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- ///onspaewn
- for (var i = 0; i < spawnedEntities.length; i++) {
- var ent = spawnedEntities[i];
- ent.attackStrength = 10;
- ent.setMoveSpeed(1);
- ent.maxHealth = 40000;
- ent.health = 40000;
- ent.hurtTime = 0;
- ent.texture = "/ghast/ghast.png";
- var killghast = false;
- }
- //onupdate
- ent.setTarget(player);
- if (var killghast = false)
- {
- ent.setHealth(40000);
- }
- else
- {ent.setdead}
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