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- on mine of stone:1 or stone:3 or stone:5:
- wait 1 tick
- loop entities in radius 0.25 around event-block:
- if loop-entity is a dropped item:
- delete loop-entity
- if player has space for (1 of cobblestone):
- give player (1 cobblestone)
- else:
- drop (1 of cobblestone) at (location 0.5 above player)
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