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- Initialize engine version: 4.6.7f1 (bb67e21913cc)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5560]
- Renderer: NVIDIA GeForce GTX 770
- Vendor: NVIDIA
- VRAM: 1989 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.interfaces.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.interfaces.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.framework.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.framework.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ES2.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Vectrosity.dll into Unity Child Domain
- - Completed reload, in 0.055 seconds
- desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
- <RI> Initializing input.
- <RI> Input initialized.
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- UnloadTime: 0.291374 ms
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Data.dll (this message is harmless)
- Precision correction set: (30720.0, 0.0, 30720.0)
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 632 unused Assets to reduce memory usage. Loaded Objects now: 9604.
- Total: 20.846746 ms (FindLiveObjects: 0.562888 ms CreateObjectMapping: 0.303475 ms MarkObjects: 18.288923 ms DeleteObjects: 0.667771 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
- Aborting
- at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
- at UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type LayoutType) [0x00000] in <filename unknown>:0
- at UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
- at UnityEngine.GUILayout.BeginArea (Rect screenRect, System.String text, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
- at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.DisplayMainMenu () [0x00000] in <filename unknown>:0
- at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.SelectMainMenuScreen () [0x00000] in <filename unknown>:0
- at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.OnGui () [0x00000] in <filename unknown>:0
- at BrilliantSkies.FromTheDepths.Game.UserInterfaces.GuiDisplayer.OnGUI () [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) BrilliantSkies.FromTheDepths.Game.GameEvents/DSyncEvent:invoke_void__this__ ()
- at BrilliantSkies.FromTheDepths.Game.GameEvents.__OnGui () [0x00000] in <filename unknown>:0
- at CLOCK.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
- Aborting
- at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
- at UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type LayoutType) [0x00000] in <filename unknown>:0
- at UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
- at Overlay.OnGui () [0x00000] in <filename unknown>:0
- at Overlay.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 41233.
- Total: 36.165455 ms (FindLiveObjects: 2.034343 ms CreateObjectMapping: 0.336988 ms MarkObjects: 33.175999 ms DeleteObjects: 0.293235 ms)
- Steam shut down from main menu button press
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- ThreadPoolScheduler.OnApplicationQuit!
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Abort running Threads: 1
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- ThreadPoolScheduler.OnDestroy!
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Controller destroyed. nID AllocatedID: 0 health 150
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Camera Disabled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Camera Disabled
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- Camera Destroyed
- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Transform:get_parentInternal ()
- at UnityEngine.Transform.get_parent () [0x00000] in <filename unknown>:0
- at DemoCamera.OnDestroy () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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