Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [ VConComm ]: VConsole Connected.
- [ VConComm ]: ==========================================================
- [ VConComm ]: =============== VConsole Buffered Messages ===============
- [ VConComm ]: ==========================================================
- [ RenderSystem ]: D3D9Ex activated.
- [ RenderSystem ]: CreateDevice: Requested DX level 110, clamped to DX level 97
- [ General ]: PIX was NOT detected.
- [ Filesystem ]: ---------------
- [ Filesystem ]: Path ID: File Path:
- [ Filesystem ]: ADDONS "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota_addons\"
- [ Filesystem ]: CONTENT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\dota\"
- [ Filesystem ]: CONTENT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\core\"
- [ Filesystem ]: CONTENTADDONS "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\dota_addons\"
- [ Filesystem ]: CONTENTROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\"
- [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: EXECUTABLE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\bin\win32\"
- [ Filesystem ]: EXECUTABLE_PATH "c:\program files\steam\steamapps\common\dota 2 beta\game\bin\"
- [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\bin\win32\"
- [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\bin\"
- [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\bin\win32\"
- [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\bin\"
- [ Filesystem ]: GAMEROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\"
- [ Filesystem ]: MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: PLATFORM "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: PLATFORM "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\core\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota_core\"
- [ Filesystem ]: SHADER_SOURCE_MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE_ROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\"
- [ CommandLine ]: command line arguments:
- [ CommandLine ]: -steam -vconsole Steam\SteamApps\common\dota 2 beta\dota_ugc\game\bin\win32 -console
- [ Networking ]: Network System Initialized
- [ Networking ]: 192.168.10.51: {F6501043-9F52-4C4C-B19A-4A2919640993} Intel(R) 82567LF-2 Gigabit Network Connection
- [ Networking ]: 192.168.10.91: {F6501043-9F52-4C4C-B19A-4A2919640993} Intel(R) 82567LF-2 Gigabit Network Connection
- [ Networking ]: 192.168.30.1: {F811ABD0-E0F6-4A7C-B700-9BDF449E6F26} VMware Virtual Ethernet Adapter for VMnet1
- [ Networking ]: 192.168.31.1: {2E2B3F65-4908-405D-A58B-038653CC159D} VMware Virtual Ethernet Adapter for VMnet8
- [ Networking ]: 192.168.56.1: {68DA1C24-2A65-43D1-A3A7-157D5F3A1BF2} VirtualBox Host-Only Ethernet Adapter
- [ SplitScreen ]: Game supporting (2) split screen players
- [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 244.308 msecs for 634 out of 652 classes
- [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 1290.560 msec
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000583 seconds
- [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 6.881
- [ Workshop ]: Requesting page 1 of items
- [ Workshop ]: Requesting page 1 of items
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 248.618 msecs for 640 out of 660 classes
- [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 1545.471 msec
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000393 seconds
- [ General ]: Telling Steam it is safe to udpate the app
- [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
- [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
- [ General ]: name[ 0 ] changing from 'unnamed' to 'Hewdraw'
- [ General ]: name[ 0 ] changing from 'Hewdraw' to 'Hewdraw'
- [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
- [ Console ]: 4 CPUs, Frequency: 2.8 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 MMX RDTSC CMOV FCMOV
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000337 seconds
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000326 seconds
- [ Panorama ]: CSource2Surface::BCreateDeviceResources()
- [ HostStateManager ]: Idle (levelload)
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000258 seconds
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1567 input number was)
- [ W General ]: Allocating new transform texture!
- [ SplitScreen ]: Writing configuration for slot 0
- [ InputService ]: execing autoexec.cfg
- [ General ]: Playing 'sounds/ui/coins_big.vsnd'
- [ W ResourceSystem ]: WARNING: RESOURCE_TYPE_SOUND resource 'sounds/ui/coins_big.vsnd' (7C697D3538961287) requested but is not in the system. (Missing from from a manifest?)
- [ InputService ]: execing dota2_gameplay_mode/dota2_settings_tech.cfg
- [ InputService ]: execing dota2_gameplay_mode/dota2_settings_game.cfg
- [ InputService ]: execing dota2_gameplay_mode/dota2_functions_active.cfg
- [ InputService ]: execing dota2_hero_custom_configs/setup_hero_mode.cfg
- [ W Console ]: Unknown command or convar 'quick_normal_cast_toggle'!
- [ InputService ]: execing dota2_gameplay_mode/dota2_keybinds_default.cfg
- [ W Console ]: Unknown command or convar 'load_current_hero_nomod_binds'!
- [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 10.139
- [ Workshop ]: Requesting page 2 of items
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
- [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 35 OK
- [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
- [ Server ]: SV: maxplayers set to 1
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ SteamDatagramClient ]: Network configuration revision changed 0 -> 35
- [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
- [ General ]: Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000297 seconds
- [ Server ]: SV: Spawn Server: <empty>
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 768 (1585 input number was)
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 203 (775 input number was)
- [ Server ]: SV: Sending S2C_CHALLENGE [2213972625 auth 2] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [2213972625 auth 2] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 2213972625 auth 2] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 2213972625 auth 2] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Hewdraw' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "<empty>"
- [ Client ]: Players: 1 (0 bots) / 1 humans
- [ Client ]: Build: 7055 (revision 3309512)
- [ Client ]: Server Number: 1
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000274 seconds
- [ Workshop ]: Requesting page 3 of items
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ Server ]: SV: Game started
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000393 seconds
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ Server ]: SV: Sending full update to client Hewdraw (reason: initial update)
- [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 33.646 KB [8 pkts], outgoing 1.176 KB [7 pkts]
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ Workshop ]: Requesting page 4 of items
- [ SteamDatagramClient ]: Failed to communicate with routing cluster 'eat'.
- [ SteamDatagramClient ]: Communications with routing cluster 'eat' established.
- [ General ]: Ping measurement complete.
- [ W General ]: ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
- [ General ]: defaultfocus=TestContainer not found within layout file for
- [ W General ]: Allocating new transform texture!
- [ VConComm ]: Waiting For VConsole To Connect...
- [ VConComm ]: Connection will timeout in 5 seconds...
- [ VConComm ]: ==============================================================
- [ VConComm ]: =============== End VConsole Buffered Messages ===============
- [ VConComm ]: ==============================================================
- [ W [I] VConsole ]: Failed to open tool 'vconsole'.
- [ Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
- [ [I] Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
- [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 50.281
- [ SplitScreen ]: Writing configuration for slot 0
- [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 50.326
- [ General ]: defaultfocus=TestContainer not found within layout file for
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ General ]: Telling Steam not to update the app for the next 900 seconds
- [ General ]: LOBBY STATE RUN: lobby 24426681771380942: Player AccountID 127538205 connecting to MatchID 2168386160 at ServerID [A:1:3021508608:6418] =[A:1:3021508608:6418]
- [ W General ]: ILocalize::AddFile() failed to load file "resource/addon_english.txt".
- [ EngineServiceManager ]: SwitchToLoop remoteconnect requested: id [2] addons []
- [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
- [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 68.403
- [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
- [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
- [ Server ]: SV: Disconnect client 'Hewdraw' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 68.547
- [ Networking ]: Network socket 'client' opened on port -1
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 68.604
- [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 68.605
- [ Client ]: CL: Sending connect to =[A:1:3021508608:6418]
- [ SteamDatagramClient ]: Attempting connection to service in data center 'lux'
- [ SteamDatagramClient ]: Requesting session from lux#47 (146.66.154.21:27025). Ping = 16+0=16 (front+back=total).
- [ SteamDatagramClient ]: Selected lux#47 (146.66.154.21:27025) as primary, session 299df088. [Ping = 16+0=16 (front+back=total).]
- [ SteamDatagramClient ]: Requesting session from fra#111 (162.254.197.73:27017). Ping = 29+4=33 (front+back=total).
- [ SteamDatagramClient ]: Selecting fra#111 (162.254.197.73:27017) as backup #1, session 273bd660. Ping = 29+4=33 (front+back=total).
- [ Client ]: CL: Sending connect to =[A:1:3021508608:6418]
- [ Client ]: CL: Received S2C_CHALLENGE [3074591811 auth 3] from =[A:1:3021508608:6418]
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 3074591811 auth 3] to =[A:1:3021508608:6418]
- [ Client ]: CL: Received S2C_CONNECTION from =[A:1:3021508608:6418] [addons:'626780182']
- [ Client ]: CL: Connected to '=[A:1:3021508608:6418]'
- [ SignonState ]: CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [ Client ]: CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 626780182
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [626780182]
- [ EngineServiceManager ]: Mounting addon '626780182'
- [ W General ]: Failed to load image for cursor from resource\cursor\workshop\dctimber_fancy\cursor_inivisible.bmp: Couldn't open resource\cursor\workshop\dctimber_fancy\cursor_inivisible.bmp
- [ PanoramaScript ]: Compiled Panorama Loading Screen!
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [ SignonState ]: CL: Permit INetchannel::Transmit()
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 626780182
- [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [626780182]
- [ Client ]: CL: CNetworkGameClient already exists for connection to '=[A:1:3021508608:6418]'
- [ Client ]: CL: connection to '=[A:1:3021508608:6418]' already started
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "element_td"
- [ Client ]: Players: 1 (1 bots) / 64 humans
- [ Client ]: Build: 7055 (revision 3309512)
- [ Client ]: Server Number: 2
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000413 seconds
- [ General ]: Loading custom UI:
- [ W ResourceSystem ]: File error loading resource header "materials/models/creeps/lane_creeps/creep_bad_ranged/creep_bad_melee_mega_winter.vmat_c" (Error: ERROR_FILEOPEN)
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
- [ W ResourceSystem ]: File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01rt.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01bk.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01lf.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01ft.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01up.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01dn.vmat_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ General ]: CSF_Hud_Custom::Init killcam_nuke
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000443 seconds
- [ HostStateManager ]: Remote Connect (=[A:1:3021508608:6418])
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ W General ]: CDOTA_SF_HTML disabled in Source 2
- [ Client ]: CL: Receiving uncompressed update from server
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource A0DCB2561174EE07 requested but not resident. (Missing from from a manifest?)
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource 2BB40912C666C6B4 requested but not resident. (Missing from from a manifest?)
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource B5FB95B6EFFE767C requested but not resident. (Missing from from a manifest?)
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource B34C2B7658D57CD5 requested but not resident. (Missing from from a manifest?)
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource DD3BFBA1910A4A3B requested but not resident. (Missing from from a manifest?)
- [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource FF89B49656EFCE4D requested but not resident. (Missing from from a manifest?)
- [ Client ]: CL: Signon traffic "client": incoming 123.374 KB [38 pkts], outgoing 12.277 KB [251 pkts]
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [ PanoramaScript ]: Tower Tooltip loaded
- [ PanoramaScript ]: Compiled Panorama Scripts!
- [ PanoramaScript ]: Images compiled
- [ PanoramaScript ]: StatCollection Client Loaded
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [ PanoramaScript ]: Initialise PlayerData
- [ W General ]: Warning: have 9 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 3498, and we're now on present 3498
- [ PanoramaScript ]: Registering GNV [256,160] Min Bounds: X=-128, Y=-80
- [ PanoramaScript ]: Free: 8421 Blocked: 32539
- [ W General ]: ERROR: RESOURCE_TYPE_MODEL resource A5E153AC7EC0B582 requested but not resident. (Missing from from a manifest?)
- [ PanoramaScript ]: {"difficultyVote":0,"elementsVote":false,"orderVote":false,"endlessVote":false,"lengthVote":false}
- [ PanoramaScript ]: {"order":"Normal","difficulty":"Normal","playerID":0,"length":"Normal","endless":"Normal","elements":"AllPick"}
- [ PanoramaScript ]: 1 earth_armor
- [ General ]: Telling Steam not to update the app for the next 900 seconds
- [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_User
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [3] addons []
- [ SteamDatagramClient ]: Received DataRouterToClient from lux#47 (146.66.154.21:27025) when we thought we didn't have a session. Marking session as active.
- [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
- [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 135.516
- [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ General ]: Unloading custom UI:
- [ General ]: killcam_nuke
- [ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
- [ Client ]: CL: CGameRules::CGameRules destructed
- [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 135.658
- [ EngineServiceManager ]: Unmounting addon '626780182'
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ HostStateManager ]: Idle (levelload)
- [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 136.289
- [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 136.289
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- [ EngineServiceManager ]: SwitchToLoop game requested: id [3] addons []
- [ Server ]: SV: maxplayers set to 1
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ Server ]: SV: Spawn Server: <empty>
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ Server ]: SV: Sending S2C_CHALLENGE [849625006 auth 2] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [849625006 auth 2] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 849625006 auth 2] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 849625006 auth 2] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Hewdraw' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "<empty>"
- [ Client ]: Players: 1 (0 bots) / 1 humans
- [ Client ]: Build: 7055 (revision 3309512)
- [ Client ]: Server Number: 2
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001340 seconds
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ Server ]: SV: Game started
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000468 seconds
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ Server ]: SV: Sending full update to client Hewdraw (reason: initial update)
- [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 33.624 KB [7 pkts], outgoing 1.176 KB [7 pkts]
- [ General ]: Slow image load - http://images.akamai.steamusercontent.com/ugc/321249742299800528/C51C4DF0471EB4D609401A23A0614133E1F20815/?interpolation=lanczos-none&output-format=jpeg&output-quality=92&fit=inside|*:466 (dimensions 621x466, took 22 msec)
- [ General ]: Telling Steam it is safe to udpate the app
- [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 140.599
- [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 140.630
- [ General ]: defaultfocus=TestContainer not found within layout file for
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
- [ General ]: Telling Steam not to update the app for the next 900 seconds
- [ General ]: LOBBY STATE RUN: lobby 24426681773214735: Player AccountID 127538205 connecting to MatchID 2168389655 at ServerID [A:1:526497797:6419] =[A:1:526497797:6419]
- [ W General ]: ILocalize::AddFile() failed to load file "resource/addon_english.txt".
- [ EngineServiceManager ]: SwitchToLoop remoteconnect requested: id [4] addons []
- [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
- [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 148.556
- [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
- [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
- [ Server ]: SV: Disconnect client 'Hewdraw' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 148.702
- [ Networking ]: Network socket 'client' opened on port -1
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 148.730
- [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 148.731
- [ Client ]: CL: Sending connect to =[A:1:526497797:6419]
- [ SteamDatagramClient ]: Attempting connection to service in data center 'lux'
- [ SteamDatagramClient ]: Requesting session from lux#47 (146.66.154.21:27025). Ping = 15+0=15 (front+back=total).
- [ SteamDatagramClient ]: Selected lux#47 (146.66.154.21:27025) as primary, session 299df088. [Ping = 15+0=15 (front+back=total).]
- [ SteamDatagramClient ]: Requesting session from fra#111 (162.254.197.73:27017). Ping = 25+4=29 (front+back=total).
- [ SteamDatagramClient ]: Selecting fra#111 (162.254.197.73:27017) as backup #1, session 273bd660. Ping = 25+4=29 (front+back=total).
- [ Client ]: CL: Sending connect to =[A:1:526497797:6419]
- [ Client ]: CL: Received S2C_CHALLENGE [267788638 auth 3] from =[A:1:526497797:6419]
- [ Client ]: CL: Sending C2S_CONNECT [43 protocol 267788638 auth 3] to =[A:1:526497797:6419]
- [ Client ]: CL: Received S2C_CONNECTION from =[A:1:526497797:6419] [addons:'626780182']
- [ Client ]: CL: Connected to '=[A:1:526497797:6419]'
- [ SignonState ]: CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- [ Client ]: CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 626780182
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [4] addons [626780182]
- [ EngineServiceManager ]: Mounting addon '626780182'
- [ PanoramaScript ]: Compiled Panorama Loading Screen!
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- [ SignonState ]: CL: Permit INetchannel::Transmit()
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 626780182
- [ EngineServiceManager ]: SwitchToLoop game requested: id [4] addons [626780182]
- [ Client ]: CL: CNetworkGameClient already exists for connection to '=[A:1:526497797:6419]'
- [ Client ]: CL: connection to '=[A:1:526497797:6419]' already started
- [ W General ]: ***** OUT OF MEMORY! /+/ attempted allocation size: 45849600 ****
- [ General ]: Primary SBH Highest Usage: 141606912 bytes
- [ ]: Disconnected From 'Localhost:29000'
- [ ]: Connecting To 'Localhost:29000'
- [ ]: Connected To 'Localhost:29000'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement