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UrsusArctos

FtD Output log MM Crash

Aug 18th, 2015
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  1. Initialize engine version: 4.6.7f1 (bb67e21913cc)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5560]
  5. Renderer: NVIDIA GeForce GTX 770
  6. Vendor: NVIDIA
  7. VRAM: 1989 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.dll (this message is harmless)
  23. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.dll into Unity Child Domain
  24. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.interfaces.dll (this message is harmless)
  25. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.core.interfaces.dll into Unity Child Domain
  26. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.framework.dll (this message is harmless)
  27. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\nunit.framework.dll into Unity Child Domain
  28. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\SteamworksManaged.dll (this message is harmless)
  29. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  30. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ArabicSupport.dll (this message is harmless)
  31. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ArabicSupport.dll into Unity Child Domain
  32. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ES2.dll (this message is harmless)
  33. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\ES2.dll into Unity Child Domain
  34. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  35. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  36. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  37. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  38. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Vectrosity.dll (this message is harmless)
  39. Loading C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\Vectrosity.dll into Unity Child Domain
  40. - Completed reload, in 0.055 seconds
  41. desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
  42. <RI> Initializing input.
  43.  
  44. <RI> Input initialized.
  45.  
  46. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Core.dll (this message is harmless)
  47. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.dll (this message is harmless)
  48. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  49. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  50. UnloadTime: 0.291374 ms
  51. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  52. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  53. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Xml.dll (this message is harmless)
  54. Platform assembly: C:\Games\steamapps\common\From The Depths\From_The_Depths_Data\Managed\System.Data.dll (this message is harmless)
  55. Precision correction set: (30720.0, 0.0, 30720.0)
  56.  
  57. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  58.  
  59. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  60.  
  61. Unloading 632 unused Assets to reduce memory usage. Loaded Objects now: 9604.
  62. Total: 20.846746 ms (FindLiveObjects: 0.562888 ms CreateObjectMapping: 0.303475 ms MarkObjects: 18.288923 ms DeleteObjects: 0.667771 ms)
  63.  
  64. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  67.  
  68. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  69.  
  70. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  71.  
  72. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  73.  
  74. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  75.  
  76. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  77.  
  78. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  79.  
  80. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  83.  
  84. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  87.  
  88. ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
  89. Aborting
  90. at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
  91.  
  92. at UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type LayoutType) [0x00000] in <filename unknown>:0
  93.  
  94. at UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
  95.  
  96. at UnityEngine.GUILayout.BeginArea (Rect screenRect, System.String text, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
  97.  
  98. at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.DisplayMainMenu () [0x00000] in <filename unknown>:0
  99.  
  100. at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.SelectMainMenuScreen () [0x00000] in <filename unknown>:0
  101.  
  102. at BrilliantSkies.FromTheDepths.Game.UserInterfaces.MainMenuGUI.OnGui () [0x00000] in <filename unknown>:0
  103.  
  104. at BrilliantSkies.FromTheDepths.Game.UserInterfaces.GuiDisplayer.OnGUI () [0x00000] in <filename unknown>:0
  105.  
  106. at (wrapper delegate-invoke) BrilliantSkies.FromTheDepths.Game.GameEvents/DSyncEvent:invoke_void__this__ ()
  107.  
  108. at BrilliantSkies.FromTheDepths.Game.GameEvents.__OnGui () [0x00000] in <filename unknown>:0
  109.  
  110. at CLOCK.OnGUI () [0x00000] in <filename unknown>:0
  111.  
  112. (Filename: Line: -1)
  113.  
  114. ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
  115. Aborting
  116. at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0
  117.  
  118. at UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type LayoutType) [0x00000] in <filename unknown>:0
  119.  
  120. at UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
  121.  
  122. at Overlay.OnGui () [0x00000] in <filename unknown>:0
  123.  
  124. at Overlay.OnGUI () [0x00000] in <filename unknown>:0
  125.  
  126. (Filename: Line: -1)
  127.  
  128. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  129.  
  130. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 41233.
  131. Total: 36.165455 ms (FindLiveObjects: 2.034343 ms CreateObjectMapping: 0.336988 ms MarkObjects: 33.175999 ms DeleteObjects: 0.293235 ms)
  132.  
  133. Steam shut down from main menu button press
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  136.  
  137. ThreadPoolScheduler.OnApplicationQuit!
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  140.  
  141. Abort running Threads: 1
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  144.  
  145. ThreadPoolScheduler.OnDestroy!
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  148.  
  149. Controller destroyed. nID AllocatedID: 0 health 150
  150.  
  151. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  152.  
  153. Camera Disabled
  154.  
  155. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  156.  
  157. Camera Disabled
  158.  
  159. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  160.  
  161. Camera Destroyed
  162.  
  163. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  164.  
  165. NullReferenceException
  166. at (wrapper managed-to-native) UnityEngine.Transform:get_parentInternal ()
  167.  
  168. at UnityEngine.Transform.get_parent () [0x00000] in <filename unknown>:0
  169.  
  170. at DemoCamera.OnDestroy () [0x00000] in <filename unknown>:0
  171.  
  172. (Filename: Line: -1)
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