 3136/2097152 ( 0.1%)
- leaffaces 376/65536 752/131072 ( 0.6%)
- leafbrushes 241/65536 482/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2748/512000 10992/2048000 ( 0.5%)
- edges 1688/256000 6752/1024000 ( 0.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 59/32768 590/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1365/65536 2730/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 45884/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1171/16777216 ( 0.0%)
- entdata [variable] 1011/393216 ( 0.3%)
- LDR ambient table 98/65536 392/262144 ( 0.1%)
- HDR ambient table 98/65536 392/262144 ( 0.1%)
- LDR leaf ambient 389/65536 10892/1835008 ( 0.6%)
- HDR leaf ambient 98/65536 2744/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1974 ( 0.1%)
- pakfile [variable] 105715/0 ( 0.0%)
- physics [variable] 28300/4194304 ( 0.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1105
- Writing d:\student data\documents\maps\finale\finale2017_radarhead2.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Student Data\Documents\Maps\Finale\finale2017_radarhead2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\finale2017_radarhead2.bsp"
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