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  1. Output directory: ..\build\Debug-iphoneos\GoogleUtilities\GoogleUtilities.framework
  2.  
  3. Building the CocoaPods dependency project GoogleAppMeasurement...
  4. =============================================================================
  5. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  6. without being translated first.
  7. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  8. in their build phases, or translate them to batch scripts and call them in a
  9. pre-packaging script (or ignore this warning if the scripts are non-critical)
  10. In Xcode project: Pods.xcodeproj/project.pbxproj
  11. -----------------------------------------------------------------------------
  12. shell script found:
  13. "${PODS_ROOT}/Target Support Files/GoogleAppMeasurement/GoogleAppMeasurement-xcframeworks.sh"
  14.  
  15. =============================================================================
  16. These scripts might be non critical - attempting to proceed anyway.
  17. Nothing to build here, skipping.
  18.  
  19. Building the CocoaPods dependency project Google-Mobile-Ads-SDK...
  20. =============================================================================
  21. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  22. without being translated first.
  23. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  24. in their build phases, or translate them to batch scripts and call them in a
  25. pre-packaging script (or ignore this warning if the scripts are non-critical)
  26. In Xcode project: Pods.xcodeproj/project.pbxproj
  27. -----------------------------------------------------------------------------
  28. shell script found:
  29. "${PODS_ROOT}/Target Support Files/Google-Mobile-Ads-SDK/Google-Mobile-Ads-SDK-xcframeworks.sh"
  30.  
  31. =============================================================================
  32. These scripts might be non critical - attempting to proceed anyway.
  33. Nothing to build here, skipping.
  34.  
  35. Building the CocoaPods dependency project Pods_Unity_iPhone...
  36. + Preparing output directory...
  37. + Libraries: 0 supplied, 0 built
  38. + Frameworks: 4 supplied, 4 built
  39. + Pre-parsing project files...
  40. + Building Pods_Unity_iPhone for iphoneos (configuration: Debug)
  41. + [arm64] Target Support Files/Pods-Unity-iPhone/Pods-Unity-iPhone-dummy.m.obj is up to date
  42. + [arm64] Pods_Unity_iPhone is up to date
  43. + Creating universal framework (arm64)...
  44. + Creating Pods_Unity_iPhone.dSYM debug symbols database...
  45. + Creating Info.plist...
  46. + Done.
  47.  
  48. Build time: 1 seconds (0 h 0 min 1 s)
  49. Output directory: ..\build\Debug-iphoneos\Pods_Unity_iPhone\Pods_Unity_iPhone.framework
  50.  
  51. Building the CocoaPods dependency project Pods_UnityFramework...
  52. + Preparing output directory...
  53. + Libraries: 0 supplied, 0 built
  54. + Frameworks: 4 supplied, 4 built
  55. + Pre-parsing project files...
  56. + Building Pods_UnityFramework for iphoneos (configuration: Debug)
  57. + [arm64] Target Support Files/Pods-UnityFramework/Pods-UnityFramework-dummy.m.obj is up to date
  58. + [arm64] Pods_UnityFramework is up to date
  59. + Creating universal framework (arm64)...
  60. + Creating Pods_UnityFramework.dSYM debug symbols database...
  61. + Creating Info.plist...
  62. + Done.
  63.  
  64. Build time: 1 seconds (0 h 0 min 1 s)
  65. Output directory: ..\build\Debug-iphoneos\Pods_UnityFramework\Pods_UnityFramework.framework
  66.  
  67. Building the dependency project UnityFramework...
  68. =============================================================================
  69. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  70. without being translated first.
  71. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  72. in their build phases, or translate them to batch scripts and call them in a
  73. pre-packaging script (or ignore this warning if the scripts are non-critical)
  74. In Xcode project: Unity-iPhone.xcodeproj/project.pbxproj
  75. -----------------------------------------------------------------------------
  76. shell script found:
  77. diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
  78. if [ $? != 0 ] ; then
  79. # print error to STDERR
  80. echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
  81. =============================================================================
  82. These scripts might be non critical - attempting to proceed anyway.
  83. + Preparing output directory...
  84. + Libraries: 5 supplied, 0 built
  85. + Frameworks: 4 supplied, 5 built
  86. + Pre-parsing project files...
  87. + Building UnityFramework for iphoneos (configuration: Debug)
  88. + [arm64] Compiling Classes/Unity/UnityWebRequest.mm...
  89. clang: error: unknown argument: '-gmodul'
  90. + [arm64] Compiling Libraries/Il2CppOptions.cpp...
  91. detected compiler error, aborting multithreaded build.
  92. clang: error: unknown argument: '-gmodul'
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