Advertisement
Guest User

Untitled

a guest
Aug 25th, 2021
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.72 KB | None | 0 0
  1. #### Using working directory 'E:\QuakeDev\id1\maps'
  2. #### Exporting map file 'E:\QuakeDev\id1\maps\test-compile.map'
  3. #### Executing '"E:\QuakeDev\tools\ericw-tools-v0.18.1-32-g6660c5f-win64\bin\qbsp.exe" test.map'
  4. ---- qbsp / ericw-tools v0.18.1-32-g6660c5f ----
  5. Input file: test.map
  6. Output file: test.bsp
  7.  
  8. ---- LoadMapFile ----
  9. *** WARNING 06: No info_player_deathmatch entities in level
  10. 48 faces
  11. 8 brushes
  12. 6 entities
  13. 2 unique texnames
  14. 16 texinfo
  15.  
  16. *** WARNING 01: No valid WAD filenames in worldmodel
  17. Processing hull 0...
  18. ---- Brush_LoadEntity ----
  19. 8 brushes
  20. 20 planes
  21. ---- CSGFaces ----
  22. 48 brushfaces
  23. 54 csgfaces
  24. 54 mergedfaces
  25. ---- SolidBSP ----
  26. 81 split nodes
  27. 25 solid leafs
  28. 57 empty leafs
  29. 0 water leafs
  30. 0 detail leafs
  31. 0 detail illusionary leafs
  32. 0 detail fence leafs
  33. 0 illusionary visblocker leafs
  34. 166 leaffaces
  35. 165 nodefaces
  36. ---- Portalize ----
  37. 57 vis leafs
  38. 57 vis clusters
  39. 124 vis portals
  40. ---- FillOutside ----
  41. 50 outleafs
  42. ---- MergeAll ----
  43. 25 mergefaces
  44. ---- SolidBSP ----
  45. 22 split nodes
  46. 16 solid leafs
  47. 7 empty leafs
  48. 0 water leafs
  49. 0 detail leafs
  50. 0 detail illusionary leafs
  51. 0 detail fence leafs
  52. 0 illusionary visblocker leafs
  53. 52 leaffaces
  54. 45 nodefaces
  55. ---- Portalize ----
  56. 7 vis leafs
  57. 7 vis clusters
  58. 12 vis portals
  59. ---- Tjunc ----
  60. 51 world edges
  61. 167 edge points
  62. 48 edges added by tjunctions
  63. 0 faces added by tjunctions
  64. ---- MakeFaceEdges ----
  65. ---- GrowRegions ----
  66. Processing hull 1...
  67. *** WARNING 19: No entities in empty space -- no filling performed (hull 1)
  68. Processing hull 2...
  69. *** WARNING 19: No entities in empty space -- no filling performed (hull 2)
  70. *** WARNING 16: Texture dung01_3 not found
  71. *** WARNING 16: Texture city1_4 not found
  72. ---- WriteBSPFile ----
  73. Wrote test.bsp
  74. 56 planes 1120
  75. 69 vertexes 828
  76. 22 nodes 528
  77. 6 texinfo 240
  78. 45 faces 900
  79. 240 clipnodes 1920
  80. 8 leafs 224
  81. 52 marksurfaces 104
  82. 228 surfedges 912
  83. 115 edges 460
  84. 2 textures 12
  85. lightdata 0
  86. visdata 0
  87. entdata 355
  88.  
  89. 0.016 seconds elapsed
  90. Peak memory usage: 726376 (0.7M)
  91. #### Finished with exit status 0
  92.  
  93. #### Executing '"E:\QuakeDev\tools\ericw-tools-v0.18.1-32-g6660c5f-win64\bin\vis.exe" test.bsp'
  94. ---- vis / ericw-tools v0.18.1-32-g6660c5f ----
  95. running with 8 threads
  96. testlevel = 4
  97. LoadBSPFile: 'test.bsp'
  98. BSP is version 29
  99. 7 leafs
  100. 12 portals
  101. Calculating Base Vis:
  102. 0....1....2....3....4....5....6....7....8....9..
  103. Calculating Full Vis:
  104. 0....1....2....3....4....5....6....7....8....9..
  105. WARNING: Leaf portals saw into leaf (0)
  106. WARNING: Leaf portals saw into leaf (2)
  107. WARNING: Leaf portals saw into leaf (3)
  108. average leafs visible: 7
  109. c_noclip: 0
  110. c_chains: 117
  111. visdatasize:7 compressed from 7
  112. Writing test.bsp as BSP version 29
  113. 0.0 seconds elapsed
  114. #### Finished with exit status 0
  115.  
  116. #### Executing '"E:\QuakeDev\tools\ericw-tools-v0.18.1-32-g6660c5f-win64\bin\light.exe" test.bsp'
  117. ---- light / ericw-tools v0.18.1-32-g6660c5f ----
  118. Raytracing backend: Embree
  119. running with 8 threads
  120. LoadBSPFile: 'test.bsp'
  121. BSP is version 29
  122. gamedir: E:/QuakeDev/id1/
  123. basedir: E:/QuakeDev/id1/
  124. qdir: E:/QuakeDev/
  125. --- ConvertTextures ---
  126. --- LoadEntities ---
  127. 6 entities read, 2 are lights.
  128. --- OptionsSummary ---
  129. Embree_TraceInit: Embree version: 2.15.0
  130. Embree_TraceInit:
  131. 0 sky faces
  132. 45 solid faces
  133. 0 filtered faces
  134. 0 shadow-casting skip faces
  135. SetupLights: 2 initial lights
  136. SetupLights: 2 after surface lights
  137. SetupLights: 2 after jittering
  138. --- EstimateLightVisibility ---
  139. 0....1....2....3....4....5
  140. Final count: 2 lights, 0 suns in use.
  141. --- LightWorld ---
  142. --- LightThread ---
  143. 0....1....2....3....4....5....6....7....8....9...
  144. Lighting Completed.
  145.  
  146. lightdatasize: 3908
  147. 0 switchable light styles (32 max)
  148. Writing test.bsp as BSP version 29
  149. 0.032 seconds elapsed
  150.  
  151. stats:
  152. 0.628053 lights tested, 0.532061 hits per sample point
  153. 0.000000 surface lights tested, 0.000000 hits per sample point
  154. 0.000000 bounce lights tested, 0.000000 hits per sample point
  155. 0 empty lightmaps
  156. #### Finished with exit status 0
  157.  
  158.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement