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Nov 30th, 2018
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  11. <title>New Onaviu Skill Listing</title>
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  159. <script language="JavaScript" type="text/javascript">
  160. <!--
  161. function academic () {
  162. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Academic Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Academics</td>        <td>Linguistics<sup>1</sup></td>        <td rowspan='3'></td>        <td>Lip Reading<sup>2</sup>, Auditory Languages&dagger;, Olfactory Languages&dagger;, Somatic Languages&dagger;, Tactile Languages&dagger;, Thought Languages&dagger;, Visual Languages&dagger;, Vocal Languages&dagger;, Written Languages&dagger;, others?&hellip;</td>    </tr>    <tr align='center'>        <td>Lore</td>        <td>Culture&dagger;, Region&dagger;, Artifact, Demon, Dragon, Faerie, Fauna, Flora, Heraldry&dagger;, History&dagger;, Metal, Species/Race&dagger;, Religion, Spell, Stone, Symbolic<sup>3</sup>, Wood, Undead, Runic<sup>3</sup>, Glyphic<sup>3</sup>, Philosophy, Wardic<sup>3</sup>, Xeno&dagger;, etc.</td>    </tr>    <tr align='center'>        <td>Science</td>        <td>Research, Mathematics, Algebra, Archeology, Architecture, Astronomy, Chemistry, Physics, Calculus, Orbital Mechanics, Celestial Mechanics, Engineering&dagger;, Geology, Geographic Information Science, Quantum Mechanics, Micro-Biology, Molecutronics, etc.</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br /><sup>1</sup> &mdash; Linguistics examples: <span class='strempgry'>Auditory</span> - not vocal; cricket chirping, cicada buzzing, etc; <span class='strempgry'>Olfactory</span> - communication through odors/chemicals; <span class='strempgry'>Somatic</span> - American Sign Language; <span class='strempgry'>Tactile</span> - American Braille; <span class='strempgry'>Thought</span> - the logic here is for mental/telepathic languages where Elfin thoughts are completely different than Orcish thoughts, or the thought processes of the Maazhat; <span class='strempgry'>Visual</span> - not somatic; Dorjoluna flight patterns, the color flashes of Dhralorga wings, the cuttlefish, etc.; <span class='strempgry'>Vocal</span> - spoken, and would include such things as frog bellows, dolphin chirps and clicks, etc.; <span class='strempgry'>Written</span> - with letters, runes, glyphs, symbols, etc.<br /><sup>2</sup> &mdash; must also know the vocal language.<br /><sup>3</sup> &mdash; <span class='empred'>For Onaviu <span class='str'>ONLY</span></span>.  Symbols, Runes, Glyphs, and Wards are 4 different methods for imbedding power into things.  Symbols are sculpted to put power into structures.  Runes are gravened to put power into items.  Glyphs are written to put power onto paper for later use.  Wards are traced to put power temporariy into/onto a place.  As said, this is for Onaviu only, unless you wish to use it.</p>";}
  163.  
  164. function athletic () {
  165. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Athletic Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Athletics</td>        <td>Gymnastic</td>        <td rowspan='3'></td>        <td>Acrobatics, Jumping, Power Training, Contortions, MA Dance<sup>1</sup>, Downhill Skiing, Gym-based Sports&dagger;, Pole Vaulting, Surfing, Water Skiing, Diving, Juggling, Tumbling, etc.</td>    </tr>    <tr align='center'>        <td>Movement</td>        <td>Climbing, Flying/Gliding, Running, Swimming, Cross Country Skiing, Rappelling, Rowing, Skating, Stilt Walking, Tightrope Walking, Jumping, Scaling, Sprinting, Hurdle Running, etc.</td>    </tr>    <tr align='center'>        <td>Body Development</td>        <td>Concussion Hits</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br /><sup>1</sup> &mdash; This is the skill used by the Dervish profession from RoCo2, pg 5.  Reasoning: The Dervish's dancing is <span class='strempred'>NOT</span> a Trade: Performance skill, although it could be used as such.  IMHO, Dervish combat dancing is much more athletic.  Alternatively, one could even put Dervish Combat Dancing (MA Dance) into the Combat: Expertise category, or, but not likely, Combat: Training: Unarmed category.</p>";}
  166.  
  167. function combat () {
  168. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Combat Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='10'>Combat</td>        <td rowspan='8'>Training</td>        <td>Unarmed</td>        <td>Wrestling, MA Grapple, MA Strike, MA Sweep, Biting, Clawing, Brawling, etc.</td>    </tr>    <tr align='center'>        <td>Melee</td>        <td>Broad Sword, Battle Axe, Spear, War Hammer, Two Handed Sword, Quarterstaff, Nunchaku, etc.</td>    </tr>    <tr align='center'>        <td>Thrown</td>        <td>Dagger, Dart, Spear, Javelin, Bola, Boomerang, DrosYa, etc.</td>    </tr>    <tr align='center'>        <td>Missile</td>        <td>Bows, Crossbows, Slings, etc.</td>    </tr>    <tr align='center'>        <td>Directed Spells</td>        <td>Elemental Bolts, Energy Bolts, Elemental Balls, Energy Balls, Illusionary Strikes, Raw Channel, etc.</td>    </tr>    <tr align='center'>        <td>Siege Weapons</td>        <td>Catapult, Ballistae, Cannon, <abbr title='Magnetic Linear Acceleration'>MLA</abbr> Lobber, etc.</td>    </tr>    <tr align='center'>        <td>Firearms</td>        <td>Musket, Rifle, Pistol, Blunderbuss, Thunderstick, etc.</td>    </tr>    <tr align='center'>        <td>Energy Weapons</td>        <td>Laser Rifle, Blaster Pistol, Plasma Rifle, Essence Lance, Force Sword, etc.</td>    </tr>    <tr align='center'>        <td>Combat Expertise</td>        <td rowspan='2'></td>        <td>Disarm, Maneuver in Soft/Flexible Armor<sup>1</sup>, Maneuver in Rigid/Inflexible Armor<sup>1</sup>, Mounted Combat&Dagger;, Multiple Attacks, Protect, Restricted Quarters Combat, Subdual, <span class='strempred'>Missile Deflection</span>, Reverse Stroke&Dagger;, Two Weapon Combo&dagger;, MA Dancing<sup>2</sup>, etc.</td>    </tr>    <tr align='center'>        <td>Shield</td>        <td>Shield Bash, Shield Move-Through</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br />&Dagger; &mdash; GM dependent.  Each weapon/type may be separate skills.<br /><sup>1</sup> &mdash; <span class='strempgry'>Soft/Flexible Armors</span> include chain, scale, ring mail, soft leather, some padded leathers, etc.  <span class='strempgry'>Rigid/Inflexible Armors</span> include plate mail, rigid leather, plate, laminant, some padded leathers, etc.  The easiest way to distinguish between soft/flexible armors and rigid/inflexible armors is to hold it up off the ground by at least a meter, perhaps two, and let it drop.  If it forms into a lumpy pile, it is soft/flexible armor.  If it still somewhat holds its shape, it is rigid/inflexible armor.  Another way to tell is if the armor can be laid flat, then folded and rolled up like a bedroll.<br /><sup>2</sup> &mdash; for those who feel the Dervish's combat dancing fits better into this category instead of Athletics: Gymnastic.<br /><span class='strempred'>Missile Deflection</span> is a Restricted skill.  Additionally, it is skill only learnable in certain cultures.</p><p align='left'><span class='empred'>For Onaviu <span class='str'>ONLY</span>:</span> I am not going to be a super rules monger on the Two Weapon Combo (TWC) skill.  Although I probably should be a rules monger, I am going to consider the combo of Sword-Right/Dagger-Left the same as the combo Sword-Left/Dagger-Right.  I know the two are quite different, but I have seen some true Ambidextrous persons capable of switching the two weapons without any apparent penalty.  <span class='strempbrn'>However</span>, if your character does <span class='strempred'>NOT</span> have the Ambidextrous ability, your character suffers a -30 penalty to the TWC skill.  Thus, you can simply list the TWC as TWC: Sword/Dagger.  Of course, TWC works best with like weapons (i.e., TWC: Long Sword/Long Sword).  The best weapon combo I have seen is General Grievous in <span class='empblu'>Star Wars III: Revenge of the Sith</span>.  But was still no match for Obi-Wan.</p>";}
  169.  
  170. function discipline () {
  171. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Discipline Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='12'>Discipline</td>        <td>Body</td>        <td rowspan='2'></td>        <td>Adrenal Focus, Mind Over Body, Stabilization, Stun Removal<sup>2</sup>, Stunned Maneuvering<sup>2</sup>, etc.</td>    </tr>    <tr align='center'>        <td>Mental</td>        <td>Meditation&Dagger;, Control Lycanthropy, Mnemonics, Speed Reading, Stun Removal<sup>2</sup>, Stunned Maneuvering<sup>2</sup>, etc.</td>    </tr>    <tr align='center'>        <td rowspan='10'>Psions<sup>1</sup></td>        <td>Electromagnetic Manipulation</td>        <td>Bio-Energy, Electrical Bolt, Electrical Shield, Electrical Wall, Energy Control, Interface, Magnetic Bolt, Magnetic Control, Magnetic Field, Magnetic Shield, Magnetic Wall, Potential Control</td>    </tr>    <tr align='center'>        <td>Harming</td>        <td>Bio-Deregulation, Cutting, Organ Destruction, Pain, Psychic Dissection, Degeneration, Separate Spirit, Skeletal Destruction, Stunning, Tissue Destruction</td>    </tr>    <tr align='center'>        <td>Healing</td>        <td>Bio-Regulation, Cut Repair, Organ Repair, Unpain, Psychic Surgery, Regeneration, Restore Spirit, Skeletal Repair, Stun Relief, Tissue Repair</td>    </tr>    <tr align='center'>        <td>Metapsions</td>        <td>Astral Projection, Metasense, Psychometry, Raw Channel, Sensory Externalization, Shadowmind, Teleportation, Transfer</td>    </tr>    <tr align='center'>        <td>Physical</td>        <td>Body Discipline, Changing, Density Control, Desolidification, Dodging, Energy Dispersal, Haste, Hypervision, Infrared Vision, Mind Discipline, Sense Discipline, Ultrasonic/Hypersonic Hearing, Ultraviolet Vision</td>    </tr>    <tr align='center'>        <td>Photonic Manipulation</td>        <td>Photon Blast, Luminosity Control, Photonic Shield, Photonic Wall</td>    </tr>    <tr align='center'>        <td>Kinetic Manipulation</td>        <td>Flight, Kinetic Bolt, Kinetic Control, Kinetic Field, Kinetic Shield, Kinetic Wall, Telekinesis</td>    </tr>    <tr align='center'>        <td>Radiation Manipulation</td>        <td>Radiation Bolt, Radiation Control, Radiation Shield, Radiation Wall</td>    </tr>    <tr align='center'>        <td>Telepathy</td>        <td>Behavioral Trigger, Concealment, Confusion, Control, Detection, Empathy, Illusion, Memory Alteration, Mind Defense, Mind Shield, Mind Store, Mind Trap, Paralyze, Probe, Sense Destruction, Sleep, Suggestion, Tele-Receive, Tele-Send</td>    </tr>    <tr align='center'>        <td>Thermal Manipulation</td>        <td>Cryonic Bolt, Cryonic Shield, Cryonic Wall, Flame Control, Hyperthermia, Hypothermia, Ice Control, Pyro Bolt, Pyro Shield, Pyro Wall, Temperature Control</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br />&Dagger; &mdash; GM dependent on whether different types of Meditation are separate skills (i.e. - the Trances from RMFRP; Healing, Death, Sleep, Cleansing, Transcendence, etc.)<br /><sup>1</sup> &mdash; I really liked the categorization created by Defendi, but I never liked the category names and some psion names. Thus, names have been changed.  I also added some psions.<br /><sup>2</sup> &mdash; Although &quot;stunning&quot; is mostly mental, have you ever had your hand and forearm go numb and tingly after a blow?  Aw, just shake it off&hellip;</p>";}
  172.  
  173. function outdoor () {
  174. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Outdoor Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='4'>Outdoor</td>        <td>Animal Handling</td>        <td rowspan='4'></td>        <td>each animal type is a separate skill</td>    </tr>    <tr align='center'>        <td>Riding</td>        <td>each animal type is a separate skill</td>    </tr>    <tr align='center'>        <td>Drive/Pilot</td>        <td>each vehicle type is a separate skill</td>    </tr>    <tr align='center'>        <td>Survival</td>        <td>each biome/environment type is a separate skill</td>    </tr></table>";}
  175.  
  176. function perception () {
  177. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Perception Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Perception<sup>1</sup></td>        <td>Discernment</td>        <td rowspan='3'></td>        <td>Alertness<sup>2</sup>, Auditory, Direction, Olfactory, Power, Psion, Reality, Spatial Location, Tactile, Taste, Time, Visual, etc.</td>    </tr>    <tr align='center'>        <td>Searching</td>        <td>Detect Traps, Locate Hidden, Surveillance, Read Tracks, Observation, etc.</td>    </tr>    <tr align='center'>        <td>Navigation</td>        <td>Astral, Coastal Marine<sup>3</sup>, Celestial Marine<sup>3</sup>, Planar, Terrestrial, Underground, Spatial, etc.</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br /><sup>1</sup> &mdash; I made some slight changes to the Perception Group to account for some skills I wanted in this group but were not included in the Public Playtest v1.0.<br /><sup>2</sup> &mdash; If you want an &quot;overall&quot; perception skill, then use Alertness and consider all others as specializations.<br /><sup>3</sup> &mdash; these are for those who feel that these are two different skills.  Coastal Marine is for navigating along ocean coasts where the coast never leaves <abbr title='Line Of Sight'>LOS</abbr>.  Celestial Marine is for navigating across oceans where land may not be <abbr title='Line Of Sight'>LOS</abbr> for the greater part of the journey.</p>";}
  178.  
  179. function social () {
  180. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Social Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Social<sup>1</sup></td>        <td>Influence</td>        <td rowspan='3'></td>        <td>Charm, Dupe, Intimidate, Trade, Bribery, Diplomacy, Interrogation, Propaganda, Public Speaking, etc.</td>    </tr>    <tr align='center'>        <td>Leadership</td>        <td>Bolster Moral (allies), Instill Fear (foes)</td>    </tr>    <tr align='center'>        <td>Awareness</td>        <td>Contacting, Mingling, Scrounging, Streetwise, etc.</td>    </tr></table><p align='left'><sup>1</sup> &mdash; I made some slight changes to the Social Group to account for some skills I wanted in this group but were not included in the Public Playtest v1.0.</p>";}
  181.  
  182. function subterfuge () {
  183. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Subterfuge Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Subterfuge</td>        <td>Ambush</td>        <td rowspan='3'></td>        <td>Melee, Ranged, Thrown, Unarmed, etc.</td>    </tr>    <tr align='center'>        <td>Prowling<sup>1</sup></td>        <td>Stalking, Hiding</td>    </tr>    <tr align='center'>        <td>Trickery</td>        <td>Pick Pockets, Stage Magic, Sleight of Hand, Card/Dice Cheating, etc.</td>    </tr></table><p align='left'><sup>1</sup> &mdash; Prowling is the new Category under Subterfuge for Stalking and Hiding. IMHO, <span class='empgrn'>Stalking a target</span> is a <span class='strempred'>completely</span> different skill than <span class='empgrn'>Hiding from a target</span>.  Although both may use the same stats for bonus, none shall ever convince me the two skills are the same or combinable.</p>";}
  184.  
  185. function trades () {
  186. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Trades Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='19'>Trades<sup>1</sup></td>        <td>Compostion</td>        <td></td>        <td>Musical Scoring, Reporting, Saga Writing, Speech Writing, Song Writing, Playwright, Artistic Painting, Drafting, Drawing, Cartography, etc.</td>    </tr>    <tr align='center'>        <td colspan='4'></td>    </tr>    <tr align='center'>        <td rowspan='12'>Crafting</td>        <td>Metal</td>        <td>Armorer, Blacksmith, Tool Maker, Weapon Smith, Etching, Foundry, etc.</td>    </tr>    <tr align='center'>        <td>Food</td>        <td>Cooking, Baking, Brewing, Curing, Distilling, Winery, Miller, Culinary Art, Smoking, etc.</td>    </tr>    <tr align='center'>        <td>Cloth</td>        <td>Weaving, Spinning, Dying, Sewing, Embroidering, Sail Making, Tailoring, Upholstering, etc.</td>    </tr>    <tr align='center'>        <td>Rope</td>        <td>Rope Making, Knottery, Net Maker, Trickery, Macram&eacute;, etc.</td>    </tr>    <tr align='center'>        <td>String</td>        <td>Net Maker, Macram&eacute;, Crocheting, Knitting, etc.</td>    </tr>    <tr align='center'>        <td>Leather</td>        <td>Cobbler, Saddler, Tanner, Tooler, Furrier, Skinner, etc.</td>    </tr>    <tr align='center'>        <td>Stone</td>        <td>Sculpting, Brick Making, Glass Blower, Lapidary, Masonry, Cutting, Ceramics, Pottery, etc.</td>    </tr>    <tr align='center'>        <td>Wood</td>        <td>Carving, Furniture Making, Cabinetry, Boatwright, Shipwright, Carpentry, Cartwright, Lumberer, Wheelwright, Lathing, Cooper, Fletcher, Wicker Worker, etc.</td>    </tr>    <tr align='center'>        <td>Paper</td>        <td>Book Binder, Paper Making, etc.</td>    </tr>    <tr align='center'>        <td>Metal Working</td>        <td>Iron, Tin, Steel, Copper, Brass, Silver, Gold, Platinum, Bronze, Mithril, each metal is separate skill, etc.</td>    </tr>    <tr align='center'>        <td>Falsification</td>        <td>Camouflage, Disquise, Forgery, etc.</td>    </tr>    <tr align='center'>        <td id='dkgrn'>many others&hellip;</td>        <td id='dkgrn'>far too many to even attempt a listing&hellip;</td>    </tr>    <tr align='center'>        <td colspan='4'></td>    </tr>    <tr align='center'>        <td>Mechanical</td>        <td rowspan='4'></td>        <td>Locks, Traps, Gimmickry, Machination&dagger;, Mechanization&dagger;, etc.</td>    </tr>    <tr align='center'>        <td>Medical</td>        <td>First Aid&Dagger;, Diagnostics&Dagger;, Herbalism, Poison, Midwifery&Dagger;, Surgery&Dagger;, Pharmacology, Dentistry&Dagger;, Second Aid&Dagger;, Autopsy&Dagger;, Hypnosis&Dagger;, etc.</td>    </tr>    <tr align='center'>        <td>Performance</td>        <td>Acting, Dancing, Divination, Mimery, Play Instrument&dagger;, Poetic Improvisation, Singing, Tale Telling, Ventriloquism, etc.</td>    </tr>    <tr align='center'>        <td>Vocation</td>        <td>Advertising, Barber, Begging, Caving, Farming, Guide, Military Organization, Miner, Rancher, Sailing, Scribing, Seneschal, Teacher, Trapper, Valet, Calligrapher, Evaluation&dagger;, Embalmer, Horticulture, Masseur, Taxidermist, Enameler, Painting, Billeting, etc.</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br />&Dagger; &mdash; GM dependent on whether different species are separate skills, which they should be.<br /><sup>1</sup> &mdash; The Trades group, specifically the Crafting and Vocation categories, could be the &quot;catch-all&quot; for most skills not listed and won't fit elsewhere.</p>";}
  187.  
  188. function magical () {
  189. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Magical Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='3'>Magical<sup>1</sup></td>        <td>Delving</td>        <td rowspan='3'></td>        <td>Attunement, Runes</td>    </tr>    <tr align='center'>        <td>Expertise</td>        <td>Grace, Spell Trickery, Transcendence</td>    </tr>    <tr align='center'>        <td>Manipulation</td>        <td>Channeling, Power Projection</td>    </tr></table><p align='left'><sup>1</sup> &mdash; Use this for normal <abbr title='Rolemaster Unified System'>RMUS</abbr>.</p>";}
  190.  
  191. function power () {
  192. document.getElementById('skilllist').innerHTML="<table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Power Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td>Power<sup>1</sup></td>        <td></td>        <td></td>        <td>Awareness, Development, Employment, Mastery, Manipulation, Ritual&dagger;, Scribing, Specialization&dagger;, Structuring</td>    </tr></table><p align='left'>&dagger; &mdash; indicates skill has several sub-skills, each of which is a separate skill.<br /><sup>1</sup> &mdash; for Onaviu only, but others may use if desired.</p>";}
  193.  
  194. function spells () {
  195. document.getElementById('skilllist').innerHTML="<p align='left'>And for those who wish for Spell List Skill categories&hellip;</p><table align='center' width='90%'>    <tr align='center' id='hdrred'>        <td colspan='4'>Spell Lists Skills</td>    </tr>    <tr align='center' id='hdrblu'>        <td>Group</td>        <td>Category</td>        <td>Subcategory</td>        <td>Skills</td>    </tr>    <tr align='center'>        <td rowspan='12'>Spell Lists</td>        <td rowspan='4'>Own Realm</td>        <td>Own Base</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Open</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Closed</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Other Base</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td colspan='3'></td>    </tr>    <tr align='center'>        <td rowspan='3'>Other Realm</td>        <td>Open</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Closed</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Base</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td colspan='3'></td>    </tr>    <tr align='center'>        <td rowspan='3'>Arcane Realm</td>        <td>Open</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Closed</td>        <td>each list is as separate skill</td>    </tr>    <tr align='center'>        <td>Base</td>        <td>each list is as separate skill</td>    </tr></table>";}
  196. //-->
  197. </script>
  198.  
  199. </head>
  200.  
  201. <body onload="academic();">
  202.  
  203. <div id="page">
  204.  
  205. <h3>New Skill Listing for Onaviu</h3>
  206.  
  207. <p class="emprng">But can also be used for the current RMU system.  Or, as a guidelines for others' worlds.</p>
  208.  
  209. <p>Skills in <span class="strempred">bolded, emphasized, and red</span> text are Restricted Skills, regardless.  Clicking the links below will load new tables.</p>
  210.  
  211. <p><a href="#" onclick="academic();">Academic</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  212. <a href="#" onclick="athletic();">Athletic</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  213. <a href="#" onclick="combat();">Combat</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  214. <a href="#" onclick="discipline();">Discipline</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  215. <a href="#" onclick="outdoor();">Outdoor</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  216. <a href="#" onclick="perception();">Perception</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  217. <a href="#" onclick="social();">Social</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  218. <a href="#" onclick="subterfuge();">Subterfuge</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  219. <a href="#" onclick="trades();">Trades</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  220. <a href="#" onclick="magical();">Magical</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  221. <a href="#" onclick="power();">Power</a>&nbsp;&nbsp;|&nbsp;&nbsp;
  222. <a href="#" onclick="spells();">Spell Lists</a></p>
  223.  
  224. <div align="center" id="skilllist"></div><br />
  225.  
  226. <p class="copyright">Copyright &copy; 2013 by Concept Visions, LLC</p>
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