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Crash Log for 2nd EleTD run

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Feb 21st, 2016
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  1. [ VConComm ]: VConsole Connected.
  2. [ VConComm ]: ==========================================================
  3. [ VConComm ]: =============== VConsole Buffered Messages ===============
  4. [ VConComm ]: ==========================================================
  5. [ RenderSystem ]: D3D9Ex activated.
  6. [ RenderSystem ]: CreateDevice: Requested DX level 110, clamped to DX level 97
  7. [ General ]: PIX was NOT detected.
  8. [ Filesystem ]: ---------------
  9. [ Filesystem ]: Path ID: File Path:
  10. [ Filesystem ]: ADDONS "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota_addons\"
  11. [ Filesystem ]: CONTENT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\dota\"
  12. [ Filesystem ]: CONTENT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\core\"
  13. [ Filesystem ]: CONTENTADDONS "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\dota_addons\"
  14. [ Filesystem ]: CONTENTROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\content\"
  15. [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  16. [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
  17. [ Filesystem ]: EXECUTABLE_PATH "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\bin\win32\"
  18. [ Filesystem ]: EXECUTABLE_PATH "c:\program files\steam\steamapps\common\dota 2 beta\game\bin\"
  19. [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  20. [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
  21. [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
  22. [ Filesystem ]: GAME "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\"
  23. [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\bin\win32\"
  24. [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\bin\"
  25. [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\bin\win32\"
  26. [ Filesystem ]: GAMEBIN "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\bin\"
  27. [ Filesystem ]: GAMEROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\"
  28. [ Filesystem ]: MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  29. [ Filesystem ]: MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\dota\"
  30. [ Filesystem ]: PLATFORM "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
  31. [ Filesystem ]: PLATFORM "C:\Program Files\Steam\steamapps\common\dota 2 beta\game\core\"
  32. [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
  33. [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\core\"
  34. [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
  35. [ Filesystem ]: SHADER_SOURCE "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota_core\"
  36. [ Filesystem ]: SHADER_SOURCE_MOD "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
  37. [ Filesystem ]: SHADER_SOURCE_ROOT "C:\Program Files\Steam\steamapps\common\dota 2 beta\src\shaders\"
  38. [ CommandLine ]: command line arguments:
  39. [ CommandLine ]: -steam -vconsole Steam\SteamApps\common\dota 2 beta\dota_ugc\game\bin\win32 -console
  40. [ Networking ]: Network System Initialized
  41. [ Networking ]: 192.168.10.51: {F6501043-9F52-4C4C-B19A-4A2919640993} Intel(R) 82567LF-2 Gigabit Network Connection
  42. [ Networking ]: 192.168.10.91: {F6501043-9F52-4C4C-B19A-4A2919640993} Intel(R) 82567LF-2 Gigabit Network Connection
  43. [ Networking ]: 192.168.30.1: {F811ABD0-E0F6-4A7C-B700-9BDF449E6F26} VMware Virtual Ethernet Adapter for VMnet1
  44. [ Networking ]: 192.168.31.1: {2E2B3F65-4908-405D-A58B-038653CC159D} VMware Virtual Ethernet Adapter for VMnet8
  45. [ Networking ]: 192.168.56.1: {68DA1C24-2A65-43D1-A3A7-157D5F3A1BF2} VirtualBox Host-Only Ethernet Adapter
  46. [ SplitScreen ]: Game supporting (2) split screen players
  47. [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
  48. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 244.308 msecs for 634 out of 652 classes
  49. [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 1290.560 msec
  50. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000583 seconds
  51. [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 6.881
  52. [ Workshop ]: Requesting page 1 of items
  53. [ Workshop ]: Requesting page 1 of items
  54. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 248.618 msecs for 640 out of 660 classes
  55. [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 1545.471 msec
  56. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000393 seconds
  57. [ General ]: Telling Steam it is safe to udpate the app
  58. [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  59. [ W MaterialSystem ]: Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  60. [ General ]: name[ 0 ] changing from 'unnamed' to 'Hewdraw'
  61. [ General ]: name[ 0 ] changing from 'Hewdraw' to 'Hewdraw'
  62. [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  63. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
  64. [ Console ]: 4 CPUs, Frequency: 2.8 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 MMX RDTSC CMOV FCMOV
  65. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  66. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  67. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  68. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  69. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000337 seconds
  70. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000326 seconds
  71. [ Panorama ]: CSource2Surface::BCreateDeviceResources()
  72. [ HostStateManager ]: Idle (levelload)
  73. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000258 seconds
  74. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1567 input number was)
  75. [ W General ]: Allocating new transform texture!
  76. [ SplitScreen ]: Writing configuration for slot 0
  77. [ InputService ]: execing autoexec.cfg
  78. [ General ]: Playing 'sounds/ui/coins_big.vsnd'
  79. [ W ResourceSystem ]: WARNING: RESOURCE_TYPE_SOUND resource 'sounds/ui/coins_big.vsnd' (7C697D3538961287) requested but is not in the system. (Missing from from a manifest?)
  80. [ InputService ]: execing dota2_gameplay_mode/dota2_settings_tech.cfg
  81. [ InputService ]: execing dota2_gameplay_mode/dota2_settings_game.cfg
  82. [ InputService ]: execing dota2_gameplay_mode/dota2_functions_active.cfg
  83. [ InputService ]: execing dota2_hero_custom_configs/setup_hero_mode.cfg
  84. [ W Console ]: Unknown command or convar 'quick_normal_cast_toggle'!
  85. [ InputService ]: execing dota2_gameplay_mode/dota2_keybinds_default.cfg
  86. [ W Console ]: Unknown command or convar 'load_current_hero_nomod_binds'!
  87. [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 10.139
  88. [ Workshop ]: Requesting page 2 of items
  89. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  90. [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
  91. [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 35 OK
  92. [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
  93. [ Server ]: SV: maxplayers set to 1
  94. [ General ]: Initializing script VM...
  95. [ General ]: ...done
  96. [ SteamDatagramClient ]: Network configuration revision changed 0 -> 35
  97. [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
  98. [ General ]: Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  99. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000297 seconds
  100. [ Server ]: SV: Spawn Server: <empty>
  101. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 768 (1585 input number was)
  102. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  103. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  104. [ Client ]: CL: Sending connect to loopback
  105. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 203 (775 input number was)
  106. [ Server ]: SV: Sending S2C_CHALLENGE [2213972625 auth 2] to loopback
  107. [ Client ]: CL: Received S2C_CHALLENGE [2213972625 auth 2] from loopback
  108. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 2213972625 auth 2] to loopback
  109. [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 2213972625 auth 2] from loopback
  110. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  111. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  112. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
  113. [ Client ]: CL: Connected to 'loopback'
  114. [ Server ]: SV: Sending server info to client 'Hewdraw' at loopback
  115. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  116. [ Client ]: Game: "Dota 2"
  117. [ Client ]: Map: "<empty>"
  118. [ Client ]: Players: 1 (0 bots) / 1 humans
  119. [ Client ]: Build: 7055 (revision 3309512)
  120. [ Client ]: Server Number: 1
  121. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  122. [ General ]: Initializing script VM...
  123. [ General ]: ...done
  124. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000274 seconds
  125. [ Workshop ]: Requesting page 3 of items
  126. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  127. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  128. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  129. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  130. [ Server ]: SV: Game started
  131. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  132. [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  133. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000393 seconds
  134. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  135. [ Server ]: SV: Sending full update to client Hewdraw (reason: initial update)
  136. [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  137. [ Client ]: CL: Receiving uncompressed update from server
  138. [ Client ]: CL: Signon traffic "client": incoming 33.646 KB [8 pkts], outgoing 1.176 KB [7 pkts]
  139. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  140. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  141. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  142. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  143. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  144. [ Workshop ]: Requesting page 4 of items
  145. [ SteamDatagramClient ]: Failed to communicate with routing cluster 'eat'.
  146. [ SteamDatagramClient ]: Communications with routing cluster 'eat' established.
  147. [ General ]: Ping measurement complete.
  148. [ W General ]: ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
  149. [ General ]: defaultfocus=TestContainer not found within layout file for
  150. [ W General ]: Allocating new transform texture!
  151. [ VConComm ]: Waiting For VConsole To Connect...
  152. [ VConComm ]: Connection will timeout in 5 seconds...
  153. [ VConComm ]: ==============================================================
  154. [ VConComm ]: =============== End VConsole Buffered Messages ===============
  155. [ VConComm ]: ==============================================================
  156. [ W [I] VConsole ]: Failed to open tool 'vconsole'.
  157. [ Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
  158. [ [I] Pipe ]: VConsole pipe (PipeTest): create message received, creating new pipe
  159. [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 50.281
  160. [ SplitScreen ]: Writing configuration for slot 0
  161. [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 50.326
  162. [ General ]: defaultfocus=TestContainer not found within layout file for
  163. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  164. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  165. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  166. [ General ]: Telling Steam not to update the app for the next 900 seconds
  167. [ General ]: LOBBY STATE RUN: lobby 24426681771380942: Player AccountID 127538205 connecting to MatchID 2168386160 at ServerID [A:1:3021508608:6418] =[A:1:3021508608:6418]
  168. [ W General ]: ILocalize::AddFile() failed to load file "resource/addon_english.txt".
  169. [ EngineServiceManager ]: SwitchToLoop remoteconnect requested: id [2] addons []
  170. [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
  171. [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 68.403
  172. [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  173. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  174. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  175. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  176. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  177. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  178. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  179. [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
  180. [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
  181. [ Server ]: SV: Disconnect client 'Hewdraw' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  182. [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 68.547
  183. [ Networking ]: Network socket 'client' opened on port -1
  184. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  185. [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 68.604
  186. [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 68.605
  187. [ Client ]: CL: Sending connect to =[A:1:3021508608:6418]
  188. [ SteamDatagramClient ]: Attempting connection to service in data center 'lux'
  189. [ SteamDatagramClient ]: Requesting session from lux#47 (146.66.154.21:27025). Ping = 16+0=16 (front+back=total).
  190. [ SteamDatagramClient ]: Selected lux#47 (146.66.154.21:27025) as primary, session 299df088. [Ping = 16+0=16 (front+back=total).]
  191. [ SteamDatagramClient ]: Requesting session from fra#111 (162.254.197.73:27017). Ping = 29+4=33 (front+back=total).
  192. [ SteamDatagramClient ]: Selecting fra#111 (162.254.197.73:27017) as backup #1, session 273bd660. Ping = 29+4=33 (front+back=total).
  193. [ Client ]: CL: Sending connect to =[A:1:3021508608:6418]
  194. [ Client ]: CL: Received S2C_CHALLENGE [3074591811 auth 3] from =[A:1:3021508608:6418]
  195. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 3074591811 auth 3] to =[A:1:3021508608:6418]
  196. [ Client ]: CL: Received S2C_CONNECTION from =[A:1:3021508608:6418] [addons:'626780182']
  197. [ Client ]: CL: Connected to '=[A:1:3021508608:6418]'
  198. [ SignonState ]: CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  199. [ Client ]: CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 626780182
  200. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [626780182]
  201. [ EngineServiceManager ]: Mounting addon '626780182'
  202. [ W General ]: Failed to load image for cursor from resource\cursor\workshop\dctimber_fancy\cursor_inivisible.bmp: Couldn't open resource\cursor\workshop\dctimber_fancy\cursor_inivisible.bmp
  203. [ PanoramaScript ]: Compiled Panorama Loading Screen!
  204. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  205. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  206. [ SignonState ]: CL: Permit INetchannel::Transmit()
  207. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 626780182
  208. [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [626780182]
  209. [ Client ]: CL: CNetworkGameClient already exists for connection to '=[A:1:3021508608:6418]'
  210. [ Client ]: CL: connection to '=[A:1:3021508608:6418]' already started
  211. [ Client ]: Game: "Dota 2"
  212. [ Client ]: Map: "element_td"
  213. [ Client ]: Players: 1 (1 bots) / 64 humans
  214. [ Client ]: Build: 7055 (revision 3309512)
  215. [ Client ]: Server Number: 2
  216. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  217. [ General ]: Initializing script VM...
  218. [ General ]: ...done
  219. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  220. [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
  221. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000413 seconds
  222. [ General ]: Loading custom UI:
  223. [ W ResourceSystem ]: File error loading resource header "materials/models/creeps/lane_creeps/creep_bad_ranged/creep_bad_melee_mega_winter.vmat_c" (Error: ERROR_FILEOPEN)
  224. [ W General ]: UnserializeDMX: Unable to open file "0"
  225. [ W General ]: UnserializeDMX: Unable to open file "0"
  226. [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  227. [ W ResourceSystem ]: File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
  228. [ W ResourceSystem ]: File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
  229. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01rt.vmat_c" (Error: ERROR_FILEOPEN)
  230. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01bk.vmat_c" (Error: ERROR_FILEOPEN)
  231. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01lf.vmat_c" (Error: ERROR_FILEOPEN)
  232. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01ft.vmat_c" (Error: ERROR_FILEOPEN)
  233. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01up.vmat_c" (Error: ERROR_FILEOPEN)
  234. [ W ResourceSystem ]: File error loading resource header "materials/sky_day01_01dn.vmat_c" (Error: ERROR_FILEOPEN)
  235. [ W ResourceSystem ]: File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
  236. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  237. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  238. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  239. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  240. [ General ]: CSF_Hud_Custom::Init killcam_nuke
  241. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000443 seconds
  242. [ HostStateManager ]: Remote Connect (=[A:1:3021508608:6418])
  243. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  244. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  245. [ W General ]: CDOTA_SF_HTML disabled in Source 2
  246. [ Client ]: CL: Receiving uncompressed update from server
  247. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource A0DCB2561174EE07 requested but not resident. (Missing from from a manifest?)
  248. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource 2BB40912C666C6B4 requested but not resident. (Missing from from a manifest?)
  249. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource B5FB95B6EFFE767C requested but not resident. (Missing from from a manifest?)
  250. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource B34C2B7658D57CD5 requested but not resident. (Missing from from a manifest?)
  251. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource DD3BFBA1910A4A3B requested but not resident. (Missing from from a manifest?)
  252. [ W General ]: ERROR: RESOURCE_TYPE_MATERIAL resource FF89B49656EFCE4D requested but not resident. (Missing from from a manifest?)
  253. [ Client ]: CL: Signon traffic "client": incoming 123.374 KB [38 pkts], outgoing 12.277 KB [251 pkts]
  254. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
  255. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  256. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  257. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  258. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  259. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  260. [ PanoramaScript ]: Tower Tooltip loaded
  261. [ PanoramaScript ]: Compiled Panorama Scripts!
  262. [ PanoramaScript ]: Images compiled
  263. [ PanoramaScript ]: StatCollection Client Loaded
  264. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  265. [ PanoramaScript ]: Initialise PlayerData
  266. [ W General ]: Warning: have 9 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 3498, and we're now on present 3498
  267. [ PanoramaScript ]: Registering GNV [256,160] Min Bounds: X=-128, Y=-80
  268. [ PanoramaScript ]: Free: 8421 Blocked: 32539
  269. [ W General ]: ERROR: RESOURCE_TYPE_MODEL resource A5E153AC7EC0B582 requested but not resident. (Missing from from a manifest?)
  270. [ PanoramaScript ]: {"difficultyVote":0,"elementsVote":false,"orderVote":false,"endlessVote":false,"lengthVote":false}
  271. [ PanoramaScript ]: {"order":"Normal","difficulty":"Normal","playerID":0,"length":"Normal","endless":"Normal","elements":"AllPick"}
  272. [ PanoramaScript ]: 1 earth_armor
  273. [ General ]: Telling Steam not to update the app for the next 900 seconds
  274. [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_User
  275. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [3] addons []
  276. [ SteamDatagramClient ]: Received DataRouterToClient from lux#47 (146.66.154.21:27025) when we thought we didn't have a session. Marking session as active.
  277. [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
  278. [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 135.516
  279. [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
  280. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  281. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  282. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  283. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  284. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  285. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  286. [ General ]: Unloading custom UI:
  287. [ General ]: killcam_nuke
  288. [ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
  289. [ Client ]: CL: CGameRules::CGameRules destructed
  290. [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 135.658
  291. [ EngineServiceManager ]: Unmounting addon '626780182'
  292. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  293. [ HostStateManager ]: Idle (levelload)
  294. [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 136.289
  295. [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 136.289
  296. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  297. [ EngineServiceManager ]: SwitchToLoop game requested: id [3] addons []
  298. [ Server ]: SV: maxplayers set to 1
  299. [ General ]: Initializing script VM...
  300. [ General ]: ...done
  301. [ Server ]: SV: Spawn Server: <empty>
  302. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  303. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  304. [ Client ]: CL: Sending connect to loopback
  305. [ Server ]: SV: Sending S2C_CHALLENGE [849625006 auth 2] to loopback
  306. [ Client ]: CL: Received S2C_CHALLENGE [849625006 auth 2] from loopback
  307. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 849625006 auth 2] to loopback
  308. [ Server ]: SV: Receiving C2S_CONNECT [protocol 43 849625006 auth 2] from loopback
  309. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  310. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  311. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
  312. [ Client ]: CL: Connected to 'loopback'
  313. [ Server ]: SV: Sending server info to client 'Hewdraw' at loopback
  314. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  315. [ Client ]: Game: "Dota 2"
  316. [ Client ]: Map: "<empty>"
  317. [ Client ]: Players: 1 (0 bots) / 1 humans
  318. [ Client ]: Build: 7055 (revision 3309512)
  319. [ Client ]: Server Number: 2
  320. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  321. [ General ]: Initializing script VM...
  322. [ General ]: ...done
  323. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001340 seconds
  324. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  325. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  326. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  327. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  328. [ Server ]: SV: Game started
  329. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  330. [ W Client ]: Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  331. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000468 seconds
  332. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  333. [ Server ]: SV: Sending full update to client Hewdraw (reason: initial update)
  334. [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  335. [ Client ]: CL: Receiving uncompressed update from server
  336. [ Client ]: CL: Signon traffic "client": incoming 33.624 KB [7 pkts], outgoing 1.176 KB [7 pkts]
  337. [ General ]: Slow image load - http://images.akamai.steamusercontent.com/ugc/321249742299800528/C51C4DF0471EB4D609401A23A0614133E1F20815/?interpolation=lanczos-none&output-format=jpeg&output-quality=92&fit=inside|*:466 (dimensions 621x466, took 22 msec)
  338. [ General ]: Telling Steam it is safe to udpate the app
  339. [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 140.599
  340. [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 140.630
  341. [ General ]: defaultfocus=TestContainer not found within layout file for
  342. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  343. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  344. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/accept_popup_test) no such group
  345. [ General ]: Telling Steam not to update the app for the next 900 seconds
  346. [ General ]: LOBBY STATE RUN: lobby 24426681773214735: Player AccountID 127538205 connecting to MatchID 2168389655 at ServerID [A:1:526497797:6419] =[A:1:526497797:6419]
  347. [ W General ]: ILocalize::AddFile() failed to load file "resource/addon_english.txt".
  348. [ EngineServiceManager ]: SwitchToLoop remoteconnect requested: id [4] addons []
  349. [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
  350. [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 148.556
  351. [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  352. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  353. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  354. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  355. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  356. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  357. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  358. [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
  359. [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
  360. [ Server ]: SV: Disconnect client 'Hewdraw' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  361. [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 148.702
  362. [ Networking ]: Network socket 'client' opened on port -1
  363. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  364. [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 148.730
  365. [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 148.731
  366. [ Client ]: CL: Sending connect to =[A:1:526497797:6419]
  367. [ SteamDatagramClient ]: Attempting connection to service in data center 'lux'
  368. [ SteamDatagramClient ]: Requesting session from lux#47 (146.66.154.21:27025). Ping = 15+0=15 (front+back=total).
  369. [ SteamDatagramClient ]: Selected lux#47 (146.66.154.21:27025) as primary, session 299df088. [Ping = 15+0=15 (front+back=total).]
  370. [ SteamDatagramClient ]: Requesting session from fra#111 (162.254.197.73:27017). Ping = 25+4=29 (front+back=total).
  371. [ SteamDatagramClient ]: Selecting fra#111 (162.254.197.73:27017) as backup #1, session 273bd660. Ping = 25+4=29 (front+back=total).
  372. [ Client ]: CL: Sending connect to =[A:1:526497797:6419]
  373. [ Client ]: CL: Received S2C_CHALLENGE [267788638 auth 3] from =[A:1:526497797:6419]
  374. [ Client ]: CL: Sending C2S_CONNECT [43 protocol 267788638 auth 3] to =[A:1:526497797:6419]
  375. [ Client ]: CL: Received S2C_CONNECTION from =[A:1:526497797:6419] [addons:'626780182']
  376. [ Client ]: CL: Connected to '=[A:1:526497797:6419]'
  377. [ SignonState ]: CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  378. [ Client ]: CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 626780182
  379. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [4] addons [626780182]
  380. [ EngineServiceManager ]: Mounting addon '626780182'
  381. [ PanoramaScript ]: Compiled Panorama Loading Screen!
  382. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  383. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  384. [ SignonState ]: CL: Permit INetchannel::Transmit()
  385. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 626780182
  386. [ EngineServiceManager ]: SwitchToLoop game requested: id [4] addons [626780182]
  387. [ Client ]: CL: CNetworkGameClient already exists for connection to '=[A:1:526497797:6419]'
  388. [ Client ]: CL: connection to '=[A:1:526497797:6419]' already started
  389. [ W General ]: ***** OUT OF MEMORY! /+/ attempted allocation size: 45849600 ****
  390. [ General ]: Primary SBH Highest Usage: 141606912 bytes
  391. [ ]: Disconnected From 'Localhost:29000'
  392. [ ]: Connecting To 'Localhost:29000'
  393. [ ]: Connected To 'Localhost:29000'
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