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May 3rd, 2023 (edited)
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  1. _G.Key = "KEY_HERE"
  2.  
  3. getgenv().Visual = {
  4. Silent = {
  5. ["Enabled"] = (true), -- // Use The Silent Aim Or Not
  6.  
  7. ["Part"] = ("Head"), -- // What Part It Targerts
  8. ["UseAirPart"] = (false), -- // When Target Isnt On The Ground It Uses This Part
  9. ["AirPart"] = ("LowerTorso"), -- // The Parts It Targets On When Player Isnt On The Ground
  10.  
  11. ["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That
  12. ["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That
  13.  
  14. ["HitChance"] = (420), -- // The Chance You Will Hit The Target
  15.  
  16. ["Humanize"] = (false), -- // Makes Soo The Silent Doesnt Hit The Same Position
  17. ["HumanizeValue"] = (2), -- // Makes How Much Power It Changes
  18.  
  19. ["TriggerBot"] = (false), -- // Shoots AutoMatically
  20. ["UseTriggerBotKeybind"] = (false), -- // Enable / Disable TriggerBot Keybind
  21. ["TriggerBotKey"] = ("MouseButton3"), -- // KeyBind To Enable / Disable TriggerBot
  22.  
  23. ["PredictMovement"] = (true), -- // Predicts Targets Movement
  24. ["AutoPrediction"] = (true), -- // Automatically Gets An Good Prediction
  25. ["PredictionVelocity"] = (0.138), -- // How Much It Predicts
  26.  
  27. ["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground
  28. ["AntiGroundValue"] = (0.5), -- // How Much Velocity It Rmoves From Target
  29. ["WhenAntiGroundActivate"] = (-20), -- // When Its Gonna Activate
  30.  
  31. ["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server
  32.  
  33. ["WallCheck"] = (true), -- // Checks If Theres A Wall
  34.  
  35. ["CheckIf_KO"] = (true), -- // Checks If Target Is Grabbed Or Knocked
  36. ["CheckIf_TargetDeath"] = (true), -- // Checks If Target Is Dead
  37.  
  38. ["UseKeybind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim
  39. ["Keybind"] = ("=") -- // The Keybind That Enables / Disables The Silent Aim
  40. },
  41. GunFov = {
  42. ["Enabled"] = (true), -- // Gun Fov / Fov Is Automatically Changed To Specific Gun Equipped
  43.  
  44. ["Double-Barrel SG"] = {["Fov"] = 23}, -- // Db
  45. ["Revolver"] = {["Fov"] = 23}, -- // Rev
  46. ["SMG"] = {["Fov"] = 3}, -- // Smg
  47. ["Shotgun"] = {["Fov"] = 23}, -- // Shotgun
  48. ["Rifle"] = {["Fov"] = 3}, -- // Rifle
  49. ["TacticalShotgun"] = {["Fov"] = 23}, -- // Tactical
  50. ["Silencer"] = {["Fov"] = 2.8}, -- // Smg
  51. ["AK47"] = {["Fov"] = 2.8}, -- // Ak47
  52. ["AR"] = {["Fov"] = 2.8} -- // Rifle
  53. },
  54. RangeFov = {
  55. ["Enabled"] = (false), -- // Gun Fov / Fov Is Automatically Changed To Specific Distance Between Target / This Will OverWrite GunFov
  56.  
  57. ["Far_Activation"] = (math.huge), -- // Just Keep It At Math.Huge
  58. ["Medium_Activation"] = (42), -- // Its Using Studs
  59. ["Close_Activation"] = (16), -- // Its Uisng Studs
  60.  
  61. ["Double-Barrel SG"] = {["Far"] = 7, ["Med"] = 9, ["Close"] = 15}, -- // Db
  62. ["Revolver"] = {["Far"] = 4, ["Med"] = 6, ["Close"] = 10}, -- // Rev
  63. ["SMG"] = {["Far"] = 3, ["Med"] = 5, ["Close"] = 7}, -- // Smg
  64. ["Shotgun"] = {["Far"] = 5, ["Med"] = 7, ["Close"] = 10}, -- // Shotgun
  65. ["Rifle"] = {["Far"] = 2, ["Med"] = 4, ["Close"] = 6}, -- // Rifle
  66. },
  67. SilentFov = {
  68. ["Visible"] = (true), -- // If The Circle Is Showing Or Not
  69. ["Filled"] = (true), -- // If The Circle Is Filled
  70. ["Transparency"] = (0.23), -- // The Circle Transparency
  71. ["Color"] = (Color3.fromRGB(0, 0, 100)), -- // Circle Transparency
  72. ["Radius"] = (23) -- // How Big The Circle Is
  73. },
  74.  
  75. AimAssist = {
  76. ["Enabled"] = (true), -- // Use The Aim Assist Or Not
  77.  
  78. ["Key"] = ("x"), -- // The Key To Lock Onto A Player
  79. ["HoldMode"] = (false), -- // Enables While Only Holding The Key
  80.  
  81. ["Part"] = ("UpperTorso"), -- // The Part That Aim Assist Locks On
  82. ["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That
  83.  
  84. ["DisableTargetDeath"] = (true), -- // Disables When Target Dies
  85. ["DisableLocalDeath"] = (true), -- // Disables When You Died
  86. ["DisableOn_KO"] = (true), -- // Disables If Target Is KO Or Grabbed
  87.  
  88. ["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle
  89. ["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist
  90.  
  91. ["UseShake"] = (false), -- // Shakes The Camera
  92. ["ShakeValue"] = (55), -- // How Much It Shakes
  93.  
  94. ["PredictMovement"] = (false), -- // Predicts Targets MoveMent
  95. ["PredictionVelocity"] = (0.22), -- // How Much It Predicts
  96.  
  97. ["WallCheck"] = (false), -- // Checks If Theres A Wall
  98.  
  99. ["Smoothness_X"] = (0.111191), -- // How Smooth The Aim Assist Is On X
  100. ["Smoothness_Y"] = (0.021191) -- // How Smooth The Aim Assist Is On Y
  101. },
  102. AimAssistFov = {
  103. ["Visible"] = (false), -- // If The Circle Is Showing Or Not
  104. ["Filled"] = (false), -- // If The Circle Is Filled
  105. ["Transparency"] = (0.5), -- // Circle Transparency
  106. ["Color"] = (Color3.fromRGB(255, 87, 87)), -- // Circle Transparency
  107. ["Radius"] = (70) -- // How Big The Circle Is
  108. },
  109. Both = {
  110. ["DetectDesync"] = (true), -- // Detects Velocity Changer + Actually Hits
  111. ["DesyncDetection"] = (86), -- // When It Detects
  112.  
  113. ["UsDetectDesyncKeybind"] = (false), -- // Enable / Disable Desync Detection Keybind
  114. ["DetectDesyncKey"] = ("t"), -- // KeyBind To Enable / Disable Desync Detection
  115.  
  116. ["DetectUnderGround"] = (true), -- // Detects Common UnderGround Resolver
  117. ["UnderGroundDetection"] = (-30), -- // When It Detects
  118.  
  119. ["UseUnderGroundKeybind"] = (false), -- // Enable / Disable UnderGround Resolver Keybind
  120. ["UnderGroundKey"] = ("X"), -- // KeyBind To Enable / Disable UnderGround Resolver
  121.  
  122. ["VisibleCheck"] = (true), -- // Checks If Target Is Visible
  123. ["CrewCheck"] = (false), -- // Checks If Target Is In Your Crew
  124. ["FriendCheck"] = (false), -- // Checks If Target Is Your Friend
  125. ["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team
  126.  
  127. ["Lay"] = (true),
  128. ["LayKeybind"] = ("v"),
  129.  
  130. ["Notifications"] = (true) -- // Sends Notification When you Enabled / Disabled Stuff
  131. },
  132. Commands = {
  133. ["Enabled"] = (false), -- // Enable / Disable Chat Command
  134.  
  135. -- // Silent Chat Commands
  136. ["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)
  137. ["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)
  138. ["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)
  139. ["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)
  140. ["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)
  141.  
  142. -- // AimAssist Chat Commands
  143. ["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)
  144. ["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)
  145. ["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)
  146. ["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)
  147. ["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)
  148. ["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)
  149. ["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)
  150. },
  151.  
  152. Esp = {
  153. ["Enabled"] = (false), -- // Enabel / Disable Esp
  154. ["UseEspKeybind"] = (true), -- // Enable / Disable Esp Keybind
  155. ["EspKey"] = ("p"), -- // KeyBind To Enable / Disable Esp
  156. ["HoldMode"] = (true), -- // Enables While Only Holding The Key
  157. -- // Name
  158. ["Name"] = {
  159. ["Enabled"] = true,
  160. ["OutLine"] = true,
  161. ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Targets Name
  162. -- // Box
  163. ["Box"] = {
  164. ["Enabled"] = true,
  165. ["OutLine"] = true,
  166. ["Color"] = Color3.fromRGB(255, 255, 255)}, -- // Shows Box On Target
  167. -- // Health Bar
  168. ["HealthBar"] = {
  169. ["Enabled"] = true,
  170. ["OutLine"] = true,
  171. ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Health Bar On Target
  172. -- // Health Text
  173. ["HealthText"] = {
  174. ["Enabled"] = true,
  175. ["OutLine"] = true,
  176. ["Color"] = Color3.fromRGB(0, 255, 0)}, -- // Shows An Text How Much Hp Target Have
  177. -- // Distance
  178. ["Distance"] = {
  179. ["Enabled"] = true,
  180. ["OutLine"] = true,
  181. ["Color"] = Color3.fromRGB(255, 255, 255)} -- // Shows Targets Distance Between You
  182. },
  183.  
  184. Macro = {
  185. ["Enabled"] = (true), -- // To Enable And Disable The Macro
  186. ["Keybind"] = ("q"), -- // Macro Keybind
  187. },
  188.  
  189. Avatar = {
  190. -- // Kinda BETA
  191. ["Enabled"] = (false), -- // Enable / Disables The Avatar Items
  192. ["HeadlessHorseman"] = (false), -- // Kinda Laggy
  193. ["KorbloxDeathspeaker"] = (false), -- // Kinda Laggy
  194. },
  195.  
  196. FPSBooster = {
  197. -- // True = Disabled/FPS Boosted
  198. ["Enabled"] = (true), -- // A Lil Laggy When You Execute
  199.  
  200. ["TexturesEnabled"] = (true), -- // Low GFX Helper
  201. ["VisualEffects"] = (true), -- // Gets rid of the Non-Important Visual Effects
  202. ["Parts"] = (false), -- // Basically Low GFX
  203. ["Particles"] = (true), -- // Disables The Non-Important Particles
  204. ["Sky"] = (true), -- // Old Sky Texture
  205. ["FullBright"] = (false) -- // Just Makes Everything Bright
  206. }
  207. }
  208.  
  209. loadstring(game:HttpGet('https://raw.githubusercontent.com/jayden0163/visual/main/visualobfuscated'))();
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