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- // example demonstrating adding points and displaying a feedback prefab (showing points scored) when colliding with something (placed on the item which is worth some points)
- var points : int;
- var feedbackPrefab : FeedbackText;
- function Update () {
- }
- function OnTriggerEnter (col : Collider) {
- var playerStatus : PlayerStatus = col.GetComponent(PlayerStatus);
- playerStatus.AddPoints(points);
- FeedbackText feedback = Instantiate( feedbackPrefab, transform.position, transform.rotation );
- feedback.Display(points);
- Destroy(gameObject);
- }
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