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MjnMixael

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Oct 25th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100.5
  13. -missile_lighting
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod BTA1-SVN,BTA1-SVN\BTA1_Advanced,BTA1-SVN\BTA1_Root,BTA1-SVN\BTA1_Music,BTA1-SVN\BTA1_Movies,BTA1-SVN\BTA1_Anims1,BTA1-SVN\BTA1_Maps,mediavps
  31. -mipmap
  32. -disable_di_mouse
  33. -old_collision
  34. Building file index...
  35. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x7a16fa8b
  36. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0x9e5e6a86
  37. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd7934b79
  38. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xfd41b662
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0xfd81749a
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xbed9b09e
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x3e06f159
  42. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  43. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  44. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xdd3c7a37
  45. Found root pack 'E:\FreeSpace2\mediavps\MV_SELECT_ANIMS.vp' with a checksum of 0xb281f23e
  46. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  47. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'E:\FreeSpace2\BTA1-SVN\' ... 18 files
  57. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Advanced\' ... 348 files
  58. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Root\' ... 3744 files
  59. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Music\' ... 71 files
  60. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Movies\' ... 3 files
  61. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Anims1\' ... 35 files
  62. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Maps\' ... 525 files
  63. Searching root 'E:\FreeSpace2\mediavps\' ... 5 files
  64. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 342 files
  65. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1735 files
  66. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1600 files
  67. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1742 files
  68. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  69. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 57 files
  70. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
  71. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  72. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  73. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 293 files
  74. Searching root pack 'E:\FreeSpace2\mediavps\MV_SELECT_ANIMS.vp' ... 5450 files
  75. Searching root 'E:\FreeSpace2\' ... 16 files
  76. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  77. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  78. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  79. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  80. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  81. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  82. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  83. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  84. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  85. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  86. Found 30 roots and 25120 files.
  87. Setting language to English
  88. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  89. Initializing OpenAL...
  90. OpenAL Vendor : Creative Labs Inc.
  91. OpenAL Renderer : Software
  92. OpenAL Version : 1.1
  93.  
  94. Found extension "ALC_EXT_EFX".
  95.  
  96. Sample rate: 44100 (44100)
  97. EFX enabled: NO
  98. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  99. Capture device: Realtek Digital Input (Realtek
  100. ... OpenAL successfully initialized!
  101. Failed to init speech
  102. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  103. Initializing WGL...
  104. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  105. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  106. OpenGL Vendor : NVIDIA Corporation
  107. OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2
  108. OpenGL Version : 4.2.0
  109.  
  110. Using extension "GL_EXT_fog_coord".
  111. Using extension "GL_ARB_multitexture".
  112. Using extension "GL_ARB_texture_env_add".
  113. Using extension "GL_ARB_texture_compression".
  114. Using extension "GL_EXT_texture_compression_s3tc".
  115. Using extension "GL_EXT_texture_filter_anisotropic".
  116. Using extension "GL_ARB_texture_env_combine".
  117. Using extension "GL_EXT_compiled_vertex_array".
  118. Using extension "GL_EXT_draw_range_elements".
  119. Using extension "GL_ARB_texture_mirrored_repeat".
  120. Using extension "GL_ARB_texture_non_power_of_two".
  121. Using extension "GL_ARB_vertex_buffer_object".
  122. Using extension "GL_ARB_pixel_buffer_object".
  123. Using extension "GL_SGIS_generate_mipmap".
  124. Using extension "GL_EXT_framebuffer_object".
  125. Using extension "GL_ARB_texture_rectangle".
  126. Using extension "GL_EXT_bgra".
  127. Using extension "GL_ARB_texture_cube_map".
  128. Using extension "GL_EXT_texture_lod_bias".
  129. Using extension "GL_ARB_point_sprite".
  130. Using extension "GL_ARB_shading_language_100".
  131. Using extension "GL_ARB_shader_objects".
  132. Using extension "GL_ARB_vertex_shader".
  133. Using extension "GL_ARB_fragment_shader".
  134. Using extension "GL_NV_vertex_program3".
  135. Using extension "GL_ARB_texture_float".
  136. Using extension "GL_ARB_draw_elements_base_vertex".
  137. Found special extension function "wglSwapIntervalEXT".
  138.  
  139. Compiling new shader:
  140. Loading built-in default shader for: soft-v.sdr
  141. Loading built-in default shader for: soft-f.sdr
  142. Shader features:
  143. Depth-blended Particles
  144. Compiling new shader:
  145. Loading built-in default shader for: soft-v.sdr
  146. Loading built-in default shader for: soft-f.sdr
  147. Shader features:
  148. Distorted Particles
  149.  
  150. Compiling post-processing shader 1 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: post-f.sdr
  153. Compiling post-processing shader 2 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: blur-f.sdr
  156. Compiling post-processing shader 3 ...
  157. Loading built-in default shader for: post-v.sdr
  158. Loading built-in default shader for: blur-f.sdr
  159. Compiling post-processing shader 4 ...
  160. Loading built-in default shader for: post-v.sdr
  161. Loading built-in default shader for: brightpass-f.sdr
  162. Compiling post-processing shader 5 ...
  163. Loading built-in default shader for: fxaa-v.sdr
  164. Loading built-in default shader for: fxaa-f.sdr
  165. Compiling post-processing shader 6 ...
  166. Loading built-in default shader for: post-v.sdr
  167. Loading built-in default shader for: fxaapre-f.sdr
  168. Compiling post-processing shader 7 ...
  169. Loading built-in default shader for: post-v.sdr
  170. Loading built-in default shader for: ls-f.sdr
  171.  
  172. Max texture units: 4 (32)
  173. Max elements vertices: 1048576
  174. Max elements indices: 1048576
  175. Max texture size: 16384x16384
  176. Max render buffer size: 16384x16384
  177. Can use compressed textures: YES
  178. Texture compression available: YES
  179. Post-processing enabled: YES
  180. Using trilinear texture filter.
  181. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  182. ... OpenGL init is complete!
  183. Size of bitmap info = 742 KB
  184. Size of bitmap extra info = 48 bytes
  185. ANI cursorweb with size 24x24 (25.0% wasted)
  186. GRAPHICS: Initializing default colors...
  187. Game Settings Table: Using Standard Loops For SEXP Arguments
  188. Game Settings Table: Using standard event chaining behavior
  189. Game Settings Table: External shaders are DISABLED
  190. Game Settings Table: "$$Cutscene camera disables HUD" is deprecated in favor of "$Cutscene camera displays HUD"
  191. Game Settings Table: Using alternate event chaining behavior
  192. SCRIPTING: Beginning initialization sequence...
  193. SCRIPTING: Beginning Lua initialization...
  194. LUA: Opening LUA state...
  195. LUA: Initializing base Lua libraries...
  196. LUA: Beginning ADE initialization
  197. ADE: Initializing enumeration constants...
  198. ADE: Assigning Lua session...
  199. SCRIPTING: Beginning main hook parse sequence....
  200. Wokka! Error opening file (scripting.tbl)!
  201. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  202. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  203. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  204. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  205. TBM => Starting parse of 'zparticleScript-sct.tbm' ...
  206. TBM => Starting parse of 'turretHotkey-sct.tbm' ...
  207. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  208. TBM => Starting parse of 'screencam-sct.tbm' ...
  209. TBM => Starting parse of 'play-music-from-file-sct.tbm' ...
  210. TBM => Starting parse of 'flickerships-sct.tbm' ...
  211. TBM => Starting parse of 'escort_reticle-sct.tbm' ...
  212. TBM => Starting parse of 'Dropship-sct.tbm' ...
  213. TBM => Starting parse of 'deathRoll-sct.tbm' ...
  214. SCRIPTING: Inititialization complete.
  215. SCRIPTING: Splash screen overrides checked
  216. SCRIPTING: Splash hook has been run
  217. SCRIPTING: Splash screen conditional hook has been run
  218. Using high memory settings...
  219. Wokka! Error opening file (interface.tbl)!
  220. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  221. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  222. TBM => Starting parse of 'bta-snd.tbm' ...
  223. Windows reported 16 joysticks, we found 0
  224. Current soundtrack set to -1 in event_music_reset_choices
  225. TBM => Starting parse of 'mv_music-mus.tbm' ...
  226. TBM => Starting parse of 'music-mus.tbm' ...
  227. TABLES => Starting parse of 'colors.tbl'...
  228. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  229. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  230. Wokka! Error opening file (armor.tbl)!
  231. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  232. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  233. TBM => Starting parse of 'bta-amr.tbm' ...
  234. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  235. TBM => Starting parse of 'ai-aip.tbm' ...
  236. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  237. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  238. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  239. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  240. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  241. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  242. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  243. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  244. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  245. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  246. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  247. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  248. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  249. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  250. ANI Leech_Impact with size 80x80 (37.5% wasted)
  251. TBM => Starting parse of 'mv_root-wep.tbm' ...
  252. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  253. TBM => Starting parse of 'NewCM-wep.tbm' ...
  254. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  255. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  256. TBM => Starting parse of 'mekhu-wep.tbm' ...
  257. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  258. TBM => Starting parse of 'ai-obt.tbm' ...
  259. BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
  260. TBM => Starting parse of 'mv_root-shp.tbm' ...
  261. TBM => Starting parse of 'radar-shp.tbm' ...
  262. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  263. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  264. TBM => Starting parse of 'vasudans-shp.tbm' ...
  265. TBM => Starting parse of 'terrans-shp.tbm' ...
  266. TBM => Starting parse of 'shivans-shp.tbm' ...
  267. TBM => Starting parse of 'NewCM-shp.tbm' ...
  268. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  269. TBM => Starting parse of 'TestCadia-shp.tbm' ...
  270. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  271. TBM => Starting parse of 'NewSeth-shp.tbm' ...
  272. BMPMAN: Found EFF (ecmgauge.eff) with 101 frames at 15 fps.
  273. ANI emptyhud with size 25x21 (34.4% wasted)
  274. BMPMAN: Found EFF (minebar.eff) with 101 frames at 15 fps.
  275. ANI minegauge with size 124x30 (6.3% wasted)
  276. ANI support1 with size 108x24 (25.0% wasted)
  277. ANI damage1 with size 148x25 (21.9% wasted)
  278. ANI wingman1 with size 71x53 (17.2% wasted)
  279. ANI wingman2 with size 35x53 (17.2% wasted)
  280. ANI wingman3 with size 14x53 (17.2% wasted)
  281. ANI toggle1 with size 57x20 (37.5% wasted)
  282. ANI head1 with size 164x132 (48.4% wasted)
  283. ANI weapons1 with size 126x20 (37.5% wasted)
  284. ANI weapons1_b with size 150x20 (37.5% wasted)
  285. ANI objective1 with size 149x21 (34.4% wasted)
  286. ANI energy1 with size 12x41 (35.9% wasted)
  287. ANI targetview1 with size 137x156 (39.1% wasted)
  288. ANI targetview2 with size 4x96 (25.0% wasted)
  289. ANI targetview3 with size 7x20 (37.5% wasted)
  290. ANI 2_radar1 with size 209x170 (33.6% wasted)
  291. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  292. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  293. ANI targhit1 with size 31x21 (34.4% wasted)
  294. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  295. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  296. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  297. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  298. ANI netlag1 with size 29x30 (6.3% wasted)
  299. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  300. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  301. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  302. ANI time1 with size 47x23 (28.1% wasted)
  303. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  304. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  305. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  306. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  307. ANI 2_zodtoparc1 with size 252x60 (6.3% wasted)
  308. ANI zodsupport1 with size 108x24 (25.0% wasted)
  309. ANI 2_zoddamage1 with size 237x40 (37.5% wasted)
  310. ANI zodwingman1 with size 71x53 (17.2% wasted)
  311. ANI zodwingman3 with size 14x53 (17.2% wasted)
  312. ANI 2_zodcounter1 with size 100x25 (21.9% wasted)
  313. ANI zodhead1 with size 164x132 (48.4% wasted)
  314. ANI 2_zoddirectives1 with size 256x20 (37.5% wasted)
  315. ANI zodweapons1 with size 126x20 (37.5% wasted)
  316. ANI zodobjective1 with size 149x21 (34.4% wasted)
  317. ANI 2_zodmessage1 with size 256x20 (37.5% wasted)
  318. ANI 2_zodmessage2 with size 256x17 (46.9% wasted)
  319. ANI 2_zodescort1 with size 239x21 (34.4% wasted)
  320. ANI 2_zodescort2 with size 239x19 (40.6% wasted)
  321. ANI 2_zodescort3 with size 239x22 (31.3% wasted)
  322. ANI zodenergy1 with size 12x41 (35.9% wasted)
  323. ANI zodtargetview1 with size 137x156 (39.1% wasted)
  324. ANI zodtargetview3 with size 7x20 (37.5% wasted)
  325. ANI 2_zodradar1 with size 209x170 (33.6% wasted)
  326. ANI 2_zodenergy2 with size 86x96 (25.0% wasted)
  327. ANI 2_zodreticle1 with size 40x24 (25.0% wasted)
  328. ANI zodtarghit1 with size 31x21 (34.4% wasted)
  329. ANI 2_zodleftarc with size 103x252 (1.6% wasted)
  330. ANI 2_zodrightarc1 with size 103x252 (1.6% wasted)
  331. ANI 2_zodtoparc2 with size 35x24 (25.0% wasted)
  332. ANI 2_zodtoparc3 with size 41x29 (9.4% wasted)
  333. ANI 2_zodlead1 with size 26x26 (18.8% wasted)
  334. ANI 2_zodlock1 with size 56x53 (17.2% wasted)
  335. ANI 2_zodlockspin with size 100x100 (21.9% wasted)
  336. ANI zodtime1 with size 47x23 (28.1% wasted)
  337. ANI 2_zodkills1 with size 130x25 (21.9% wasted)
  338. ANI 2_TFrightarc1 with size 103x252 (1.6% wasted)
  339. ANI TFenergy1 with size 12x41 (35.9% wasted)
  340. ANI TFTargetview2 with size 50x96 (25.0% wasted)
  341. ANI 2_TFradar1 with size 209x170 (33.6% wasted)
  342. ANI 2_TFenergy2 with size 45x94 (26.6% wasted)
  343. ANI 2_TFreticle1 with size 48x54 (15.6% wasted)
  344. ANI 2_tfleftarc with size 103x252 (1.6% wasted)
  345. ANI 2_TFtoparc2 with size 35x24 (25.0% wasted)
  346. ANI 2_TFtoparc3 with size 41x29 (9.4% wasted)
  347. ANI 2_TFlead1 with size 35x35 (45.3% wasted)
  348. ANI 2_TFlock1 with size 56x53 (17.2% wasted)
  349. ANI 2_TFlockspin with size 100x100 (21.9% wasted)
  350. ANI 2_energy2 with size 86x96 (25.0% wasted)
  351. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  352. ANI 2_leftarc with size 103x252 (1.6% wasted)
  353. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  354. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  355. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  356. ANI 2_lead1 with size 26x26 (18.8% wasted)
  357. ANI 2_lock1 with size 56x53 (17.2% wasted)
  358. ANI 2_lockspin with size 100x100 (21.9% wasted)
  359. ANI scspeed with size 50x179 (30.1% wasted)
  360. ANI timesc with size 60x23 (28.1% wasted)
  361. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  362. TBM => Starting parse of 'mv_effects-str.tbm' ...
  363. TBM => Starting parse of 'bta-str.tbm' ...
  364. loading animated cursor "cursor"
  365. ANI cursor with size 24x24 (25.0% wasted)
  366. TABLES => Starting parse of 'mainhall.tbl.
  367. MediaVPs: Explosions script loaded!
  368. MediaVPs: Flaming debris script loaded!
  369. OpenGL: Created 16x16 FBO!
  370. Ships.tbl is : INVALID!!!!
  371. Weapons.tbl is : INVALID!!!!
  372. cfile_init() took 815
  373. TrackIR Init Failed - 1
  374. Compiling video-processing shader ...
  375. Loading built-in default shader for: video-v.sdr
  376. Loading built-in default shader for: video-f.sdr
  377. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  378. ANI cursor.ani with size 24x24 (25.0% wasted)
  379. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  380. Someone passed an extension to bm_load for file 'hammer1.pcx'
  381. Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
  382. Loading model 'Angel.pof'
  383. Compiling new shader:
  384. Loading built-in default shader for: main-v.sdr
  385. Loading built-in default shader for: main-f.sdr
  386. Shader features:
  387. Lighting
  388. Diffuse Mapping
  389. Glow Mapping
  390. Specular Mapping
  391. Normal Mapping
  392. Environment Mapping
  393. Utility mapping
  394. Compiling new shader:
  395. Loading built-in default shader for: main-v.sdr
  396. Loading built-in default shader for: main-f.sdr
  397. Shader features:
  398. Lighting
  399. Fog Effect
  400. Diffuse Mapping
  401. Glow Mapping
  402. Specular Mapping
  403. Normal Mapping
  404. Environment Mapping
  405. Utility mapping
  406. Compiling new shader:
  407. Loading built-in default shader for: main-v.sdr
  408. Loading built-in default shader for: main-f.sdr
  409. Shader features:
  410. Lighting
  411. Diffuse Mapping
  412. Glow Mapping
  413. Specular Mapping
  414. Normal Mapping
  415. Environment Mapping
  416. Animated Effects
  417. Utility mapping
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Fog Effect
  424. Diffuse Mapping
  425. Glow Mapping
  426. Specular Mapping
  427. Normal Mapping
  428. Environment Mapping
  429. Animated Effects
  430. Utility mapping
  431. Compiling new shader:
  432. Loading built-in default shader for: main-v.sdr
  433. Loading built-in default shader for: main-f.sdr
  434. Shader features:
  435. Lighting
  436. Diffuse Mapping
  437. Glow Mapping
  438. Specular Mapping
  439. Environment Mapping
  440. Compiling new shader:
  441. Loading built-in default shader for: main-v.sdr
  442. Loading built-in default shader for: main-f.sdr
  443. Shader features:
  444. Lighting
  445. Fog Effect
  446. Diffuse Mapping
  447. Glow Mapping
  448. Specular Mapping
  449. Environment Mapping
  450. Compiling new shader:
  451. Loading built-in default shader for: main-v.sdr
  452. Loading built-in default shader for: main-f.sdr
  453. Shader features:
  454. Lighting
  455. Diffuse Mapping
  456. Glow Mapping
  457. Specular Mapping
  458. Environment Mapping
  459. Animated Effects
  460. Compiling new shader:
  461. Loading built-in default shader for: main-v.sdr
  462. Loading built-in default shader for: main-f.sdr
  463. Shader features:
  464. Lighting
  465. Fog Effect
  466. Diffuse Mapping
  467. Glow Mapping
  468. Specular Mapping
  469. Environment Mapping
  470. Animated Effects
  471. Compiling new shader:
  472. Loading built-in default shader for: main-v.sdr
  473. Loading built-in default shader for: main-f.sdr
  474. Shader features:
  475. Lighting
  476. Diffuse Mapping
  477. Specular Mapping
  478. Environment Mapping
  479. Compiling new shader:
  480. Loading built-in default shader for: main-v.sdr
  481. Loading built-in default shader for: main-f.sdr
  482. Shader features:
  483. Lighting
  484. Fog Effect
  485. Diffuse Mapping
  486. Specular Mapping
  487. Environment Mapping
  488. Compiling new shader:
  489. Loading built-in default shader for: main-v.sdr
  490. Loading built-in default shader for: main-f.sdr
  491. Shader features:
  492. Lighting
  493. Diffuse Mapping
  494. Specular Mapping
  495. Environment Mapping
  496. Animated Effects
  497. Compiling new shader:
  498. Loading built-in default shader for: main-v.sdr
  499. Loading built-in default shader for: main-f.sdr
  500. Shader features:
  501. Lighting
  502. Fog Effect
  503. Diffuse Mapping
  504. Specular Mapping
  505. Environment Mapping
  506. Animated Effects
  507. IBX: Found a good IBX to read for 'Angel.pof'.
  508. IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
  509. Frame 0 too long!!: frametime = 0.997 (0.997)
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