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- local walkspeed = 24 -- edit this number for walkspeed (default is 16)
- local MainModule = require(game:GetService("ReplicatedStorage").Shootball)
- local rs = game:GetService("RunService")
- local hookfunc = MainModule.Shoot
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
- pcall(function()
- while true do
- rs.Heartbeat:Wait()
- local slider = game.Players.LocalPlayer.PlayerGui.Slider.Frame.Slider
- slider.Position = UDim2.new(0.5, slider.Position.Y)
- end
- end)
- local oldFunction
- oldFunction = hookfunction(hookfunc, function(...)
- local args = {...}
- print("before", ...)
- args[3] = 0
- print("after", unpack(args))
- return oldFunction(args)
- end)
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