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- Update v1.7.0:
- From the Community
- Fixed a formatting problem with the json for the PNT-9R
- Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances
- Fixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation
- The Packrat now moves as a light wheeled vehicle
- Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited
- Several libraries for Ubuntu Linux users are now installed along with the game by default
- AI
- Improved AI’s ability to avoid a potential ECM exploit
- ECM carriers will now work harder at keeping their allies cloaked
- Further pathing fixes for several missions where the AI could become stuck
- Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.)
- Combat Performance Improvements
- Particle system optimization
- UI rendering optimization
- Map Graphics
- Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.
- UI
- Fixed a bug where an event may reference a random star system rather than the currently orbited one
- Other
- Re-balanced the Attack/Defend encounter type
- Fixed many small grammar and translation errors
- Improvements to missile trajectories
- Balance adjustments to the Kamea story campaign:
- Lowered mechwarrior hiring cost
- Increased payout in c-bills for contracts
- Increased base salvage for contracts
- Increased the frequency of non-weapon rare items in salvage
- Increased the starting cbills from 980k to 1000k
- Increased the starting morale from 25 to 28
- Increased MechWarrior XP per mission from 400 to 500
- Updated difficulty settings to match new defaults
- FIxed an issue where certain sounds on Urban maps would persist after save/load
- FIxed an issue where player ‘Mechs could not melee units cloaked within an ECM field
- The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaign
- Fixed an issue where buildings could collapse while they still had health
- Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives
- FIxed an issue where ally defense turrets would not turn on in Attack and Defend - Retaliation contracts
- FIxed an issue where attacks would pass through buildings without causing stray shot damage
- Gyro+++ component gameplay effects can no longer be stacked
- Fixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active
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