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- _G.Key = "KEY_HERE"
- getgenv().Visual = {
- Silent = {
- ["Enabled"] = (true), -- // Use The Silent Aim Or Not
- ["Part"] = ("Head"), -- // What Part It Targerts
- ["UseAirPart"] = (false), -- // When Target Isnt On The Ground It Uses This Part
- ["AirPart"] = ("LowerTorso"), -- // The Parts It Targets On When Player Isnt On The Ground
- ["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That
- ["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That
- ["HitChance"] = (420), -- // The Chance You Will Hit The Target
- ["Humanize"] = (false), -- // Makes Soo The Silent Doesnt Hit The Same Position
- ["HumanizeValue"] = (2), -- // Makes How Much Power It Changes
- ["TriggerBot"] = (false), -- // Shoots AutoMatically
- ["UseTriggerBotKeybind"] = (false), -- // Enable / Disable TriggerBot Keybind
- ["TriggerBotKey"] = ("MouseButton3"), -- // KeyBind To Enable / Disable TriggerBot
- ["PredictMovement"] = (true), -- // Predicts Targets Movement
- ["AutoPrediction"] = (true), -- // Automatically Gets An Good Prediction
- ["PredictionVelocity"] = (0.138), -- // How Much It Predicts
- ["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground
- ["AntiGroundValue"] = (0.5), -- // How Much Velocity It Rmoves From Target
- ["WhenAntiGroundActivate"] = (-20), -- // When Its Gonna Activate
- ["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server
- ["WallCheck"] = (true), -- // Checks If Theres A Wall
- ["CheckIf_KO"] = (true), -- // Checks If Target Is Grabbed Or Knocked
- ["CheckIf_TargetDeath"] = (true), -- // Checks If Target Is Dead
- ["UseKeybind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim
- ["Keybind"] = ("=") -- // The Keybind That Enables / Disables The Silent Aim
- },
- GunFov = {
- ["Enabled"] = (true), -- // Gun Fov / Fov Is Automatically Changed To Specific Gun Equipped
- ["Double-Barrel SG"] = {["Fov"] = 23}, -- // Db
- ["Revolver"] = {["Fov"] = 23}, -- // Rev
- ["SMG"] = {["Fov"] = 3}, -- // Smg
- ["Shotgun"] = {["Fov"] = 23}, -- // Shotgun
- ["Rifle"] = {["Fov"] = 3}, -- // Rifle
- ["TacticalShotgun"] = {["Fov"] = 23}, -- // Tactical
- ["Silencer"] = {["Fov"] = 2.8}, -- // Smg
- ["AK47"] = {["Fov"] = 2.8}, -- // Ak47
- ["AR"] = {["Fov"] = 2.8} -- // Rifle
- },
- RangeFov = {
- ["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Distance Between Target / This Will OverWrite GunFov
- ["Far_Activation"] = (math.huge), -- // Just Keep It At Math.Huge
- ["Medium_Activation"] = (42), -- // Its Using Studs
- ["Close_Activation"] = (16), -- // Its Uisng Studs
- ["Double-Barrel SG"] = {["Far"] = 7, ["Med"] = 9, ["Close"] = 15}, -- // Db
- ["Revolver"] = {["Far"] = 4, ["Med"] = 6, ["Close"] = 10}, -- // Rev
- ["SMG"] = {["Far"] = 3, ["Med"] = 5, ["Close"] = 7}, -- // Smg
- ["Shotgun"] = {["Far"] = 5, ["Med"] = 7, ["Close"] = 10}, -- // Shotgun
- ["Rifle"] = {["Far"] = 2, ["Med"] = 4, ["Close"] = 6}, -- // Rifle
- },
- SilentFov = {
- ["Visible"] = (true), -- // If The Circle Is Showing Or Not
- ["Filled"] = (true), -- // If The Circle Is Filled
- ["Transparency"] = (0.23), -- // The Circle Transparency
- ["Color"] = (Color3.fromRGB(0, 0, 100)), -- // Circle Transparency
- ["Radius"] = (23) -- // How Big The Circle Is
- },
- AimAssist = {
- ["Enabled"] = (true), -- // Use The Aim Assist Or Not
- ["Key"] = ("x"), -- // The Key To Lock Onto A Player
- ["HoldMode"] = (false), -- // Enables While Only Holding The Key
- ["Part"] = ("UpperTorso"), -- // The Part That Aim Assist Locks On
- ["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That
- ["DisableTargetDeath"] = (true), -- // Disables When Target Dies
- ["DisableLocalDeath"] = (true), -- // Disables When You Died
- ["DisableOn_KO"] = (true), -- // Disables If Target Is KO Or Grabbed
- ["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle
- ["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist
- ["UseShake"] = (false), -- // Shakes The Camera
- ["ShakeValue"] = (55), -- // How Much It Shakes
- ["PredictMovement"] = (false), -- // Predicts Targets MoveMent
- ["PredictionVelocity"] = (0.22), -- // How Much It Predicts
- ["WallCheck"] = (false), -- // Checks If Theres A Wall
- ["Smoothness_X"] = (0.111191), -- // How Smooth The Aim Assist Is On X
- ["Smoothness_Y"] = (0.021191) -- // How Smooth The Aim Assist Is On Y
- },
- AimAssistFov = {
- ["Visible"] = (false), -- // If The Circle Is Showing Or Not
- ["Filled"] = (false), -- // If The Circle Is Filled
- ["Transparency"] = (0.5), -- // Circle Transparency
- ["Color"] = (Color3.fromRGB(255, 87, 87)), -- // Circle Transparency
- ["Radius"] = (70) -- // How Big The Circle Is
- },
- Both = {
- ["DetectDesync"] = (true), -- // Detects Velocity Changer + Actually Hits
- ["DesyncDetection"] = (86), -- // When It Detects
- ["UsDetectDesyncKeybind"] = (false), -- // Enable / Disable Desync Detection Keybind
- ["DetectDesyncKey"] = ("t"), -- // KeyBind To Enable / Disable Desync Detection
- ["DetectUnderGround"] = (true), -- // Detects Common UnderGround Resolver
- ["UnderGroundDetection"] = (-30), -- // When It Detects
- ["UseUnderGroundKeybind"] = (false), -- // Enable / Disable UnderGround Resolver Keybind
- ["UnderGroundKey"] = ("X"), -- // KeyBind To Enable / Disable UnderGround Resolver
- ["VisibleCheck"] = (true), -- // Checks If Target Is Visible
- ["CrewCheck"] = (false), -- // Checks If Target Is In Your Crew
- ["FriendCheck"] = (false), -- // Checks If Target Is Your Friend
- ["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team
- ["Lay"] = (true),
- ["LayKeybind"] = ("v"),
- ["Notifications"] = (true) -- // Sends Notification When you Enabled / Disabled Stuff
- },
- Commands = {
- ["Enabled"] = (false), -- // Enable / Disable Chat Command
- -- // Silent Chat Commands
- ["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)
- ["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)
- ["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)
- ["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)
- ["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)
- -- // AimAssist Chat Commands
- ["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)
- ["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)
- ["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)
- ["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)
- ["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)
- ["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)
- ["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)
- },
- Esp = {
- ["Enabled"] = (false), -- // Enabel / Disable Esp
- ["UseEspKeybind"] = (true), -- // Enable / Disable Esp Keybind
- ["EspKey"] = ("p"), -- // KeyBind To Enable / Disable Esp
- ["HoldMode"] = (true), -- // Enables While Only Holding The Key
- -- // Name
- ["Name"] = {
- ["Enabled"] = true,
- ["OutLine"] = true,
- ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Targets Name
- -- // Box
- ["Box"] = {
- ["Enabled"] = true,
- ["OutLine"] = true,
- ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Box On Target
- -- // Health Bar
- ["HealthBar"] = {
- ["Enabled"] = true,
- ["OutLine"] = true,
- ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Health Bar On Target
- -- // Health Text
- ["HealthText"] = {
- ["Enabled"] = true,
- ["OutLine"] = true,
- ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Text How Much Hp Target Have
- -- // Distance
- ["Distance"] = {
- ["Enabled"] = true,
- ["OutLine"] = true,
- ["Color"] = Color3.fromRGB(255, 255, 255)} -- // Shows Targets Distance Between You
- },
- Macro = {
- ["Enabled"] = (true), -- // To Enable And Disable The Macro
- ["Keybind"] = ("q"), -- // Macro Keybind
- },
- Avatar = {
- -- // Kinda BETA
- ["Enabled"] = (false), -- // Enable / Disables The Avatar Items
- ["HeadlessHorseman"] = (false), -- // Kinda Laggy
- ["KorbloxDeathspeaker"] = (false), -- // Kinda Laggy
- },
- FPSBooster = {
- -- // True = Disabled/FPS Boosted
- ["Enabled"] = (true), -- // A Lil Laggy When You Execute
- ["TexturesEnabled"] = (true), -- // Low GFX Helper
- ["VisualEffects"] = (true), -- // Gets rid of the Non-Important Visual Effects
- ["Parts"] = (false), -- // Basically Low GFX
- ["Particles"] = (true), -- // Disables The Non-Important Particles
- ["Sky"] = (true), -- // Old Sky Texture
- ["FullBright"] = (false) -- // Just Makes Everything Bright
- }
- }
- loadstring(game:HttpGet('https://raw.githubusercontent.com/jayden0163/visual/main/visualobfuscated'))();
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