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May 23rd, 2019
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  1. -- Common funcs
  2. local ui_reference, ui_get = ui.reference, ui.get
  3. local find_materials = materialsystem.find_materials
  4. local client_set_event_callback = client.set_event_callback
  5.  
  6. -- Variables
  7. local ref = ui_reference("VISUALS", "Effects", "Remove smoke grenades")
  8. local var_flag = 2 -- Change this to 28 if you want wireframed smokes
  9.  
  10. -- Game event that runs every tick even when dead
  11. client_set_event_callback("net_update_end", function()
  12. local state = ui_get(ref)
  13. local smokes = find_materials("particle/vistasmokev1")
  14. for i=1, #smokes do
  15. smokes[i]:set_material_var_flag(var_flag, state)
  16. end
  17. end)
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