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Oct 9th, 2012
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  1. + Elementalist Features
  2.  
  3. **Elementalist**
  4. [CLASS] [+SPIRIT] [ABILITY] [+FOCUS] [+ATTACK or SPATK]
  5. **Prerequisites**: Type Ace or Channeler; Combat Expertise (Chosen Type), 3 different Pokemon of the Chosen Type, 4 Focus
  6. Static
  7. **Effect**: You may only have two Ability Features. You may not have two instances of the same ability; if you already have the Ability you would gain from Elementalist from another Feature, or another Feature would later cause you to gain the same Ability, you instead gain the appropriate Last Chance Ability for your type.
  8. ||~ Type ||~ Gained Ability ||
  9. ||~ Bug || You gain the Tinted Lens Ability. ||
  10. ||~ Dark || You gain the Super Luck Ability. ||
  11. ||~ Electric || You gain the Static Ability. ||
  12. ||~ Fire || You gain the Flame Body Ability. ||
  13. ||~ Flying || You gain the Levitate Ability. ||
  14. ||~ Ghost || You gain the Cursed Body Ability. ||
  15. ||~ Grass || You gain the Regenerator Ability. ||
  16. ||~ Ground || You gain the Sand Veil Ability. ||
  17. ||~ Ice || You gain the Ice Body Ability. ||
  18. ||~ Normal || You gain the Adaptability Ability, and count as a Normal Type for the purposes of activating it. ||
  19. ||~ Poison || You gain the Poison Point Ability. ||
  20. ||~ Rock || You gain the Sturdy Ability. ||
  21. ||~ Steel || You gain the Battle Armor Ability. ||
  22. ||~ Water || You gain the Swift Swim Ability. ||
  23.  
  24. **Special**: When you take Elementalist, choose Bug, Dark, Dragon, Electric, Fire, Flying, Ghost , Grass, Ground, Ice, Poison, Rock, Steel, or Water. This becomes your chosen Type. Whenever you gain an Elementalist Feature, you gain the effect listed for your chosen Type. You may take Elementalist multiple times, choosing different Types for which you qualify each time.
  25. **Elemental Body**
  26. [+FOCUS]
  27. **Prerequisites**: Elementalist
  28. Static
  29. **Effect**: You resist damage of your Chosen Type.
  30.  
  31. + Type Specific Features & Move List
  32. ++ Bug Type
  33. **Bug Bonds**
  34. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  35. **Prerequisites:** Elementalist, Bug as Chosen Type
  36. **Adept Prerequisites:** Elementalist, Novice Bug Bonds, 6 Focus
  37. Static
  38. **Effect:** Each time you gain a Rank of Bug Bonds, you may gain a Move and one of the abilities listed below.
  39. * You gain the move String Shot, and the Threaded Capability.
  40. * You gain the move Leech Life, and the Wallclimber Capability.
  41. * You gain the move Struggle Bug, and the Glow Capability.
  42.  
  43. **Bug Moves**
  44. None - Twineedle, Rage Powder
  45. String - Bug Bite, Spider Web, Bug Buzz,
  46. Wallclimber - X-Scissor, Pin Missile, Mega Horn
  47. Glow - Tail Glow, Signal Beam, Silver Wind
  48.  
  49. ++ Dark Type
  50. **Dark Bonds**
  51. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  52. **Novice Prerequisites:** Elementalist, Dark as Chosen Type
  53. **Adept Prerequisites:** Elementalist, Novice Dark Bonds, 6 Focus
  54. Static
  55. **Effect:** Each time you gain a Rank of Dark Bonds, you may gain one of the abilities listed below.
  56. * You gain the Stealth Capability while in Shadow or Darkness ( Requires Bite in Move List )
  57. * You gain the Darkvision Capability
  58. * You gain the Mindlock Capability ( Requires Snarl in Move List )
  59.  
  60. **Dark Moves**
  61. Bite: None
  62. Snarl: None
  63. Faint Attack: Stealth Capability
  64. Night Slash: Stealth Capability, 6 Focus
  65. Punishment: Stealth Capability, 8 Focus
  66. Hone Claws: Darkvision
  67. Nasty Plot: Darkvision, 6 Focus
  68. Memento: Darkvision, 8 Focus
  69. Dark Pulse: Mindlock
  70. Night Daze: Mindlock, 6 Focus
  71. Dark Void: Mindlock, 8 Focus
  72.  
  73. ++ Electric Type
  74. **Electric Bonds**
  75. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  76. **Novice Prerequisites:** Elementalist, Electric as Chosen Type
  77. **Adept Prerequisites:** Elementalist, Novice Electric Bonds, 6 Focus
  78. Static
  79. **Effect:** Each time you gain a Rank of Electric Bonds, you may gain one of the abilities listed below.
  80. * You gain the move Magnet Rise, Magnetic Capability
  81. * You gain the Zapper Capability (Requires Thundershock in Move List )
  82. * Your Overland Speed is increased by +X, where X is +2 for each rank of Electric Bonds you have. (Requires Spark in Move List )
  83.  
  84. **Electric Moves**
  85. ThunderShock: None
  86. Spark: None
  87. Magnet Rise: Magnetic Capability
  88. Charge: Magnetic Capability, 6 Focus
  89. Thunderwave: Magnetic Capability, 8 Focus
  90. Discharge: Zapper Capability
  91. Thunderbolt: Zapper Capability, 6 Focus
  92. Thunder: Zapper Capability, 8 Focus
  93. Thunderpunch: Movement Bonus
  94. Wild Charge: Movement Bonus, 6 Focus
  95. Volt Tackle: Movement Bonus, 8 Focus
  96.  
  97. ++ Fire Type
  98. Fire Bonds
  99. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  100. **Novice Prerequisites:** Elementalist, Fire as Chosen Type
  101. **Adept Prerequisites:** Elementalist, Novice Fire Bonds, 6 Focus
  102. Static
  103. **Effect:** Each time you gain a Rank of Fire Bonds, you may gain one of the abilities listed below.
  104. * You gain the Heater Capability ( Requires Flame Wheel in Move List )
  105. * You gain the Firestarter Capability ( Requires Ember in Move List )
  106. * You are immune to the Burn Condition.
  107.  
  108. **Fire Moves**
  109. Ember: None
  110. Flame Wheel: None
  111. Fire Punch: Heater Capability
  112. Blaze Kick: Heater Capability, 6 Focus
  113. Flare Blitz: Heater Capability, 8 Focus
  114. Lava Plume: Firestarter Capability
  115. Flamethrower: Firestarter Capability, 6 Focus
  116. Fire Blast: Firestarter Capability, 8 Focus
  117. Sunny Day: Burn Immunity
  118. Will-O-Wisp: Burn Immunity, 6 Focus
  119. Fire Spin: Burn Immunity, 8 Focus
  120.  
  121. ++ Flying Type
  122. Wind Bonds
  123. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  124. **Novice Prerequisites:** Elementalist, Flying as Chosen Type
  125. **Adept Prerequisites:** Elementalist, Novice Wind Bonds, 6 Focus
  126. Static
  127. **Effect:** Each time you gain a Rank of Wind Bonds, you may gain one of the abilities listed below.
  128. * Your Sky Speed is increased by +X, where X is your Agility Capability plus +2 for each rank of Wind Bonds you have. ( Requires Wing Attack in Move List )
  129. * You gain the Guster Capability ( Requires Air Cutter in Move List )
  130. * Once per day as a standard action you can cause the weather to become clear, as if you had used the Cloud Nine Ability.
  131.  
  132. **Flying Moves**
  133. Wing Attack: None
  134. Air Cutter: None
  135. Aerial Ace: Sky Capabilities
  136. Fly: Sky Capabilities, 6 Focus
  137. Brave Bird: Sky Capabilities, 8 Focus
  138. Air Slash: Guster Capability
  139. Tailwind: Guster Capability, 6 Focus
  140. Hurricane: Guster Capabiilty, 8 Focus
  141. Defog: Weather Clearing ability
  142. Mirror Move: Weather Clearing ability, 6 Focus
  143. Roost: Weather Clearing ability, 8 Focus
  144.  
  145. ++ Ghost Type
  146. Ghost Bonds
  147. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  148. **Novice Prerequisites:** Elementalist, Ghost as Chosen Type
  149. **Adept Prerequisites:** Elementalist, Novice Ghost Bonds, 6 Focus
  150. Static
  151. **Effect:** Each time you gain a Rank of Ghost Bonds, you may gain one of the abilities listed below.
  152. * You gain the Phasing Capability. While phasing, you become completely invisible. ( Requires Astonish in Move List )
  153. * Your breathing and movement are always silent, despite your shoes, walking surface, or environment. (Requires Nightmare in Move List )
  154. * Your Sky Speed is increased by +X, where X is your Agility Capability plus +2 for each rank of Ghost Bonds you have.
  155.  
  156. **Ghost Moves**
  157. Astonish: None
  158. Nightmare: None
  159. Shadow Punch: Phasing Capability
  160. Shadow Claw: Phasing Capability, 6 Focus
  161. Shadow Force: Phasing Capability, 8 Focus
  162. Spite: Silence Ability
  163. Night Shade: Silence Abiliy, 6 Focus
  164. Confuse Ray: Silence Ability, 8 Focus
  165. Shadow Ball: Sky Speed
  166. Ominous Wind: Sky Speed, 6 Focus
  167. Hex: Sky Speed, 8 Focus
  168.  
  169. ++ Grass Type
  170. Grass Bonds
  171. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  172. **Novice Prerequisites:** Elementalist, Grass as Chosen Type
  173. **Adept Prerequisites:** Elementalist, Novice Grass Bonds, 6 Focus
  174. Static
  175. **Effect:** Each time you gain a Rank of Grass Bonds, you may gain one of the abilities listed below.
  176. * You grow vines, gaining the move 'Vine Whip', and the Reach Capability.
  177. * You gain the move 'Sweet Scent', and the Alluring Capability
  178. * You gain the move 'Ingrain', and the Sprouter Capability.
  179.  
  180. **Grass Moves**
  181.  
  182.  
  183. ++ Ground Type
  184. Ground Bonds
  185. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  186. **Novice Prerequisites:** Elementalist, Ground as Chosen Type
  187. **Adept Prerequisites:** Elementalist, Novice Ground Bonds, 6 Focus
  188. Static
  189. **Effect:** Each time you gain a Rank of Ground Bonds, you may gain one of the abilities listed below.
  190. * You gain a Burrow Speed of +3
  191. * You gain the Groundshaper Capability
  192. * You gain the Tremorsense Capability
  193.  
  194. **Ground Moves**
  195. cry
  196.  
  197. ++ Ice Type
  198. Ice Bonds
  199. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  200. **Novice Prerequisites:** Elementalist, Ice as Chosen Type
  201. **Adept Prerequisites:** Elementalist, Novice Ice Bonds, 6 Focus
  202. Static
  203. **Effect:** Each time you gain a Rank of Ice Bonds, you may gain one of the abilities listed below.
  204. * You are immune to the Frozen Condition
  205. * You gain the Freezer Capability ( Requires Ice Shard in Move list )
  206. * You gain the Icestep Capability (Requires Powder Snow in Move List )
  207.  
  208. **Ice Moves**
  209. Powder Snow: None
  210. Ice Shard: None
  211. Hail: Freeze Immunity
  212. Mist: Freeze Immunity, 6 Focus
  213. Haze: Freeze Immunity, 8 Focus
  214. Ice Punch: Freezer Capability
  215. Icicle Crash: Freezer Capability, 6 Focus
  216. Avalance: Freezer Capability, 8 Focus
  217. Aurora Beam: Icestep Capability
  218. Ice Beam: Icestep Capability, 6 Focus
  219. Blizzard: Icestep Capability, 8 Focus
  220.  
  221. ++ Normal Type
  222. Light Bonds
  223. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  224. **Novice Prerequisites:** Elementalist, Normal as Chosen Type
  225. **Adept Prerequisites:** Elementalist, Novice Light Bonds, 6 Focus
  226. **Master Prerequisites:** Elementalist, Adept Light Bonds, 8 Focus
  227. Static
  228. **Effect:** Each time you gain a Rank of True Bonds, you may gain one of the abilities listed below.
  229. * You gain the Glow Capability ( Requires Flash in Move List )
  230. * You gain the Invisibility Capability ( Requires Hidden Power (Normal) in Move List )
  231. * You gain the Tracker Capability
  232.  
  233. **Normal Moves**
  234. Hidden Power*: None
  235. Flash: None
  236. Swift: Glow Capability
  237. Tri-Attack: Glow Capability, 6 Focus
  238. Hyper Beam: Glow Capability, 8 Focus
  239. Simple Beam: Invisibility Capability
  240. Double Team: Invisibility Capability, 6 Focus
  241. Metronome: Invisiblity Capability, 8 Focus
  242. Odour Sleuth: Tracker Capability
  243. Endure: Tracker Capability, 6 Focus
  244. Wish: Tracker Capability, 8 Focus
  245.  
  246. * A Normal Elementalist's Hidden Power will always be Normal Typed, and will have a damage dice roll of 2d10+8
  247.  
  248. ++ Poison Type
  249. Poison Bonds
  250. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  251. **Novice Prerequisites:** Elementalist, Poison as Chosen Type
  252. **Adept Prerequisites:** Elementalist, Novice Poison Bonds, 6 Focus
  253. Static
  254. **Effect:** Each time you gain a Rank of Poison Bonds, you may gain one of the abilities listed below.
  255. * You are immune to the Poison and Badly Poisoned Conditions
  256. * You gain the Amorphous Capability (Requires Acid Armor in Move List)
  257. * You gain the Surefooted (All) Capability. (Requires Acid in Move List )
  258.  
  259. **Poison Moves**
  260. Acid: None
  261. Acid Armor: None
  262. Poison Gas: Poison Immunity
  263. Gastro Acid: Poison Immunity, 6 Focus
  264. Toxic: Poison Immunity, 8 Focus
  265. Cross Poison: Amorphous Capability
  266. Poison Fang: Amorphous Capability, 6 Focus
  267. Gunk Shot: Amorphous Capability, 8 Focus
  268. Acid Spray: Surefooted
  269. Sludge Bomb: Surefooted, 6 Focus
  270. Slude Wave: Surefooted, 8 Focus
  271.  
  272. ++ Rock Type
  273. Rock Bonds
  274. [RANKED2] [+FOCUS] [+ATTACK] [+SPATK]
  275. **Novice Prerequisites:** Elementalist, Rock as Chosen Type
  276. **Adept Prerequisites:** Elementalist, Novice Rock Bonds, 6 Focus
  277. Static
  278. **Effect:** Each time you gain a Rank of Rock Bonds, you may gain one of the abilities listed below.
  279. * You gain the Materializer Capability ( Requires Rock Throw in Move List )
  280. * You are immune to Sandstorm damage ( Requires Rock Polish in Move List )
  281. * You gain a Burrow Speed of +3
  282.  
  283. **Rock Moves**
  284. Rock Throw: None
  285. Rock Polish: None
  286. Rock Blast: Materializer
  287. Stone Edge: Materializer, 6 Focus
  288. Head Smash: Materializer, 8 Focus
  289.  
  290. Steel Bonds
  291. [RANKED3] [+FOCUS] [+ATTACK] [+SPATK]
  292. **Novice Prerequisites:** Elementalist, Steel as Chosen Type
  293. **Adept Prerequisites:** Elementalist, Novice Steel Bonds, 6 Focus
  294. **Master Prerequisites:** Elementalist, Adept Steel Bonds, 8 Focus
  295. Static
  296. **Effect:** Each time you gain a Rank of Steel Bonds, you may gain one of the abilities listed below.
  297. * You are always considered to be wearing a +DEF Equipment Piece with a Level equal to twice your own.
  298. * You gain the magnetic capability
  299. * You become Immune to the Poison Type.
  300. * You become resistant to the Normal Type.
  301.  
  302.  
  303.  
  304. **Water Moves**
  305. Water Gun: None
  306. Water Sport: None
  307. Waterfall: Gilled Capability
  308. Rain Dance: Gilled Capability, 6 Focus
  309. Aqua Tail: Gilled Capability, 8 Focus
  310. Bubblebeam: Fountain Capability
  311. Whirlpool: Fountain Capability, 6 Focus
  312. Hydro Pump: Fountain Capability, 8 Focus
  313. Aqua Ring: Underwater Movement
  314. Dive: Underwatever Moment, 6 Focus
  315. Surf: Underwater Movement, 8 Focus
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