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- Output directory: ..\build\Debug-iphoneos\GoogleUtilities\GoogleUtilities.framework
- Building the CocoaPods dependency project GoogleAppMeasurement...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods.xcodeproj/project.pbxproj
- -----------------------------------------------------------------------------
- shell script found:
- "${PODS_ROOT}/Target Support Files/GoogleAppMeasurement/GoogleAppMeasurement-xcframeworks.sh"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Nothing to build here, skipping.
- Building the CocoaPods dependency project Google-Mobile-Ads-SDK...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Pods.xcodeproj/project.pbxproj
- -----------------------------------------------------------------------------
- shell script found:
- "${PODS_ROOT}/Target Support Files/Google-Mobile-Ads-SDK/Google-Mobile-Ads-SDK-xcframeworks.sh"
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- Nothing to build here, skipping.
- Building the CocoaPods dependency project Pods_Unity_iPhone...
- + Preparing output directory...
- + Libraries: 0 supplied, 0 built
- + Frameworks: 4 supplied, 4 built
- + Pre-parsing project files...
- + Building Pods_Unity_iPhone for iphoneos (configuration: Debug)
- + [arm64] Target Support Files/Pods-Unity-iPhone/Pods-Unity-iPhone-dummy.m.obj is up to date
- + [arm64] Pods_Unity_iPhone is up to date
- + Creating universal framework (arm64)...
- + Creating Pods_Unity_iPhone.dSYM debug symbols database...
- + Creating Info.plist...
- + Done.
- Build time: 1 seconds (0 h 0 min 1 s)
- Output directory: ..\build\Debug-iphoneos\Pods_Unity_iPhone\Pods_Unity_iPhone.framework
- Building the CocoaPods dependency project Pods_UnityFramework...
- + Preparing output directory...
- + Libraries: 0 supplied, 0 built
- + Frameworks: 4 supplied, 4 built
- + Pre-parsing project files...
- + Building Pods_UnityFramework for iphoneos (configuration: Debug)
- + [arm64] Target Support Files/Pods-UnityFramework/Pods-UnityFramework-dummy.m.obj is up to date
- + [arm64] Pods_UnityFramework is up to date
- + Creating universal framework (arm64)...
- + Creating Pods_UnityFramework.dSYM debug symbols database...
- + Creating Info.plist...
- + Done.
- Build time: 1 seconds (0 h 0 min 1 s)
- Output directory: ..\build\Debug-iphoneos\Pods_UnityFramework\Pods_UnityFramework.framework
- Building the dependency project UnityFramework...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj/project.pbxproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + Libraries: 5 supplied, 0 built
- + Frameworks: 4 supplied, 5 built
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Debug)
- + [arm64] Compiling Classes/Unity/UnityWebRequest.mm...
- clang: error: unknown argument: '-gmodul'
- + [arm64] Compiling Libraries/Il2CppOptions.cpp...
- detected compiler error, aborting multithreaded build.
- clang: error: unknown argument: '-gmodul'
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