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G4U55

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Sep 12th, 2019
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  1. Update v1.7.0:
  2.  
  3. From the Community
  4. Fixed a formatting problem with the json for the PNT-9R
  5. Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances
  6. Fixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation
  7. The Packrat now moves as a light wheeled vehicle
  8. Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited
  9. Several libraries for Ubuntu Linux users are now installed along with the game by default
  10.  
  11. AI
  12. Improved AI’s ability to avoid a potential ECM exploit
  13. ECM carriers will now work harder at keeping their allies cloaked
  14. Further pathing fixes for several missions where the AI could become stuck
  15. Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.)
  16. Combat Performance Improvements
  17.  
  18. Particle system optimization
  19. UI rendering optimization
  20.  
  21. Map Graphics
  22. Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.
  23.  
  24. UI
  25. Fixed a bug where an event may reference a random star system rather than the currently orbited one
  26.  
  27. Other
  28. Re-balanced the Attack/Defend encounter type
  29.  
  30. Fixed many small grammar and translation errors
  31.  
  32. Improvements to missile trajectories
  33.  
  34. Balance adjustments to the Kamea story campaign:
  35.  
  36. Lowered mechwarrior hiring cost
  37.  
  38. Increased payout in c-bills for contracts
  39.  
  40. Increased base salvage for contracts
  41.  
  42. Increased the frequency of non-weapon rare items in salvage
  43.  
  44. Increased the starting cbills from 980k to 1000k
  45.  
  46. Increased the starting morale from 25 to 28
  47.  
  48. Increased MechWarrior XP per mission from 400 to 500
  49.  
  50. Updated difficulty settings to match new defaults
  51.  
  52. FIxed an issue where certain sounds on Urban maps would persist after save/load
  53.  
  54. FIxed an issue where player ‘Mechs could not melee units cloaked within an ECM field
  55.  
  56. The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaign
  57.  
  58. Fixed an issue where buildings could collapse while they still had health
  59.  
  60. Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives
  61.  
  62. FIxed an issue where ally defense turrets would not turn on in Attack and Defend - Retaliation contracts
  63.  
  64. FIxed an issue where attacks would pass through buildings without causing stray shot damage
  65.  
  66. Gyro+++ component gameplay effects can no longer be stacked
  67.  
  68. Fixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active
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