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- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Events = ReplicatedStorage:WaitForChild("Events")
- local PlaceBlueprint = Events.PlaceBlueprint
- local HitBuild = Events.HitBuild
- local Player = game.Players.LocalPlayer
- --anti afk
- local VirtualUser=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- while wait() do
- game.ReplicatedStorage.Values.ClickCooldown.Value = 0
- game:GetService("ReplicatedStorage").Events.Rebirth:FireServer()
- local unlocks = {"Table", "Whale", "Tank", "Roblox Sign", "Tower", "Gate", "Tower 2", "Complex", "Classic House", "Stronghold", "High Tower", "Doomspire Tower", "Roblox HQ", "Haynted Mansion", "Temple", "Ship", "Castle", "Church"}
- for i=1, #unlocks do
- local a = unlocks[i]
- game:GetService("ReplicatedStorage").Events.UnlockBlueprint:FireServer(a)
- end
- local highest
- for i, v in ipairs(Player.PlayerDataFolder.Blueprints:GetChildren()) do
- if not highest or v.Value > highest.Value then
- highest = v
- end
- end
- local Arguments = {
- [1] = ReplicatedStorage.Blueprints[highest.Name],
- [2] = CFrame.new(-91.7295914,0.0500000007,79.6377182,1,0,0,0,1,0,0,0,1)
- }
- pcall(function()
- PlaceBlueprint:FireServer(unpack(Arguments))
- for _, Model in next, workspace.Builds:GetChildren() do
- if (Model.Owner and Model.Owner.Value == Player) then
- while Model.HitPoints.Value < Model.HitPointsMax.Value do
- HitBuild:FireServer(Model)
- wait()
- end
- end
- end
- end)
- end
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